Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 63
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 63
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.99
Selvala, Eager Trailblazer
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
: Choose a color. Add one mana of that color for each different power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Eager Trailblazer (otj) 231

Commander

(CTRL to add secondary)

Creature

Qty: 52 Price: $50.40
Alert Heedbonder
Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Creature - Human Scout
Alert Heedbonder (iko) 218
Ancient Adamantoise
Vigilance, ward

Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Creature - Turtle
Ancient Adamantoise (fin) 172
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
Legendary Creature - Human Elf Noble
Aragorn and Arwen, Wed (ltr) 287
Augusta, Order Returned
Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.
Legendary Creature - Spirit Advisor
Augusta, Order Returned (soc) 11
Auron, Venerated Guardian
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
Legendary Creature - Human Spirit Samurai
Auron, Venerated Guardian (fic) 10
Bighorner Rancher
Vigilance
: Add an amount of
equal to the greatest power among creatures you control.
Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
Creature - Human Ranger
Bighorner Rancher (pip) 73
Cemetery Prowler
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost
less to cast for each card type they share with cards exiled with this creature.
Creature - Wolf
Cemetery Prowler (vow) 191
Citadel Castellan
Vigilance (Attacking doesn't cause this creature to tap.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Creature - Human Knight
Citadel Castellan (ori) 213
Combat Professor
Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
Creature - Cleric Bird
Combat Professor (stx) 11
Courier Hawk
Flying, vigilance
Creature - Bird
Courier Hawk (cns) 68
Curious Altisaur
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Creature - Dinosaur
Curious Altisaur (lcc) 90
Dalkovan Packbeasts
Vigilance
Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature - Ox
Dalkovan Packbeasts (tdm) 7
Elder Gargaroth
Vigilance, reach, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Creature - Beast
Elder Gargaroth (m21) 179
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 145
End-Raze Forerunners
Vigilance, trample, haste
When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature - Boar
End-Raze Forerunners (clb) 822
Frondland Felidar
Vigilance
Creatures you control with vigilance have "
,
: Tap target creature."
Creature - Beast Cat
Frondland Felidar (iko) 186
Go-Shintai of Shared Purpose
Vigilance
At the beginning of your end step, you may pay
. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Shared Purpose (neo) 14
Gods' Hall Guardian
Vigilance
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Cat
Gods' Hall Guardian (khm) 13
Gorm the Great
Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Legendary Creature - Warrior Giant
Gorm the Great (bbd) 8
Grasping Giant
Vigilance
Whenever this creature becomes blocked by a creature, exile that creature until this creature leaves the battlefield.
Creature - Giant
Grasping Giant (thb) 288
Guardian Lions
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Cat
Guardian Lions (m13) 17
Guardian Naga
Vigilance
During your turn, prevent all damage that would be dealt to this creature.
Creature - Snake
Guardian Naga // Banishing Coils (clb) 23
Half-Elf Monk
Vigilance
Stunning Strike —
,
: Tap target creature.
Creature - Human Elf Monk
Half-Elf Monk (afr) 19
Hulkling, Burgeoning Bruiser
Vigilance
Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.
Legendary Creature - Hero Skrull Kree
Hulkling, Burgeoning Bruiser (msh) 173
Hundred-Handed One
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Creature - Giant
Hundred-Handed One (cn2) 93
Ikiral Outrider
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
Creature - Human Soldier
Ikiral Outrider (roe) 27
Imposing Vantasaur
Vigilance
Cycling
(
, Discard this card: Draw a card.)
Creature - Dinosaur
Imposing Vantasaur (iko) 17
Inquisitor's Ox
Delirium — This creature gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
Creature - Ox
Inquisitor's Ox (soi) 24
Jaddi Lifestrider
When this creature enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Creature - Elemental
Jaddi Lifestrider (ddr) 12
Keensight Mentor
When this creature enters, put a vigilance counter on target non-Human creature you control.
,
: Put a +1/+1 counter on each creature you control with vigilance.
Creature - Human Cleric
Keensight Mentor (iko) 18
Knotvine Paladin
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Creature - Human Knight
Knotvine Paladin (ddg) 10
Ledev Champion
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
: Create a 1/1 white Soldier creature token with lifelink.
Creature - Knight Elf
Ledev Champion (grn) 186
Loyal Unicorn
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Creature - Unicorn
Loyal Unicorn (cmm) 40
Lumbering Battlement
Vigilance
When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield.
This creature gets +2/+2 for each card exiled with it.
Creature - Beast
Lumbering Battlement (rna) 15
Luminate Primordial
Vigilance
When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Creature - Avatar
Luminate Primordial (gtc) 20
Maned Serval
Vigilance
Creature - Cat
Maned Serval (iko) 23
Murasa Rootgrazer
Vigilance
: You may put a basic land card from your hand onto the battlefield.
: Return target basic land you control to its owner's hand.
Creature - Beast
Murasa Rootgrazer (znr) 229
Oathsworn Giant
Vigilance
Other creatures you control get +0/+2 and have vigilance.
Creature - Soldier Giant
Oathsworn Giant (rav) 27
Prowling Felidar
Vigilance
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Beast Cat
Prowling Felidar (znr) 34
Reidane, God of the Worthy
Flying, vigilance
Snow lands your opponents control enter tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost
more to cast.
Legendary Creature - God
Reidane, God of the Worthy // Valkmira, Protector's Shield (khm) 21Reidane, God of the Worthy // Valkmira, Protector's Shield (khm) 21
Sentinel of the Eternal Watch
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on each opponent's turn, tap target creature that player controls.
Creature - Soldier Giant
Sentinel of the Eternal Watch (ori) 30
Sentinel of the Nameless City
Vigilance
Whenever this creature enters or attacks, create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature - Warrior Scout Merfolk
Sentinel of the Nameless City (lci) 211
Shrike Force
Flying, double strike, vigilance
Creature - Knight Bird
Shrike Force (blb) 31
Snow Villiers
Vigilance
Snow Villiers's power is equal to the number of creatures you control.
Legendary Creature - Human Monk Rebel
Snow Villiers (fin) 33
Staunch Throneguard
Vigilance
When this creature enters, you become the monarch.
Creature Artifact - Construct
Staunch Throneguard (cmm) 412
Steadfast Armasaur
Vigilance
,
: This creature deals damage equal to its toughness to target creature blocking or blocked by it.
Creature - Dinosaur
Steadfast Armasaur (xln) 39
Tapestry Warden
Vigilance
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Each creature you control with toughness greater than its power stations permanents using its toughness rather than its power.
Creature Artifact - Soldier Robot
Tapestry Warden (eoe) 209
Trove Warden
Vigilance
Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.
When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Creature - Beast Cat
Trove Warden (znc) 3
Warden of the Woods
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.
Creature - Treefolk
Warden of the Woods (m21) 213
Wojek Investigator
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Angel Detective
Wojek Investigator (mkm) 36
Yotian Soldier
Vigilance
Creature Artifact - Soldier
Yotian Soldier (bbd) 249
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
Legendary Creature - Elder Dinosaur
Zetalpa, Primal Dawn (tdc) 142

Creature

(CTRL to add secondary)

Enchantment

Qty: 5 Price: $3.39
Builder's Blessing
Untapped creatures you control get +0/+2.
Enchantment
Builder's Blessing (avr) 8
Castle
Untapped creatures you control get +0/+2.
Enchantment
Castle (7ed) 5
Lashknife
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Enchant creature
Enchanted creature has first strike.
Enchantment - Aura
Lashknife (nem) 9
Solid Footing
Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Enchantment - Aura
Solid Footing (iko) 31
The Restoration of Eiganjo
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Restoration of Eiganjo // Architect of Restoration (neo) 34The Restoration of Eiganjo // Architect of Restoration (neo) 34

Enchantment

(CTRL to add secondary)

Instant

Qty: 1 Price: $0.79
Ramosian Rally
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
Instant
Ramosian Rally (mmq) 38

Instant

(CTRL to add secondary)

Sorcery

Qty: 4 Price: $6.68
Devout Invocation
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
Sorcery
Devout Invocation (m14) 16
Gaze of Justice
As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Gaze of Justice (tsp) 20
Split Up
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Sorcery
Split Up (dsk) 32
Swallow Whole
As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
Sorcery
Swallow Whole (iko) 35

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

58 pips - 48 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
30 pips - 21 cards
2 mana - 2 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards