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Custom
Size: 100Est cost: $402.98
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $402.98
No deck tags
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Commander

Qty: 1 Price: $1.99
Child of Alara
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
Legendary Creature - Avatar
Child of Alara (2x2) 192

Commander

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Artifact

Qty: 4 Price: $10.97
Ashnod's Coupon
, Sacrifice this artifact: Target player gets you target drink. You pay any costs for the drink.
Artifact
Ashnod's Coupon (pal04) 14
Giant Fan
,
: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
Artifact
Giant Fan (ugl) 74
Gleemax
You choose all targets for all spells and abilities.
Legendary Artifact
Gleemax (unh) 121
Letter Bomb
When this artifact enters, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw this card. When that player draws this card, it deals 19½ damage to them.
Artifact
Letter Bomb (unh) 122

Artifact

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Creature

Qty: 23 Price: $8.30
B-I-N-G-O
Trample
Whenever a player casts a spell, put a chip counter on its mana value.
This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.
Creature - Dog
B-I-N-G-O (ulst) 34
Bad Ass
, Growl: Regenerate this creature.
Creature - Zombie Donkey
Bad Ass (unh) 49
Bloodletter
When the names of three or more nonland permanents begin with the same letter, sacrifice this creature. If you do, it deals 2 damage to each creature and each player.
Creature - Zombie
Bloodletter (unh) 50
Bosom Buddy
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
Creature - Elephant Townsfolk
Bosom Buddy (unh) 3
Chicken Egg
At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice this creature and create a 4/4 red Giant Bird creature token.
Creature - Egg
Chicken Egg (ugl) 41
Creature Guy
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.
Creature - Beast
Creature Guy (unh) 93
Double Header
Flying
When this creature enters, you may return target permanent with a two-word name to its owner's hand.
Creature - Drake
Double Header (unh) 31
Elvish House Party
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
Creature - Elf Rogue
Elvish House Party (unh) 94
Elvish Impersonators
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
Creature - Elves
Elvish Impersonators (und) 62
Fat Ass
This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
Creature - Shaman Donkey
Fat Ass (unh) 95
Fraction Jackson
,
: Return target card with a ½ on it from your graveyard to your hand.
Creature - Human Hero
Fraction Jackson (unh) 97
Frazzled Editor
Protection from wordy (Something is wordy if it has four or more lines of rules text.)
Creature - Human Bureaucrat
Frazzled Editor (unh) 77
Gluetius Maximus
As this creature enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching this creature, sacrifice this creature.
Creature - Beast
Gluetius Maximus (unh) 98
Goblin Bookie
,
: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
Creature - Goblin
Goblin Bookie (ugl) 43
Goblin Bowling Team
If this creature would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
Creature - Goblin
Goblin Bowling Team (ugl) 44
Goblin Mime
When you speak, sacrifice this creature.
Creature - Goblin Mime
Goblin Mime (unh) 78
Jumbo Imp
Flying
As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.
Creature - Imp
Jumbo Imp (und) 42
Ladies' Knight
Flying
Spells cast by players wearing at least one item of women's clothing cost
less to cast. (You can define women's clothing as you see fit. Be reasonable.)
Creature - Human Knight
Ladies' Knight (unh) 15
Laughing Hyena
Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Creature - Hyena
Laughing Hyena (unh) 103
Monkey Monkey Monkey
As this creature enters, choose a letter.
This creature gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
Creature - Monkey
Monkey Monkey Monkey (unh) 104
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
Creature - Elemental
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental (unh) 107
Question Elemental?
Did you know this creature has flying?
Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of this creature?
Creature - Elemental?
Question Elemental? (unh) 43
Red-Hot Hottie
Whenever this creature deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
Creature - Elemental
Red-Hot Hottie (unh) 86

Creature

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Draw

Qty: 1 Price: $0.79
Mise
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
Instant
Mise (unh) 38

Draw

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Enchantment

Qty: 7 Price: $9.73
Bureaucracy
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Enchantment
Bureaucracy (ugl) 14
Burning Cinder Fury of Crimson Chaos Fire
Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.
At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, this enchantment deals 3 damage to that player.
Enchantment
Burning Cinder Fury of Crimson Chaos Fire (ugl) 40
Charm School
As this enchantment enters, choose a color and balance this enchantment on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When this enchantment falls off your head, sacrifice this enchantment.
Enchantment
Charm School (ugl) 1
Curse of the Fire Penguin
Enchant creature
This enchantment consumes and confuses enchanted creature.
Enchantment - Aura
Curse of the Fire Penguin // Curse of the Fire Penguin Creature (unh) 73
Drawn Together
As this enchantment enters, choose an artist.
Creatures with art by the chosen artist get +2/+2.
Enchantment
Drawn Together (unh) 8
Farewell to Arms
As this enchantment enters, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice this enchantment. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Enchantment
Farewell to Arms (unh) 56
Free-for-All
When this enchantment enters, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield.
When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.
Enchantment
Free-for-All (ugl) 25

Enchantment

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Instant

Qty: 2 Price: $0.70
Growth Spurt
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Instant
Growth Spurt (und) 64
Side to Side
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
Instant
Side to Side (unh) 110

Instant

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Land

Qty: 39 Price: $340.95
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (fic) 373
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (tdm) 250
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tmc) 66
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (ecc) 150
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (tdm) 258
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (ecc) 154
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (eoc) 170
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (ecc) 164
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (tdm) 267
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ecc) 166
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (tdm) 268
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (tdm) 269
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (tdm) 271
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

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Ramp

Qty: 6 Price: $20.82
Bronze Calendar
Spells you cast cost
less to cast.
You must speak in a voice other than your normal voice.
When you speak in your normal voice, sacrifice this artifact.
Artifact
Bronze Calendar (und) 76
Cheap Ass
Spells you cast cost
less to cast.
Creature - Townsfolk Donkey
Cheap Ass (unh) 5
Jack-in-the-Mox
: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice this artifact and you lose 5 life.
2 — Add
.
3 — Add
.
4 — Add
.
5 — Add
.
6 — Add
.
Artifact
Jack-in-the-Mox (und) 78
Land Aid '04
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
Sorcery
Land Aid '04 (unh) 102
Mana Screw
: Flip a coin. If you win the flip, add
. Activate only as an instant.
Artifact
Mana Screw (unh) 123
Mox Lotus
: Add
.
: Add one mana of any color.
Artifact
Mox Lotus (unh) 124

Ramp

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Removal

Qty: 10 Price: $3.39
AWOL
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Instant
AWOL (und) 2
Blast from the Past
Madness
, cycling
, kicker
, flashback
, buyback

Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
Instant
Blast from the Past (ulst) 27
Common Courtesy
Whenever a player casts a spell without asking your permission while casting it, counter that spell.
When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice this enchantment.
Enchantment
Common Courtesy (und) 22
Deal Damage
Deal Damage deals 4 damage to any target.
Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.
Instant
Deal Damage (unh) 74
Duh
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Instant
Duh (und) 35
Eye to Eye
You and target creature's controller have a staring contest. If you win, destroy that creature.
Instant
Eye to Eye (unh) 54
Flaccify
Counter target spell unless its controller pays
.
Instant
Flaccify (unh) 32
Fowl Play
Enchant creature
Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
Enchantment - Aura
Fowl Play (ugl) 24
Number Crunch
Return target permanent to its owner's hand.
Gotcha — If an opponent says a number, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Instant
Number Crunch (unh) 42
Prismatic Wardrobe
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
Sorcery
Prismatic Wardrobe (ugl) 12

Removal

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Sorcery

Qty: 5 Price: $3.55
Face to Face
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
Sorcery
Face to Face (unh) 76
Gerrymandering
Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
Sorcery
Gerrymandering (ugl) 59
Granny's Payback
You gain life equal to your age.
Sorcery
Granny's Payback (unh) 99
Landfill
Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
Sorcery
Landfill (ugl) 49
Mouth to Mouth
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Sorcery
Mouth to Mouth (unh) 40

Sorcery

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Tutor

Qty: 2 Price: $1.79
"Ach! Hans, Run!"
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Enchantment
"Ach! Hans, Run!" (unh) 116
Enter the Dungeon
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
Sorcery
Enter the Dungeon (ulst) 19

Tutor

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Deck Info

Deck stats

9 pips - 8 cards
25 mana - 25 cards
15 pips - 11 cards
23 mana - 23 cards
11 pips - 8 cards
23 mana - 23 cards
18 pips - 14 cards
21 mana - 21 cards
22 pips - 17 cards
22 mana - 22 cards
0 pips - 0 cards
2 mana - 1 card
Card NameQtyOdds
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