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Custom
Size: 75Est cost: $73.89
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0 viewsNaN secs ago
Custom
Size: 75Est cost: $73.89
No deck tags
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Commander

Qty: 1 Price: $0.99
Satya, Aetherflux Genius
Menace, haste
Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get
(two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of
equal to its mana value.
Legendary Creature - Human Artificer
Satya, Aetherflux Genius (m3c) 3

Commander

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Artifact

Qty: 2 Price: $16.34
Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact
Rammas Echor, Ancient Shield (ltc) 505
Warmonger's Chariot
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Warmonger's Chariot (jmp) 490

Artifact

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Creature

Qty: 52 Price: $37.32
Backstreet Bruiser
Defender
As long as there are two or more counters among creatures you control, this creature can attack as though it didn't have defender.
Creature - Rogue Octopus
Backstreet Bruiser (snc) 35
Basilica Guards
Defender
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Creature - Human Soldier
Basilica Guards (rvr) 7
Blistering Barrier
Defender (This creature can't attack.)
Creature - Wall
Blistering Barrier (mir) 159
Cinder Wall
Defender
When this creature blocks, destroy it at end of combat.
Creature - Wall
Cinder Wall (cns) 140
Clinging Anemones
Defender
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Jellyfish
Clinging Anemones (gtc) 31
Colossus of Akros
Defender, indestructible
: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has trample and can attack as though it didn't have defender.
Creature Artifact - Golem
Colossus of Akros (ths) 214
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 7
Dark Maze
Defender (This creature can't attack.)
: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Creature - Wall
Dark Maze (5ed) 80
Dirgur Nemesis
Defender
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Serpent
Dirgur Nemesis (plst) DTK-51
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 314
Escarpment Fortress
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Other creatures you control get +1/+0.
Whenever you attack with two or more creatures, draw a card.
Creature - Wall
Escarpment Fortress (acr) 278
Geist of the Lonely Vigil
Defender, flying
Delirium — This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Creature - Cleric Spirit
Geist of the Lonely Vigil (emn) 27
Golden Guardian
Defender
: This creature fights another target creature you control. When this creature dies this turn, return it to the battlefield transformed under your control.
Creature Artifact - Golem
Golden Guardian // Gold-Forge Garrison (rix) 179Golden Guardian // Gold-Forge Garrison (rix) 179
Grotag Siege-Runner
, Sacrifice this creature: Destroy target creature with defender. This creature deals 2 damage to that creature's controller.
Creature - Goblin Rogue
Grotag Siege-Runner (roe) 149
Guardian of the Ages
Defender (This creature can't attack.)
When a creature attacks you or a planeswalker you control, if this creature has defender, it loses defender and gains trample.
Creature Artifact - Golem
Guardian of the Ages (m14) 211
Guardians of Akrasa
Defender (This creature can't attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Soldier
Guardians of Akrasa (m13) 18
Guardians of Oboro
Defender
Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
Creature - Samurai Moonfolk
Guardians of Oboro (neo) 56
Hydraulic Helper
Defender
: Add
. This mana can't be spent to cast a nonartifact spell.
Creature Artifact - Robot
Hydraulic Helper (msh) 57
Illusionary Wall
Defender, flying, first strike
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature - Illusion Wall
Illusionary Wall (ice) 78
Jaded Analyst
Defender
Whenever you draw your second card each turn, this creature loses defender and gains vigilance until end of turn.
Creature - Human Detective
Jaded Analyst (mkm) 62
Karsus Depthguard
Defender
As long as this creature's power is 5 or greater, it can attack as though it didn't have defender.
Creature - Warrior Lizard
Karsus Depthguard (mom) 150
Manor Gargoyle
Defender
This creature has indestructible as long as it has defender.
: Until end of turn, this creature loses defender and gains flying.
Creature Artifact - Gargoyle
Manor Gargoyle (isd) 228
Mechan Shieldmate
Defender
As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Creature Artifact - Soldier Robot
Mechan Shieldmate (eoe) 65
Minamo Scrollkeeper
Defender
Your maximum hand size is increased by one.
Creature - Human Wizard
Minamo Scrollkeeper (cns) 101
Mirror Wall
Defender (This creature can't attack.)
: This creature can attack this turn as though it didn't have defender.
Creature - Wall
Mirror Wall (jud) 47
Moat Piranhas
Defender (This creature can't attack.)
Creature - Fish
Moat Piranhas (m20) 67
Nivix Cyclops
Defender
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Creature - Cyclops
Nivix Cyclops (dds) 24
Novice Knight
Defender (This creature can't attack.)
As long as this creature is enchanted or equipped, it can attack as though it didn't have defender.
Creature - Human Knight
Novice Knight (plst) M19-30
Ogre Sentry
Defender
Creature - Warrior Ogre
Ogre Sentry (cn2) 168
One-Eyed Scarecrow
Defender
Creatures with flying your opponents control get -1/-0.
Creature Artifact - Scarecrow
One-Eyed Scarecrow (isd) 230
Piston-Fist Cyclops
Defender
As long as you've cast an instant or sorcery spell this turn, this creature can attack as though it didn't have defender.
Creature - Cyclops
Piston-Fist Cyclops (grn) 217
Plumeveil
Flash
Defender, flying
Creature - Elemental
Plumeveil (uma) 218
Pramikon, Sky Rampart
Flying, defender
As Pramikon enters, choose left or right.
Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
Legendary Creature - Wall
Pramikon, Sky Rampart (c19) 47
Prismari Pledgemage
Defender
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.
Creature - Wizard Orc
Prismari Pledgemage (stx) 215
Razorgrass Screen
Defender (This creature can't attack.)
This creature blocks each combat if able.
Creature Artifact - Wall
Razorgrass Screen (5dn) 145
Resolute Watchdog
Defender
, Sacrifice this creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Dog
Resolute Watchdog (rna) 19
Roving Keep
Defender
: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Creature Artifact - Wall
Roving Keep (jmp) 480
Shield-Wall Sentinel
Defender
When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Creature Artifact - Golem
Shield-Wall Sentinel (dmu) 238
Shipwreck Sentry
Defender
As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Creature - Human Pirate
Shipwreck Sentry (lci) 75
Stalwart Shield-Bearers
Defender
Other creatures you control with defender get +0/+2.
Creature - Human Soldier
Stalwart Shield-Bearers (roe) 46
Stoic Ephemera
Defender (This creature can't attack.)
Flying
When this creature blocks, sacrifice it at end of combat.
Creature - Spirit
Stoic Ephemera (dis) 19
Sunweb
Defender (This creature can't attack.)
Flying
This creature can't block creatures with power 2 or less.
Creature - Wall
Sunweb (8ed) 52
Torpid Moloch
Defender (This creature can't attack.)
Sacrifice three lands: This creature loses defender until end of turn.
Creature - Lizard
Torpid Moloch (rav) 147
Wakestone Gargoyle
Defender, flying
: Creatures you control with defender can attack this turn as though they didn't have defender.
Creature - Gargoyle
Wakestone Gargoyle (tdc) 137
Walking Archive
Defender (This creature can't attack.)
This creature enters with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature.
: Put a +1/+1 counter on this creature.
Creature Artifact - Golem
Walking Archive (plst) DIS-169
Walking Bulwark
Defender
: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Creature Artifact - Golem
Walking Bulwark (tdc) 334
Wall of Razors
Defender (This creature can't attack.)
First strike
Creature - Wall
Wall of Razors (sth) 100
Wall of Torches
Defender (This creature can't attack.)
Creature - Wall
Wall of Torches (m12) 159
Warded Battlements
Defender (This creature can't attack.)
Attacking creatures you control get +1/+0.
Creature - Wall
Warded Battlements (m21) 44
Weathered Sentinels
Defender, vigilance, reach, trample
This creature can attack players who attacked you during their last turn as though it didn't have defender.
Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
Creature Artifact - Wall
Weathered Sentinels (tdc) 336
Wingmantle Chaplain
Defender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Creature - Human Cleric
Wingmantle Chaplain (tdc) 141
Woolly Razorback
This creature enters with three ice counters on it.
As long as this creature has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever this creature blocks, remove an ice counter from it.
Creature - Beast Boar
Woolly Razorback (csp) 25

Creature

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Enchantment

Qty: 14 Price: $16.76
Animate Wall
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Enchantment - Aura
Animate Wall (6ed) 1
Aurification
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Enchantment
Aurification (ons) 6
Candletrap
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven —
, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Enchantment - Aura
Candletrap (mid) 9
Deep Freeze
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Enchantment - Aura
Deep Freeze (plst) DOM-50
Fortified Area
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment
Fortified Area (4ed) 26
Gelid Shackles
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
: Enchanted creature gains defender until end of turn. (
can be paid with one mana from a snow source.)
Snow Enchantment - Aura
Gelid Shackles (csp) 6
Guard Duty
Enchant creature
Enchanted creature has defender.
Enchantment - Aura
Guard Duty (ima) 22
Guardian Zendikon
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Enchantment - Aura
Guardian Zendikon (cns) 71
High Alert
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
: Untap target creature.
Enchantment
High Alert (plst) RNA-182
Rolling Stones
Wall creatures can attack as though they didn't have defender.
Enchantment
Rolling Stones (8ed) 38
Sky Tether
Enchant creature
Enchanted creature has defender and loses flying.
Enchantment - Aura
Sky Tether (jmp) 133
Spider-Man No More
Enchant creature
Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
Enchantment - Aura
Spider-Man No More (spm) 45
Stasis Field
Enchant creature
Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Enchantment - Aura
Stasis Field (mom) 79
Zephyr Net
Enchant creature
Enchanted creature has defender and flying.
Enchantment - Aura
Zephyr Net (lrw) 98

Enchantment

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Instant

Qty: 3 Price: $1.09
Glyph of Delusion
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
Instant
Glyph of Delusion (leg) 60
Glyph of Destruction
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
Instant
Glyph of Destruction (leg) 150
Glyph of Life
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Instant
Glyph of Life (leg) 15

Instant

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Sorcery

Qty: 3 Price: $1.39
Clear a Path
Destroy target creature with defender.
Sorcery
Clear a Path (m15) 136
Deface
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Sorcery
Deface (rna) 98
Smash to Dust
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Smash to Dust deals 1 damage to each creature your opponents control.
Sorcery
Smash to Dust (dmu) 144

Sorcery

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Deck Info

Deck stats

34 pips - 29 cards
2 mana - 1 card
30 pips - 26 cards
3 mana - 2 cards
0 pips - 0 cards
2 mana - 1 card
19 pips - 17 cards
2 mana - 1 card
0 pips - 0 cards
2 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
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