Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 115Est cost: $103.65
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 115Est cost: $103.65
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.59
Tajic, Blade of the Legion
Indestructible
Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Legendary Creature - Human Soldier
Tajic, Blade of the Legion (dgm) 107

Commander

(CTRL to add secondary)

Artifact

Qty: 14 Price: $19.24
Accorder's Shield
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Accorder's Shield (m14) 204
Angelic Armaments
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Angelic Armaments (cmr) 296
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Artifact - Equipment
Argentum Armor (afc) 198
Armory of Iroas
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Armory of Iroas (cmr) 299
Banshee's Blade
Equipped creature gets +1/+1 for each charge counter on this Equipment.
Whenever equipped creature deals combat damage, put a charge counter on this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Banshee's Blade (mrd) 144
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (nec) 146
Bladed Pinions
Equipped creature has flying and first strike.
Equip
Artifact - Equipment
Bladed Pinions (som) 140
Boros Cluestone
: Add
or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Boros Cluestone (cm2) 175
Boros Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Boros Locket (c21) 236
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ncc) 363
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (c21) 249
Sol Ring
: Add
.
Artifact
Sol Ring (ncc) 379
Spear of Heliod
Creatures you control get +1/+1.
,
: Destroy target creature that dealt damage to you this turn.
Legendary Artifact Enchantment
Spear of Heliod (ths) 33
Sunforger
Equipped creature gets +4/+0.
, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
Artifact - Equipment
Sunforger (cmr) 473

Artifact

(CTRL to add secondary)

Creature

Qty: 40 Price: $28.28
Abzan Battle Priest
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
Creature - Human Cleric
Abzan Battle Priest (ima) 2
Abzan Falconer
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Human Soldier
Abzan Falconer (mic) 77
Agrus Kos, Wojek Veteran
Whenever Agrus Kos attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Legendary Creature - Human Soldier
Agrus Kos, Wojek Veteran (rav) 190
Archetype of Courage
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Creature Enchantment - Human Soldier
Archetype of Courage (bng) 4
Benalish Commander
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—
. X can't be 0.
Whenever a time counter is removed from this card while it's exiled, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Benalish Commander (tsr) 8
Bomber Corps
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.
Creature - Human Soldier
Bomber Corps (gtc) 86
Boros Elite
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
Creature - Human Soldier
Boros Elite (gtc) 7
Boros Mastiff
Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature - Dog
Boros Mastiff (dgm) 1
Boros Reckoner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gains first strike until end of turn.
Creature - Wizard Minotaur
Boros Reckoner (plst) GK1-85
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (ddo) 3
Daring Skyjek
Battalion — Whenever this creature and at least two other creatures attack, this creature gains flying until end of turn.
Creature - Human Knight
Daring Skyjek (gtc) 9
Daru Warchief
Soldier spells you cast cost
less to cast.
Soldier creatures you control get +1/+2.
Creature - Human Soldier
Daru Warchief (scg) 6
Emeria Shepherd
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature - Angel
Emeria Shepherd (znc) 16
Firefist Striker
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
Creature - Human Soldier
Firefist Striker (gtc) 90
Firemane Avenger
Flying
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Creature - Angel
Firemane Avenger (gtc) 163
Fortress Cyclops
Whenever this creature attacks, it gets +3/+0 until end of turn.
Whenever this creature blocks, it gets +0/+3 until end of turn.
Creature - Soldier Cyclops
Fortress Cyclops (gtc) 164
Frontline Medic
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice this creature: Counter target spell with
in its mana cost unless its controller pays
.
Creature - Human Cleric
Frontline Medic (c20) 89
Haazda Marshal
Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Creature - Human Soldier
Haazda Marshal (grn) 13
Intrepid Hero
: Destroy target creature with power 4 or greater.
Creature - Human Soldier
Intrepid Hero (m13) 20
Makeshift Battalion
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Creature - Human Soldier
Makeshift Battalion (m21) 26
Mirage Phalanx
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
Creature - Human Soldier
Mirage Phalanx (voc) 35
Nav Squad Commandos
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +1/+1 until end of turn. Untap it.
Creature - Human Soldier
Nav Squad Commandos (gtc) 22
Nearheath Pilgrim
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have lifelink.
Creature - Human Cleric
Nearheath Pilgrim (avr) 31
Nobilis of War
Flying
Attacking creatures you control get +2/+0.
Creature - Avatar Spirit
Nobilis of War (mm2) 195
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Legendary Creature - Human Soldier
Odric, Master Tactician (mic) 90
Ordruun Veteran
Battalion — Whenever this creature and at least two other creatures attack, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Creature - Soldier Minotaur
Ordruun Veteran (gtc) 184
Precinct Captain
First strike
Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Precinct Captain (e01) 18
Preeminent Captain
First strike (This creature deals combat damage before creatures without first strike.)
Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Creature - Soldier Kithkin
Preeminent Captain (m15) 25
Reverent Hoplite
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Creature - Human Soldier
Reverent Hoplite (thb) 33
Skyknight Vanguard
Flying
Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Creature - Human Knight
Skyknight Vanguard (m20) 218
Spark Trooper
Trample, lifelink, haste
At the beginning of the end step, sacrifice this creature.
Creature - Soldier Elemental
Spark Trooper (gtc) 199
Spectral Gateguards
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have vigilance.
Creature - Soldier Spirit
Spectral Gateguards (ddq) 19
Sunhome Guildmage
: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.
Creature - Human Wizard
Sunhome Guildmage (mm3) 191
Sunhome Stalwart
First strike (This creature deals combat damage before creatures without first strike.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature - Human Soldier
Sunhome Stalwart (grn) 26
Swiftblade Vindicator
Double strike (This creature deals both first-strike and regular combat damage.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Human Soldier
Swiftblade Vindicator (2xm) 221
Tajic, Legion's Edge
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic gains first strike until end of turn.
Legendary Creature - Human Soldier
Tajic, Legion's Edge (grn) 204
Truefire Captain
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever this creature is dealt damage, it deals that much damage to target player.
Creature - Human Knight
Truefire Captain (grn) 209
Veteran Swordsmith
Other Soldier creatures you control get +1/+0.
Creature - Human Soldier
Veteran Swordsmith (plst) DDO-28
Warmind Infantry
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+0 until end of turn.
Creature - Soldier Elemental
Warmind Infantry (gtc) 111
Wojek Halberdiers
Battalion — Whenever this creature and at least two other creatures attack, this creature gains first strike until end of turn.
Creature - Human Soldier
Wojek Halberdiers (gtc) 208

Creature

(CTRL to add secondary)

Enchantment

Qty: 11 Price: $15.31
Absolute Grace
All creatures have protection from black.
Enchantment
Absolute Grace (usg) 1
Absolute Law
All creatures have protection from red.
Enchantment
Absolute Law (usg) 2
Assemble the Legion
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Enchantment
Assemble the Legion (ncc) 327
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (cm2) 19
Dictate of Heliod
Flash
Creatures you control get +2/+2.
Enchantment
Dictate of Heliod (plst) DDO-8
Gleam of Battle
Whenever a creature you control attacks, put a +1/+1 counter on it.
Enchantment
Gleam of Battle (dgm) 73
Glory of Warfare
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get +0/+2.
Enchantment
Glory of Warfare (hop) 88
Mobilization
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Enchantment
Mobilization (c14) 81
Paladin Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost
more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Enchantment - Class
Paladin Class (afr) 29
Rally the Ranks
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Enchantment
Rally the Ranks (khm) 20
Vigilante Justice
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
Enchantment
Vigilante Justice (c20) 164

Enchantment

(CTRL to add secondary)

Instant

Qty: 8 Price: $14.96
Abandon Reason
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Abandon Reason (emn) 115
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (vow) 139
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (ncc) 332
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (ncc) 201
Justice Strike
Target creature deals damage to itself equal to its power.
Instant
Justice Strike (grn) 182
Master Warcraft
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Instant
Master Warcraft (cmr) 447
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (mic) 92
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (mic) 95

Instant

(CTRL to add secondary)

Land

Qty: 36 Price: $16.86
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (cmr) 478
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (vow) 263
Forbidding Watchtower
This land enters tapped.
: Add
.
: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Land
Forbidding Watchtower (10e) 352
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (snc) 268
Plains
(
: Add
.)
Basic Land - Plains
Plains (snc) 262
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (c21) 315
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (c21) 318
Stone Quarry
This land enters tapped.
: Add
or
.
Land
Stone Quarry (cmr) 495
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (ncc) 437
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (ncc) 438
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (ncc) 440
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (neo) 282

Land

(CTRL to add secondary)

Planeswalker

Qty: 1 Price: $1.79
Basri Ket
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Legendary Planeswalker - Basri
Basri Ket (m21) 7

Planeswalker

(CTRL to add secondary)

Sorcery

Qty: 4 Price: $6.62
Abandon the Post
Up to two target creatures can't block this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Abandon the Post (mid) 127
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (ncc) 193
Nomads' Assembly
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Nomads' Assembly (c14) 82
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

78 pips - 58 cards
23 mana - 23 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
38 pips - 28 cards
21 mana - 21 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
3 mana - 2 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards