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Custom
Size: 225Est cost: $138.13
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0 viewsNaN secs ago
Custom
Size: 225Est cost: $138.13
No deck tags
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Artifact

Qty: 22 Price: $13.10
Boots of Speed
Equipped creature gets +1/+0 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Boots of Speed (afr) 133
Dueling Rapier
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Dueling Rapier (afr) 140
Dungeon Map
: Add
.
,
: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Artifact
Dungeon Map (afr) 242
Eye of Vecna
When Eye of Vecna enters, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay
. If you do, you draw a card and you lose 2 life.
Legendary Artifact
Eye of Vecna (afr) 243
Goblin Morningstar
Equipped creature gets +1/+0 and has trample.
Equip

When this Equipment enters, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.
Artifact - Equipment
Goblin Morningstar (afr) 145
Greataxe
Equipped creature gets +4/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greataxe (afr) 245
Leather Armor
Equipped creature gets +0/+1 and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
. Activate only once each turn.
Artifact - Equipment
Leather Armor (afr) 248
Orb of Dragonkind
,
: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
,
, Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Orb of Dragonkind (afr) 381
Paladin's Shield
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Paladin's Shield (afr) 30
Plate Armor
Equipped creature gets +3/+3 and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
. This ability costs
less to activate for each other Equipment you control. (
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Plate Armor (afr) 32
Potion of Healing
When this artifact enters, draw a card.
,
, Sacrifice this artifact: You gain 3 life.
Artifact
Potion of Healing (afr) 34
Ranger's Longbow
Equipped creature gets +2/+1 and has reach.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ranger's Longbow (afr) 203
Spare Dagger
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Spare Dagger (afr) 250
Treasure Chest
, Sacrifice this artifact: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Artifact
Treasure Chest (afr) 252
Treasure Chest
, Sacrifice this artifact: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Artifact
Treasure Chest (afr) 397
Trickster's Talisman
Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."
Equip
Artifact - Equipment
Trickster's Talisman (afr) 79

Artifact

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Creature

Qty: 97 Price: $42.51
Aberrant Mind Sorcerer
Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
Creature - Human Elf Shaman Sorcerer
Aberrant Mind Sorcerer (afr) 44
Air-Cult Elemental
Flying
Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.
Creature - Elemental
Air-Cult Elemental (afr) 45
Armory Veteran
As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)
Creature - Warrior Orc
Armory Veteran (afr) 130
Asmodeus the Archfiend
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
: Draw seven cards.
: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
Legendary Creature - Devil God
Asmodeus the Archfiend (afr) 88
Bulette
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
Creature - Beast
Bulette (afr) 173
Celestial Unicorn
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Unicorn
Celestial Unicorn (afr) 301
Chaos Channeler
Wild Magic Surge — Whenever this creature attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
Creature - Human Shaman
Chaos Channeler (afr) 136
Circle of the Moon Druid
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
Creature - Human Elf Druid
Circle of the Moon Druid (afr) 177
Clattering Skeletons
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Skeleton
Clattering Skeletons (afr) 312
Death-Priest of Myrkul
Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay
. If you do, create a 1/1 black Skeleton creature token.
Creature - Cleric Tiefling
Death-Priest of Myrkul (afr) 95
Devoted Paladin
Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature - Knight Orc
Devoted Paladin (afr) 11
Dire Wolf Prowler
: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Creature - Wolf
Dire Wolf Prowler (afr) 179
Displacer Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement —
: Return this creature to its owner's hand.
Creature - Beast Cat
Displacer Beast (afr) 54
Djinni Windseer
Flying
When this creature enters, roll a d20.
1—9 | Scry 1.
10—19 | Scry 2.
20 | Scry 3.
Creature - Djinn
Djinni Windseer (afr) 306
Dragon's Disciple
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it.
Dragons you control have ward
. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Monk
Dragon's Disciple (afr) 13
Dwarfhold Champion
As long as this creature is equipped, it gets +0/+2.
Creature - Warrior Dwarf
Dwarfhold Champion (afr) 14
Earth-Cult Elemental
Siege Monster — When this creature enters, roll a d20.
1—9 | Each player sacrifices a permanent of their choice.
10—19 | Each opponent sacrifices a permanent of their choice.
20 | Each opponent sacrifices two permanents of their choice.
Creature - Elemental
Earth-Cult Elemental (afr) 141
Elturgard Ranger
Reach
When this creature enters, create a 2/2 green Wolf creature token.
Creature - Human Elf Ranger
Elturgard Ranger (afr) 182
Feywild Trickster
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Creature - Gnome Warlock
Feywild Trickster (afr) 58
Gelatinous Cube
Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield.
Dissolve —
: Put target creature card with mana value X exiled with this creature into its owner's graveyard.
Creature - Ooze
Gelatinous Cube (afr) 313
Gloom Stalker
As long as you've completed a dungeon, this creature has double strike.
Creature - Dwarf Ranger
Gloom Stalker (afr) 16
Gnoll Hunter
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature.
Creature - Gnoll
Gnoll Hunter (afr) 326
Grazilaxx, Illithid Scholar
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Horror
Grazilaxx, Illithid Scholar (afr) 367
Green Dragon
Flying
Poison Breath — When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Creature - Dragon
Green Dragon (afr) 186
Herald of Hadar
Circle of Death —
: Roll a d20.
1—9 | Each opponent loses 2 life.
10—19 | Each opponent loses 2 life and you gain 2 life.
20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Warlock
Herald of Hadar (afr) 108
Hill Giant Herdgorger
When this creature enters, you gain 3 life.
Creature - Giant
Hill Giant Herdgorger (afr) 187
Hired Hexblade
When this creature enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Creature - Elf Warlock
Hired Hexblade (afr) 109
Hoard Robber
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Rogue Tiefling
Hoard Robber (afr) 110
Hoarding Ogre
Whenever this creature attacks, roll a d20.
1—9 | Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
Creature - Ogre
Hoarding Ogre (afr) 146
Hobgoblin Captain
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.
Creature - Goblin Barbarian
Hobgoblin Captain (afr) 148
Ingenious Smith
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Human Artificer
Ingenious Smith (afr) 21
Inspiring Bard
When this creature enters, choose one —
• Bardic Inspiration — Target creature gets +2/+2 until end of turn.
• Song of Rest — You gain 3 life.
Creature - Elf Bard
Inspiring Bard (afr) 189
Intrepid Outlander
Reach
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Orc Ranger
Intrepid Outlander (afr) 191
Iron Golem
Vigilance
This creature attacks or blocks each combat if able.
Creature Artifact - Golem
Iron Golem (afr) 247
Iron Golem
Vigilance
This creature attacks or blocks each combat if able.
Creature Artifact - Golem
Iron Golem (afr) 348
Loyal Warhound
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Dog
Loyal Warhound (afr) 23
Minion of the Mighty
Menace
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Creature - Kobold
Minion of the Mighty (afr) 156
Monk of the Open Hand
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Creature - Elf Monk
Monk of the Open Hand (afr) 25
Neverwinter Dryad
, Sacrifice this creature: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Creature - Dryad
Neverwinter Dryad (afr) 195
Pixie Guide
Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Creature - Faerie
Pixie Guide (afr) 309
Planar Ally
Flying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Angel
Planar Ally (afr) 31
Prosperous Innkeeper
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
Creature - Citizen Halfling
Prosperous Innkeeper (afr) 200
Purple Worm
This spell costs
less to cast if a creature died this turn.
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Worm
Purple Worm (afr) 332
Ranger's Hawk
Flying
,
, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature - Bird
Ranger's Hawk (afr) 37
Ranger's Hawk
Flying
,
, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature - Bird
Ranger's Hawk (afr) 37
Red Dragon
Flying
Fire Breath — When this creature enters, it deals 4 damage to each opponent.
Creature - Dragon
Red Dragon (afr) 294
Rimeshield Frost Giant
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Warrior Giant
Rimeshield Frost Giant (afr) 69
Scaled Herbalist
: You may put a land card from your hand onto the battlefield.
Creature - Druid Lizard
Scaled Herbalist (afr) 204
Scion of Stygia
Flash
Cone of Cold — When this creature enters, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn't untap during its controller's next untap step.
Creature - Shaman Tiefling
Scion of Stygia (afr) 70
Sepulcher Ghoul
Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature - Zombie
Sepulcher Ghoul (afr) 118
Shambling Ghast
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Zombie
Shambling Ghast (afr) 119
Shortcut Seeker
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Human Rogue
Shortcut Seeker (afr) 73
Silver Raven
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature Artifact - Bird
Silver Raven (afr) 74
Soulknife Spy
Whenever this creature deals combat damage to a player, draw a card.
Creature - Elf Rogue
Soulknife Spy (afr) 75
Steadfast Paladin
Lifelink
Creature - Knight Dwarf
Steadfast Paladin (afr) 38
Swarming Goblins
When this creature enters, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—19 | Create two of those tokens.
20 | Create three of those tokens.
Creature - Goblin
Swarming Goblins (afr) 162
Sylvan Shepherd
Vigilance
Whenever this creature attacks, roll a d20.
1—9 | You gain 1 life.
10—19 | You gain 2 life.
20 | You gain 5 life.
Creature - Human Druid
Sylvan Shepherd (afr) 206
Trelasarra, Moon Dancer
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature - Cleric Elf
Trelasarra, Moon Dancer (afr) 236
Valor Singer
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
Creature - Tiefling Bard
Valor Singer (afr) 165
Vampire Spawn
When this creature enters, each opponent loses 2 life and you gain 2 life.
Creature - Vampire
Vampire Spawn (afr) 123
Veteran Dungeoneer
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Human Warrior
Veteran Dungeoneer (afr) 40
Wandering Troubadour
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Dragon Bard
Wandering Troubadour (afr) 210
Yuan-Ti Fang-Blade
Deathtouch
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Rogue Snake
Yuan-Ti Fang-Blade (afr) 128
Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Zombie Ogre
Zombie Ogre (afr) 129

Creature

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Enchantment

Qty: 11 Price: $20.09
Barbarian Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Enchantment - Class
Barbarian Class (afr) 131
Charmed Sleep
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Charmed Sleep (afr) 50
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class
Cleric Class (afr) 6
Fighter Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost
less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Enchantment - Class
Fighter Class (afr) 222
Find the Path
Enchant land
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has "
: Add
."
Enchantment - Aura
Find the Path (afr) 183
Ranger Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment - Class
Ranger Class (afr) 202
Ray of Frost
Flash
Enchant creature
When this Aura enters, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Ray of Frost (afr) 68
Rogue Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment - Class
Rogue Class (afr) 230
Skeletal Swarming
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Enchantment
Skeletal Swarming (afr) 232

Enchantment

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Instant

Qty: 19 Price: $8.83
Bar the Gate
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
Instant
Bar the Gate (afr) 47
Divine Smite
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Divine Smite (afr) 12
Dragon's Fire
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Instant
Dragon's Fire (afr) 139
Farideh's Fireball
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1—9 | Farideh's Fireball deals 2 damage to each player.
10—20 | Farideh's Fireball deals 2 damage to each opponent.
Instant
Farideh's Fireball (afr) 142
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
Hunter's Mark
This spell costs
less to cast if it targets a blue permanent you don't control.
This spell can't be countered.
Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Hunter's Mark (afr) 188
Power Word Kill
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Instant
Power Word Kill (afr) 114
Rally Maneuver
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Instant
Rally Maneuver (afr) 36
Ray of Enfeeblement
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Instant
Ray of Enfeeblement (afr) 116
Spoils of the Hunt
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
Instant
Spoils of the Hunt (afr) 205
You Come to a River
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
You Come to a River (afr) 83
You Find the Villains' Lair
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
Instant
You Find the Villains' Lair (afr) 84
You Hear Something on Watch
Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.
Instant
You Hear Something on Watch (afr) 42
You See a Guard Approach
Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
You See a Guard Approach (afr) 85
You See a Pair of Goblins
Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens.
Instant
You See a Pair of Goblins (afr) 170

Instant

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Land

Qty: 64 Price: $35.76
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (afr) 353
Forest
(
: Add
.)
Basic Land - Forest
Forest (afr) 281
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward
. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Land
Hall of Storm Giants (afr) 257
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward
. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Land
Hall of Storm Giants (afr) 354
Island
(
: Add
.)
Basic Land - Island
Island (afr) 267
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (afr) 277
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (afr) 273

Land

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Planeswalker

Qty: 1 Price: $13.99
Lolth, Spider Queen
Whenever a creature you control dies, put a loyalty counter on Lolth.
0: You draw a card and you lose 1 life.
−3: Create two 2/1 black Spider creature tokens with menace and reach.
−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Legendary Planeswalker - Lolth
Lolth, Spider Queen (afr) 284

Planeswalker

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Sorcery

Qty: 11 Price: $3.85
Check for Traps
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Sorcery
Check for Traps (afr) 92
Devour Intellect
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
Sorcery
Devour Intellect (afr) 97
Fates' Reversal
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
Fates' Reversal (afr) 102
Grim Bounty
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Grim Bounty (afr) 106
Power of Persuasion
Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on their choice of the top or bottom of their library.
20 | Gain control of it until the end of your next turn.
Sorcery
Power of Persuasion (afr) 67
Price of Loyalty
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
Sorcery
Price of Loyalty (afr) 159
You Find a Cursed Idol
Choose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
You Find a Cursed Idol (afr) 213

Sorcery

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Deck Info

Deck stats

35 pips - 32 cards
10 mana - 9 cards
43 pips - 33 cards
29 mana - 28 cards
31 pips - 25 cards
22 mana - 21 cards
32 pips - 28 cards
25 mana - 24 cards
38 pips - 35 cards
29 mana - 27 cards
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
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