Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 60
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 60
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Creature

Qty: 30 Price: $22.34
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Creature - Human Wizard
Fathom Mage (cmr) 445
Galloping Lizrog
Trample
When this creature enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on this creature.
Creature - Lizard Frog
Galloping Lizrog (rna) 175
Growth-Chamber Guardian
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Creature - Warrior Elf Crab
Growth-Chamber Guardian (rna) 128
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (c21) 195
Master Biomancer
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Creature - Wizard Elf
Master Biomancer (c21) 224
Shambleshark
Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Crab Shark
Shambleshark (gtc) 193
Simic Guildmage
(
can be paid with either
or
.)
: Move a +1/+1 counter from target creature onto another target creature with the same controller.
: Attach target Aura attached to a permanent to another permanent with the same controller.
Creature - Wizard Elf
Simic Guildmage (dis) 148
Trygon Predator
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Creature - Beast
Trygon Predator (c21) 231

Creature

(CTRL to add secondary)

Enchantment

Qty: 4 Price: $5.96
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment
Simic Ascendancy (rna) 207

Enchantment

(CTRL to add secondary)

Instant

Qty: 4 Price: $2.36
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (c20) 216

Instant

(CTRL to add secondary)

Land

Qty: 22 Price: $55.78
Forest
(
: Add
.)
Basic Land - Forest
Forest (unf) 244
Island
(
: Add
.)
Basic Land - Island
Island (unf) 241
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (c21) 324

Land

(CTRL to add secondary)

Maybeboard

Qty: 16 Price: $26.92
Aeromunculus
Flying
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Creature - Mutant Homunculus
Aeromunculus (rna) 152
Biogenic Upgrade
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Sorcery
Biogenic Upgrade (mic) 135
Biomancer's Familiar
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature - Mutant
Biomancer's Familiar (rna) 158
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (afc) 155
Hadana's Climb
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Legendary Enchantment
Hadana's Climb // Winged Temple of Orazca (rix) 158Hadana's Climb // Winged Temple of Orazca (rix) 158
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (afc) 166

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
16 mana - 4 cards
33 pips - 30 cards
28 mana - 16 cards
0 pips - 0 cards
16 mana - 4 cards
0 pips - 0 cards
16 mana - 4 cards
41 pips - 38 cards
30 mana - 18 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards