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Custom
Size: 100Est cost: $201.84
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $201.84
No deck tags
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Commander

Qty: 1 Price: $54.99
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 78

Commander

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Copy

Qty: 2 Price: $1.48
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (spm) 27
The Clone Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Enchantment - Saga
The Clone Saga (spm) 28

Copy

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Counters

Qty: 1 Price: $0.35
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (soa) 23

Counters

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Creature

Qty: 12 Price: $5.50
Deluge Virtuoso
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.
Creature - Human Wizard
Deluge Virtuoso (sos) 42
Encouraging Aviator
Flying
Whenever this creature attacks, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bird
Encouraging Aviator // Jump (sos) 46
Exhibition Tidecaller
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
Creature - Wizard Djinn
Exhibition Tidecaller (sos) 48
Hydro-Channeler
: Add
. Spend this mana only to cast an instant or sorcery spell.
,
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Creature - Wizard Merfolk
Hydro-Channeler (sos) 54
Landscape Painter
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk
Landscape Painter // Vibrant Idea (sos) 56
Matterbending Mage
When this creature enters, return up to one other target creature to its owner's hand.
Whenever you cast a spell with
in its mana cost, this creature can't be blocked this turn.
Creature - Human Wizard
Matterbending Mage (sos) 59
Muse Seeker
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
Creature - Wizard Elf
Muse Seeker (sos) 60
Orysa, Tide Choreographer
This spell costs
less to cast if creatures you control have total toughness 10 or greater.
When Orysa enters, draw two cards.
Legendary Creature - Merfolk Bard
Orysa, Tide Choreographer (sos) 62
Pensive Professor
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card.
Creature - Human Wizard
Pensive Professor (sos) 63
Spellbook Seeker
Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bird
Spellbook Seeker // Careful Study (sos) 68
Tester of the Tangential
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
At the beginning of combat on your turn, you may pay
. When you do, move X +1/+1 counters from this creature onto another target creature.
Creature - Wizard Djinn
Tester of the Tangential (sos) 69
Textbook Tabulator
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Wizard Frog
Textbook Tabulator (sos) 70

Creature

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Draw

Qty: 19 Price: $30.45
Accumulate Wisdom
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
Instant - Lesson
Accumulate Wisdom (tla) 44
Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis to its owner's hand.
Legendary Creature - Wizard
Arcanis the Omnipotent (fdn) 585
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Legendary Creature - Human Wizard
Azami, Lady of Scrolls (cmm) 74
Chakra Meditation
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Enchantment
Chakra Meditation (tle) 179
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tle) 157
Deduce
Draw a card. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Deduce (soa) 16
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (cmm) 631
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Sorcery
Finale of Revelation (fdn) 589
Matoya, Archon Elder
Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)
Legendary Creature - Human Warlock
Matoya, Archon Elder (fin) 62
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (m21) 59
Planetarium of Wan Shi Tong
,
: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Legendary Artifact
Planetarium of Wan Shi Tong (tla) 259
Pol Jamaar, Illusionist
Flying
When Pol Jamaar enters, choose a creature type. Draw a card for each creature you control of that type.
Legendary Creature - Human Wizard Illusion
Pol Jamaar, Illusionist (j25) 38
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (soa) 21
Quick Study
Draw two cards.
Instant
Quick Study (sos) 65
Robe of the Archmagi
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip

Equip Shaman, Warlock, or Wizard
Artifact - Equipment
Robe of the Archmagi (clb) 91
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (soa) 22
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (soa) 24
The Blue Spirit
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
Legendary Creature - Human Rogue Ally
The Blue Spirit (tle) 90
Waterbending Lesson
Draw three cards. Then discard a card unless you waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Sorcery - Lesson
Waterbending Lesson (tla) 80

Draw

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Instant

Qty: 5 Price: $3.83
Archive Trap
If an opponent searched their library this turn, you may pay
rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Instant - Trap
Archive Trap (otp) 7
Banishing Betrayal
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Banishing Betrayal (sos) 38
Chase Inspiration
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Chase Inspiration (sos) 41
Fractalize
Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.)
Instant
Fractalize (sos) 51
Mana Sculpt
Counter target spell. If you control a Wizard, add an amount of
equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Mana Sculpt (sos) 57

Instant

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Land

Qty: 35 Price: $31.67
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Hidden Grotto
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Hidden Grotto (blb) 254
Island
(
: Add
.)
Basic Land - Island
Island (tla) 288
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 425
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277

Land

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Mill

Qty: 1 Price: $0.49
Stitcher Geralf
,
: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Legendary Creature - Human Wizard
Stitcher Geralf (cmm) 121

Mill

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Protection

Qty: 2 Price: $4.34
Octopus Form
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant - Lesson
Octopus Form (tla) 66
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tle) 317

Protection

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Ramp

Qty: 4 Price: $20.56
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 444
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (cmm) 407
Sol Ring
: Add
.
Artifact
Sol Ring (tle) 316
Thryx, the Sudden Storm
Flash (You may cast this spell any time you could cast an instant.)
Flying
Spells you cast with mana value 5 or greater cost
less to cast and can't be countered.
Legendary Creature - Elemental Giant
Thryx, the Sudden Storm (j25) 65

Ramp

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Recursion

Qty: 1 Price: $0.35
Quistis Trepe
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Human Wizard
Quistis Trepe (fin) 66

Recursion

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Removal

Qty: 10 Price: $14.24
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Boomerang Basics
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Sorcery - Lesson
Boomerang Basics (tla) 46
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (ths) 46
Entrancing Melody
Gain control of target creature with mana value X.
Sorcery
Entrancing Melody (xln) 55
Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "
: Add
" named Humble Merchant. (It loses all other creature types and names.)
Enchantment - Aura
Honest Work (tla) 55
It'll Quench Ya!
Counter target spell unless its controller pays
.
Instant - Lesson
It'll Quench Ya! (tla) 58
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (soa) 20
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (cmm) 113
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (fdn) 162
Sokka's Haiku
Counter target spell.
Draw a card, then mill three cards.
Untap target land.
Instant - Lesson
Sokka's Haiku (tla) 71

Removal

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Sorcery

Qty: 5 Price: $11.25
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Echocasting Symposium (sos) 44
Expansion Algorithm
Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Expansion Algorithm (soc) 69
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Flow State (sos) 49
Procrastinate
Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Procrastinate (sos) 64
Wisdom of Ages
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages.
Sorcery
Wisdom of Ages (sos) 323

Sorcery

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Tutor

Qty: 2 Price: $22.34
Micromancer
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Micromancer (fdn) 158
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (tle) 308

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
6 mana - 6 cards
82 pips - 60 cards
38 mana - 37 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
8 mana - 7 cards
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