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Custom
Size: 86Est cost: $185.49
No deck tags
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0 viewsNaN secs ago
Custom
Size: 86Est cost: $185.49
No deck tags
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Commander

Qty: 1 Price: $2.99
Cloak and Dagger, Entwined
Deathtouch, lifelink
When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
Legendary Creature - Human Hero
Cloak and Dagger, Entwined (msh) 419

Commander

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Artifact

Qty: 8 Price: $25.36
Chitinous Cloak
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Equip
Artifact - Equipment
Chitinous Cloak (ogw) 163
Cloak and Dagger
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Rogue
Cloak and Dagger (mor) 141
Cloak of the Bat
Equipped creature has flying and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cloak of the Bat (clb) 307
Dagger of the Worthy
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Dagger of the Worthy (hou) 160
Dowsing Dagger
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip
Artifact - Equipment
Dowsing Dagger // Lost Vale (plst) XLN-235Dowsing Dagger // Lost Vale (plst) XLN-235
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Cloak (cmm) 389
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (acr) 100
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (msc) 225

Artifact

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Creature

Qty: 13 Price: $18.25
Bloodbond Vampire
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Shaman Ally
Bloodbond Vampire (j22) 380
Bonded Construct
This creature can't attack alone.
Creature Artifact - Construct
Bonded Construct (ori) 223
Compassionate Healer
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
Creature - Human Cleric Ally
Compassionate Healer (tla) 13
Femeref Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Femeref Healer (mir) 17
Frontline Strategist
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Creature - Human Soldier
Frontline Strategist (scg) 15
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier
Haliya, Guided by Light (eoe) 19
Hallowed Healer
: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold —
: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.
Creature - Human Cleric
Hallowed Healer (ody) 25
Keeper of the Light
,
: Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
Creature - Human Wizard
Keeper of the Light (exo) 8
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (fca) 25
Master Healer
: Prevent the next 4 damage that would be dealt to any target this turn.
Creature - Human Cleric
Master Healer (9ed) 28
Misery's Shadow
If a creature an opponent controls would die, exile it instead.
: This creature gets +1/+1 until end of turn.
Creature - Shade
Misery's Shadow (bro) 107
Wall of Light
Defender (This creature can't attack.)
Protection from black
Creature - Wall
Wall of Light (leg) 43
Wall of Shadows
Defender (This creature can't attack.)
Prevent all damage that would be dealt to this creature by creatures it's blocking.
This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
Creature - Wall
Wall of Shadows (chr) 41

Creature

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Enchantment

Qty: 6 Price: $13.27
Cloak of Confusion
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Enchantment - Aura
Cloak of Confusion (me2) 82
Dawn of Hope
Whenever you gain life, you may pay
. If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
Enchantment
Dawn of Hope (ltc) 164
Fear
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment - Aura
Fear (10e) 142
Leyline of Hope
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment
Leyline of Hope (dsk) 18
Lightform
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink.
Enchantment
Lightform (plst) C18-68
Search for Dagger
Whenever your commander enters or attacks, look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
Search for Dagger (fic) 459

Enchantment

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Instant

Qty: 15 Price: $100.45
Bathe in Light
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Instant
Bathe in Light (cma) 6
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (msc) 125
Cower in Fear
Creatures your opponents control get -1/-1 until end of turn.
Instant
Cower in Fear (plst) MM3-62
Curtain of Light
Cast this spell only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card.
Instant
Curtain of Light (sok) 6
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (40k) 197
Fade from Memory
Exile target card from a graveyard.
Cycling
(
, Discard this card: Draw a card.)
Instant
Fade from Memory (ons) 144
Gilded Light
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling
(
, Discard this card: Draw a card.)
Instant
Gilded Light (mh1) 12
Heal
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Heal (5ed) 32
Healing Grace
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Instant
Healing Grace (plst) DOM-20
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Healing Salve (dvd) 14
Holy Light
Nonwhite creatures get -1/-1 until end of turn.
Instant
Holy Light (drk) 10
Light of Hope
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
Instant
Light of Hope (j25) 217
Reach of Shadows
Destroy target creature that's one or more colors.
Instant
Reach of Shadows (frf) 81
Sheltering Light
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Instant
Sheltering Light (xln) 35
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Instant

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Land

Qty: 38 Price: $22.78
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 268
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 434
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 437

Land

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Sorcery

Qty: 5 Price: $2.39
Bond of Revival
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
Sorcery
Bond of Revival (war) 80
Crippling Fear
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Sorcery
Crippling Fear (cmm) 862
Divine Light
Prevent all damage that would be dealt this turn to creatures you control.
Sorcery
Divine Light (apc) 8
Healing Hands
Target player gains 4 life.
Draw a card.
Sorcery
Healing Hands (plst) ORI-17
Shadow Summoning
Create two tapped 1/1 white Spirit creature tokens with flying.
Sorcery
Shadow Summoning (tdc) 101

Sorcery

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Deck Info

Deck stats

32 pips - 28 cards
24 mana - 22 cards
0 pips - 0 cards
3 mana - 1 card
18 pips - 13 cards
22 mana - 20 cards
0 pips - 0 cards
3 mana - 1 card
0 pips - 0 cards
3 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
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