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Custom
Size: 47Est cost: $47.87
No deck tags
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0 viewsNaN secs ago
Custom
Size: 47Est cost: $47.87
No deck tags
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Commander

Qty: 1 Price: $0.69
Jackdaw
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3
Legendary Artifact - Vehicle
Jackdaw (acr) 58

Commander

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Boat

Qty: 2 Price: $0.74
Consulate Dreadnought
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Consulate Dreadnought (plst) AER-146
Fire Nation Warship
Reach
When this Vehicle dies, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Fire Nation Warship (tla) 256

Boat

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Crew

Qty: 3 Price: $1.99
Reckless Velocitaur
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn.
Creature - Minotaur Pilot
Reckless Velocitaur (dft) 144
Third Path Iconoclast
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
Creature - Human Monk
Third Path Iconoclast (tdc) 307
Ticket Tortoise
Defender
When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature Artifact - Turtle
Ticket Tortoise (dft) 245

Crew

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Draw

Qty: 7 Price: $6.05
Adventurer's Airship
Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Adventurer's Airship (fin) 252
Boosted Sloop
Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Boosted Sloop (dft) 320
Clamorous Ironclad
Menace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling
(
, Discard this card: Draw a card.)
Artifact - Vehicle
Clamorous Ironclad (dft) 117
Subterranean Schooner
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
Artifact - Vehicle
Subterranean Schooner (plci) 80p
The Belligerent
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
Legendary Artifact - Vehicle
The Belligerent (plci) 225p
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
Legendary Artifact - Vehicle
The Indomitable (lcc) 75
Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle
Weatherlight (nec) 165

Draw

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Evasion

Qty: 2 Price: $0.84
Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Legendary Artifact - Vehicle
Adrestia (acr) 68
Katsumasa, the Animator
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Legendary Creature - Artificer Moonfolk
Katsumasa, the Animator (nec) 15

Evasion

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Gives evasion

Qty: 5 Price: $4.81
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (fic) 348
Mu Yanling, Wind Rider
When Mu Yanling enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
Legendary Creature - Human Wizard Pilot
Mu Yanling, Wind Rider (dft) 52
Passenger Ferry
Whenever this Vehicle attacks, you may pay
. When you do, another target attacking creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Passenger Ferry (spm) 170
Synthesizer Labship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
9+ | Flying, vigilance
Artifact - Spacecraft
Synthesizer Labship (eoe) 81
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (tdc) 170

Gives evasion

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Land

Qty: 18 Price: $21.18
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Archway of Innovation
This land enters tapped unless you control an Island.
: Add
.
,
: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Land
Archway of Innovation (mh3) 214
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (c21) 285
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (soc) 370
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (soc) 374
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Mech Hangar
: Add
.
: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
,
: Target Vehicle becomes an artifact creature until end of turn.
Land
Mech Hangar (neo) 270
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Silverbluff Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Silverbluff Bridge (eoc) 180
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (soc) 408
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (soc) 412
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (afr) 261

Land

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Ramp

Qty: 3 Price: $6.69
Cargo Ship
Flying, vigilance
: Add
. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Cargo Ship (fin) 47
Raiders' Karve
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Raiders' Karve (j22) 793
RMS Titanic
Flying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
RMS Titanic (who) 93

Ramp

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Removal

Qty: 2 Price: $3.48
Magmatic Galleon
When this Vehicle enters, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
Artifact - Vehicle
Magmatic Galleon (lci) 376
Skysovereign, Consul Flagship
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Skysovereign, Consul Flagship (nec) 159

Removal

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Tokens

Qty: 4 Price: $1.40
Case of the Filched Falcon
When this Case enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Enchantment - Case
Case of the Filched Falcon (mkm) 44
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (tdc) 222
Marauding Dreadship
Haste
When this Vehicle enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Marauding Dreadship (mom) 153
Whirler Rogue
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature - Human Artificer Rogue
Whirler Rogue (otc) 122

Tokens

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Maybeboard

Qty: 15 Price: $9.75
Bomat Bazaar Barge
When this Vehicle enters, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Bomat Bazaar Barge (kld) 198
Conqueror's Galleon
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Conqueror's Galleon // Conqueror's Foothold (xln) 234Conqueror's Galleon // Conqueror's Foothold (xln) 234
Cosima, God of the Voyage
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
Legendary Creature - God
Cosima, God of the Voyage // The Omenkeel (plst) KHM-50Cosima, God of the Voyage // The Omenkeel (plst) KHM-50
Dusk Legion Dreadnought
Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Dusk Legion Dreadnought (xln) 236
Fell Flagship
Pirates you control get +1/+0.
Whenever this Vehicle deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Fell Flagship (xln) 238
Fell Flagship
Pirates you control get +1/+0.
Whenever this Vehicle deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Fell Flagship (xln) 238
Funeral Longboat
Vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Funeral Longboat (khm) 238
Ghost Ark
Flying
Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth
until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Ghost Ark (40k) 156
Golden Argosy
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Golden Argosy (dmu) 230
Heart of Kiran
Flying, vigilance
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Legendary Artifact - Vehicle
Heart of Kiran (aer) 153
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Ribskiff
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
When this Vehicle enters, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Ribskiff (one) 240
Shadowed Caravel
Whenever a creature you control explores, put a +1/+1 counter on this Vehicle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Shadowed Caravel (xln) 246
Sleek Schooner
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Sleek Schooner (xln) 247
Weatherlight Compleated
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
Legendary Artifact - Vehicle
Weatherlight Compleated (dmu) 242

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
4 mana - 4 cards
17 pips - 13 cards
15 mana - 13 cards
0 pips - 0 cards
4 mana - 4 cards
11 pips - 10 cards
14 mana - 12 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
9 mana - 9 cards
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