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Custom
Size: 450Est cost: $185.10
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0 viewsNaN secs ago
Custom
Size: 450Est cost: $185.10
No deck tags
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Artifact

Qty: 103 Price: $44.95
Accessories to Murder
Whenever you crank this Contraption, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Artifact - Contraption
Accessories to Murder (ust) 167
Applied Aeronautics
Whenever you crank this Contraption, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
Artifact - Contraption
Applied Aeronautics (ust) 168
Arms Depot
Whenever you crank this Contraption, put two +1/+1 counters on target creature.
Artifact - Contraption
Arms Depot (ust) 169
Auto-Key
Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "
: You gain 3 life."
Artifact - Contraption
Auto-Key (ust) 170
Bee-Bee Gun
Whenever you crank this Contraption, until end of turn, target creature gains "
: This creature fights another target creature."
Artifact - Contraption
Bee-Bee Gun (ust) 171
Boomflinger
Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target player or planeswalker equal to the difference between those results.
Artifact - Contraption
Boomflinger (ust) 172
Buzz Buggy
Whenever you crank this Contraption, target creature gets +2/+0 and gains trample until end of turn.
Artifact - Contraption
Buzz Buggy (ust) 173
Buzzing Whack-a-Doodle
As this artifact enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, this artifact has that ability. Otherwise, it has Buzz.
• Whack —
: Target player loses 2 life.
• Doodle —
: You gain 3 life.
• Buzz —
,
: Draw a card.
Artifact
Buzzing Whack-a-Doodle (ust) 141
Clock of DOOOOOOOOOOOOM!
,
: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
Artifact
Clock of DOOOOOOOOOOOOM! (ust) 142
Contraption Cannon
, Sacrifice this artifact: It deals damage to any target equal to the number of Contraptions you control.
Artifact
Contraption Cannon (ust) 144
Deadly Poison Sampler
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
Artifact - Contraption
Deadly Poison Sampler (ust) 174
Dictation Quillograph
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
Artifact - Contraption
Dictation Quillograph (ust) 175
Dispatch Dispensary
Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.
Artifact - Contraption
Dispatch Dispensary (ust) 176
Division Table
Whenever you crank this Contraption, target player loses 2 life.
Artifact - Contraption
Division Table (ust) 177
Dogsnail Engine
Whenever you crank this Contraption, target player gains life equal to the greatest power among creatures you control.
Artifact - Contraption
Dogsnail Engine (ust) 178
Dual Doomsuits
Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.
Artifact - Contraption
Dual Doomsuits (ust) 179
Duplication Device
Whenever you crank this Contraption, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
Artifact - Contraption
Duplication Device (ust) 180
Entirely Normal Armchair
During your turn, if this card is in your hand, you may hide it on the battlefield.
: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact.
, Sacrifice this artifact: Destroy target attacking creature.
Artifact
Entirely Normal Armchair (und) 77
Everythingamajig
,
: Scry 2.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Artifact
Everythingamajig (ust) 147f
Faerie Aerie
Whenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this token deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
Artifact - Contraption
Faerie Aerie (ust) 181
Genetic Recombinator
Whenever you crank this Contraption, up to two target creatures each get +2/+2 until end of turn.
Artifact - Contraption
Genetic Recombinator (ust) 182
Gift Horse
Whenever you crank this Contraption, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Artifact - Contraption
Gift Horse (ust) 183
Gnomeball Machine
Whenever you crank this Contraption, create two 1/1 colorless Gnome artifact creature tokens.
Artifact - Contraption
Gnomeball Machine (ust) 184
Goblin Slingshot
Whenever you crank this Contraption, creatures you control get +2/+0 and gain trample until end of turn.
Artifact - Contraption
Goblin Slingshot (ust) 185
Guest List
Whenever you crank this Contraption, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
Artifact - Contraption
Guest List (ust) 186
Handy Dandy Clone Machine
,
: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
Artifact
Handy Dandy Clone Machine (ust) 149
Hard Hat Area
Whenever you crank this Contraption, roll two six-sided dice. This Contraption assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact - Contraption
Hard Hat Area (ust) 187
Head Banger
Whenever you crank this Contraption, target creature must be blocked this turn if able.
Artifact - Contraption
Head Banger (ust) 188
Hypnotic Swirly Disc
Whenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.
Artifact - Contraption
Hypnotic Swirly Disc (ust) 189
Inflation Station
Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.
Artifact - Contraption
Inflation Station (ust) 190
Insufferable Syphon
Whenever you crank this Contraption, target player discards a card.
Artifact - Contraption
Insufferable Syphon (ust) 191
Jamming Device
Whenever you crank this Contraption, creatures target player controls get -1/-1 until end of turn.
Artifact - Contraption
Jamming Device (ust) 192
Kindslaver
,
, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
Legendary Artifact
Kindslaver (ust) 150
Krark's Other Thumb
If you would roll a die, instead roll two of those dice and ignore one of those results.
Legendary Artifact
Krark's Other Thumb (und) 79
Lackey Recycler
Whenever you crank this Contraption, put target creature card from your graveyard on top of your library.
Artifact - Contraption
Lackey Recycler (ust) 193
Lobe Lobber
Equipped creature has "
: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."
Equip
Artifact - Equipment
Lobe Lobber (ust) 153
Mad Science Fair Project
: Roll a six-sided die. On a 3 or lower, target player adds
. Otherwise, that player adds one mana of any color they choose.
Artifact
Mad Science Fair Project (ust) 154
Mandatory Friendship Shackles
Whenever you crank this Contraption, target creature gets -1/-1 until end of turn.
Artifact - Contraption
Mandatory Friendship Shackles (ust) 194
Neural Network
Whenever you crank this Contraption, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
Artifact - Contraption
Neural Network (ust) 195
Oaken Power Suit
Whenever you crank this Contraption, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
Artifact - Contraption
Oaken Power Suit (ust) 196
Optical Optimizer
Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "
: Draw a card."
Artifact - Contraption
Optical Optimizer (ust) 197
Pet Project
Whenever you crank this Contraption, put target creature card from an opponent's graveyard onto the battlefield under your control.
Artifact - Contraption
Pet Project (ust) 198
Proper Laboratory Attire
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip
Artifact - Equipment
Proper Laboratory Attire (ust) 156
Quick-Stick Lick Trick
Whenever you crank this Contraption, target creature gets +1/+1 and gains lifelink until end of turn.
Artifact - Contraption
Quick-Stick Lick Trick (ust) 199
Rapid Prototyper
Whenever you crank this Contraption, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
Artifact - Contraption
Rapid Prototyper (ust) 200
Record Store
Whenever you crank this Contraption, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Artifact - Contraption
Record Store (ust) 201
Refibrillator
Whenever you crank this Contraption, return target creature card from your graveyard to your hand.
Artifact - Contraption
Refibrillator (ust) 202
Sap Sucker
Whenever you crank this Contraption, add
. Until end of turn, you don't lose this mana as steps and phases end.
Artifact - Contraption
Sap Sucker (ust) 203
Split Screen
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Artifact
Split Screen (ust) 158
Staff of the Letter Magus
As this artifact enters, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
Artifact
Staff of the Letter Magus (ust) 159
Stamp of Approval
As this artifact enters, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
Artifact
Stamp of Approval (ust) 160
Sundering Fork
Whenever you crank this Contraption, destroy target artifact.
Artifact - Contraption
Sundering Fork (ust) 204
Sword of Dungeons & Dragons
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
Artifact - Equipment
Sword of Dungeons & Dragons (und) 84
Targeting Rocket
Whenever you crank this Contraption, target creature blocks this turn if able.
Artifact - Contraption
Targeting Rocket (ust) 205
The Grand Calcutron
When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).
Players can play only the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
The Grand Calcutron can be your commander.
Legendary Artifact
The Grand Calcutron (ust) 131
Thud-for-Duds
Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target creature equal to the difference between those results.
Artifact - Contraption
Thud-for-Duds (ust) 206
Top-Secret Tunnel
Whenever you crank this Contraption, target creature can't be blocked this turn.
Artifact - Contraption
Top-Secret Tunnel (ust) 207
Tread Mill
Whenever you crank this Contraption, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
Artifact - Contraption
Tread Mill (ust) 208
Turbo-Thwacking Auto-Hammer
Whenever you crank this Contraption, target creature gains double strike until end of turn.
Artifact - Contraption
Turbo-Thwacking Auto-Hammer (ust) 209
Twiddlestick Charger
Whenever you crank this Contraption, tap or untap target creature.
Artifact - Contraption
Twiddlestick Charger (ust) 210
Widget Contraption
Whenever you crank this Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact - Contraption
Widget Contraption (ust) 211

Artifact

(CTRL to add secondary)

Creature

Qty: 237 Price: $92.55
Adorable Kitten
When this creature enters, roll a six-sided die. You gain life equal to the result.
Host Creature - Cat
Adorable Kitten (und) 1
Aerial Toastmaster
Flying
, Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature Artifact - Cyborg Rigger
Aerial Toastmaster (ust) 2
Angelic Rocket
Flying
When this creature enters, you may destroy target nonland permanent.
Host Creature Artifact - Angel
Angelic Rocket (ust) 139
Baron Von Count
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
Legendary Creature - Human Villain
Baron Von Count (ust) 127
Big Boa Constrictor
When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.
Host Creature - Snake
Big Boa Constrictor (ust) 51
Bumbling Pangolin
When this creature enters, you may destroy target artifact.
Host Creature - Beast Pangolin
Bumbling Pangolin (ust) 78
Chipper Chopper
Flying
When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature Artifact - Cyborg Rigger
Chipper Chopper (ust) 28
Clocknapper
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Creature - Human Spy
Clocknapper (ust) 29
Cogmentor
Flying
: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
Creature Artifact - Rigger Gnome
Cogmentor (ust) 143
Common Iguana
When this creature enters, you may discard a card. If you do, draw a card.
Host Creature - Lizard
Common Iguana (und) 50
Crafty Octopus
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Host Creature - Rigger Octopus
Crafty Octopus (ust) 30
Curious Killbot
Creature Artifact - Killbot
Curious Killbot (ust) 145a
Defective Detective
This creature can't be blocked.
When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Creature - Human Spy
Defective Detective (ust) 32
Delighted Killbot
Creature Artifact - Killbot
Delighted Killbot (ust) 145b
Despondent Killbot
Creature Artifact - Killbot
Despondent Killbot (ust) 145c
Dirty Rat
When this creature enters, target opponent discards a card.
Host Creature - Rat
Dirty Rat (und) 34
Do-It-Yourself Seraph
Flying
Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle.
This creature has the text box of each card exiled with this creature in addition to its own.
Creature Artifact - Angel Cyborg
Do-It-Yourself Seraph (ust) 6
Dr. Julius Jumblemorph
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
Legendary Creature
Dr. Julius Jumblemorph (ust) 130
Druid of the Sacred Beaker
: Add
for each Crossbreed Labs watermark among permanents you control.
Creature - Ape Bird Druid Deer
Druid of the Sacred Beaker (ust) 106
Eager Beaver
When this creature enters, you may untap target permanent.
Host Creature - Beaver
Eager Beaver (ust) 107
Earl of Squirrel
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
Creature - Advisor Squirrel Noble
Earl of Squirrel (ust) 108
Enraged Killbot
Creature Artifact - Killbot
Enraged Killbot (ust) 145d
Extremely Slow Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Creature - Zombie
Extremely Slow Zombie (ust) 54a
Feisty Stegosaurus
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
Host Creature - Dinosaur
Feisty Stegosaurus (ust) 81
Garbage Elemental
Last strike (This creature deals combat damage after creatures without last strike.)
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
Creature - Elemental
Garbage Elemental (ust) 82f
Gnome-Made Engine
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
Host Creature Artifact - Construct
Gnome-Made Engine (ust) 148
Graveyard Busybody
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
Creature - Human Spy
Graveyard Busybody (ust) 34
Ground Pounder
: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.
Creature - Goblin Warrior
Ground Pounder (ust) 110
Grusilda, Monster Masher
Combined, enchanted, and equipped creatures you control have menace.
,
: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
Legendary Creature - Zombie Villain
Grusilda, Monster Masher (ust) 132
Half-Kitten, Half-
Whenever you're dealt damage,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Cat
Half-Kitten, Half- (ust) 9
Half-Orc, Half-
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Warrior Orc
Half-Orc, Half- (ust) 84
Half-Shark, Half-
At the beginning of your upkeep,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Shark
Half-Shark, Half- (ust) 35
Half-Squirrel, Half-
Whenever a nontoken creature enters,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Squirrel
Half-Squirrel, Half- (und) 65
Hammer Jammer
As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from this creature, then put a number of +1/+1 counters on it equal to the result.
Creature - Goblin Warrior
Hammer Jammer (ust) 86
Hangman
As this creature enters, secretly note a word with six to eight letters.
: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice this creature.
Creature - Human Villain
Hangman (ust) 56
Humming-
Flying
Whenever you attack with two or more creatures,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Bird
Humming- (und) 7
Hydradoodle
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Creature - Hydra Dog
Hydradoodle (ust) 112
Infinity Elemental
(This creature has INFINITE POWER.)
Creature - Elemental
Infinity Elemental (und) 54
Inhumaniac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
Creature - Brainiac
Inhumaniac (und) 41
Jackknight
Whenever another artifact you control enters, put a +1/+1 counter on this creature. If that artifact is a Contraption, this creature gains lifelink until end of turn.
Creature Artifact - Knight Cyborg
Jackknight (ust) 11
Joyride Rigger
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Joyride Rigger (ust) 114
Kindly Cognician
Spells you cast that refer to artifacts or Contraptions in their rules text cost
less to cast.
Creature Artifact - Artificer Cyborg
Kindly Cognician (ust) 37
Knight of the Kitchen Sink
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12b
Knight of the Widget
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
Creature Artifact - Knight Cyborg
Knight of the Widget (ust) 13
Labro Bot
When this creature enters, return target host card or card with augment from your graveyard to your hand.
Host Creature Artifact - Dog
Labro Bot (ust) 152
Mary O'Kill
: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
Legendary Creature - Human Villain
Mary O'Kill (ust) 138
Masterful Ninja
Haste
Reveal this card from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
: This creature gets +1/+1 until end of turn.
Creature - Troll Ninja
Masterful Ninja (ust) 60
Mer Man
When this creature enters, you may draw a card.
Host Creature - Human Fish
Mer Man (und) 25
Modular Monstrosity
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.
Creature Artifact - Construct
Modular Monstrosity (ust) 155
Monkey-
Whenever a nontoken creature you control dies,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Monkey
Monkey- (ust) 115
Mother Kangaroo
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
Host Creature - Kangaroo
Mother Kangaroo (und) 66
Multi-Headed
At the beginning of each end step, if you rolled a die this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Hydra
Multi-Headed (ust) 117
Ninja
You may activate this card's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)
Creature - Ninja
Ninja (ust) 61
Numbing Jellyfish
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
Host Creature - Jellyfish
Numbing Jellyfish (ust) 42
Ol' Buzzbark
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
Legendary Creature - Goblin Warrior
Ol' Buzzbark (ust) 134
Old Guard
,
: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
Creature Artifact - Soldier Cyborg
Old Guard (und) 11
Ordinary Pony
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Host Creature - Horse
Ordinary Pony (und) 12
Overt Operative
Menace
Whenever this creature deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Human Rigger Ninja
Overt Operative (ust) 64
Painiac
At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.
Creature - Brainiac
Painiac (und) 55
Party Crasher
Haste
You can attack with this creature once each combat during each opponent's turn.
Creature - Goblin Berserker
Party Crasher (ust) 92
Phoebe, Head of S.N.E.A.K.
Phoebe can't be blocked by creatures with flavor text.
: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
Legendary Creature - Human Spy
Phoebe, Head of S.N.E.A.K. (ust) 135
Rhino-
Whenever this creature blocks,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Rhino
Rhino- (ust) 18
Riveting Rigger
When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature Artifact - Cyborg Rigger
Riveting Rigger (ust) 19
Robo-
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature Artifact - Construct
Robo- (ust) 157
Rules Lawyer
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Creature Artifact - Advisor Cyborg
Rules Lawyer (ust) 20
S.N.E.A.K. Dispatcher
,
: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
Creature - Human Spy
S.N.E.A.K. Dispatcher (ust) 43
Serpentine
Landfall — Whenever a land you control enters,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Wurm
Serpentine (ust) 120
Shaggy Camel
When this creature enters, creatures you control get +1/+1 until end of turn.
Host Creature - Camel
Shaggy Camel (ust) 22
Shellephant
: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.
Creature - Elephant Turtle and/or
Shellephant (ust) 121
Skull Saucer
Flying
When this creature enters, destroy target creature and put your head on the table. Sacrifice this creature when your head stops touching the table.
Creature - Zombie Head
Skull Saucer (und) 44
Sly Spy
Whenever this creature deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
Creature - Human Spy
Sly Spy (ust) 67f
Snickering Squirrel
You may tap this creature to increase the result of a die any player rolled by 1.
Creature - Advisor Squirrel
Snickering Squirrel (und) 45
Socketed Sprocketer
: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.)
You may uninstall a result from this creature to use it for a die you rolled.
Uninstall a 6 from this creature: Draw a card.
Creature Artifact - Knight Cyborg
Socketed Sprocketer (ust) 44
Spy Eye
Flying
Whenever this creature deals combat damage to a player, you may draw a card from that player's library.
Creature - Spy Eye
Spy Eye (ust) 46
Squirrel Dealer
When this creature enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
Creature - Bird Lizard Raccoon
Squirrel Dealer (ust) 123
Steady-Handed Mook
Deathtouch
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Human Rigger
Steady-Handed Mook (ust) 71
Steam-Powered
:
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature Artifact - Construct
Steam-Powered (ust) 161
Steamflogger of the Month
When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Steamflogger of the Month (ust) 94
Steamflogger Service Rep
Whenever another Goblin you control enters, you may pay
. If you do, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Steamflogger Service Rep (ust) 124
Steamflogger Temp
,
: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Steamflogger Temp (ust) 95
Steel Squirrel
Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result.
: Roll a six-sided die.
Creature Artifact - Squirrel
Steel Squirrel (ust) 162
Stinging Scorpion
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
Host Creature - Scorpion
Stinging Scorpion (und) 46
Suspicious Nanny
Whenever this creature deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
Creature - Human Rigger Spy
Suspicious Nanny (ust) 47
Teacher's Pet
, Sacrifice this creature: Search your library for a card with augment, combine it with target host you control, then shuffle.
Creature - Bird Cat Scientist
Teacher's Pet (ust) 25
The Big Idea
,
: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
Legendary Creature - Villain Brainiac
The Big Idea (ust) 76
Three-Headed Goblin
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
Creature - Goblin Mutant
Three-Headed Goblin (ust) 99
Voracious Vacuum
When this creature enters, put a +1/+1 counter on target creature.
Host Creature Artifact - Construct
Voracious Vacuum (ust) 164
Wall of Fortune
Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
Creature Artifact - Wall
Wall of Fortune (und) 30
Wild Crocodile
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Host Creature - Crocodile
Wild Crocodile (und) 74
Willing Test Subject
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature.
: Roll a six-sided die.
Creature - Spider Scientist Monkey
Willing Test Subject (ust) 126
Wrench-Rigger
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Wrench-Rigger (ust) 101
X
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
,
: Put X into target opponent's hand.
: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
Legendary Creature - Human Spy
X (ust) 137
Zombified
: Combine this card from your graveyard with target host.
, Exile a creature card from your graveyard:
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Zombie
Zombified (ust) 75

Creature

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Enchantment

Qty: 22 Price: $8.94
"Rumors of My Death . . ."
, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
Enchantment
"Rumors of My Death . . ." (ust) 65
Animate Library
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile this Aura instead.
Enchantment - Aura
Animate Library (ust) 26
As Luck Would Have It
Hexproof
Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
Enchantment
As Luck Would Have It (ust) 102
By Gnome Means
, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
Enchantment
By Gnome Means (ust) 4
Chittering Doom
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
Enchantment
Chittering Doom (ust) 104
Cramped Bunker
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.
Enchantment
Cramped Bunker (ust) 129
GO TO JAIL
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Enchantment
GO TO JAIL (und) 6
Hammerfest Boomtacular
Whenever you cast a spell with a Goblin Explosioneers watermark, this enchantment deals 2 damage to any target.
Enchantment
Hammerfest Boomtacular (ust) 87
Ineffable Blessing
As Ineffable Blessing enters, choose a number.
Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)
Enchantment
Ineffable Blessing (ust) 113f
Magic Word
Enchant creature
As this Aura enters, choose a word.
Whisper the chosen word: Tap enchanted creature.
Enchantment - Aura
Magic Word (und) 24
Over My Dead Bodies
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
Enchantment
Over My Dead Bodies (ust) 63
Squirrel-Powered Scheme
Increase the result of each die you roll by 2.
Enchantment
Squirrel-Powered Scheme (ust) 70

Enchantment

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instant

Qty: 4 Price: $1.40
capital offense
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
instant
capital offense (ust) 52

instant

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Instant

Qty: 29 Price: $13.79
First Pick
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
First Pick (ust) 109
Just Desserts
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
Instant
Just Desserts (ust) 90
More or Less
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Instant
More or Less (ust) 40
Sacrifice Play
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
Instant
Sacrifice Play (ust) 21
Spell Suck
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
Spell Suck (ust) 45
Steamfloggery
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
Steamfloggery (ust) 96
Success!
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
Instant
Success! (ust) 24
Super-Duper Death Ray
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
Instant
Super-Duper Death Ray (und) 59
Time Out
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Instant
Time Out (und) 28
Very Cryptic Command
Choose two —
• Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target player controls to their owner's hand.
Instant
Very Cryptic Command (ust) 49f

Instant

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Land

Qty: 16 Price: $5.74
Secret Base
: Add
.
: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.
Land
Secret Base (ust) 165a
Watermarket
: Add
. Spend this mana only to cast spells with watermarks.
Land
Watermarket (ust) 166

Land

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Planeswalker

Qty: 1 Price: $3.49
Urza, Academy Headmaster
+1: Head to AskUrza.com and click +1.
−1: Head to AskUrza.com and click -1.
−6: Head to AskUrza.com and click -6.
Legendary Planeswalker - Urza
Urza, Academy Headmaster (ust) 136

Planeswalker

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Sorcery

Qty: 38 Price: $14.24
Better Than One
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
Sorcery
Better Than One (ust) 128
Box of Free-Range Goblins
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
Sorcery
Box of Free-Range Goblins (ust) 77
Clever Combo
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
Sorcery
Clever Combo (ust) 105
Crow Storm
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Crow Storm (ust) 31
Finders, Keepers
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Sorcery
Finders, Keepers (ust) 55
Five-Finger Discount
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Sorcery
Five-Finger Discount (ust) 33
Hammer Helper
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
Sorcery
Hammer Helper (ust) 85
Hot Fix
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
Sorcery
Hot Fix (ust) 133
Incite Insight
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Sorcery
Incite Insight (ust) 36
Midlife Upgrade
As an additional cost to cast this spell, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Sorcery
Midlife Upgrade (ust) 14
Oddly Uneven
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
Sorcery
Oddly Uneven (ust) 15
Really Epic Punch
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
Sorcery
Really Epic Punch (ust) 118
Side Quest
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Sorcery
Side Quest (ust) 23
Subcontract
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
Sorcery
Subcontract (ust) 73
The Countdown Is at One
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Sorcery
The Countdown Is at One (ust) 80
Work a Double
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Sorcery
Work a Double (ust) 100

Sorcery

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Deck Info

Deck stats

61 pips - 55 cards
15 mana - 15 cards
75 pips - 61 cards
15 mana - 15 cards
65 pips - 58 cards
15 mana - 15 cards
80 pips - 62 cards
15 mana - 15 cards
57 pips - 53 cards
19 mana - 19 cards
0 pips - 0 cards
17 mana - 16 cards
Card NameQtyOdds
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