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Custom
Size: 100Est cost: $2729.09
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $2729.09
No deck tags
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Commander

Qty: 1 Price: $0.99
Atalya, Samite Master
,
: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
Legendary Creature - Human Cleric
Atalya, Samite Master (inv) 4

Commander

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Anthem

Qty: 2 Price: $85.98
Angelic Voices
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Enchantment
Angelic Voices (leg) 4
Castle
Untapped creatures you control get +0/+2.
Enchantment
Castle (lea) 9

Anthem

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Burn

Qty: 1 Price: $159.99
Karma
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Enchantment
Karma (lea) 26

Burn

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Creature

Qty: 7 Price: $4.07
Alaborn Grenadier
Vigilance
Creature - Human Soldier
Alaborn Grenadier (p02) 2
Angry Mob
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Creature - Human
Angry Mob (me1) 1
Auspicious Ancestor
When this creature dies, you gain 3 life.
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.
Creature - Human Cleric
Auspicious Ancestor (mir) 3
Aysen Bureaucrats
: Tap target creature with power 2 or less.
Creature - Human Advisor
Aysen Bureaucrats (me2) 6
Aysen Crusader
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Creature - Human Knight
Aysen Crusader (hml) 4
Cho-Arrim Legate
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Creature - Human Soldier
Cho-Arrim Legate (mmq) 10
Clergy of the Holy Nimbus
If this creature would be destroyed, regenerate it.
: This creature can't be regenerated this turn. Only your opponents may activate this ability.
Creature - Human Cleric
Clergy of the Holy Nimbus (leg) 6

Creature

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Evasion

Qty: 1 Price: $0.59
Angelic Wall
Defender (This creature can't attack.)
Flying
Creature - Wall
Angelic Wall (p02) 10

Evasion

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Finisher

Qty: 3 Price: $194.27
Celestial Convergence
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Enchantment
Celestial Convergence (pcy) 5
Divine Intervention
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
Enchantment
Divine Intervention (leg) 8
Opalescence
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment
Opalescence (uds) 13

Finisher

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Land

Qty: 36 Price: $28.44
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmp) 333

Land

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Lifegain

Qty: 8 Price: $43.60
Angelic Chorus
Whenever a creature you control enters, you gain life equal to its toughness.
Enchantment
Angelic Chorus (usg) 3
Blessed Reversal
You gain 3 life for each creature attacking you.
Instant
Blessed Reversal (plst) ULG-2
Congregate
Target player gains 2 life for each creature on the battlefield.
Instant
Congregate (usg) 8
Lifeblood
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
Enchantment
Lifeblood (leg) 27
Moonlit Wake
Whenever a creature dies, you gain 1 life.
Enchantment
Moonlit Wake (mmq) 29
Noble Purpose
Whenever a creature you control deals combat damage, you gain that much life.
Enchantment
Noble Purpose (plst) MMQ-32
Noble Stand
Whenever a creature you control blocks, you gain 2 life.
Enchantment
Noble Stand (nem) 14
Test of Endurance
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Enchantment
Test of Endurance (jud) 29

Lifegain

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Protection

Qty: 19 Price: $1479.52
Absolute Grace
All creatures have protection from black.
Enchantment
Absolute Grace (usg) 1
Absolute Law
All creatures have protection from red.
Enchantment
Absolute Law (usg) 2
Benevolent Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
Creature - Unicorn
Benevolent Unicorn (mir) 4
Black Scarab
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Enchantment - Aura
Black Scarab (ice) 6
Black Ward
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove this Aura.
Enchantment - Aura
Black Ward (ced) 5
Blue Scarab
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Enchantment - Aura
Blue Scarab (ice) 9
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (cei) 10
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Blue (ice) 13
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Green (lea) 11
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (fbb) 12
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: White (ced) 14
Crusading Knight
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
Creature - Human Knight
Crusading Knight (inv) 12
Defensive Formation
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Enchantment
Defensive Formation (usg) 9
Fountain Watch
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Creature - Human Cleric
Fountain Watch (plst) MMQ-19
Greater Realm of Preservation
: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Greater Realm of Preservation (leg) 18
Harsh Judgment
As this enchantment enters, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Enchantment
Harsh Judgment (inv) 19
Light of Day
Black creatures can't attack or block.
Enchantment
Light of Day (plst) TMP-27
Moat
Creatures without flying can't attack.
Enchantment
Moat (leg) 28
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature - Human Knight
White Knight (leb) 44

Protection

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Ramp

Qty: 4 Price: $369.46
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (leg) 26
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (wth) 153
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (tmp) 300
Sol Ring
: Add
.
Artifact
Sol Ring (30a) 563

Ramp

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Recursion

Qty: 3 Price: $202.13
Argivian Find
Return target artifact or enchantment card from your graveyard to your hand.
Instant
Argivian Find (plst) WTH-6
Brilliant Halo
Enchant creature
Enchanted creature gets +1/+2.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Brilliant Halo (usg) 5
Replenish
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery
Replenish (uds) 15

Recursion

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Removal

Qty: 10 Price: $72.44
Abu Ja'far
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Creature - Human
Abu Ja'far (arn) 1
Afterlife
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Instant
Afterlife (plst) MIR-1
Alaborn Zealot
When this creature blocks a creature, destroy both creatures.
Creature - Human Soldier
Alaborn Zealot (p02) 6
Archery Training
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has "
: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Enchantment - Aura
Archery Training (uds) 2
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (wth) 7
Brainwash
Enchant creature
Enchanted creature can't attack unless its controller pays
.
Enchantment - Aura
Brainwash (drk) 3
Devout Harpist
: Destroy target Aura attached to a creature.
Creature - Human
Devout Harpist (ulg) 6
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (ced) 19
Intrepid Hero
: Destroy target creature with power 4 or greater.
Creature - Human Soldier
Intrepid Hero (m13) 20
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (ice) 54

Removal

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Sorcery

Qty: 1 Price: $0.79
Blessed Wind
Target player's life total becomes 20.
Sorcery
Blessed Wind (pcy) 4

Sorcery

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Stax

Qty: 2 Price: $1.34
Cornered Market
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Enchantment
Cornered Market (mmq) 14
Drought
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Enchantment
Drought (ice) 21

Stax

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Tokens

Qty: 1 Price: $0.49
Caribou Range
Enchant land you control
Enchanted land has "
,
: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Enchantment - Aura
Caribou Range (ice) 11

Tokens

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Tutor

Qty: 1 Price: $84.99
Academy Rector
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Creature - Human Cleric
Academy Rector (uds) 1

Tutor

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Deck Info

Deck stats

83 pips - 61 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
3 mana - 2 cards
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