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Size: 37Est cost: $5.12
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Commander
You, Iterative Playtester
: Choose another target playtest card. Increase or decrease a number of your choice on it by 1 for as long as it remains on the stack or battlefield. (You can change numerals or number words.)
: Reveal the top eight cards of your library. Put each playtest card among them into your hand. Put the rest on the bottom of your library in a random order.
: Reveal the top eight cards of your library. Put each playtest card among them into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Gamer

Commander
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Artifact
Item Crate
, , Sacrifice this artifact: Create a tapped colorless token at random with the listed name and ability.
• Banana with ", Sacrifice this token: Add or . You gain 2 life."
• Shell with ", Sacrifice this token: It deals 2 damage to any target."
• Star with ", Sacrifice this token: Target creature gains deathtouch and indestructible until end of turn."
• Best Shell with ", Sacrifice this token: Destroy target creature with the greatest power."
• Banana with ", Sacrifice this token: Add or . You gain 2 life."
• Shell with ", Sacrifice this token: It deals 2 damage to any target."
• Star with ", Sacrifice this token: Target creature gains deathtouch and indestructible until end of turn."
• Best Shell with ", Sacrifice this token: Destroy target creature with the greatest power."
Artifact

Sword of Fire and Ice and War and Peace
Equipped creature gets +4/+4 and has protection from white, blue, and red.
Whenever equipped creature deals combat damage to an opponent, Sword of Fire and Ice and War and Peace deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Whenever equipped creature deals combat damage to an opponent, Sword of Fire and Ice and War and Peace deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment

Artifact
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Creature
Azorius Traffic Enforcement
Creatures opponents control entering the battlefield don't cause backup abilities to trigger.
At the beginning of your combat step, detain target creature with backup or vehicle an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
At the beginning of your combat step, detain target creature with backup or vehicle an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Creature - Human Soldier

Catch-Up Mechanic
When this creature enters, choose one. If an opponent has at least 5 more life than you, choose any number instead—
• Put two +1/+1 counters on another target creature or Vehicle.
• Return target artifact card from your graveyard to your hand.
• Look at the top five cards of your library. Reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in a random order.
• Put two +1/+1 counters on another target creature or Vehicle.
• Return target artifact card from your graveyard to your hand.
• Look at the top five cards of your library. Reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in a random order.
Creature - Human Artificer

Devoted Mardu
Vigilance
Mobilize X, where X is your devotion to Mardu. (Whenever you attack, create X tapped and attacking Mardudes (tapped and attacking 1/1 red Warrior creature tokens). Sacrifice them at the beginning of the next end step. I'm out of room. You remember what devotion does, right? Counts , , and !)
Mobilize X, where X is your devotion to Mardu. (Whenever you attack, create X tapped and attacking Mardudes (tapped and attacking 1/1 red Warrior creature tokens). Sacrifice them at the beginning of the next end step. I'm out of room. You remember what devotion does, right? Counts , , and !)
Creature - Human Warrior

Rideable Mantis
Whenever Rideable Mantis attacks, it gains flying until end of turn if it was saddled by a blue creature this turn. It gains trample until end of turn if it was saddled by a red creature this turn. If it was saddled by a white creature this turn, untap it.
Saddle 1
Saddle 1
Creature - Insect Mount

Creature
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Land
Command Power Plant
: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Mine, add two mana of any color in your commander's color identity instead.
Command Towers you control have, ": If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."
Command Towers you control have, ": If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."
Land

Land
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Sorcery
17-Year Cicadas
Create ten 1/1 white Insect creature tokens with flying. Exile 17-Year Cicadas with seventeen time counters on it.
Suspend 17 — (Rather than cast this card from your hand, you may pay and exile it with seventeen time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Whenever you cast a spell, if this card is suspended, remove a time counter from it.
Suspend 17 — (Rather than cast this card from your hand, you may pay and exile it with seventeen time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Whenever you cast a spell, if this card is suspended, remove a time counter from it.
Sorcery

Identify the Culprit
Secretly choose a creature target opponent controls. Then, that player guesses which creature it is. Reveal the chosen creature. If they guessed incorrectly, exile the creature you chose. Otherwise, return Identify the Culprit to its owner's hand and you can't cast it again this turn.
Sorcery

Sorcery
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Deck Info
Deck stats
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