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Commander
The Goblin Mastermind
As long as you control The Goblin Mastermind or it's your commander, permanents you control are Kindred Goblins in addition to their other types. The same is true for spells you control and cards that you own that aren't on the battlefield.
Whenever The Goblin Mastermind deals combat damage to a player, you create a token that's a copy of one of Skirk Prospector, Goblin Lackey, Goblin Piledriver, Goblin Warchief, Boggart Harbinger, or Goblin Ringleader, chosen at random.
Whenever The Goblin Mastermind deals combat damage to a player, you create a token that's a copy of one of Skirk Prospector, Goblin Lackey, Goblin Piledriver, Goblin Warchief, Boggart Harbinger, or Goblin Ringleader, chosen at random.
Legendary Creature - Wizard Goblin

Commander
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Creature
Creature
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Draw
Minsc & Boo, Timeless Heroes
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Legendary Planeswalker - Minsc

Muxus, Goblin Grandee
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Legendary Creature - Goblin Noble

Draw
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Enchantment
Enchantment
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Instant
Instant
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Land
Land
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Ramp
Ramp
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Removal
Removal
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Sorcery
Fear (Not the Alpha One)
Target creature gains fear until end of turn. Draw a card. (It can't be blocked except by black and/or artifact creatures. Yes, this is the same as an existing Magic card name. Deal with it.)
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery

Sorcery
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Tokens
Anax, Hardened in the Forge
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Legendary Creature Enchantment - Demigod

Tokens
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Deck Info
Deck stats
Card NameQtyOdds
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