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Custom
Size: 60
No deck tags
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0 viewsNaN secs ago
Custom
Size: 60
No deck tags
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Creature

Qty: 20 Price: $8.96
Archpriest of Iona
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Creature - Human Cleric
Archpriest of Iona (clb) 686
Nimble Trapfinder
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Creature - Human Rogue
Nimble Trapfinder (znr) 72
Squad Commander
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Creature - Warrior Kor
Squad Commander (znr) 323
Stonework Packbeast
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.
: Add one mana of any color.
Creature Artifact - Beast
Stonework Packbeast (znr) 255
Tajuru Paragon
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker

When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Creature - Elf
Tajuru Paragon (znr) 209
Veteran Adventurer
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.
This spell costs
less to cast for each creature in your party.
Vigilance
Creature - Human
Veteran Adventurer (znr) 218

Creature

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Enchantment

Qty: 4 Price: $1.40
Journey to Oblivion
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Journey to Oblivion (znr) 17

Enchantment

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Instant

Qty: 12 Price: $4.76
Allied Assault
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Allied Assault (znr) 1
Concerted Defense
Counter target noncreature spell unless its controller pays
plus an additional
for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Concerted Defense (znr) 52
Practiced Tactics
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Practiced Tactics (znr) 32
Spoils of Adventure
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.
Instant
Spoils of Adventure (znr) 237

Instant

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Land

Qty: 24 Price: $10.52
Bant Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Land
Bant Panorama (ncc) 387
Base Camp
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Land
Base Camp (znr) 257
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Forest
(
: Add
.)
Basic Land - Forest
Forest (ths) 249
Island
(
: Add
.)
Basic Land - Island
Island (ths) 237
Plains
(
: Add
.)
Basic Land - Plains
Plains (ths) 233
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ecc) 166
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (tdm) 269
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270

Land

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Deck Info

Deck stats

18 pips - 18 cards
17 mana - 17 cards
12 pips - 12 cards
16 mana - 16 cards
0 pips - 0 cards
7 mana - 7 cards
0 pips - 0 cards
7 mana - 7 cards
6 pips - 6 cards
15 mana - 15 cards
0 pips - 0 cards
5 mana - 5 cards
Card NameQtyOdds
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