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Custom
Size: 249Est cost: $5335.73
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0 viewsNaN secs ago
Custom
Size: 249Est cost: $5335.73
No deck tags
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Anthem

Qty: 6 Price: $23.44
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (blc) 118
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Leyline of Transformation (dsk) 63
Mass Hysteria
All creatures have haste.
Enchantment
Mass Hysteria (inr) 164
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 145
Roar of Resistance
Creature tokens you control have haste.
Whenever one or more creatures attack, you may pay
. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
Enchantment
Roar of Resistance (onc) 15
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (mkm) 242

Anthem

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Burn

Qty: 3 Price: $14.97
Citadel of Pain
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
Enchantment
Citadel of Pain (pcy) 86
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Manabarbs
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Enchantment
Manabarbs (m12) 150

Burn

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Copy

Qty: 6 Price: $34.74
Copy Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Enchantment
Copy Enchantment (rvr) 312
Estrid's Invocation
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchantment
Estrid's Invocation (mh3) 269
Hive Mind
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Enchantment
Hive Mind (m10) 54
Mechanized Production
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Enchantment - Aura
Mechanized Production (pip) 178
Mirrormade
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Enchantment
Mirrormade (dsc) 120
Splinter Twin
Enchant creature
Enchanted creature has "
: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
Enchantment - Aura
Splinter Twin (plst) ROE-165

Copy

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Counters

Qty: 8 Price: $71.92
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (soc) 272
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Resourceful Defense
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control onto a second target permanent you control.
Enchantment
Resourceful Defense (eoc) 67
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment
Simic Ascendancy (blc) 260
Uncivil Unrest
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Uncivil Unrest (moc) 35
Virtue of Loyalty
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Enchantment
Virtue of Loyalty // Ardenvale Fealty (woe) 38

Counters

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Discard

Qty: 2 Price: $1511.98
Chains of Mephistopheles
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Enchantment
Chains of Mephistopheles (leg) 91
Waste Not
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add
.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Enchantment
Waste Not (c16) 117

Discard

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Drain

Qty: 4 Price: $44.16
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (tle) 160
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 139
Funeral Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Funeral Room // Awakening Hall (dsk) 100
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (ltc) 208

Drain

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Draw

Qty: 39 Price: $440.39
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (cmm) 884
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (blb) 124
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 87
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (onc) 62
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (plst) 8ED-72
Curse of Verbosity
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Verbosity (clb) 717
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (blc) 223
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Guild Summit
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
Enchantment
Guild Summit (grn) 41
Keen Sense
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Keen Sense (tsr) 213
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (lcc) 159
Liliana's Contract
When this enchantment enters, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Enchantment
Liliana's Contract (m19) 107
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (plst) M10-190
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Necrodominance
Skip your draw step.
At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.
Your maximum hand size is five.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Legendary Enchantment
Necrodominance (mh3) 102
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ima) 98
Necrosynthesis
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Enchantment - Aura
Necrosynthesis (mid) 115
Ophidian Eye
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Ophidian Eye (plst) TSP-70
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sage's Reverie
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Enchantment - Aura
Sage's Reverie (soc) 165
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74
Smuggler's Share
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Enchantment
Smuggler's Share (mkc) 84
Song of Creation
You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.
Enchantment
Song of Creation (iko) 210
Songbirds' Blessing
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment - Aura
Songbirds' Blessing (soc) 174
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
Temur Ascendancy
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Enchantment
Temur Ascendancy (tdc) 305
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
Teval's Judgment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Enchantment
Teval's Judgment (tdc) 28
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment
Thopter Spy Network (drc) 83
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15
Unholy Annex
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Unholy Annex // Ritual Chamber (dsk) 118
Virtue of Courage
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Enchantment
Virtue of Courage // Embereth Blaze (woe) 157
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Draw

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Enchantment

Qty: 5 Price: $23.97
Animate Artifact
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Enchantment - Aura
Animate Artifact (4ed) 60
Changing Loyalty
Flash
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Enchantment - Aura
Changing Loyalty (soc) 23
Claim the Kingdom
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Enchantment - Plan
Claim the Kingdom (msh) 163
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class
Cool but Rude (tmt) 89
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "
: Add one mana of any color."
Enchantment
Springleaf Parade (ecc) 19

Enchantment

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Evasion

Qty: 4 Price: $1.54
Alien Symbiosis
Enchant creature
Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Enchantment - Aura
Alien Symbiosis (spm) 50
Demonic Embrace
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Enchantment - Aura
Demonic Embrace (m21) 95
Gryff's Boon
Enchant creature
Enchanted creature gets +1/+0 and has flying.
: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Enchantment - Aura
Gryff's Boon (inr) 25
Skyblade's Boon
Enchant creature
Enchanted creature gets +1/+1 and has flying.
: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Enchantment - Aura
Skyblade's Boon (mh2) 31

Evasion

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Finisher

Qty: 3 Price: $90.97
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (ons) 185
Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment - Aura
Breath of Fury (c16) 121
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 141

Finisher

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Infect

Qty: 1 Price: $20.99
Glistening Oil
Enchant creature
Enchanted creature has infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Glistening Oil (nph) 62

Infect

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Landfall

Qty: 2 Price: $2.48
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (dsc) 126
Retreat to Hagra
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Enchantment
Retreat to Hagra (c18) 116

Landfall

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Lifegain

Qty: 6 Price: $71.24
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class
Cleric Class (afr) 6
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (lcc) 195
Spirit Link
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchantment - Aura
Spirit Link (dmr) 274
Spirit Loop
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Spirit Loop (tsp) 42
Vampiric Link
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Enchantment - Aura
Vampiric Link (plst) PLC-92

Lifegain

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Mill

Qty: 1 Price: $9.49
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107

Mill

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Protection

Qty: 18 Price: $135.40
Alpha Authority
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Enchantment - Aura
Alpha Authority (gtc) 114
Brilliant Wings
Flash
Enchant creature you control
Enchanted creature has flying and hexproof.
Whenever a creature you control enters, you may pay
. If you do, attach this Aura to that creature.
Enchantment - Aura
Brilliant Wings (fic) 454
Collective Restraint
Domain — Creatures can't attack you unless their controller pays
for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Enchantment
Collective Restraint (plst) INV-49
Diplomatic Immunity
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Enchantment - Aura
Diplomatic Immunity (mmq) 75
Dog Umbra
Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Dog Umbra (mh3) 22
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (soc) 147
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (clb) 726
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (plst) 10E-33
Privileged Position
(
can be paid with either
or
.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Enchantment
Privileged Position (2x2) 263
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 82
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Enchantment - Aura
Shielded by Faith (soc) 172
Shielding Plax
(
can be paid with either
or
.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Enchantment - Aura
Shielding Plax (afc) 192
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (dsc) 104
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293
Timely Ward
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Enchantment - Aura
Timely Ward (dsc) 107
Way of the Thief
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.
Enchantment - Aura
Way of the Thief (gtc) 56

Protection

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All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (pip) 155
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip
.
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class
Blacksmith's Talent (blb) 125
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment - Aura
Ethereal Armor (dsk) 7
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Enchantment - Aura
Idolized (pip) 17
Secret Arcade
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Secret Arcade // Dusty Parlor (dsc) 10
Tempest Technique
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Enchantment - Aura
Tempest Technique (tdc) 16
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (inr) 223

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Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Abundant Growth (ecc) 97
Alchemist's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Enchantment - Class
Alchemist's Talent (blc) 22
Aluren
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Enchantment
Aluren (tmp) 213
Artificer Class
(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs
less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Enchantment - Class
Artificer Class (clb) 663
Bigger on the Inside
Enchant artifact or land
Enchanted permanent has "
: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchantment - Aura
Bigger on the Inside (who) 115
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (plst) STH-102
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Copy Artifact
You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Enchantment
Copy Artifact (3ed) 53
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 189
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Earthcraft
Tap an untapped creature you control: Untap target basic land.
Enchantment
Earthcraft (tmp) 222
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (ecc) 106
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (2x2) 147
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Heartless Summoning
Creature spells you cast cost
less to cast.
Creatures you control get -1/-1.
Enchantment
Heartless Summoning (inr) 117
Insidious Roots
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment
Insidious Roots (mkm) 208
Invasion of Segovia
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.
Battle - Siege
Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege
Invasion of Zendikar // Awakened Skyclave (mom) 194Invasion of Zendikar // Awakened Skyclave (mom) 194
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Leyline of the Guildpact
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Enchantment
Leyline of the Guildpact (mkm) 217
Mana Echoes
Whenever a creature enters, you may add an amount of
equal to the number of creatures you control that share a creature type with it.
Enchantment
Mana Echoes (2xm) 136
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (cmm) 928
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (soc) 157
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (fdn) 161
Power Artifact
Enchant artifact
Enchanted artifact's activated abilities cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment - Aura
Power Artifact (atq) 11
Prismatic Omen
Lands you control are every basic land type in addition to their other types.
Enchantment
Prismatic Omen (shm) 126
Revel in Riches
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Enchantment
Revel in Riches (plst) XLN-117
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (blc) 122
Shadow in the Warp
The first creature spell you cast each turn costs
less to cast.
Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.
Enchantment
Shadow in the Warp (40k) 140
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (dmr) 139
Sorcerer Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have "
: Add
or
. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Enchantment - Class
Sorcerer Class (afr) 233
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Squandered Resources
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Enchantment
Squandered Resources (vis) 137
Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf
Summon: Fenrir (fin) 203
Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant
Summon: Titan (fin) 204
The Restoration of Eiganjo
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Restoration of Eiganjo // Architect of Restoration (neo) 34The Restoration of Eiganjo // Architect of Restoration (neo) 34
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9
Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add
.
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian
Urabrask // The Great Work (mom) 169Urabrask // The Great Work (mom) 169
Urban Burgeoning
Enchant land
Enchanted land has "Untap this land during each other player's untap step."
Enchantment - Aura
Urban Burgeoning (rtr) 138
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Welcome to . . .
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Welcome to . . . // Jurassic Park (rex) 7Welcome to . . . // Jurassic Park (rex) 7
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga
World War Hulk (msh) 197

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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment
Forge Anew (ltr) 17
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Raffine's Guidance
Enchant creature
Enchanted creature gets +1/+1.
You may cast this card from your graveyard by paying
rather than paying its mana cost.
Enchantment - Aura
Raffine's Guidance (soc) 162
Riveteers Ascendancy
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
Enchantment
Riveteers Ascendancy (snc) 216
Sentinel's Eyes
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—
, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Enchantment - Aura
Sentinel's Eyes (soc) 168
Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment
Starfield of Nyx (cmm) 840
The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Enchantment - Saga
The Mending of Dominaria (otc) 197
Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (plst) STH-74
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161
Virtue of Persistence
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Enchantment
Virtue of Persistence // Locthwain Scorn (woe) 115
Walk-In Closet
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Walk-In Closet // Forgotten Cellar (dsk) 205
Whip of Erebos
Creatures you control have lifelink.
,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment
Whip of Erebos (dsc) 159

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All Will Be One
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Enchantment
All Will Be One (one) 118
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Annie Joins Up
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Legendary Enchantment
Annie Joins Up (otj) 191
Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (plst) CMD-182
Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Enchantment - Saga
Binding the Old Gods (ecc) 120
Counterbalance
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Enchantment
Counterbalance (plst) CSP-31
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (soc) 142
Dictate of Erebos
Flash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Enchantment
Dictate of Erebos (plst) JOU-65
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (h2r) 4
Eaten by Piranhas
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Enchantment - Aura
Eaten by Piranhas (fdn) 507
Elspeth Conquers Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost
more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Enchantment - Saga
Elspeth Conquers Death (plst) THB-13
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (cmm) 165
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (inr) 358
Invasion of Fiora
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Battle - Siege
Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (woc) 128
Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment - Aura
Martial Impetus (soc) 156
Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment
Nowhere to Run (dsk) 111
Oubliette
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Enchantment
Oubliette (plst) 2XM-100
Out of Time
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment
Out of Time (who) 209
Parasitic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Enchantment - Aura
Parasitic Impetus (soc) 222
Planar Disruption
Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Planar Disruption (one) 28
Redemption Arc
Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Exile enchanted creature.
Enchantment - Aura
Redemption Arc (soc) 163
Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian
Sheoldred // The True Scriptures (mom) 125Sheoldred // The True Scriptures (mom) 125
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (cmm) 324
Steal Enchantment
Enchant enchantment
You control enchanted enchantment.
Enchantment - Aura
Steal Enchantment (tmp) 90
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 1
Summon: Ixion
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
Creature Enchantment - Saga Unicorn
Summon: Ixion (fic) 27
Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga
Summon: Primal Odin (fin) 121
Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays
for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai
Summon: Yojimbo (fic) 28
Swift Reconfiguration
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Enchantment - Aura
Swift Reconfiguration (nec) 10
The Eldest Reborn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature or planeswalker of their choice.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Enchantment - Saga
The Eldest Reborn (dsc) 139
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 122
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel —
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Touch the Spirit Realm (neo) 40
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Duty (mkc) 89
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168

Removal

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Sac Outlet

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Fallen Ideal
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Fallen Ideal (soc) 117
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (mh2) 279

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Stax

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Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (rvr) 303
Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (plst) A25-122
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
High Noon
Each player can't cast more than one spell each turn.
, Sacrifice this enchantment: It deals 5 damage to any target.
Enchantment
High Noon (otj) 15
Leyline of the Void
If this card is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Enchantment
Leyline of the Void (dsk) 106
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (acr) 83
Root Maze
Artifacts and lands enter tapped.
Enchantment
Root Maze (10e) 292
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (m20) 35
Solemnity
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
Enchantment
Solemnity (hou) 22
Stony Silence
Activated abilities of artifacts can't be activated.
Enchantment
Stony Silence (mm3) 25

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Tokens

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Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Enchantment Kindred - Faerie
Bitterblossom (2x2) 69
City of Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
Enchantment - Saga
City of Death (who) 704
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Enchantment
Deeproot Pilgrimage (lci) 52
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Enchantment
Divine Visitation (tdc) 113
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Nest of Scarabs
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
Enchantment
Nest of Scarabs (akh) 101
Nurgle's Rot
Enchant creature an opponent controls
When enchanted creature dies, return this card to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
Enchantment - Aura
Nurgle's Rot (40k) 45
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (isd) 199
Stormchaser's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.
: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Enchantment - Class
Stormchaser's Talent (blb) 75
Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga
Summon: Knights of Round (fin) 36

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Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment
Birthing Ritual (mh3) 146
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (plst) ULG-100
Fighter Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost
less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Enchantment - Class
Fighter Class (afr) 222
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
Invasion of Theros
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Battle - Siege
Invasion of Theros // Ephara, Ever-Sheltering (mom) 23Invasion of Theros // Ephara, Ever-Sheltering (mom) 23
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
Survival of the Fittest (exo) 129
War of the Last Alliance
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Enchantment - Saga
War of the Last Alliance (ltr) 36

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Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (plst) SOK-38
Mind Over Matter
Discard a card: You may tap or untap target artifact, creature, or land.
Enchantment
Mind Over Matter (exo) 40
Nature's Chosen
Enchant creature you control
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchantment - Aura
Nature's Chosen (all) 97
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura
Pemmin's Aura (plst) SCG-45

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Tokens & Extras

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Angel
Flying
Creature Token - Angel
Angel (tdsc) 2
Angel
Flying, vigilance
Creature Token - Angel
Angel (ttdc) 2
Baldur's Gate Wilderness
Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Camp — Create a Treasure token.
Emerald Grove — Create a 2/2 white Knight creature token.
Auntie's Teahouse — Scry 3.
Defiled Temple — You may sacrifice a permanent. If you do, draw a card.
Mountain Pass — You may put a land card from your hand onto the battlefield.
Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge — For each opponent, goad up to one target creature that player controls.
Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn — Draw two cards.
Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.
Moonrise Towers — Instant and sorcery spells you cast this turn cost
less to cast.
Gauntlet of Shar — Each opponent loses 5 life.
Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.
Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."
Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
Dungeon
Baldur's Gate Wilderness (tclb) 0
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tsos) 1
Demon
Flying
Creature Token - Demon
Demon (tdsk) 9
Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature Token - Dinosaur
Dinosaur (trex) 1
Dungeon of the Mad Mage
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)
Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)
Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)
Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)
Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)
Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)
Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)
Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)
Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Dungeon
Dungeon of the Mad Mage (tafr) 20
Faerie Rogue
Flying
Creature Token - Rogue Faerie
Faerie Rogue (twoc) 11
Goblin
Creature Token - Goblin
Goblin (ttdm) 12
Goblin Shaman
Whenever this creature attacks, create a Treasure token.
Creature Token - Goblin Shaman
Goblin Shaman (tneo) 8
Gold
Sacrifice this token: Add one mana of any color.
Artifact Token - Gold
Gold (ttdc) 29
Human Soldier
Creature Token - Human Soldier
Human Soldier (teoe) 2
Insect
Creature Token - Insect
Insect (takh) 19
Knight
Vigilance
Creature Token - Knight
Knight (twoe) 3
Knight
Creature Token - Knight
Knight (tfin) 10
Kraken
Trample
Creature Token - Kraken
Kraken (tmom) 4
Lost Mine of Phandelver
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.
Dungeon
Lost Mine of Phandelver (tafr) 21
Otter
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature Token - Otter
Otter (tblb) 25
Plaguebearer of Nurgle
Creature Token - Demon
Plaguebearer of Nurgle (t40k) 15
Plant
Creature Token - Plant
Plant (tecc) 5
Shapeshifter
Changeling (This token is every creature type.)
Creature Token - Shapeshifter
Shapeshifter (tacr) 2
Skeleton
Creature Token - Skeleton
Skeleton (t30a) 7
Spirit
Creature Token - Spirit
Spirit (t2x2) 2
Spirit
Flying
Creature Token - Spirit
Spirit (tsoc) 6
Sword
Equipped creature gets +1/+1
Equip
Artifact Token - Equipment
Sword (tblb) 28
The Atropal
Deathtouch
Legendary Creature Token - Horror God
The Atropal (tafr) 5
Thopter
Flying
Creature Artifact Token - Thopter
Thopter (tsoc) 28
Tomb of Annihilation
Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette)
Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell)
Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God)
Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God)
Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
Dungeon
Tomb of Annihilation (tafr) 22
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tsos) 12
Undercity
You can't enter this dungeon unless you "venture into Undercity."
Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)
Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)
Lost Well — Scry 2. (Leads to: Arena, Stash)
Trap! — Target player loses 5 life. (Leads to: Archives)
Arena — Goad target creature. (Leads to: Archives, Catacombs)
Stash — Create a Treasure token. (Leads to: Catacombs)
Archives — Draw a card. (Leads to: Throne of the Dead Three)
Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)
Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
Dungeon - Undercity
Undercity // The Initiative (tclb) 20Undercity // The Initiative (tclb) 20
Zombie
Creature Token - Zombie
Zombie (tecc) 3
Zombie Druid
Creature Token - Druid Zombie
Zombie Druid (ttdm) 10

Tokens & Extras

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Deck Info

Deck stats

83 pips - 70 cards
14 mana - 13 cards
65 pips - 49 cards
16 mana - 15 cards
75 pips - 50 cards
16 mana - 14 cards
43 pips - 36 cards
16 mana - 15 cards
93 pips - 71 cards
17 mana - 15 cards
0 pips - 0 cards
2 mana - 2 cards
Card NameQtyOdds
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