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Custom
Size: 67Est cost: $378.66
No deck tags
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0 viewsNaN secs ago
Custom
Size: 67Est cost: $378.66
No deck tags
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Anthem

Qty: 2 Price: $3.98
Anthem of Champions
Creatures you control get +1/+1.
Enchantment
Anthem of Champions (mar) 85
Concerted Effort
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Enchantment
Concerted Effort (mar) 42

Anthem

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Artifact

Qty: 2 Price: $79.98
Cosmic Cube
Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
Cosmic Cube (msh) 245
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21

Artifact

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Draw

Qty: 3 Price: $13.13
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (mar) 35
Pictures of Spider-Man
When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
,
, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Pictures of Spider-Man (spm) 109
Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact
Wedding Ring (mar) 7

Draw

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Evasion

Qty: 1 Price: $4.49
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (mar) 82

Evasion

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Land

Qty: 35 Price: $60.16
Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 260
Baxter Building
: Add
.
,
: Add four mana in any combination of colors.
,
: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Land
Baxter Building (msh) 261
Birnin Zana Plaza
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Birnin Zana Plaza (msh) 262
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Daily Bugle Building
: Add
.
,
: Add one mana of any color.
Smear Campaign —
,
: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
Daily Bugle Building (spm) 179
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (spm) 193
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (msc) 245
Gathering Place
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gathering Place (msh) 266
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Multiversal Passage (spm) 180
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (spm) 189
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (msc) 259
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (msc) 262
Suburban Sanctuary
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Suburban Sanctuary (spm) 185
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (msc) 270
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 272
Surveillance Room
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Surveillance Room (msh) 274
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (msc) 579
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (msc) 580
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (spm) 188

Land

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Lifegain

Qty: 1 Price: $0.99
Light of Promise
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Enchantment - Aura
Light of Promise (mar) 46

Lifegain

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Protection

Qty: 8 Price: $108.42
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (mar) 31
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (mar) 1
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (mar) 34
Privileged Position
(
can be paid with either
or
.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Enchantment
Privileged Position (mar) 92
Silkguard
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Instant
Silkguard (mar) 37
Steely Resolve
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Enchantment
Steely Resolve (mar) 83
Tangle
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Instant
Tangle (mar) 38
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (mar) 51

Protection

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Pump

Qty: 1 Price: $0.35
Web-Shooters
Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Web-Shooters (spm) 22

Pump

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Recursion

Qty: 1 Price: $0.99
Return to the Ranks
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Return to the Ranks (mar) 48

Recursion

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Removal

Qty: 7 Price: $35.43
Don't Move
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Sorcery
Don't Move (mar) 43
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (mar) 45
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (mar) 77
Leyline Binding
Flash
Domain — This spell costs
less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Leyline Binding (mar) 2
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (mar) 5
Righteous Fury
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Sorcery
Righteous Fury (mar) 49
Sundering Growth
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Instant
Sundering Growth (mar) 95

Removal

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Stax

Qty: 1 Price: $2.29
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (mar) 6

Stax

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Tokens

Qty: 2 Price: $46.98
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (mar) 36
Primal Vigor
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Primal Vigor (mar) 81

Tokens

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Tutor

Qty: 2 Price: $16.48
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (mar) 76
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (mar) 50

Tutor

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Deck Info

Deck stats

27 pips - 19 cards
32 mana - 28 cards
0 pips - 0 cards
13 mana - 9 cards
0 pips - 0 cards
13 mana - 9 cards
0 pips - 0 cards
13 mana - 9 cards
19 pips - 15 cards
27 mana - 23 cards
0 pips - 0 cards
6 mana - 6 cards
Card NameQtyOdds
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