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Size: 101Est cost: $135.81
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Custom
Size: 101Est cost: $135.81
No deck tags
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Land Tutor

Qty: 54 Price: $105.92
Aang's Journey
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson
Aang's Journey (tla) 1
Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery
Analyze the Pollen (mkm) 150
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Attune with Aether
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get
(two energy counters).
Sorcery
Attune with Aether (drc) 109
Brave the Wilds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Brave the Wilds (woe) 165
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Caravan Vigil
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Sorcery
Caravan Vigil (isd) 173
Case of the Shattered Pact
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Enchantment - Case
Case of the Shattered Pact (mkm) 1
Dig Up
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Sorcery
Dig Up (vow) 197
Eclipsed Merrow
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Scout Merfolk
Eclipsed Merrow (ecl) 221
Ecologist's Terrarium
When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Artifact
Ecologist's Terrarium (neo) 246
Elfhame Sanctuary
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Enchantment
Elfhame Sanctuary (inv) 185
Environmental Sciences
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Sorcery - Lesson
Environmental Sciences (stx) 1
Environmental Scientist
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Human Druid
Environmental Scientist (sos) 147
Everything Pizza
When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
Artifact - Food
Everything Pizza (tmt) 173
Evolution Charm
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Instant
Evolution Charm (tsr) 202
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Fork in the Road
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
Fork in the Road (soi) 205
Gatecreeper Vine
Defender
When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Creature - Plant
Gatecreeper Vine (ddm) 48
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift of Estates (plst) C14-73
Go Forth
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature gets +2/+2 until end of turn.
Instant
Go Forth (j25) 20
Herd Migration
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Sorcery
Herd Migration (dmu) 165
Jeskai Monument
When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
Artifact
Jeskai Monument (tdm) 244
Keys to the House
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Artifact
Keys to the House (dsk) 251
Krosan Tusker
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature - Beast Boar
Krosan Tusker (j25) 681
Land Grant
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Sorcery
Land Grant (plst) MMQ-255
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Lay of the Land
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Lay of the Land (plst) CN2-185
Many Partings
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Many Partings (tle) 169
Mycosynth Wellspring
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Mycosynth Wellspring (brc) 150
Nissa's Triumph
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
Sorcery
Nissa's Triumph (war) 170
Ominous Parcel
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: It deals 4 damage to target creature.
Artifact
Ominous Parcel (snc) 241
Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Gates (rvr) 151
Path to the World Tree
When this enchantment enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, Sacrifice this enchantment: You gain 2 life and draw two cards. Target opponent loses 2 life. This enchantment deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Enchantment
Path to the World Tree (dmc) 136
Reclaim the Wastes
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
Sorcery
Reclaim the Wastes (znr) 200
Renegade Map
This artifact enters tapped.
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Renegade Map (plst) AER-173
Ruin in Their Wake
Devoid (This card has no color.)
Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
Sorcery
Ruin in Their Wake (j22) 132
Sagu Wildling
Flying
When this creature enters, you gain 3 life.
Creature - Dragon
Sagu Wildling // Roost Seek (tdm) 157
Spinewoods Armadillo
Reach
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Creature - Armadillo
Spinewoods Armadillo (otj) 182
Sprouting Vines
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Instant
Sprouting Vines (c13) 173
Sultai Monument
When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery.
Artifact
Sultai Monument (tdm) 247
Sylvan Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Elf Scout Ranger
Sylvan Ranger (woc) 134
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248
Temur Monument
When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.
Artifact
Temur Monument (tdm) 248
Thirsting Roots
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Thirsting Roots (one) 185
Tithe
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Instant
Tithe (vis) 23
Traveler's Amulet
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Traveler's Amulet (2x2) 316
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery
Traverse the Ulvenwald (inr) 221
Vibrance
When this creature enters, if
was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if
was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke
Creature - Elemental Incarnation
Vibrance (ecl) 249
Wanderer's Twig
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Wanderer's Twig (lrw) 265
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270
Yasharn, Implacable Earth
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Legendary Creature - Elemental Boar
Yasharn, Implacable Earth (znr) 240
Yavimaya Elder
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Creature - Human Druid
Yavimaya Elder (dsc) 208
You Happen On a Glade
Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand.
Instant
You Happen On a Glade (afr) 214

Land Tutor

(CTRL to add secondary)

Mill for Land

Qty: 15 Price: $5.91
Ainok Wayfarer
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Scout Dog
Ainok Wayfarer (tdm) 134
Blanchwood Prowler
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Elemental
Blanchwood Prowler (bro) 172
Circle of the Land Druid
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
Creature - Druid Gnome
Circle of the Land Druid (clb) 220
Eccentric Farmer
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Human Peasant
Eccentric Farmer (inr) 194
Mulch
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Mulch (dsc) 189
Ostrich-Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Bird Horse
Ostrich-Horse (tla) 188
Patient Naturalist
When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Human Scout
Patient Naturalist (otj) 174
Pothole Mole
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Mole
Pothole Mole (dft) 176
Roots of Wisdom
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Roots of Wisdom (j22) 721
Satyr Wayfinder
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Creature - Satyr
Satyr Wayfinder (eoc) 106
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (tdc) 270
Town Greeter
When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)
Creature - Human Citizen
Town Greeter (fin) 209
Traveling Botanist
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Scout Dog
Traveling Botanist (tdm) 164
Twists and Turns
If a creature you control would explore, instead you scry 1, then that creature explores.
When this enchantment enters, target creature you control explores.
When a land you control enters, if you control seven or more lands, transform this enchantment.
Enchantment
Twists and Turns // Mycoid Maze (lci) 217Twists and Turns // Mycoid Maze (lci) 217
Witherbloom Command
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery
Witherbloom Command (soc) 339

Mill for Land

(CTRL to add secondary)

Mill for Land + Other

Qty: 16 Price: $14.02
Cache Grab
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Instant
Cache Grab (blb) 167
Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment
Dredger's Insight (dft) 159
Druidic Ritual
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Druidic Ritual (clb) 227
Grapple with the Past
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Grapple with the Past (tdc) 257
Grisly Salvage
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Instant
Grisly Salvage (tdc) 290
In the Presence of Ages
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Instant
In the Presence of Ages (lci) 192
Midnight Tilling
Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Instant
Midnight Tilling (ecl) 182
Relentless Pursuit
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Sorcery
Relentless Pursuit (j22) 718
Say Its Name
Mill three cards. Then you may return a creature or land card from your graveyard to your hand.
Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
Sorcery
Say Its Name (dsk) 197
Scout the Borders
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Sorcery
Scout the Borders (ktk) 148
Scout the City
Choose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
• Bring Down — Destroy target creature with flying.
Sorcery
Scout the City (spm) 113
Seed of Hope
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Instant
Seed of Hope (mom) 204
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Smuggler's Surprise (otj) 180
Vessel of Nascency
, Sacrifice this enchantment: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Enchantment
Vessel of Nascency (a25) 193
Wasteful Harvest
Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)
Instant
Wasteful Harvest (bro) 196
Winding Way
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Sorcery
Winding Way (otc) 213

Mill for Land + Other

(CTRL to add secondary)

Scry for Land

Qty: 7 Price: $5.23
Ancient Stirrings
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Sorcery
Ancient Stirrings (mb2) 202
Commune with Dinosaurs
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Commune with Dinosaurs (j25) 647
Cowabunga!
Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Cowabunga! (tmt) 113
Dryad Greenseeker
: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
Creature - Dryad
Dryad Greenseeker (m19) 178
Floriferous Vinewall
Defender
When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Plant Wall
Floriferous Vinewall (m3c) 228
Inscribed Tablet
,
, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Artifact
Inscribed Tablet (dmu) 232
Treasure Hunt
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Sorcery
Treasure Hunt (plst) C18-109

Scry for Land

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Scry for Land + Other

Qty: 9 Price: $4.73
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Sorcery
Abundant Harvest (cmm) 269
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Adventurous Impulse (j25) 621
Commune with Beavers
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Commune with Beavers (fin) 182
Commune with Spirits
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Commune with Spirits (neo) 180
Follow the Lumarets
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Follow the Lumarets (sos) 148
Oath of Nissa
When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may spend mana as though it were mana of any color to cast planeswalker spells.
Legendary Enchantment
Oath of Nissa (plst) OGW-140
Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Once Upon a Time (plst) ELD-169
Seek the Wilds
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Seek the Wilds (plst) BFZ-189
Seismic Sense
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery - Lesson
Seismic Sense (tla) 195

Scry for Land + Other

(CTRL to add secondary)

Deck Info

Deck stats

8 pips - 6 cards
0 mana - 0 cards
4 pips - 2 cards
0 mana - 0 cards
2 pips - 2 cards
0 mana - 0 cards
2 pips - 1 card
0 mana - 0 cards
84 pips - 78 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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