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Custom
Size: 200Est cost: $232.62
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0 viewsNaN secs ago
Custom
Size: 200Est cost: $232.62
No deck tags
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Artifact

Qty: 2 Price: $0.70
Deconstruction Hammer
Equipped creature gets +1/+1 and has "
,
, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Deconstruction Hammer (lci) 9
Deconstruction Hammer
Equipped creature gets +1/+1 and has "
,
, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Deconstruction Hammer (lci) 9

Artifact

(CTRL to add secondary)

Creature

Qty: 78 Price: $91.52
Arcbound Mouser
Lifelink
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Cat
Arcbound Mouser (mh2) 3
Arcbound Mouser
Lifelink
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Cat
Arcbound Mouser (mh2) 3
Azure Beastbinder
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Creature - Rat Rogue
Azure Beastbinder (blb) 41
Azure Beastbinder
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Creature - Rat Rogue
Azure Beastbinder (blb) 41
Bark-Knuckle Boxer
Whenever you expend 4, this creature gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Creature - Berserker Raccoon
Bark-Knuckle Boxer (blb) 164
Bark-Knuckle Boxer
Whenever you expend 4, this creature gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Creature - Berserker Raccoon
Bark-Knuckle Boxer (blb) 164
Barkform Harvester
Changeling (This card is every creature type.)
Reach
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Shapeshifter
Barkform Harvester (blb) 243
Barkform Harvester
Changeling (This card is every creature type.)
Reach
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Shapeshifter
Barkform Harvester (blb) 243
Benalish Knight-Counselor
Enlist
Whenever Benalish Knight-Counselor enlists a creature, you get a one-time boon with "When you cast a creature spell, that creature enters with a +1/+1 counter on it."
Creature - Human Knight
Benalish Knight-Counselor (ydmu) 1
Benalish Knight-Counselor
Enlist
Whenever Benalish Knight-Counselor enlists a creature, you get a one-time boon with "When you cast a creature spell, that creature enters with a +1/+1 counter on it."
Creature - Human Knight
Benalish Knight-Counselor (ydmu) 1
Beza, the Bounding Spring
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Legendary Creature - Elemental Elk
Beza, the Bounding Spring (blb) 2
Beza, the Bounding Spring
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Legendary Creature - Elemental Elk
Beza, the Bounding Spring (blb) 2
Brave-Kin Duo
,
: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
Creature - Rabbit Mouse
Brave-Kin Duo (blb) 3
Brave-Kin Duo
,
: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
Creature - Rabbit Mouse
Brave-Kin Duo (blb) 3
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Dreamdew Entrancer
Reach
When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
Creature - Wizard Frog
Dreamdew Entrancer (blb) 211
Dreamdew Entrancer
Reach
When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
Creature - Wizard Frog
Dreamdew Entrancer (blb) 211
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs
(or
) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish
Eluge, the Shoreless Sea (blb) 49
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs
(or
) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish
Eluge, the Shoreless Sea (blb) 49
Essence Channeler
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Creature - Cleric Bat
Essence Channeler (blb) 12
Essence Channeler
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Creature - Cleric Bat
Essence Channeler (blb) 12
Finch Formation
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
When this creature enters, target creature you control gains flying until end of turn.
Creature - Bird Scout
Finch Formation (blb) 50
Finch Formation
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
When this creature enters, target creature you control gains flying until end of turn.
Creature - Bird Scout
Finch Formation (blb) 50
Flowerfoot Swordmaster
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Creature - Soldier Mouse
Flowerfoot Swordmaster (blb) 14
Flowerfoot Swordmaster
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Creature - Soldier Mouse
Flowerfoot Swordmaster (blb) 14
Head of the Homestead
When this creature enters, create two 1/1 white Rabbit creature tokens.
Creature - Rabbit Citizen
Head of the Homestead (blb) 216
Head of the Homestead
When this creature enters, create two 1/1 white Rabbit creature tokens.
Creature - Rabbit Citizen
Head of the Homestead (blb) 216
Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with
in their mana costs.
Legendary Creature - Druid Frog
Helga, Skittish Seer (blb) 217
Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with
in their mana costs.
Legendary Creature - Druid Frog
Helga, Skittish Seer (blb) 217
Indebted Spirit
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Enchanted creature gets +1/+1 and has afterlife 1.
Creature Enchantment - Spirit
Indebted Spirit (mh3) 31
Indebted Spirit
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Enchanted creature gets +1/+1 and has afterlife 1.
Creature Enchantment - Spirit
Indebted Spirit (mh3) 31
Knightfisher
Flying
Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
Creature - Knight Bird
Knightfisher (blb) 55
Knightfisher
Flying
Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
Creature - Knight Bird
Knightfisher (blb) 55
Lightshell Duo
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Rat Otter
Lightshell Duo (fdn) 157
Lightshell Duo
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Rat Otter
Lightshell Duo (fdn) 157
Lilysplash Mentor
Reach
: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
Creature - Druid Frog
Lilysplash Mentor (blb) 222
Lilysplash Mentor
Reach
: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
Creature - Druid Frog
Lilysplash Mentor (blb) 222
Long River Lurker
Ward

Other Frogs you control have ward
.
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Creature - Scout Frog
Long River Lurker (blb) 57
Long River Lurker
Ward

Other Frogs you control have ward
.
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Creature - Scout Frog
Long River Lurker (blb) 57
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Nettle Guard
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Soldier Mouse
Nettle Guard (blb) 23
Nettle Guard
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Soldier Mouse
Nettle Guard (blb) 23
Nightwhorl Hermit
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+0 and can't be blocked.
Creature - Rat Rogue
Nightwhorl Hermit (blb) 62
Nightwhorl Hermit
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+0 and can't be blocked.
Creature - Rat Rogue
Nightwhorl Hermit (blb) 62
Plumecreed Mentor
Flying
Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
Creature - Bird Scout
Plumecreed Mentor (blb) 228
Plumecreed Mentor
Flying
Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
Creature - Bird Scout
Plumecreed Mentor (blb) 228
Pond Prophet
When this creature enters, draw a card.
Creature - Advisor Frog
Pond Prophet (blb) 229
Pond Prophet
When this creature enters, draw a card.
Creature - Advisor Frog
Pond Prophet (blb) 229
Rust-Shield Rampager
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
This creature can't be blocked by creatures with power 2 or less.
Creature - Warrior Raccoon
Rust-Shield Rampager (blb) 190
Rust-Shield Rampager
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
This creature can't be blocked by creatures with power 2 or less.
Creature - Warrior Raccoon
Rust-Shield Rampager (blb) 190
Salvation Swan
Flash
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Creature - Cleric Bird
Salvation Swan (blb) 28
Salvation Swan
Flash
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Creature - Cleric Bird
Salvation Swan (blb) 28
Scrapshooter
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
Creature - Archer Raccoon
Scrapshooter (blb) 191
Scrapshooter
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
Creature - Archer Raccoon
Scrapshooter (blb) 191
Seedpod Squire
Flying
Whenever this creature attacks, target creature you control without flying gets +1/+1 until end of turn.
Creature - Bird Scout
Seedpod Squire (blb) 232
Seedpod Squire
Flying
Whenever this creature attacks, target creature you control without flying gets +1/+1 until end of turn.
Creature - Bird Scout
Seedpod Squire (blb) 232
Shoreline Looter
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
Creature - Rat Rogue
Shoreline Looter (blb) 70
Shoreline Looter
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
Creature - Rat Rogue
Shoreline Looter (blb) 70
Skyskipper Duo
Flying
When this creature enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature - Bird Frog
Skyskipper Duo (blb) 71
Skyskipper Duo
Flying
When this creature enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature - Bird Frog
Skyskipper Duo (blb) 71
Splash Lasher
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Wizard Frog
Splash Lasher (blb) 73
Splash Lasher
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Wizard Frog
Splash Lasher (blb) 73
Sunshower Druid
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
Creature - Druid Frog
Sunshower Druid (blb) 195
Sunshower Druid
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
Creature - Druid Frog
Sunshower Druid (blb) 195
Three Tree Scribe
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
Creature - Druid Frog
Three Tree Scribe (blb) 199
Three Tree Scribe
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
Creature - Druid Frog
Three Tree Scribe (blb) 199
Treeguard Duo
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
Creature - Frog Rabbit
Treeguard Duo (blb) 200
Treeguard Duo
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
Creature - Frog Rabbit
Treeguard Duo (blb) 200
Valley Questcaller
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Creature - Warrior Rabbit
Valley Questcaller (blb) 36
Valley Questcaller
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Creature - Warrior Rabbit
Valley Questcaller (blb) 36
Warren Elder
: Creatures you control get +1/+1 until end of turn.
Creature - Cleric Rabbit
Warren Elder (blb) 37
Warren Elder
: Creatures you control get +1/+1 until end of turn.
Creature - Cleric Rabbit
Warren Elder (blb) 37
Warren Warleader
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
Creature - Knight Rabbit
Warren Warleader (blb) 38
Warren Warleader
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
Creature - Knight Rabbit
Warren Warleader (blb) 38
Waterspout Warden
Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.
Creature - Soldier Frog
Waterspout Warden (blb) 80
Waterspout Warden
Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.
Creature - Soldier Frog
Waterspout Warden (blb) 80

Creature

(CTRL to add secondary)

Enchantment

Qty: 16 Price: $62.60
Audacity
Enchant creature
Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this Aura is put into a graveyard from the battlefield, draw a card.
Enchantment - Aura
Audacity (j25) 631
Audacity
Enchant creature
Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this Aura is put into a graveyard from the battlefield, draw a card.
Enchantment - Aura
Audacity (j25) 631
Builder's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Enchantment - Class
Builder's Talent (blb) 5
Builder's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Enchantment - Class
Builder's Talent (blb) 5
Feather of Flight
Flash
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Enchantment - Aura
Feather of Flight (blb) 13
Feather of Flight
Flash
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Enchantment - Aura
Feather of Flight (blb) 13
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Knight's Pledge
Enchant creature
Enchanted creature gets +2/+2.
Enchantment - Aura
Knight's Pledge (m19) 19
Knight's Pledge
Enchant creature
Enchanted creature gets +2/+2.
Enchantment - Aura
Knight's Pledge (m19) 19
Stocking the Pantry
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
, Remove a supply counter from this enchantment: Draw a card.
Enchantment
Stocking the Pantry (blb) 194
Stocking the Pantry
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
, Remove a supply counter from this enchantment: Draw a card.
Enchantment
Stocking the Pantry (blb) 194
Sugar Coat
Flash
Enchant creature or Food
Enchanted permanent is a colorless Food artifact with "
,
, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
Enchantment - Aura
Sugar Coat (blb) 76
Sugar Coat
Flash
Enchant creature or Food
Enchanted permanent is a colorless Food artifact with "
,
, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
Enchantment - Aura
Sugar Coat (blb) 76

Enchantment

(CTRL to add secondary)

Instant

Qty: 16 Price: $34.24
Archon's Glory
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Instant
Archon's Glory (woe) 2
Archon's Glory
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Instant
Archon's Glory (woe) 2
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Dazzling Denial
Counter target spell unless its controller pays
. If you control a Bird, counter that spell unless its controller pays
instead.
Instant
Dazzling Denial (blb) 45
Dazzling Denial
Counter target spell unless its controller pays
. If you control a Bird, counter that spell unless its controller pays
instead.
Instant
Dazzling Denial (blb) 45
Elspeth's Smite
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Instant
Elspeth's Smite (fdn) 493
Elspeth's Smite
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Instant
Elspeth's Smite (fdn) 493
Polliwallop
Affinity for Frogs (This spell costs
less to cast for each Frog you control.)
Target creature you control deals damage equal to twice its power to target creature you don't control.
Instant
Polliwallop (blb) 189
Polliwallop
Affinity for Frogs (This spell costs
less to cast for each Frog you control.)
Target creature you control deals damage equal to twice its power to target creature you don't control.
Instant
Polliwallop (blb) 189
Rabbit Response
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Rabbit Response (blb) 26
Rabbit Response
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Rabbit Response (blb) 26
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159
Spellgyre
Choose one —
• Counter target spell.
• Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Spellgyre (blb) 72
Spellgyre
Choose one —
• Counter target spell.
• Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Spellgyre (blb) 72

Instant

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Land

Qty: 80 Price: $40.48
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Island
(
: Add
.)
Basic Land - Island
Island (sos) 275
Island
(
: Add
.)
Basic Land - Island
Island (sos) 275
Lush Oasis
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lush Oasis (m3c) 356
Lush Oasis
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lush Oasis (m3c) 356
Oakhollow Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
Land
Oakhollow Village (blb) 258
Oakhollow Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
Land
Oakhollow Village (blb) 258
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (tdm) 269
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (tdm) 269
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (ecc) 172
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (ecc) 172
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (tmc) 78
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (tmc) 78

Land

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Sorcery

Qty: 8 Price: $3.08
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Dewdrop Cure (blb) 10
Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Dewdrop Cure (blb) 10
Hard-Hitting Question
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Hard-Hitting Question (mkm) 164
Hard-Hitting Question
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Hard-Hitting Question (mkm) 164
Hop to It
Create three 1/1 white Rabbit creature tokens.
Sorcery
Hop to It (blb) 16
Hop to It
Create three 1/1 white Rabbit creature tokens.
Sorcery
Hop to It (blb) 16

Sorcery

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Deck Info

Deck stats

60 pips - 52 cards
30 mana - 30 cards
52 pips - 42 cards
34 mana - 34 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
46 pips - 40 cards
32 mana - 30 cards
0 pips - 0 cards
6 mana - 4 cards
Card NameQtyOdds
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