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Custom
Size: 100Est cost: $258.44
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Custom
Size: 100Est cost: $258.44
No deck tags
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Commander

Qty: 1 Price: $0.49
Isperia the Inscrutable
Flying
Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Legendary Creature - Sphinx
Isperia the Inscrutable (gk2) 13

Commander

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Artifact

Qty: 2 Price: $6.98
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (c17) 53
Mirage Mirror
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Mirage Mirror (nec) 154

Artifact

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BIRDS

Qty: 20 Price: $60.92
Adaptive Automaton
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature Artifact - Construct
Adaptive Automaton (2xm) 231
Arctic Aven
Flying
This creature gets +1/+1 as long as you control a Plains.
: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Creature - Wizard Bird
Arctic Aven (m13) 42
Ascending Aven
Flying
This creature can block only creatures with flying.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Soldier Bird
Ascending Aven (ons) 68
Aven Archer
Flying
,
: This creature deals 2 damage to target attacking or blocking creature.
Creature - Soldier Archer Bird
Aven Archer (ody) 6
Aven Augur
Flying
Sacrifice this creature: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
Creature - Wizard Bird
Aven Augur (fut) 32
Cloudreach Cavalry
As long as you control a Bird, this creature gets +2/+2 and has flying.
Creature - Human Soldier
Cloudreach Cavalry (lgn) 7
Combat Calligrapher
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Creature - Cleric Bird
Combat Calligrapher (c21) 14
Curiosity Crafter
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Creature - Wizard Bird
Curiosity Crafter (c21) 24
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
Creature - Bird Spirit
Empyrean Eagle (khc) 85
Freewind Falcon
Flying, protection from red
Creature - Bird
Freewind Falcon (ath) 6
Healer's Hawk
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Bird
Healer's Hawk (jmp) 107
Heron of Hope
Flying
If you would gain life, you gain that much life plus 1 instead.
: This creature gains lifelink until end of turn.
Creature - Bird
Heron of Hope (vow) 18
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (aer) 164
Screaming Swarm
Flying
Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)
: Put this card from your graveyard into your library second from the top.
Creature - Bird Horror
Screaming Swarm (vow) 75
Screeching Silcaw
Flying
Metalcraft — Whenever this creature deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
Creature - Bird
Screeching Silcaw (som) 42
Shabraz, the Skyshark
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life.
: Target Human gains flying until end of turn.
Legendary Creature - Bird Shark
Shabraz, the Skyshark (plst) C20-14
Soaring Show-Off
Flying
When this creature enters, each player draws a card.
Creature - Warrior Bird
Soaring Show-Off (bbd) 40
Souvenir Snatcher
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
Creature - Bird
Souvenir Snatcher (c20) 38
Stonerise Spirit
Flying
, Exile a card from your graveyard: Target creature gains flying until end of turn.
Creature - Bird Spirit
Stonerise Spirit (stx) 32
Wingbeat Warrior
Flying
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gains first strike until end of turn.
Creature - Warrior Soldier Bird
Wingbeat Warrior (lgn) 29

BIRDS

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Board Growth

Qty: 3 Price: $21.67
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (jmp) 95
Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (c17) 208
Rally the Ranks
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Enchantment
Rally the Ranks (khm) 20

Board Growth

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Board Wipes

Qty: 3 Price: $2.37
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (c19) 63
Shatter the Sky
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Sorcery
Shatter the Sky (thb) 37
Whelming Wave
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Sorcery
Whelming Wave (cmr) 409

Board Wipes

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Control Finishers

Qty: 1 Price: $1.99
Tidespout Tyrant
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Creature - Djinn
Tidespout Tyrant (bbd) 134

Control Finishers

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Counter Magic

Qty: 3 Price: $27.97
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (plst) LRW-56
Spell Swindle
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Spell Swindle (plst) XLN-82
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65

Counter Magic

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Draw

Qty: 6 Price: $3.90
Airborne Aid
Draw a card for each Bird on the battlefield.
Sorcery
Airborne Aid (ons) 62
Drawn from Dreams
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Drawn from Dreams (m20) 56
Drown in Dreams
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Instant
Drown in Dreams (mic) 13
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (cmr) 396
Precognitive Perception
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Instant
Precognitive Perception (rna) 45
Winged Words
This spell costs
less to cast if you control a creature with flying.
Draw two cards.
Sorcery
Winged Words (jmp) 196

Draw

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Enchantment

Qty: 1 Price: $4.99
Arcane Adaptation
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Arcane Adaptation (xln) 46

Enchantment

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Land

Qty: 34 Price: $65.80
Celestial Colonnade
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Celestial Colonnade (wwk) 133
Cryptic Caves
: Add
.
,
, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Land
Cryptic Caves (khc) 109
Island
(
: Add
.)
Basic Land - Island
Island (unf) 241
Mystifying Maze
: Add
.
,
: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Land
Mystifying Maze (c17) 264
Plains
(
: Add
.)
Basic Land - Plains
Plains (unf) 235
Roadside Reliquary
: Add
.
,
, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Land
Roadside Reliquary (neo) 272
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (c21) 315
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Sejiri Steppe
This land enters tapped.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
: Add
.
Land
Sejiri Steppe (ddg) 36
Seraph Sanctuary
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add
.
Land
Seraph Sanctuary (ddq) 33
Soaring Seacliff
This land enters tapped.
When this land enters, target creature gains flying until end of turn.
: Add
.
Land
Soaring Seacliff (c20) 315

Land

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Protection

Qty: 3 Price: $11.07
Magus of the Moat
Creatures without flying can't attack.
Creature - Human Wizard
Magus of the Moat (fut) 12
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (plst) EMN-40
Selfless Squire
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Creature - Human Soldier
Selfless Squire (c21) 103

Protection

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Ramp

Qty: 7 Price: $18.53
Cultivator's Caravan
: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Cultivator's Caravan (nec) 149
Dowsing Dagger
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip
Artifact - Equipment
Dowsing Dagger // Lost Vale (xln) 235Dowsing Dagger // Lost Vale (xln) 235
Legion's Landing
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Legendary Enchantment
Legion's Landing // Adanto, the First Fort (xln) 22Legion's Landing // Adanto, the First Fort (xln) 22
Mitotic Manipulation
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
Sorcery
Mitotic Manipulation (mbs) 27
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "
: Add one mana of any color."
Snow Artifact
Replicating Ring (khm) 244
Scholarship Sponsor
When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
Creature - Human Advisor
Scholarship Sponsor (c21) 22
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (nec) 162

Ramp

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Recursion

Qty: 1 Price: $0.49
Storm of Souls
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Sorcery
Storm of Souls (voc) 9

Recursion

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Removal

Qty: 8 Price: $16.24
Aerial Assault
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Sorcery
Aerial Assault (jmp) 80
Brazen Borrower
Flash
Flying
This creature can block only creatures with flying.
Creature - Rogue Faerie
Brazen Borrower // Petty Theft (eld) 39
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (mid) 10
Deputy of Detention
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
Creature - Wizard Vedalken
Deputy of Detention (rna) 165
Fate Forgotten
Exile target artifact or enchantment.
Instant
Fate Forgotten (dtk) 17
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (nec) 84
Stasis Snare
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Enchantment
Stasis Snare (bfz) 50
Sword of Sinew and Steel
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip
Artifact - Equipment
Sword of Sinew and Steel (mh1) 228

Removal

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Tokens

Qty: 7 Price: $15.03
Birthing Boughs
,
: Create a 2/2 colorless Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Birthing Boughs (plst) MH1-221
Call the Coppercoats
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Instant
Call the Coppercoats (c20) 23
Faerie Formation
Flying
: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Creature - Faerie
Faerie Formation (eld) 316
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Creature - Human Monk
Monastery Mentor (frf) 20
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature - Human Wizard
Murmuring Mystic (c20) 118
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (c21) 128
Skycat Sovereign
Flying
This creature gets +1/+1 for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.
Creature - Elemental Cat
Skycat Sovereign (iko) 207

Tokens

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Maybeboard

Qty: 180 Price: $342.56
Act of Authority
When this enchantment enters, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of this enchantment.
Enchantment
Act of Authority (c13) 1
Admonition Angel
Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Creature - Angel
Admonition Angel (znc) 10
Aegis Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Creature - Angel
Aegis Angel (e01) 1
Aethersquall Ancient
Flying
At the beginning of your upkeep, you get
(three energy counters).
Pay eight
: Return all other creatures to their owners' hands. Activate only as a sorcery.
Creature - Leviathan
Aethersquall Ancient (kld) 39
Alhammarret's Archive
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Artifact
Alhammarret's Archive (c21) 233
Aminatou's Augury
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Sorcery
Aminatou's Augury (c18) 6
Angelic Accord
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Enchantment
Angelic Accord (ima) 7
Angelic Arbiter
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Creature - Angel
Angelic Arbiter (jmp) 86
Angelic Armaments
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Angelic Armaments (cmr) 296
Angelic Ascension
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Instant
Angelic Ascension (m21) 3
Arcane Artisan
,
: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When this creature leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Creature - Human Wizard
Arcane Artisan (khc) 36
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment
Archmage Ascension (zen) 42
Archon of Absolution
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Creature - Archon
Archon of Absolution (eld) 3
Arenson's Aura
, Sacrifice an enchantment: Destroy target enchantment.
: Counter target enchantment spell.
Enchantment
Arenson's Aura (5ed) 6
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Artifact - Equipment
Argentum Armor (afc) 198
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (plst) EMA-218
Augury Adept
Whenever this creature deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
Creature - Wizard Kithkin
Augury Adept (c13) 227
Avarice Amulet
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Avarice Amulet (m15) 212
Avenging Angel
Flying
When this creature dies, you may put it on top of its owner's library.
Creature - Angel
Avenging Angel (tmp) 7
Azorius Aethermage
Whenever a permanent is returned to your hand, you may pay
. If you do, draw a card.
Creature - Human Wizard
Azorius Aethermage (dis) 104
Banshee's Blade
Equipped creature gets +1/+1 for each charge counter on this Equipment.
Whenever equipped creature deals combat damage, put a charge counter on this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Banshee's Blade (mrd) 144
Benevolent Blessing
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Enchantment - Aura
Benevolent Blessing (cmr) 13
Benevolent Bodyguard
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Benevolent Bodyguard (ema) 4
Blade Banish
Exile target creature with power 4 or greater.
Instant
Blade Banish (iko) 4
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (c17) 204
Bladed Bracers
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bladed Bracers (avr) 213
Blessed Breath
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Blessed Breath (chk) 1
Bloodthirsty Blade
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Artifact - Equipment
Bloodthirsty Blade (c21) 235
Bomat Bazaar Barge
When this Vehicle enters, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Bomat Bazaar Barge (plst) KLD-198
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Instant
Brought Back (m20) 9
Bygone Bishop
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Cleric Spirit
Bygone Bishop (voc) 80
Cackling Counterpart
Create a token that's a copy of target creature you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Cackling Counterpart (mm3) 32
Canal Courier
When this creature enters, you become the monarch.
Whenever this creature and another creature attack different players, this creature can't be blocked this combat.
Creature - Human Rogue
Canal Courier (cn2) 28
Captured by the Consulate
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Enchantment - Aura
Captured by the Consulate (kld) 8
Careful Consideration
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Instant
Careful Consideration (tsr) 56
Cathar's Call
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Enchantment - Aura
Cathar's Call (mid) 11
Chrome Courier
Flying
When this creature enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
Creature Artifact - Thopter
Chrome Courier (mh2) 190
Chromeshell Crab
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Creature - Beast Crab
Chromeshell Crab (c19) 81
Circle of Confinement
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
Enchantment
Circle of Confinement (vow) 7
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class
Cleric Class (afr) 6
Clever Conjurer
Mage Hand —
: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
Creature - Wizard Gnome
Clever Conjurer (afr) 51
Cloud Cover
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Enchantment
Cloud Cover (pls) 98
Cloudstone Curio
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Cloudstone Curio (rav) 257
Confiscation Coup
Choose target artifact or creature. You get
(four energy counters), then you may pay an amount of
equal to that permanent's mana value. If you do, gain control of it.
Sorcery
Confiscation Coup (kld) 41
Confounding Conundrum
When this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Enchantment
Confounding Conundrum (znr) 53
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Conjurer's Closet (2xm) 243
Consulate Crackdown
When this enchantment enters, exile all artifacts your opponents control until this enchantment leaves the battlefield.
Enchantment
Consulate Crackdown (aer) 11
Corrupted Conscience
Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchantment - Aura
Corrupted Conscience (plst) MBS-22
Corsair Captain
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Other Pirates you control get +1/+1.
Creature - Human Pirate
Corsair Captain (jmp) 11
Courier's Capsule
,
, Sacrifice this artifact: Draw two cards.
Artifact
Courier's Capsule (ala) 37
Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment
Court of Cunning (cmr) 63
Crafty Cutpurse
Flash
When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
Creature - Human Pirate
Crafty Cutpurse (c21) 117
Curse of Conformity
Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Enchantment - Aura Curse
Curse of Conformity (mic) 6
Cyclone Summoner
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Creature - Wizard Giant
Cyclone Summoner (khm) 52
Day of the Dragons
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Enchantment
Day of the Dragons (khc) 38
Dearly Departed
Flying
As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
Creature - Spirit
Dearly Departed (mic) 84
Deft Duelist
First strike
Shroud (This creature can't be the target of spells or abilities.)
Creature - Human Rogue
Deft Duelist (ala) 165
Deny the Divine
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Deny the Divine (thb) 47
Departed Deckhand
When this creature becomes the target of a spell, sacrifice it.
This creature can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.
Creature - Spirit Pirate
Departed Deckhand (jmp) 149
Depose
Tap target creature.
Draw a card.
Instant
Depose // Deploy (rna) 225
Dismiss into Dream
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Enchantment
Dismiss into Dream (m14) 50
Dive Down
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Dive Down (xln) 53
Divine Deflection
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
Instant
Divine Deflection (avr) 18
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (mh2) 39
Dust to Dust
Exile two target artifacts.
Sorcery
Dust to Dust (drk) 5
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Echo of Eons (mh1) 46
Enchanted Evening
All permanents are enchantments in addition to their other types.
Enchantment
Enchanted Evening (sld) 122
Engineered Explosives
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)
, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Artifact
Engineered Explosives (2xm) 252
Ephara's Enlightenment
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has flying.
Whenever a creature you control enters, you may return this Aura to its owner's hand.
Enchantment - Aura
Ephara's Enlightenment (bng) 146
Excavation Elephant
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.
Creature - Elephant
Excavation Elephant (plst) DOM-17
Faith's Fetters
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Faith's Fetters (cmr) 20
Fight or Flight
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Enchantment
Fight or Flight (inv) 16
Filigree Familiar
When this creature enters, you gain 2 life.
When this creature dies, draw a card.
Creature Artifact - Fox
Filigree Familiar (cmr) 308
Followed Footsteps
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Enchantment - Aura
Followed Footsteps (cn2) 111
Forced Fruition
Whenever an opponent casts a spell, that player draws seven cards.
Enchantment
Forced Fruition (lrw) 66
Fortunate Few
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Sorcery
Fortunate Few (c17) 4
Fortune's Favor
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Instant
Fortune's Favor (f17) 2
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (dom) 217
Herald of the Host
Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Angel
Herald of the Host (cm2) 29
Honored Heirloom
: Add one mana of any color.
,
: Exile target card from a graveyard.
Artifact
Honored Heirloom (dbl) 524
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (vow) 63
Inventive Iteration
(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Inventive Iteration // Living Breakthrough (neo) 57Inventive Iteration // Living Breakthrough (neo) 57
Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
Legendary Artifact - Equipment
Kaldra Compleat (mh2) 227
Kalemne's Captain
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, exile all artifacts and enchantments.
Creature - Soldier Giant
Kalemne's Captain (c20) 92
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (khc) 28
Light of the Legion
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When this creature dies, put a +1/+1 counter on each white creature you control.
Creature - Angel
Light of the Legion (grn) 19
Livewire Lash
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."
Equip
Artifact - Equipment
Livewire Lash (som) 172
Loxodon Lifechanter
When this creature enters, you may have your life total become the total toughness of creatures you control.
: This creature gets +X/+X until end of turn, where X is your life total.
Creature - Cleric Elephant
Loxodon Lifechanter (m20) 27
Mana Maze
Players can't cast spells that share a color with the spell most recently cast this turn.
Enchantment
Mana Maze (wc01) ab59sb
March of the Machines
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Enchantment
March of the Machines (arc) 6
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (cmr) 324
Mass Manipulation
Gain control of X target creatures and/or planeswalkers.
Sorcery
Mass Manipulation (rna) 42
Meddling Mage
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Creature - Human Wizard
Meddling Mage (2xm) 210
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (voc) 93
Mindlink Mech
Flying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Artifact - Vehicle
Mindlink Mech (neo) 62
Mirrorhall Mimic
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Mirrorhall Mimic // Ghastly Mimicry (vow) 68Mirrorhall Mimic // Ghastly Mimicry (vow) 68
Mizzium Meddler
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you may change a target of target spell or ability to this creature.
Creature - Wizard Vedalken
Mizzium Meddler (ori) 64
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (plst) RAV-60
Odric's Outrider
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Creature - Human Knight
Odric's Outrider (mid) 29
Peer Pressure
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Sorcery
Peer Pressure (ons) 101
Pentarch Paladin
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As this creature enters, choose a color.
,
: Destroy target permanent of the chosen color.
Creature - Human Knight
Pentarch Paladin (tsp) 32
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Plea for Power (cns) 24
Possessed Portal
If a player would draw a card, that player skips that draw instead.
At the beginning of each end step, each player sacrifices a permanent of their choice unless they discard a card.
Artifact
Possessed Portal (5dn) 144
Protomatter Powder
,
, Sacrifice this artifact: Return target artifact card from your graveyard to the battlefield.
Artifact
Protomatter Powder (ala) 53
Prototype Portal
Imprint — When this artifact enters, you may exile an artifact card from your hand.
,
: Create a token that's a copy of the exiled card. X is the mana value of that card.
Artifact
Prototype Portal (c18) 216
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (afc) 69
Rain of Revelation
Draw three cards, then discard a card.
Instant
Rain of Revelation (m21) 61
Rallying Roar
Creatures you control get +1/+1 until end of turn. Untap them.
Instant
Rallying Roar (xln) 30
Ramosian Rally
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
Instant
Ramosian Rally (mmq) 38
Regna, the Redeemer
Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
Legendary Creature - Angel
Regna, the Redeemer (bbd) 3
Return to the Ranks
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Return to the Ranks (m15) 29
Riptide Replicator
As this artifact enters, choose a color and a creature type.
This artifact enters with X charge counters on it.
,
: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on this artifact.
Artifact
Riptide Replicator (ons) 309
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
Sorcery
River's Rebuke (gn2) 24
Rushing River
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Instant
Rushing River (wc02) rl30sb
Salvage Scout
, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Creature - Human Scout
Salvage Scout (som) 19
Salvager of Secrets
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Wizard Merfolk
Salvager of Secrets (gn2) 25
Sanctifier of Souls
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Creature - Human Cleric
Sanctifier of Souls (emn) 39
Sanguine Sacrament
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Instant
Sanguine Sacrament (plst) XLN-33
Scrying Sheets
: Add
.
,
: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (
can be paid with one mana from a snow source.)
Snow Land
Scrying Sheets (plst) CSP-149
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (c21) 261
Sea Scryer
: Add
.
,
: Add
.
Creature - Wizard Merfolk
Sea Scryer (mir) 90
Second Sunrise
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Instant
Second Sunrise (plst) MRD-20
Seer's Sundial
Landfall — Whenever a land you control enters, you may pay
. If you do, draw a card.
Artifact
Seer's Sundial (cmr) 470
Selective Snare
Return X target creatures of the creature type of your choice to their owner's hand.
Sorcery
Selective Snare (grn) 53
Selfless Savior
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Dog
Selfless Savior (m21) 36
Seraph of the Sword
Flying
Prevent all combat damage that would be dealt to this creature.
Creature - Angel
Seraph of the Sword (m14) 31
Serendib Sorcerer
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Creature - Human Wizard Sorcerer
Serendib Sorcerer (c17) 93
Serra Sphinx
Flying, vigilance
Creature - Sphinx
Serra Sphinx (2xm) 68
Sigarda's Splendor
As this enchantment enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Enchantment
Sigarda's Splendor (mid) 33
Sigarda's Summons
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Enchantment
Sigarda's Summons (vow) 36
Sigardian Savior
Flying
When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Creature - Angel
Sigardian Savior (dbl) 34
Silent Sentinel
Flying
Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
Creature - Archon
Silent Sentinel (c18) 75
Silumgar Sorcerer
Flash (You may cast this spell any time you could cast an instant.)
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, counter target creature spell.
Creature - Human Wizard Sorcerer
Silumgar Sorcerer (plst) DTK-76
Silver Seraph
Flying
Threshold — Other creatures you control get +2/+2 as long as there are seven or more cards in your graveyard.
Creature - Angel
Silver Seraph (jud) 23
Silverwing Squadron
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Creature - Human Knight
Silverwing Squadron (eld) 315
Sinister Sabotage
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Sinister Sabotage (grn) 54
Sire of the Storm
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
Creature - Spirit
Sire of the Storm (voc) 113
Skittering Surveyor
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct
Skittering Surveyor (jmp) 486
Sky Skiff
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Sky Skiff (kld) 233
Sky Spirit
Flying, first strike
Creature - Spirit
Sky Spirit (cns) 192
Sky-Eel School
Flying
When this creature enters, draw a card, then discard a card.
Creature - Fish
Sky-Eel School (som) 44
Skyblinder Staff
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Skyblinder Staff (gtc) 238
Skyhunter Skirmisher
Flying, double strike
Creature - Knight Cat
Skyhunter Skirmisher (plst) MM2-32
Skywarp Skaab
Flying
When this creature enters, you may exile two creature cards from your graveyard. If you do, draw a card.
Creature - Zombie Drake
Skywarp Skaab (dbl) 345
Skywhaler's Shot
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Skywhaler's Shot (cmr) 46
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (cmr) 48
Soul Separator
,
, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Artifact
Soul Separator (emn) 199
Soul Snare
, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Enchantment
Soul Snare (mh2) 266
Soulknife Spy
Whenever this creature deals combat damage to a player, draw a card.
Creature - Elf Rogue
Soulknife Spy (afr) 75
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
Creature - Spirit Pirate
Spectral Sailor (voc) 114
Spectral Searchlight
: Choose a player. That player adds one mana of any color they choose.
Artifact
Spectral Searchlight (c21) 265
Spectral Shepherd
Flying
: Return target Spirit you control to its owner's hand.
Creature - Spirit
Spectral Shepherd (voc) 98
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (sld) 280
Sphinx of the Second Sun
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature - Sphinx
Sphinx of the Second Sun (cmr) 99
Spirit of the Spires
Flying
Other creatures you control with flying get +0/+1.
Creature - Spirit
Spirit of the Spires (rna) 23
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (eld) 235
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (stx) 259
Sudden Salvation
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
Instant
Sudden Salvation (voc) 10
Sudden Substitution
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Instant
Sudden Substitution (c19) 11
Sunblade Samurai
Vigilance (Attacking doesn't cause this creature to tap.)
Channel —
, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Creature Enchantment - Human Samurai
Sunblade Samurai (neo) 39
Sungold Sentinel
Whenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven —
: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Creature - Human Soldier
Sungold Sentinel (mid) 37
Surrakar Spellblade
Whenever you cast an instant or sorcery spell, you may put a charge counter on this creature.
Whenever this creature deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
Creature - Surrakar
Surrakar Spellblade (mm2) 60
Surveyor's Scope
, Exile this artifact: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
Artifact
Surveyor's Scope (cma) 232
Talent of the Telepath
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
Sorcery
Talent of the Telepath (ori) 78
Teferi, Timebender
+2: Untap up to one target artifact or creature.
−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.
Legendary Planeswalker - Teferi
Teferi, Timebender (dom) 270
Teferi's Time Twist
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Instant
Teferi's Time Twist (war) 72
Temporal Trespass
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Take an extra turn after this one. Exile Temporal Trespass.
Sorcery
Temporal Trespass (frf) 55
Tithe Taker
During your turn, spells your opponents cast cost
more to cast and abilities your opponents activate cost
more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Human Soldier
Tithe Taker (rna) 27
Trapjaw Tyrant
Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Dinosaur
Trapjaw Tyrant (rix) 29
Treasure Trove
: Draw a card.
Enchantment
Treasure Trove (plst) EXO-50
Trickster's Talisman
Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."
Equip
Artifact - Equipment
Trickster's Talisman (afr) 79
Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem
Triplicate Titan (c21) 79
Turn the Tables
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Instant
Turn the Tables (dst) 18
Waker of Waves
Creatures your opponents control get -1/-0.
, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature - Whale
Waker of Waves (m21) 84
Warrant
Put target attacking or blocking creature on top of its owner's library.
Instant
Warrant // Warden (rna) 230
Windrider Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
Creature - Human Wizard
Windrider Wizard (znr) 87
Witching Well
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
, Sacrifice this artifact: Draw two cards.
Artifact
Witching Well (eld) 74
Words of Wind
: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Enchantment
Words of Wind (ons) 122
Words of Wisdom
You draw two cards, then each other player draws a card.
Instant
Words of Wisdom (ody) 114
Words of Worship
: The next time you would draw a card this turn, you gain 5 life instead.
Enchantment
Words of Worship (ons) 61

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Deck Info

Deck stats

41 pips - 31 cards
23 mana - 20 cards
44 pips - 30 cards
23 mana - 20 cards
0 pips - 0 cards
7 mana - 4 cards
0 pips - 0 cards
7 mana - 4 cards
0 pips - 0 cards
7 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
Card NameQtyOdds
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