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Custom
Size: 74Est cost: $305.15
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0 viewsNaN secs ago
Custom
Size: 74Est cost: $305.15
No deck tags
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Anthem

Qty: 2 Price: $4.18
Ashling's Prerogative
As this enchantment enters, choose odd or even. (Zero is even.)
Each creature with mana value of the chosen quality has haste.
Each creature without mana value of the chosen quality enters tapped.
Enchantment
Ashling's Prerogative (lrw) 150
Mass Hysteria
All creatures have haste.
Enchantment
Mass Hysteria (inr) 164

Anthem

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Cycling

Qty: 1 Price: $0.69
Footfall Crater
Enchant land
Enchanted land has "
: Target creature gains trample and haste until end of turn."
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Footfall Crater (iko) 118

Cycling

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Drain

Qty: 1 Price: $0.59
Archfiend of the Dross
Flying
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
Creature - Demon Phyrexian
Archfiend of the Dross (one) 82

Drain

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Draw

Qty: 13 Price: $34.09
Demonic Lore
When this enchantment enters, draw three cards.
At the beginning of your end step, you lose 2 life for each card in your hand.
Enchantment
Demonic Lore (cmr) 118
Demonic Pact
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Enchantment
Demonic Pact (fdn) 602
Dockside Chef
, Sacrifice an artifact or creature: Draw a card.
Creature Enchantment - Human Citizen
Dockside Chef (neo) 93
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare
Fear of Missing Out (dsk) 136
Greed's Gambit
When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Enchantment
Greed's Gambit (big) 8
Kickoff Celebrations
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Enchantment
Kickoff Celebrations (dft) 135
Lich's Mastery
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Legendary Enchantment
Lich's Mastery (dom) 98
Liliana's Contract
When this enchantment enters, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Enchantment
Liliana's Contract (m19) 107
Midnight Oil
This enchantment enters with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment.
Your maximum hand size is equal to the number of hour counters on this enchantment.
Whenever you discard a card, you lose 1 life.
Enchantment
Midnight Oil (kld) 92
Nefarious Lich
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When this enchantment leaves the battlefield, you lose the game.
Enchantment
Nefarious Lich (ody) 153
Pumpkin Bombs
, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
Artifact
Pumpkin Bombs (spe) 26
Stiltzkin, Moogle Merchant
Lifelink
,
: Target opponent gains control of another target permanent you control. If they do, you draw a card.
Legendary Creature - Moogle
Stiltzkin, Moogle Merchant (fin) 34
The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Roku // Avatar Roku (tla) 145The Legend of Roku // Avatar Roku (tla) 145

Draw

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Evasion

Qty: 3 Price: $1.05
Break Through the Line
: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Enchantment
Break Through the Line (frf) 94
Grasp of the Hieromancer
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Enchantment - Aura
Grasp of the Hieromancer (e01) 13
Malicious Intent
Enchant creature
Enchanted creature has "
: Target creature can't block this turn."
Enchantment - Aura
Malicious Intent (avr) 147

Evasion

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Finisher

Qty: 2 Price: $1.29
Divine Intervention
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
Enchantment
Divine Intervention (me3) 8
Near-Death Experience
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Enchantment
Near-Death Experience (roe) 38

Finisher

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Land

Qty: 2 (3 w/ MDFC)Price: $51.48
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271

Land

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Lifegain

Qty: 2 Price: $6.98
Test of Endurance
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Enchantment
Test of Endurance (dmr) 32
Witch Hunt
Players can't gain life.
At the beginning of your upkeep, this enchantment deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
Enchantment
Witch Hunt (c13) 133

Lifegain

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Pingers

Qty: 1 Price: $0.35
Lavamancer's Skill
Enchant creature
Enchanted creature has "
: This creature deals 1 damage to target creature."
As long as enchanted creature is a Wizard, it has "
: This creature deals 2 damage to target creature."
Enchantment - Aura
Lavamancer's Skill (ons) 215

Pingers

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Protection

Qty: 5 Price: $23.46
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (tsr) 4
Everybody Lives!
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Instant
Everybody Lives! (who) 18
Lich
As this enchantment enters, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When this enchantment is put into a graveyard from the battlefield, you lose the game.
Enchantment
Lich (me4) 89
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add
.
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga
Maximum Carnage (spm) 83
Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Enchantment
Nine Lives (m21) 28

Protection

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Pump

Qty: 2 Price: $1.14
Glasswing Grace
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
Enchantment - Aura
Glasswing Grace // Age-Graced Chapel (mh3) 254Glasswing Grace // Age-Graced Chapel (mh3) 254
War Squeak
Enchant creature
When this Aura enters, target creature an opponent controls can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Enchantment - Aura
War Squeak (blb) 160

Pump

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Ramp

Qty: 15 Price: $155.78
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (clb) 739
Braid of Fire
Cumulative upkeep—Add
. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchantment
Braid of Fire (csp) 78
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Discreet Retreat
Enchant land
Enchanted land has "
: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Enchantment - Aura
Discreet Retreat (otc) 20
Herald of Leshrac
Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Creature - Avatar
Herald of Leshrac (csp) 62
Hithlain Rope
This artifact can't be sacrificed.
,
: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
,
: Draw a card. The player to your right gains control of this artifact.
Artifact
Hithlain Rope (ltc) 76
Korvold and the Noble Thief
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
III — Exile the top three cards of target opponent's library. You may play those cards this turn.
Enchantment - Saga
Korvold and the Noble Thief (woe) 139
Mana Cache
At the beginning of each player's end step, put a charge counter on this enchantment for each untapped land that player controls.
Remove a charge counter from this enchantment: Add
. Any player may activate this ability but only during their turn before the end step.
Enchantment
Mana Cache (nem) 92
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Mana Flare (me1) 103
Revel in Riches
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Enchantment
Revel in Riches (xln) 117
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Aura
Shiny Impetus (tdc) 231
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura
Sticky Fingers (snc) 124
Zidane, Tantalus Thief
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent from you, you create a Treasure token.
Legendary Creature - Human Scout Mutant
Zidane, Tantalus Thief (fin) 251

Ramp

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Recursion

Qty: 2 Price: $2.28
Chorale of the Void
Enchant creature you control
Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking.
Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Enchantment - Aura
Chorale of the Void (eoe) 91
Forbidden Crypt
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Enchantment
Forbidden Crypt (6ed) 132

Recursion

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Removal

Qty: 15 Price: $14.61
Bound by Moonsilver
Enchant creature
Enchanted creature can't attack, block, or transform.
Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
Enchantment - Aura
Bound by Moonsilver (inr) 13
Chained to the Rocks
Enchant Mountain you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
Enchantment - Aura
Chained to the Rocks (ths) 4
Chains of Custody
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Chains of Custody (soc) 139
Chime of Night
Enchant creature
When this Aura is put into a graveyard from the battlefield, destroy target nonblack creature.
Enchantment - Aura
Chime of Night (uds) 56
Cracked Skull
Enchant creature
When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.
When enchanted creature is dealt damage, destroy it.
Enchantment - Aura
Cracked Skull (dsk) 88
Custody Battle
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Enchantment - Aura
Custody Battle (ons) 197
Flamespeaker's Will
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target artifact.
Enchantment - Aura
Flamespeaker's Will (jou) 95
Fractured Loyalty
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
Enchantment - Aura
Fractured Loyalty (mrd) 93
Hardlight Containment
Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward
.
Enchantment - Aura
Hardlight Containment (eoe) 20
Lithoform Blight
Enchant land
When this Aura enters, draw a card.
Enchanted land loses all land types and abilities and has "
: Add
" and "
, Pay 1 life: Add one mana of any color."
Enchantment - Aura
Lithoform Blight (znr) 109
Minimus Containment
Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "
, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)
Enchantment - Aura
Minimus Containment (clb) 34
Necrotic Plague
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return this card from its owner's graveyard to the battlefield attached to that creature.
Enchantment - Aura
Necrotic Plague (m11) 107
Risky Move
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Enchantment
Risky Move (ons) 223
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (soc) 171
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Rise of Sozin // Fire Lord Sozin (tla) 117The Rise of Sozin // Fire Lord Sozin (tla) 117

Removal

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Stax

Qty: 1 Price: $0.35
Radiant Grace
Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return this card to the battlefield transformed under your control attached to target opponent.
Enchantment - Aura
Radiant Grace // Radiant Restraints (vow) 31Radiant Grace // Radiant Restraints (vow) 31

Stax

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Theft

Qty: 4 Price: $3.86
Blim, Comedic Genius
Flying
Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Legendary Creature - Imp
Blim, Comedic Genius (cmr) 272
Frenzied Fugue
Enchant permanent
When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Enchantment - Aura
Frenzied Fugue (c16) 18
Harmless Offering
Target opponent gains control of target permanent you control.
Sorcery
Harmless Offering (fdn) 625
Scrambleverse
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Sorcery
Scrambleverse (m12) 153

Theft

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Tokens

Qty: 3 Price: $2.97
Fire Nation Occupation
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add
. This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Enchantment
Fire Nation Occupation (tle) 105
Friendly Neighborhood
Enchant land
When this Aura enters, create three 1/1 green and white Human Citizen creature tokens.
Enchanted land has "
,
: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
Enchantment - Aura
Friendly Neighborhood (spm) 8
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Legendary Creature - Human Ally Citizen
Iroh, Tea Master (tla) 228

Tokens

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Deck Info

Deck stats

26 pips - 20 cards
12 mana - 11 cards
0 pips - 0 cards
11 mana - 10 cards
41 pips - 24 cards
13 mana - 12 cards
36 pips - 31 cards
23 mana - 14 cards
0 pips - 0 cards
11 mana - 10 cards
0 pips - 0 cards
3 mana - 3 cards
Card NameQtyOdds
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