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Custom
Size: 106Est cost: $85.92
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0 viewsNaN secs ago
Custom
Size: 106Est cost: $85.92
No deck tags
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Commander

Qty: 1 Price: $0.49
The Wandering Minstrel
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
Legendary Creature - Human Bard
The Wandering Minstrel (fin) 249

Commander

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Bounce

Qty: 1 Price: $0.35
Keymaster Rogue
This creature can't be blocked.
When this creature enters, return a creature you control to its owner's hand.
Creature - Human Rogue
Keymaster Rogue (rvr) 47

Bounce

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Counters

Qty: 1 Price: $0.35
Chronomaton
,
: Put a +1/+1 counter on this creature.
Creature Artifact - Golem
Chronomaton (ddm) 2

Counters

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Creature

Qty: 4 Price: $1.54
Shinechaser
Flying, vigilance
This creature gets +1/+1 as long as you control an artifact.
This creature gets +1/+1 as long as you control an enchantment.
Creature - Faerie
Shinechaser (eld) 201
Shinen of Stars' Light
First strike
Channel —
, Discard this card: Target creature gains first strike until end of turn.
Creature - Spirit
Shinen of Stars' Light (sok) 28
Soldevi Golem
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
Creature Artifact - Golem
Soldevi Golem (ice) 338
Sterling Keykeeper
,
: Tap target non-Mount creature.
Creature - Human Mercenary
Sterling Keykeeper (otj) 32

Creature

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Draw

Qty: 18 Price: $13.86
Divination
Draw two cards.
Sorcery
Divination (m12) 50
Faerie Formation
Flying
: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Creature - Faerie
Faerie Formation (woc) 91
Glimmer Seeker
Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
Creature - Human Survivor
Glimmer Seeker (dsk) 14
Glimmer Seeker
Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
Creature - Human Survivor
Glimmer Seeker (dsk) 14
Grab the Prize
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Sorcery
Grab the Prize (dsk) 138
Irreverent Gremlin
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Creature - Gremlin
Irreverent Gremlin (dsk) 142
Keeper of Keys
When this creature enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
Creature - Human Rogue Mutant
Keeper of Keys (cn2) 34
Latchkey Faerie
Flying
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When this creature enters, if its prowl cost was paid, draw a card.
Creature - Rogue Faerie
Latchkey Faerie (plst) MOR-39
Loot, the Key to Everything
Ward

At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
Legendary Creature - Beast Noble
Loot, the Key to Everything (big) 21
Mazemind Tome
, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
, Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
Artifact - Book
Mazemind Tome (brr) 93
Mystery Key
When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mystery Key (clb) 85
Reckless Lackey
First strike, haste
, Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Reckless Lackey (otj) 140
Rogue's Gloves
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Rogue's Gloves (jmp) 479
Sally Sparrow
You may cast creature spells as though they had flash.
Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Detective
Sally Sparrow (who) 155
Secrets of the Key
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Flashback
Instant
Secrets of the Key (mid) 73
Skeleton Key
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip
Artifact - Equipment
Skeleton Key (soi) 263
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Legendary Artifact - Equipment
The Key to the Vault (otj) 54
Think Twice
Draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Think Twice (who) 220

Draw

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Evasion

Qty: 5 Price: $2.03
Escape Artist
This creature can't be blocked.
, Discard a card: Return this creature to its owner's hand.
Creature - Human Wizard
Escape Artist (ody) 84
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (fic) 348
Latch Seeker
This creature can't be blocked.
Creature - Spirit
Latch Seeker (pavr) 63
Plasma Jockey
Whenever this creature attacks, target creature an opponent controls can't block this turn.
Blitz
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Warrior Lizard
Plasma Jockey (snc) 115
Thieves' Tools
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature can't be blocked as long as its power is 3 or less.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thieves' Tools (j25) 126

Evasion

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Finisher

Qty: 1 Price: $0.49
Door to Nothingness
This artifact enters tapped.
,
, Sacrifice this artifact: Target player loses the game.
Artifact
Door to Nothingness (plst) HOP-112

Finisher

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Land

Qty: 40 Price: $4.79
Balamb Garden, SeeD Academy
This land enters tapped.
: Add
or
.
,
: Transform this land. This ability costs
less to activate for each other Town you control.
Land - Town
Balamb Garden, SeeD Academy // Balamb Garden, Airborne (fin) 272Balamb Garden, SeeD Academy // Balamb Garden, Airborne (fin) 272
Baron, Airship Kingdom
This land enters tapped.
: Add
or
.
Land - Town
Baron, Airship Kingdom (fin) 273
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Crossroads Village
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Town
Crossroads Village (fin) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Gohn, Town of Ruin
This land enters tapped.
: Add
or
.
Land - Town
Gohn, Town of Ruin (fin) 278
Gongaga, Reactor Town
This land enters tapped.
: Add
or
.
Land - Town
Gongaga, Reactor Town (fin) 280
Guadosalam, Farplane Gateway
This land enters tapped.
: Add
or
.
Land - Town
Guadosalam, Farplane Gateway (fin) 281
Insomnia, Crown City
This land enters tapped.
: Add
or
.
Land - Town
Insomnia, Crown City (fin) 282
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Rabanastre, Royal City
This land enters tapped.
: Add
or
.
Land - Town
Rabanastre, Royal City (fin) 287
Sharlayan, Nation of Scholars
This land enters tapped.
: Add
or
.
Land - Town
Sharlayan, Nation of Scholars (fin) 288
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Treno, Dark City
This land enters tapped.
: Add
or
.
Land - Town
Treno, Dark City (fin) 290
Vector, Imperial Capital
This land enters tapped.
: Add
or
.
Land - Town
Vector, Imperial Capital (fin) 291
Windurst, Federation Center
This land enters tapped.
: Add
or
.
Land - Town
Windurst, Federation Center (fin) 292

Land

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Ramp

Qty: 16 Price: $10.60
Azorius Keyrune
: Add
or
.
: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
Artifact
Azorius Keyrune (cma) 209
Boros Keyrune
: Add
or
.
: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
Artifact
Boros Keyrune (gtc) 227
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Dimir Keyrune
: Add
or
.
: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Artifact
Dimir Keyrune (clb) 856
Ghostly Keybearer
Flying
Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.
Creature - Spirit
Ghostly Keybearer (dsk) 61
Golgari Keyrune
: Add
or
.
: This artifact becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
Artifact
Golgari Keyrune (rtr) 229
Gruul Keyrune
: Add
or
.
: This artifact becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
Artifact
Gruul Keyrune (gtc) 230
Izzet Keyrune
: Add
or
.
: Until end of turn, this artifact becomes a 2/1 blue and red Elemental artifact creature.
Whenever this artifact deals combat damage to a player, you may draw a card. If you do, discard a card.
Artifact
Izzet Keyrune (rtr) 230
Keys to the House
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Artifact
Keys to the House (dsk) 251
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (onc) 137
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (mid) 255
Orzhov Keyrune
: Add
or
.
: This artifact becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
Artifact
Orzhov Keyrune (gtc) 233
Rakdos Keyrune
: Add
or
.
: This artifact becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
Artifact
Rakdos Keyrune (rtr) 232
Selesnya Keyrune
: Add
or
.
: This artifact becomes a 3/3 green and white Wolf artifact creature until end of turn.
Artifact
Selesnya Keyrune (plst) RTR-233
Simic Keyrune
: Add
or
.
: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Artifact
Simic Keyrune (c15) 265
Soldevi Machinist
: Add
. Spend this mana only to activate abilities of artifacts.
Creature - Human Wizard Artificer
Soldevi Machinist (ice) 102

Ramp

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Recursion

Qty: 3 Price: $5.83
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (j25) 285
Mausoleum Turnkey
When this creature enters, return target creature card of an opponent's choice from your graveyard to your hand.
Creature - Rogue Ogre
Mausoleum Turnkey (clu) 116
The Master of Keys
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Legendary Creature Enchantment - Horror
The Master of Keys (dsc) 4

Recursion

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Removal

Qty: 6 Price: $16.32
Eriette's Lullaby
Destroy target tapped creature. You gain 2 life.
Sorcery
Eriette's Lullaby (otj) 10
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (plst) EMA-60
Palace Jailer
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Creature - Human Soldier
Palace Jailer (fic) 247
Strip Bare
Destroy all Auras and Equipment attached to target creature.
Instant
Strip Bare (shm) 24
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (m21) 74
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75

Removal

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Tokens

Qty: 1 Price: $2.99
Monkey Cage
When a creature enters, sacrifice this artifact and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
Artifact
Monkey Cage (j22) 787

Tokens

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Tutor

Qty: 5 Price: $18.75
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 315
Scour for Scrap
Choose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Instant
Scour for Scrap (eoe) 73
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 392
Trophy Mage
When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Trophy Mage (ddu) 42

Tutor

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Untap

Qty: 4 Price: $7.18
Corridor Monitor
When this creature enters, untap target artifact or creature you control.
Creature Artifact - Construct
Corridor Monitor (2xm) 46
Galvanic Key
Flash
,
: Untap target artifact.
Artifact
Galvanic Key (mrd) 173
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (clb) 319
Voltaic Key
,
: Untap target artifact.
Artifact
Voltaic Key (m11) 219

Untap

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Sideboard

Qty: 1 Price: $0.35
Rock Jockey
You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if this creature was cast this turn.
Creature - Goblin
Rock Jockey (scg) 101

Sideboard

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Maybeboard

Qty: 16 Price: $49.90
Adrenaline Jockey
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
Creature - Minotaur Pilot
Adrenaline Jockey (dft) 112
Expendable Lackey
, Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.
Creature - Human Citizen
Expendable Lackey (j25) 308
Goblin Lackey
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Creature - Goblin
Goblin Lackey (usg) 190
Hog-Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Exhaust —
: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Creature - Boar Monkey
Hog-Monkey (tla) 104
Hog-Monkey Rampage
Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Hog-Monkey Rampage (tle) 255
Mikey & Don, Party Planners
Ward

You may look at the top card of your library any time.
You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.
Legendary Creature - Mutant Ninja Turtle
Mikey & Don, Party Planners (tmt) 157
Mikey & Leo, Chaos & Order
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
Legendary Creature - Mutant Ninja Turtle
Mikey & Leo, Chaos & Order (tmt) 158
Mikey & Mona, Mutant Sitters
When Mikey & Mona enter, choose one or both. Each mode must target a different player.
• Target player chooses a creature they control and puts two +1/+1 counters on it.
• Target player returns a creature or land card from their graveyard to their hand.
Legendary Creature - Mutant Lizard Ninja Turtle
Mikey & Mona, Mutant Sitters (tmc) 125
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle
Raph & Mikey, Troublemakers (tmt) 167
Sharkey, Tyrant of the Shire
Activated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.
Legendary Creature - Avatar Rogue
Sharkey, Tyrant of the Shire (ltr) 229
Soldevi Sentry
: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
Creature Artifact - Soldier
Soldevi Sentry (all) 132a
Soldevi Steam Beast
Whenever this creature becomes tapped, target opponent gains 2 life.
: Regenerate this creature.
Creature Artifact - Beast
Soldevi Steam Beast (all) 133a
Staff of Eden, Vault's Key
When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.
: Draw a card for each permanent you control but don't own.
Legendary Artifact
Staff of Eden, Vault's Key (acr) 76
Tree Monkey
Reach (This creature can block creatures with flying.)
Creature - Monkey
Tree Monkey (9ed) 275
Zodiac Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Monkey
Zodiac Monkey (9ed) 285

Maybeboard

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Deck Info

Deck stats

11 pips - 10 cards
13 mana - 13 cards
34 pips - 28 cards
28 mana - 28 cards
3 pips - 3 cards
13 mana - 13 cards
5 pips - 5 cards
13 mana - 13 cards
2 pips - 2 cards
22 mana - 22 cards
0 pips - 0 cards
4 mana - 3 cards
Card NameQtyOdds
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