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Custom
Size: 76Est cost: $250.80
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0 viewsNaN secs ago
Custom
Size: 76Est cost: $250.80
No deck tags
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Commander

Qty: 1 Price: $5.99
The Master, Transcendent
When The Master enters, target player gets two rad counters.
: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
Legendary Creature Artifact - Mutant
The Master, Transcendent (pip) 947

Commander

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Artifact

Qty: 9 Price: $54.31
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (pip) 356
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Contagion Clasp (pip) 229
Ghoulcaller's Bell
: Each player mills a card.
Artifact
Ghoulcaller's Bell (isd) 224
Nuka-Nuke Launcher
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip
Artifact - Equipment
Nuka-Nuke Launcher (pip) 434
Power Fist
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip
Artifact - Equipment
Power Fist (pip) 400
Sol Ring
: Add
.
Artifact
Sol Ring (pip) 239
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (pip) 245
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (pip) 246
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (pip) 250

Artifact

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Creature

Qty: 12 Price: $38.96
Agent Frank Horrigan
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Warrior Mutant
Agent Frank Horrigan (pip) 405
Feral Ghoul
Menace
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature dies, each opponent gets a number of rad counters equal to its power.
Creature - Zombie Mutant
Feral Ghoul (pip) 381
Ghoulsteed
, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Creature - Zombie Horse
Ghoulsteed (uma) 97
Ghoultree
This spell costs
less to cast for each creature card in your graveyard.
Creature - Zombie Treefolk
Ghoultree (inr) 198
Glowing One
Deathtouch
Whenever this creature deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
Creature - Zombie Mutant
Glowing One (pip) 76
Hancock, Ghoulish Mayor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Advisor Zombie Mutant
Hancock, Ghoulish Mayor (pip) 382
Jason Bright, Glowing Prophet
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me —
, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature - Advisor Zombie Mutant
Jason Bright, Glowing Prophet (pip) 376
Lily Bowen, Raging Grandma
Vigilance
Lily Bowen enters with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
Legendary Creature - Warrior Mutant
Lily Bowen, Raging Grandma (pip) 399
Nightkin Ambusher
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this creature enters, target player gets four rad counters.
This creature can't be blocked as long as defending player has a rad counter.
Creature - Warrior Mutant
Nightkin Ambusher (pip) 112
Raul, Trouble Shooter
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Rogue Zombie Mutant
Raul, Trouble Shooter (pip) 115
Screeching Scorchbeast
Flying, menace
Whenever this creature attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
Creature - Bat Mutant
Screeching Scorchbeast (pip) 49
Tato Farmer
Landfall — Whenever a land you control enters, you may get two rad counters.
: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
Creature - Zombie Mutant Peasant
Tato Farmer (pip) 404

Creature

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Enchantment

Qty: 8 Price: $56.18
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (pip) 468
Ghoulflesh
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Enchantment - Aura
Ghoulflesh (avr) 103
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura
Ghoulish Impetus (cmm) 763
Ghoulish Procession
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Enchantment
Ghoulish Procession (mid) 102
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 469
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (pip) 470
Vault 12: The Necropolis
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Enchantment - Saga
Vault 12: The Necropolis (pip) 51
Vault 87: Forced Evolution
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target non-Mutant creature for as long as you control this Saga.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
Enchantment - Saga
Vault 87: Forced Evolution (pip) 122

Enchantment

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Instant

Qty: 4 Price: $30.92
Atomize
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Atomize (pip) 94
Biomass Mutation
Creatures you control have base power and toughness X/X until end of turn.
Instant
Biomass Mutation (pip) 475
Ghoul's Feast
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Instant
Ghoul's Feast (j22) 120
Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Mutational Advantage (pip) 422

Instant

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Land

Qty: 38 Price: $58.62
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (pip) 253
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 7097
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (pip) 492
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (pip) 494
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (drc) 153
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (pip) 496
Forest
(
: Add
.)
Basic Land - Forest
Forest (pip) 326
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (pip) 498
Island
(
: Add
.)
Basic Land - Island
Island (pip) 320
Mariposa Military Base
You may have this land enter tapped. If you do, you get two rad counters.
: Add
.
,
: Draw a card. This ability costs
less to activate for each rad counter you have.
Land
Mariposa Military Base (pip) 443
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (pip) 272
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (pip) 502
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (pip) 278
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (pip) 444
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (pip) 279
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (pip) 514
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (pip) 322
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (pip) 299
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (pip) 301
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (pip) 517
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (pip) 520
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (pip) 522
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (pip) 311
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (pip) 313
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (pip) 154
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (pip) 528

Land

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Sorcery

Qty: 4 Price: $5.82
Ghoulcaller's Chant
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Zombie cards from your graveyard to your hand.
Sorcery
Ghoulcaller's Chant (isd) 101
Ghouls' Night Out
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Sorcery
Ghouls' Night Out (mic) 19
Nuclear Fallout
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Sorcery
Nuclear Fallout (pip) 47
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (pip) 204

Sorcery

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Maybeboard

Qty: 55 Price: $182.27
Abattoir Ghoul
First strike
Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.
Creature - Zombie
Abattoir Ghoul (ddq) 50
Archghoul of Thraben
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Cleric Zombie
Archghoul of Thraben (inr) 370
Ashen Ghoul
Haste
: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.
Creature - Zombie
Ashen Ghoul (ice) 114
Butcher Ghoul
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Zombie
Butcher Ghoul (inr) 373
Creakwood Ghoul
: Exile target card from a graveyard. You gain 1 life.
Creature - Zombie Plant
Creakwood Ghoul (eve) 34
Dakmor Ghoul
When this creature enters, target opponent loses 2 life and you gain 2 life.
Creature - Zombie
Dakmor Ghoul (s99) 70
Deepwood Ghoul
Pay 2 life: Regenerate this creature.
Creature - Zombie
Deepwood Ghoul (8ed) 127
Diregraf Ghoul
This creature enters tapped.
Creature - Zombie
Diregraf Ghoul (fdn) 171
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (pip) 197
Find
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Find // Finality (pip) 216
Ghoulcaller Gisa
,
, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Legendary Creature - Human Wizard
Ghoulcaller Gisa (cmm) 161
Ghoulcaller's Accomplice
, Exile this card from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Creature - Human Rogue
Ghoulcaller's Accomplice (plst) SOI-112
Ghoulcaller's Harvest
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Ghoulcaller's Harvest (mid) 372
Ghoulraiser
When this creature enters, return a Zombie card at random from your graveyard to your hand.
Creature - Zombie
Ghoulraiser (j22) 418
Grizzly Ghoul
Trample
This creature enters with a +1/+1 counter on it for each creature that died this turn.
Creature - Bear Zombie
Grizzly Ghoul (inr) 240
Gutless Ghoul
, Sacrifice a creature: You gain 2 life.
Snow Creature - Zombie
Gutless Ghoul (csp) 60
Harmonize
Draw three cards.
Sorcery
Harmonize (pip) 201
Harold and Bob, First Numens
Vigilance, reach
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '
: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
Legendary Creature - Mutant Treefolk
Harold and Bob, First Numens (pip) 398
Highborn Ghoul
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Zombie
Highborn Ghoul (dka) 68
Hungry Ghoul
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Hungry Ghoul (fdn) 62
Hunted Ghoul
This creature can't block Humans.
Creature - Zombie
Hunted Ghoul (avr) 110
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (pip) 460
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (pip) 203
Jadar, Ghoulcaller of Nephalia
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Jadar, Ghoulcaller of Nephalia (mid) 108
Khabál Ghoul
At the beginning of each end step, put a +1/+1 counter on this creature for each creature that died this turn.
Creature - Zombie
Khabál Ghoul (arn) 30
Lotleth Giant
Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
Creature - Zombie Giant
Lotleth Giant (cmm) 171
Lotleth Troll
Trample
Discard a creature card: Put a +1/+1 counter on this creature.
: Regenerate this creature.
Creature - Zombie Troll
Lotleth Troll (2x2) 245
Marcus, Mutant Mayor
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
Legendary Creature - Advisor Mutant
Marcus, Mutant Mayor (pip) 418
Mass of Ghouls
Creature - Warrior Zombie
Mass of Ghouls (tsr) 122
Mindleech Ghoul
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, each opponent exiles a card from their hand.
Creature - Zombie
Mindleech Ghoul (vow) 122
Molderhulk
Undergrowth — This spell costs
less to cast for each creature card in your graveyard.
When this creature enters, return target land card from your graveyard to the battlefield.
Creature - Fungus Zombie
Molderhulk (grn) 190
Nested Ghoul
Whenever a source deals damage to this creature, create a 2/2 black Phyrexian Zombie creature token.
Creature - Warrior Zombie Phyrexian
Nested Ghoul (j22) 448
Noxious Ghoul
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
Creature - Zombie
Noxious Ghoul (plst) LGN-77
Oath of Ghouls
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
Enchantment
Oath of Ghouls (exo) 69
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (pip) 219
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Radstorm (pip) 37
Recon Craft Theta
Flying
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
Artifact - Vehicle
Recon Craft Theta (pip) 436
Rotcrown Ghoul
When this creature dies, target player mills five cards.
Creature - Zombie
Rotcrown Ghoul (avr) 72
Rottenheart Ghoul
When this creature dies, target player discards a card.
Creature - Zombie
Rottenheart Ghoul (soi) 132
Scavenging Ghoul
At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn.
Remove a corpse counter from this creature: Regenerate this creature.
Creature - Zombie
Scavenging Ghoul (4ed) 159
Sepulcher Ghoul
Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature - Zombie
Sepulcher Ghoul (afr) 118
Shambling Ghoul
This creature enters tapped.
Creature - Zombie
Shambling Ghoul (j22) 465
Shambling Shell
Sacrifice this creature: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Zombie Plant
Shambling Shell (rvr) 460
Sightless Ghoul
This creature can't block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Soldier Zombie
Sightless Ghoul (dka) 73
Skullbriar, the Walking Grave
Haste
Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Legendary Creature - Elemental Zombie
Skullbriar, the Walking Grave (cm2) 165
Slitherhead
Scavenge
(
, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature - Zombie Plant
Slitherhead (rvr) 226
Sludge Titan
Trample
Whenever this creature enters or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
Creature - Zombie Giant
Sludge Titan (clu) 43
Strong, the Brutish Thespian
Ward

Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
Legendary Creature - Mutant Berserker
Strong, the Brutish Thespian (pip) 403
Sutured Ghoul
Trample
As this creature enters, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Creature - Zombie
Sutured Ghoul (m12) 112
The Ghoul, Gunslinger
First strike
Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
Legendary Creature - Rogue Zombie Mutant
The Ghoul, Gunslinger (sld) 2448
Veilborn Ghoul
This creature can't block.
Whenever a Swamp you control enters, you may return this card from your graveyard to your hand.
Creature - Zombie
Veilborn Ghoul (m13) 114
Vesper Ghoul
, Pay 1 life: Add one mana of any color.
Creature - Druid Zombie
Vesper Ghoul (dis) 57
Wailing Ghoul
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Zombie
Wailing Ghoul (j25) 511
Watchful Radstag
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, create a token that's a copy of it.
Creature - Mutant Elk
Watchful Radstag (pip) 87
Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake
Winding Constrictor (pip) 223

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
3 mana - 3 cards
8 pips - 7 cards
20 mana - 20 cards
21 pips - 17 cards
22 mana - 22 cards
0 pips - 0 cards
3 mana - 3 cards
16 pips - 15 cards
18 mana - 18 cards
0 pips - 0 cards
12 mana - 10 cards
Card NameQtyOdds
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