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Custom
Size: 27Est cost: $125.65
No deck tags
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0 viewsNaN secs ago
Custom
Size: 27Est cost: $125.65
No deck tags
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Commander

Qty: 1 Price: $6.49
Bello, Bard of the Brambles
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
Legendary Creature - Raccoon Bard
Bello, Bard of the Brambles (blc) 1

Commander

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Anthem

Qty: 3 Price: $1.93
Gruul War Chant
Attacking creatures you control get +1/+0 and have menace.
Enchantment
Gruul War Chant (plst) DGM-75
Orcish Oriflamme
Attacking creatures you control get +1/+0.
Enchantment
Orcish Oriflamme (7ed) 206
Rage Reflection
Creatures you control have double strike.
Enchantment
Rage Reflection (plst) SHM-104

Anthem

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Burn

Qty: 2 Price: $31.98
City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (mom) 135
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143

Burn

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Draw

Qty: 4 Price: $11.76
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (cmm) 884
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "
: Add
" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Enchantment
Glorious Sunrise (vow) 200
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (blc) 223

Draw

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Landfall

Qty: 1 Price: $1.79
Zendikar's Roil
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
Enchantment
Zendikar's Roil (j22) 747

Landfall

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Lifegain

Qty: 1 Price: $5.49
Leyline of Vitality
If this card is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature you control enters, you may gain 1 life.
Enchantment
Leyline of Vitality (m11) 183

Lifegain

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Protection

Qty: 4 Price: $8.26
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Leyline of Lifeforce
If this card is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
Enchantment
Leyline of Lifeforce (gpt) 90
Lost in the Woods
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Enchantment
Lost in the Woods (dka) 123
Sandwurm Convergence
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Enchantment
Sandwurm Convergence (dsc) 195

Protection

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Ramp

Qty: 6 Price: $12.14
A Realm Reborn
Other permanents you control have "
: Add one mana of any color."
Enchantment
A Realm Reborn (fin) 196
Fires of Invention
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Enchantment
Fires of Invention (eld) 125
Frontier Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add
.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Enchantment
Frontier Siege (tdc) 256
Into the Wilds
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Enchantment
Into the Wilds (m14) 180
Vernal Bloom
Whenever a Forest is tapped for mana, its controller adds an additional
.
Enchantment
Vernal Bloom (plst) USG-281
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (dsc) 205

Ramp

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Tokens

Qty: 5 Price: $45.81
Centaur Glade
: Create a 3/3 green Centaur creature token.
Enchantment
Centaur Glade (plst) ONS-251
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Predatory Advantage
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
Enchantment
Predatory Advantage (arb) 58
Rite of the Dragoncaller
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
Enchantment
Rite of the Dragoncaller (fdn) 92
Wolfcaller's Howl
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Enchantment
Wolfcaller's Howl (plst) C14-52

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
15 pips - 9 cards
1 mana - 1 card
31 pips - 21 cards
6 mana - 3 cards
0 pips - 0 cards
0 mana - 0 cards
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