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Size: 91
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0 viewsNaN secs ago
Custom
Size: 91
No deck tags
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Commander

Qty: 1 Price: $1.49
Noyan Dar, Roil Shaper
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Legendary Creature - Merfolk Ally
Noyan Dar, Roil Shaper (pbfz) 216s

Commander

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Creature

Qty: 4 Price: $3.08
Abzan Battle Priest
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
Creature - Human Cleric
Abzan Battle Priest (ktk) 1
Halimar Tidecaller
When this creature enters, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Creature - Human Wizard Ally
Halimar Tidecaller (bfz) 79
Lost Auramancers
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Creature - Human Wizard
Lost Auramancers (fut) 11
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (m13) 72

Creature

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Enchantment

Qty: 7 Price: $25.13
Consecrate Land
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Enchantment - Aura
Consecrate Land (2ed) 15
Equinox
Enchant land
Enchanted land has "
: Counter target spell if it would destroy a land you control."
Enchantment - Aura
Equinox (leg) 13
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (som) 35
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (8ed) 86
Teferi's Realm
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
World Enchantment
Teferi's Realm (vis) 44
Teferi's Veil
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Enchantment
Teferi's Veil (wth) 53
Terra Eternal
All lands have indestructible.
Enchantment
Terra Eternal (wwk) 22

Enchantment

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Instant

Qty: 19 Price: $35.89
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (cmd) 40
Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
Instant
Defiant Strike (ktk) 7
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (ulg) 32
Leap
Target creature gains flying until end of turn.
Draw a card.
Instant
Leap (sth) 35
Mental Note
Mill two cards.
Draw a card.
Instant
Mental Note (jud) 46
Niveous Wisps
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
Instant
Niveous Wisps (shm) 15
Obsessive Search
Draw a card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Obsessive Search (tor) 43
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (inv) 64
Peek
Look at target player's hand.
Draw a card.
Instant
Peek (10e) 94
Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Instant
Quicken (m14) 68
Refocus
Untap target creature.
Draw a card.
Instant
Refocus (frf) 47
Remand
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Instant
Remand (rav) 63
Repulse
Return target creature to its owner's hand.
Draw a card.
Instant
Repulse (cmd) 58
Shadow Rift
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Shadow Rift (tmp) 86
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (ody) 46
Steady Progress
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Instant
Steady Progress (som) 45
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (dka) 52
To Arms!
Untap all creatures you control.
Draw a card.
Instant
To Arms! (gpt) 20
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Instant
Visions of Beyond (m12) 80

Instant

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Land

Qty: 37 Price: $18.13
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287

Land

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Sorcery

Qty: 23 Price: $54.83
Call to Mind
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Call to Mind (m11) 47
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (ody) 70
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (xln) 48
Cloak of Feathers
Target creature gains flying until end of turn.
Draw a card.
Sorcery
Cloak of Feathers (por) 44
Coastal Breach
Undaunted (This spell costs
less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Sorcery
Coastal Breach (c16) 6
Crush of Tentacles
Surge
(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Sorcery
Crush of Tentacles (ogw) 53
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devastation Tide (avr) 48
Flood of Recollection
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Sorcery
Flood of Recollection (rix) 38
Flux
Each player discards any number of cards, then draws that many cards.
Draw a card.
Sorcery
Flux (wth) 39
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (nph) 35
Ideas Unbound
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery - Arcane
Ideas Unbound (sok) 40
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (mor) 12
Ondu Rising
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4—
(If you cast this spell for
, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Ondu Rising (bfz) 41
Part the Waterveil
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—
(If you cast this spell for
, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Part the Waterveil (bfz) 80
Planar Birth
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
Sorcery
Planar Birth (usg) 31
Planar Outburst
Destroy all nonland creatures.
Awaken 4—
(If you cast this spell for
, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Planar Outburst (bfz) 42
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (m12) 73
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (m11) 70
Pull from the Deep
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
Sorcery
Pull from the Deep (jou) 47
Relearn
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Relearn (wth) 51
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (5dn) 36
Slip Through Space
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Slip Through Space (ogw) 47
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (nph) 47

Sorcery

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Deck Info

Deck stats

16 pips - 14 cards
18 mana - 18 cards
51 pips - 41 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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