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Custom
Size: 457Est cost: $560.25
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0 viewsNaN secs ago
Custom
Size: 457Est cost: $560.25
No deck tags
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Black

Qty: 84 Price: $118.30
Acquisitions Expert
When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Human Rogue
Acquisitions Expert (znr) 89
Archfiend's Vessel
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
Creature - Human Cleric
Archfiend's Vessel (j25) 398
Auntie's Snitch
This creature can't block.
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if this card is in your graveyard, you may return this card to your hand.
Creature - Goblin Rogue
Auntie's Snitch (mma) 72
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Enchantment Kindred - Faerie
Bitterblossom (2x2) 69
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment
Black Mage's Rod (fin) 90
Blackbloom Rogue
Menace (This creature can't be blocked except by two or more creatures.)
This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Creature - Human Rogue
Blackbloom Rogue // Blackbloom Bog (znr) 91Blackbloom Rogue // Blackbloom Bog (znr) 91
Blaring Captain
Partner with Blaring Recruiter (When this creature enters, target player may put Blaring Recruiter into their hand from their library, then shuffle.)
Whenever this creature attacks, attacking Warriors get +1/+1 until end of turn.
Creature - Warrior Azra
Blaring Captain (bbd) 14
Blood Beckoning
Kicker
(You may pay an additional
as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Sorcery
Blood Beckoning (znr) 92
Blood-Chin Fanatic
, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
Creature - Warrior Orc
Blood-Chin Fanatic (dtk) 88
Blood-Chin Rager
Whenever this creature attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Creature - Human Warrior
Blood-Chin Rager (dtk) 89
Bloodchief's Thirst
Kicker
(You may pay an additional
as you cast this spell.)
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Sorcery
Bloodchief's Thirst (znr) 94
Bloodline Necromancer
Lifelink
When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature - Wizard Vampire
Bloodline Necromancer (lcc) 185
Body Launderer
Deathtouch
Whenever another nontoken creature you control dies, this creature connives.
When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Creature - Rogue Ogre
Body Launderer (snc) 68
Burakos, Party Leader
Burakos is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Orc
Burakos, Party Leader (clb) 653
Butch DeLoria, Tunnel Snake
Menace (This creature can't be blocked except by two or more creatures.)
Tunnel Snakes Rule! — Whenever Butch DeLoria attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
Legendary Creature - Human Rogue
Butch DeLoria, Tunnel Snake (pip) 43
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (otc) 128
Circle of Power
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
Sorcery
Circle of Power (fin) 92
Cornered by Black Mages
Target opponent sacrifices a creature of their choice.
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Sorcery
Cornered by Black Mages (fin) 93
Coveted Prize
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Sorcery
Coveted Prize (znr) 95
Crippling Fear
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Sorcery
Crippling Fear (cmm) 862
Cut Down
Destroy target creature with total power and toughness 5 or less.
Instant
Cut Down (dmu) 89
Dark Supplicant
, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
Creature - Human Cleric
Dark Supplicant (lgn) 64
Deadly Alliance
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Destroy target creature or planeswalker.
Instant
Deadly Alliance (znr) 96
Death's Approach
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Enchantment - Aura
Death's Approach (jmp) 222
Demon's Disciple
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Creature - Human Cleric
Demon's Disciple (znr) 97
Drana, Liberator of Malakir
Flying, first strike
Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Legendary Creature - Vampire Ally
Drana, Liberator of Malakir (lcc) 193
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric
Drana, the Last Bloodchief (znr) 98
Drana's Silencer
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Vampire Rogue
Drana's Silencer (znr) 99
Essence Infusion
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Sorcery
Essence Infusion (stx) 69
Expedition Skulker
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature - Vampire Rogue
Expedition Skulker (znr) 101
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (znr) 102
Flay Essence
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
Sorcery
Flay Essence (mh2) 85
Frogtosser Banneret
Haste
Goblin spells and Rogue spells you cast cost
less to cast.
Creature - Goblin Rogue
Frogtosser Banneret (znc) 43
Girder Goons
When this creature dies, create a tapped 2/2 black Rogue creature token.
Blitz
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Warrior Ogre
Girder Goons (snc) 80
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
Instant
Heartless Act (cmm) 166
Highborn Vampire
Creature - Vampire Warrior
Highborn Vampire (znr) 107
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (eoc) 84
Inquisition of Kozilek
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Sorcery
Inquisition of Kozilek (2x2) 80
Malakir Blood-Priest
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Vampire Cleric
Malakir Blood-Priest (znr) 110
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (znr) 112
Mardu Strike Leader
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Warrior
Mardu Strike Leader (clb) 761
Marsh Flitter
Flying
When this creature enters, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: This creature has base power and toughness 3/3 until end of turn.
Creature - Rogue Faerie
Marsh Flitter (znc) 46
Mind Carver
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.
Equip
Artifact - Equipment
Mind Carver (znr) 113
Mindblade Render
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
Creature - Warrior Azra
Mindblade Render (tdc) 187
Misery Charm
Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.
Instant
Misery Charm (ons) 158
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (eoc) 85
Nighthawk Scavenger
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Creature - Vampire Rogue
Nighthawk Scavenger (znr) 115
Nimana Skitter-Sneak
As long as an opponent has eight or more cards in their graveyard, this creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Creature - Human Rogue
Nimana Skitter-Sneak (znr) 116
Nimana Skydancer
Flash
Flying
When this creature enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Creature - Human Rogue
Nimana Skydancer (znr) 117
Nullpriest of Oblivion
Kicker
(You may pay an additional
as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature - Vampire Cleric
Nullpriest of Oblivion (znr) 118
Oblivion's Hunger
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
Instant
Oblivion's Hunger (znr) 119
Oona's Blackguard
Flying
Each other Rogue creature you control enters with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Creature - Rogue Faerie
Oona's Blackguard (znc) 51
Profane Prayers
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
Sorcery
Profane Prayers (ons) 162
Raiders' Spoils
Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
Enchantment
Raiders' Spoils (ktk) 83
Salt Road Skirmish
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Salt Road Skirmish (tdm) 88
Scion of the Swarm
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Cleric
Scion of the Swarm (znr) 121
Shadow Stinger
Tap another untapped Rogue you control: This creature gains deathtouch until end of turn.
Whenever this creature deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Vampire Rogue
Shadow Stinger (znr) 123
Shadow-Rite Priest
Other Clerics you control get +1/+1.
,
, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Creature - Human Cleric
Shadow-Rite Priest (dmu) 106
Sickle Dancer
Whenever this creature attacks, if your team controls another Warrior, this creature gets +1/+1 until end of turn.
Creature - Human Warrior
Sickle Dancer (bbd) 50
Solemn Doomguide
Flying
Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth
. (
: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Cleric Tiefling
Solemn Doomguide (clb) 672
Starlit Soothsayer
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Cleric Bat
Starlit Soothsayer (blb) 115
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116
Stinkdrinker Bandit
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Creature - Goblin Rogue
Stinkdrinker Bandit (znc) 55
Subtle Strike
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Instant
Subtle Strike (znr) 128
Taborax, Hope's Demise
Flying
Taborax has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Legendary Creature - Demon Cleric
Taborax, Hope's Demise (znr) 129
Thieves' Guild Enforcer
Flash
Whenever this creature or another Rogue you control enters, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.
Creature - Human Rogue
Thieves' Guild Enforcer (m21) 125
Thoughtseize
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Sorcery
Thoughtseize (2xm) 109
Thrasher Brute
Whenever this creature or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
Creature - Warrior Orc
Thrasher Brute (bbd) 52
Thwart the Grave
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Sorcery
Thwart the Grave (znr) 130
Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Transpose (fic) 52
Ulcerate
Target creature gets -3/-3 until end of turn. You lose 3 life.
Instant
Ulcerate (j25) 499
Vicious Offering
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Instant
Vicious Offering (dom) 110
Vile Deacon
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
Creature - Human Cleric
Vile Deacon (lgn) 85
Violet Pall
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
Instant Kindred - Faerie
Violet Pall (mor) 81
Waste Management
Kicker
(You may pay an additional
as you cast this spell.)
Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
Instant
Waste Management (ncc) 40
Wither and Bloom
Target creature gets -3/-3 until end of turn.
, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Instant
Wither and Bloom (mh3) 111
Within Range
When this enchantment enters, create two 1/1 red Warrior creature tokens.
Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Enchantment
Within Range (tdc) 32

Black

(CTRL to add secondary)

Blue

Qty: 70 Price: $100.90
Academy Journeymage
This spell costs
less to cast if you control a Wizard.
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Human Wizard
Academy Journeymage (dom) 41
Anticognition
Counter target creature or planeswalker spell unless its controller pays
. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Instant
Anticognition (znr) 45
Arcane Epiphany
This spell costs
less to cast if you control a Wizard.
Draw three cards.
Instant
Arcane Epiphany (fdn) 29
Archmage of Echoes
Flying, ward

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Creature - Wizard Faerie
Archmage of Echoes (woc) 9
Astrologian's Planisphere
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Artifact - Equipment
Astrologian's Planisphere (fin) 46
Blue Mage's Cane
Job select
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying
rather than paying its mana cost."
Spirit of the Whalaqee — Equip
Artifact - Equipment
Blue Mage's Cane (fic) 35
Cascade Seer
When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Wizard Merfolk
Cascade Seer (znr) 48
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (blc) 110
Chilling Trap
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant
Chilling Trap (znr) 50
Concerted Defense
Counter target noncreature spell unless its controller pays
plus an additional
for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Concerted Defense (znr) 52
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Curious Obsession
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
Enchantment - Aura
Curious Obsession (plst) RIX-35
Deliberate
Scry 2, then draw a card.
Instant
Deliberate (znr) 56
Docent of Perfection
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
Creature - Horror Insect
Docent of Perfection // Final Iteration (inr) 62Docent of Perfection // Final Iteration (inr) 62
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Drake Hatcher
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Creature - Human Wizard
Drake Hatcher (fdn) 35
Expedition Diviner
Flying
As long as you control another Wizard, this creature has "When this creature dies, draw a card."
Creature - Wizard Merfolk
Expedition Diviner (znr) 57
Galecaster Colossus
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Creature - Wizard Giant
Galecaster Colossus (c17) 10
Giant's Amulet
When this Equipment enters, you may pay
. If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it.
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Giant's Amulet (khm) 59
Glacial Grasp
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Instant
Glacial Grasp (znr) 59
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Guild Thief
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action —
: This creature can't be blocked this turn.
Creature - Rogue Orc
Guild Thief (afr) 61
Information Dealer
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Creature - Human Wizard
Information Dealer (ons) 88
Inspired Sprite
Flash
Flying
Whenever you cast a Wizard spell, you may untap this creature.
: Draw a card, then discard a card.
Creature - Wizard Faerie
Inspired Sprite (mor) 37
Into the Roil
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Into the Roil (cmr) 397
Ixidor's Will
Counter target spell unless its controller pays
for each Wizard on the battlefield.
Instant
Ixidor's Will (ons) 90
Lullmage's Domination
This spell costs
less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with mana value X.
Sorcery
Lullmage's Domination (znr) 66
Maddening Cacophony
Kicker

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Sorcery
Maddening Cacophony (znr) 67
Master of Winds
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Creature - Wizard Sphinx
Master of Winds (znr) 68
Mentor's Guidance
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Sorcery
Mentor's Guidance (stx) 46
Merfolk Windrobber
Flying
Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Creature - Merfolk Rogue
Merfolk Windrobber (znr) 70
Mistwalker
Changeling (This card is every creature type.)
Flying
: This creature gets +1/-1 until end of turn.
Creature - Shapeshifter
Mistwalker (j22) 323
Nameless One
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Wizard Avatar
Nameless One (ons) 100
Negate
Counter target noncreature spell.
Instant
Negate (znr) 71
Negate
Counter target noncreature spell.
Instant
Negate (mom) 68
Nimble Trapfinder
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Creature - Human Rogue
Nimble Trapfinder (znr) 72
Nimbus Champion
Flying
Whenever this creature attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
Creature - Warrior Avatar
Nimbus Champion (bbd) 37
Notorious Throng
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery Kindred - Rogue
Notorious Throng (znc) 33
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Pixie Illusionist
Kicker
(You may pay an additional
as you cast this spell.)
Flying
If this creature was kicked, it enters with two +1/+1 counters on it.
: Target land you control becomes the basic land type of your choice until end of turn.
Creature - Wizard Faerie
Pixie Illusionist (dmu) 61
Prohibit
Kicker
(You may pay an additional
as you cast this spell.)
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Instant
Prohibit (mh1) 64
Retrieve the Esper
Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Retrieve the Esper (fin) 68
Robe of the Archmagi
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip

Equip Shaman, Warlock, or Wizard
Artifact - Equipment
Robe of the Archmagi (clb) 91
Sage of Fables
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Wizard Merfolk
Sage of Fables (lcc) 169
Sage's Dousing
Counter target spell unless its controller pays
. If you control a Wizard, draw a card.
Instant Kindred - Wizard
Sage's Dousing (mor) 48
Sage's Nouliths
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Artifact - Equipment
Sage's Nouliths (fin) 70
Sea Gate Stormcaller
Kicker

When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
Creature - Human Wizard
Sea Gate Stormcaller (znr) 77
Seafloor Stalker
: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs
less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Merfolk Rogue
Seafloor Stalker (znr) 78
See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant
See Double (mom) 77
Shell Shield
Kicker
(You may pay an additional
as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Shell Shield (znr) 79
Sigil Tracer
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Wizard Merfolk
Sigil Tracer (mor) 49
Skyclave Plunder
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Skyclave Plunder (znr) 81
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (woe) 67
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (lcc) 173
Stream of Unconsciousness
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant Kindred - Wizard
Stream of Unconsciousness (mor) 52
Sure-Footed Infiltrator
Tap another untapped Rogue you control: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
Creature - Merfolk Rogue
Sure-Footed Infiltrator (znr) 83
Tazeem Roilmage
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Creature - Wizard Merfolk
Tazeem Roilmage (znr) 84
Thief's Knife
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip
Artifact - Equipment
Thief's Knife (fin) 81
Thieves' Fortune
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant Kindred - Rogue
Thieves' Fortune (mor) 54
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (znr) 85
Thought Collapse
Counter target spell. Its controller mills three cards.
Instant
Thought Collapse (plst) RNA-57
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65
Umara Wizard
Whenever you cast an instant, sorcery, or Wizard spell, this creature gains flying until end of turn.
Creature - Wizard Merfolk
Umara Wizard // Umara Skyfalls (znr) 86Umara Wizard // Umara Skyfalls (znr) 86
Visage Bandit
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Rogue Shapeshifter
Visage Bandit (otj) 76
Windrider Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
Creature - Human Wizard
Windrider Wizard (znr) 87
Wizard's Retort
This spell costs
less to cast if you control a Wizard.
Counter target spell.
Instant
Wizard's Retort (jmp) 198
Zulaport Duelist
Flash
When this creature enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
Creature - Human Rogue
Zulaport Duelist (znr) 88

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Amorphous Axe
Equipped creature gets +3/+0 and is every creature type.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Amorphous Axe (cmr) 295
Bloodline Pretender
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
Creature Artifact - Shapeshifter
Bloodline Pretender (moc) 350
Cliffhaven Kitesail
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cliffhaven Kitesail (znr) 243
Cloak and Dagger
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Rogue
Cloak and Dagger (mor) 141
Diviner's Wand
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "
: Draw a card."
Whenever a Wizard creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Wizard Equipment
Diviner's Wand (mor) 142
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment
Heirloom Blade (lcc) 303
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 129
Multiclass Baldric
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip
Artifact - Equipment
Multiclass Baldric (clb) 684
Obsidian Battle-Axe
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Warrior
Obsidian Battle-Axe (mor) 144
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (dmc) 188
Relic Amulet
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact.
,
, Remove all charge counters from this artifact: It deals that much damage to target creature.
Artifact
Relic Amulet (znr) 247
Relic Axe
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Relic Axe (znr) 248
Relic Golem
This creature can't attack or block unless an opponent has eight or more cards in their graveyard.
,
: Target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature Artifact - Golem
Relic Golem (znr) 249
Relic Vial
,
, Sacrifice a creature: Draw a card.
As long as you control a Cleric, this artifact has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Artifact
Relic Vial (znr) 250
Sea Gate Colossus
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature Artifact - Warrior Golem
Sea Gate Colossus (znr) 251
Sorcerer's Wand
Equipped creature has "
: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."
Equip
Artifact - Equipment
Sorcerer's Wand (dom) 231
Stoneforge Masterwork
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip
Artifact - Equipment
Stoneforge Masterwork (ogw) 166
Stonework Packbeast
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.
: Add one mana of any color.
Creature Artifact - Beast
Stonework Packbeast (znr) 255
Universal Automaton
Changeling (This card is every creature type.)
Creature Artifact - Shapeshifter
Universal Automaton (j22) 803
Utility Knife
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Utility Knife (znr) 256

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Deathcult Rogue
This creature can't be blocked except by Rogues.
Creature - Human Rogue
Deathcult Rogue (gtc) 218
Esper Stormblade
As long as you control another multicolored permanent, this creature gets +1/+1 and has flying.
Creature Artifact - Wizard Vedalken
Esper Stormblade (arb) 132
Grixis Grimblade
As long as you control another multicolored permanent, this creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Creature - Warrior Zombie
Grixis Grimblade (arb) 134
Marisi's Twinclaws
Double strike
Creature - Warrior Cat
Marisi's Twinclaws (ddh) 17
Moonrise Cleric
Flying
Whenever this creature attacks, you gain 1 life.
Creature - Cleric Bat
Moonrise Cleric (blb) 226
Naya Hushblade
As long as you control another multicolored permanent, this creature gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
Creature - Elf Rogue
Naya Hushblade (arb) 141
Oona, Queen of the Fae
Flying
: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Legendary Creature - Wizard Faerie
Oona, Queen of the Fae (znc) 98

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Adventure Awaits
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Sorcery
Adventure Awaits (znr) 177
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Adventurous Impulse (j25) 621
Alpha Status
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Enchantment - Aura
Alpha Status (scg) 110
Arachnoform
Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.
Enchantment - Aura
Arachnoform (khm) 159
Biophagus
Genomic Enhancement —
: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
Creature - Human Wizard Tyranid
Biophagus (40k) 87
Bloodline Shaman
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Creature - Wizard Elf Shaman
Bloodline Shaman (ons) 249
Boggart Ram-Gang
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature - Goblin Warrior
Boggart Ram-Gang (shm) 203
Broken Wings
Destroy target artifact, enchantment, or creature with flying.
Instant
Broken Wings (znr) 181
Cackling Prowler
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
Creature - Rogue Hyena
Cackling Prowler (fdn) 101
Cathedral Acolyte
Each creature you control with a counter on it has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: Put a +1/+1 counter on target creature that entered this turn.
Creature - Human Cleric
Cathedral Acolyte (pip) 75
Chameleon Colossus
Changeling (This card is every creature type.)
Protection from black
: This creature gets +X/+X until end of turn, where X is its power.
Creature - Shapeshifter
Chameleon Colossus (afc) 153
Changeling Titan
Changeling (This card is every creature type.)
Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature - Shapeshifter
Changeling Titan (lrw) 200
Chitinous Graspling
Changeling (This card is every creature type.)
Reach
Creature - Shapeshifter
Chitinous Graspling (ecl) 211
Chomping Changeling
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
Creature - Shapeshifter
Chomping Changeling (ecl) 172
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
Creature - Merfolk Rogue
Cold-Eyed Selkie (otc) 218
Conclave Evangelist
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature - Cleric Elephant
Conclave Evangelist (clu) 27
Decorated Champion
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
Creature - Warrior Elf
Decorated Champion (bbd) 69
Earth Village Ruffians
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Soldier Rogue
Earth Village Ruffians (tla) 219
Elven Bow
When this Equipment enters, you may pay
. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it.
Equipped creature gets +1/+2 and has reach.
Equip
Artifact - Equipment
Elven Bow (khm) 166
For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
For the Ancestors (cmm) 740
Furious Spinesplitter
Trample
At the beginning of your end step, put a +1/+1 counter on this creature for each opponent who was dealt damage this turn.
Creature - Warrior Ogre
Furious Spinesplitter (clu) 33
Game-Trail Changeling
Changeling (This card is every creature type.)
Trample
Creature - Shapeshifter
Game-Trail Changeling (mor) 123
Gangly Stompling
Changeling (This card is every creature type.)
Trample
Creature - Shapeshifter
Gangly Stompling (ecl) 226
Gladewalker Ritualist
Changeling (This card is every creature type.)
Whenever another creature you control named Gladewalker Ritualist enters, draw a card.
Creature - Shapeshifter
Gladewalker Ritualist (khm) 392
Groundswell
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Instant
Groundswell (j25) 667
Guardian Gladewalker
Changeling (This card is every creature type.)
When this creature enters, put a +1/+1 counter on target creature.
Creature - Shapeshifter
Guardian Gladewalker (khm) 174
Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant
Kindred Summons (ecc) 112
Littjara Glade-Warden
Changeling (This card is every creature type.)
,
, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Creature - Shapeshifter
Littjara Glade-Warden (khm) 182
Masked Vandal
Changeling (This card is every creature type.)
When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Creature - Shapeshifter
Masked Vandal (khm) 184
Murasa Brute
Creature - Warrior Troll
Murasa Brute (znr) 195
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "
: Add
" and "
: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
Creature - Shapeshifter
Mutable Explorer (ecl) 186
Noggle Robber
When this creature enters or dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Rogue Noggle
Noggle Robber (ecl) 237
Oracle of Nectars
,
: You gain X life.
Creature - Cleric Elf
Oracle of Nectars (shm) 233
Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Primal Might (scd) 204
Rabid Bite
Target creature you control deals damage equal to its power to target creature you don't control.
Sorcery
Rabid Bite (znr) 199
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (cmm) 314
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Creature - Shapeshifter
Realmwalker (lcc) 250
Rhys the Redeemed
,
: Create a 1/1 green and white Elf Warrior creature token.
,
: For each creature token you control, create a token that's a copy of that creature.
Legendary Creature - Warrior Elf
Rhys the Redeemed (2xm) 213
Rubble Slinger
Reach
Creature - Human Warrior
Rubble Slinger (rna) 217
Rubblebelt Raiders
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
Creature - Human Warrior
Rubblebelt Raiders (dds) 57
Scale the Heights
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.
Draw a card.
Sorcery
Scale the Heights (znr) 202
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Creature - Warrior Elf
Selfless Safewright (ecl) 193
Selkie Hedge-Mage
When this creature enters, if you control two or more Forests, you may gain 3 life.
When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Creature - Wizard Merfolk
Selkie Hedge-Mage (eve) 158
Skyclave Pick-Axe
When this Equipment enters, attach it to target creature you control.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Skyclave Pick-Axe (znr) 204
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "
: Add one mana of any color."
Enchantment
Springleaf Parade (ecc) 19
Springmantle Cleric
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Creature - Cleric Elf
Springmantle Cleric (znr) 205
Strength of Solidarity
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Strength of Solidarity (znr) 206
Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Tail Swipe (j25) 721
Tajuru Blightblade
Deathtouch
Creature - Elf Rogue
Tajuru Blightblade (znr) 208
Tajuru Paragon
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker

When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Creature - Elf
Tajuru Paragon (znr) 209
Tajuru Snarecaster
Reach
Creature - Elf Rogue
Tajuru Snarecaster (znr) 210
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
Legendary Creature - Wizard Gorgon
Tam, Mindful First-Year (ecl) 245
Tattermunge Maniac
This creature attacks each combat if able.
Creature - Goblin Warrior
Tattermunge Maniac (shm) 219
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (eoc) 109
Veteran Adventurer
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.
This spell costs
less to cast for each creature in your party.
Vigilance
Creature - Human
Veteran Adventurer (znr) 218
Webweaver Changeling
Changeling (This card is every creature type.)
Reach
When this creature enters, if there are three or more creature cards in your graveyard, you gain 5 life.
Creature - Shapeshifter
Webweaver Changeling (2x2) 164
Wistful Selkie
When this creature enters, draw a card.
Creature - Wizard Merfolk
Wistful Selkie (c15) 243
Woodland Changeling
Changeling (This card is every creature type.)
Creature - Shapeshifter
Woodland Changeling (lrw) 242
You Meet in a Tavern
Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.
Sorcery
You Meet in a Tavern (clb) 263

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Base Camp
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Land
Base Camp (znr) 257
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
: Add
.
,
: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Dalkovan Encampment (tdm) 253
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Starlit Sanctum
: Add
.
,
, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
,
, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Land
Starlit Sanctum (clb) 917

Land

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Qty: 69 Price: $130.63
Absolute Virtue
This spell can't be countered.
Flying
You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
Legendary Creature - Warrior Avatar
Absolute Virtue (fin) 212
Acolyte of Affliction
When this creature enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
Creature - Human Cleric
Acolyte of Affliction (thb) 206
Aegar, the Freezing Flame
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Legendary Creature - Wizard Giant
Aegar, the Freezing Flame (khm) 200
Akiri, Fearless Voyager
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Legendary Creature - Warrior Kor
Akiri, Fearless Voyager (znr) 220
Annie Flash, the Veteran
Flash
When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
Legendary Creature - Human Rogue
Annie Flash, the Veteran (otj) 190
Anowon, the Ruin Thief
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature - Vampire Rogue
Anowon, the Ruin Thief (znc) 1
Arcus Acolyte
Reach, lifelink
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each other creature you control without a +1/+1 counter on it has outlast
.
Creature - Human Cleric Archer
Arcus Acolyte (mh2) 185
Asari Captain
Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Creature - Human Samurai
Asari Captain (neo) 215
Azra Oddsmaker
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Creature - Warrior Azra
Azra Oddsmaker (bbd) 75
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Artifact - Equipment
Behemoth Sledge (afc) 180
Black Market Tycoon
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control.
: Create a Treasure token.
Creature - Rogue Cat
Black Market Tycoon (snc) 167
Botanical Brawler
Trample
This creature enters with two +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on this creature.
Creature - Warrior Elemental
Botanical Brawler (mom) 220
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Legendary Creature - Rogue Otter
Bria, Riptide Rogue (blb) 379
Chevill, Bane of Monsters
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Legendary Creature - Human Rogue
Chevill, Bane of Monsters (iko) 181
Chief of the Edge
Other Warrior creatures you control get +1/+0.
Creature - Human Warrior
Chief of the Edge (ktk) 169
Chief of the Scale
Other Warrior creatures you control get +0/+1.
Creature - Human Warrior
Chief of the Scale (ktk) 170
Chishiro, the Shattered Blade
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Snake Samurai
Chishiro, the Shattered Blade (nec) 1
Chronicler of Heroes
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
Creature - Wizard Centaur
Chronicler of Heroes (2x2) 193
Cleric of Life's Bond
Whenever another Cleric you control enters, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
Creature - Vampire Cleric
Cleric of Life's Bond (znr) 222
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Edgewalker
Cleric spells you cast cost
less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost
, it costs
to cast.)
Creature - Human Cleric
Edgewalker (scg) 137
Electrolyze
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
Instant
Electrolyze (ima) 198
Eshki Dragonclaw
Vigilance, trample, ward

At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
Legendary Creature - Human Warrior
Eshki Dragonclaw (tdm) 182
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Creature - Human Wizard
Fathom Mage (ncc) 339
Felix Five-Boots
Menace, ward

If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Ooze Rogue
Felix Five-Boots (otc) 6
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Instant
Flame of Anor (ltr) 203
Golden-Tail Trainer
Aura and Equipment spells you cast cost
less to cast, where X is this creature's power.
Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)
Creature - Fox Samurai
Golden-Tail Trainer (mh3) 187
Grim Flayer
Trample
Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature - Human Warrior
Grim Flayer (dsc) 218
Harald, King of Skemfar
Menace (This creature can't be blocked except by two or more creatures.)
When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Warrior Elf
Harald, King of Skemfar (khm) 212
Inalla, Archmage Ritualist
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay
. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
Legendary Creature - Human Wizard
Inalla, Archmage Ritualist (c17) 38
Indrik Umbra
Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Indrik Umbra (pca) 96
Invigorating Hot Spring
This enchantment enters with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Enchantment
Invigorating Hot Spring (neo) 223
Jhessian Balmgiver
: Prevent the next 1 damage that would be dealt to any target this turn.
: Target creature can't be blocked this turn.
Creature - Human Cleric
Jhessian Balmgiver (con) 112
Kargan Warleader
Other Warriors you control get +1/+1.
Creature - Human Warrior
Kargan Warleader (znr) 224
Kaza, Roil Chaser
Flying, haste
: The next instant or sorcery spell you cast this turn costs
less to cast, where X is the number of Wizards you control as this ability resolves.
Legendary Creature - Human Wizard
Kaza, Roil Chaser (znr) 225
Kuja, Genome Sorcerer
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
Legendary Creature - Human Wizard Mutant
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied (fin) 232Kuja, Genome Sorcerer // Trance Kuja, Fate Defied (fin) 232
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature - Wizard Angel
Linvala, Shield of Sea Gate (znr) 226
Maja, Bretagard Protector
Other creatures you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Legendary Creature - Human Warrior
Maja, Bretagard Protector (khm) 222
Master Biomancer
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Creature - Wizard Elf
Master Biomancer (clu) 200
Master of Death
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Creature - Wizard Zombie
Master of Death (mkc) 216
Nahiri, Heir of the Ancients
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Legendary Planeswalker - Nahiri
Nahiri, Heir of the Ancients (znr) 230
Nalia de'Arnise
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
Legendary Creature - Human Rogue
Nalia de'Arnise (clb) 649
Ondu Knotmaster
Lifelink
Whenever another modified creature you control dies, put two +1/+1 counters on this creature.
Creature - Rogue Kor
Ondu Knotmaster // Throw a Line (mh3) 196
Orah, Skyclave Hierophant
Lifelink
Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Legendary Creature - Cleric Kor
Orah, Skyclave Hierophant (znr) 233
Outlaws' Merriment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
Enchantment
Outlaws' Merriment (eld) 198
Primal Empathy
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Enchantment
Primal Empathy (ncc) 348
Raiyuu, Storm's Edge
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Legendary Creature - Human Samurai
Raiyuu, Storm's Edge (neo) 232
Ravager's Mace
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Equip
Artifact - Equipment
Ravager's Mace (znr) 235
Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior
Red XIII, Proud Warrior (fic) 91
Reyhan, Last of the Abzan
Reyhan enters with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Warrior
Reyhan, Last of the Abzan (cm2) 13
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Rushblade Commander
Warriors your team controls have haste.
Creature - Warrior Azra
Rushblade Commander (bbd) 77
Skyrider Elf
Flying
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Creature - Warrior Elf Ally
Skyrider Elf (bfz) 220
Soaring Thought-Thief
Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
Creature - Human Rogue
Soaring Thought-Thief (znr) 236
Spoils of Adventure
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.
Instant
Spoils of Adventure (znr) 237
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay
. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Legendary Creature - Human Wizard Warrior
Terra, Herald of Hope (fic) 4
Trelasarra, Moon Dancer
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature - Cleric Elf
Trelasarra, Moon Dancer (afr) 236
Umara Mystic
Flying
Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
Creature - Wizard Merfolk
Umara Mystic (znr) 238
Unsettled Mariner
Changeling (This card is every creature type.)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Creature - Shapeshifter
Unsettled Mariner (plst) MH1-216
Wandering Mage
, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
Creature - Human Wizard Cleric
Wandering Mage (all) 111
Yuna, Grand Summoner
Grand Summon —
: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
Legendary Creature - Human Cleric
Yuna, Grand Summoner (fic) 8
Zagras, Thief of Heartbeats
This spell costs
less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Legendary Creature - Vampire Rogue
Zagras, Thief of Heartbeats (znr) 241
Zareth San, the Trickster
Flash
, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
Legendary Creature - Merfolk Rogue
Zareth San, the Trickster (znr) 242
Zegana, Utopian Speaker
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Legendary Creature - Wizard Merfolk
Zegana, Utopian Speaker (lcc) 298
Zurgo Helmsmasher
Haste
Zurgo attacks each combat if able.
During your turn, Zurgo has indestructible.
Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.
Legendary Creature - Warrior Orc
Zurgo Helmsmasher (ktk) 214

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Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (tdc) 203
Akki Ronin
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
Creature - Goblin Samurai
Akki Ronin (neo) 131
Ardent Electromancer
When this creature enters, add
for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Human Wizard
Ardent Electromancer (znr) 135
Basalt Ravager
When this creature enters, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Wizard Giant
Basalt Ravager (khm) 122
Boldwyr Intimidator
Cowards can't block Warriors.
: Target creature becomes a Coward until end of turn.
: Target creature becomes a Warrior until end of turn.
Creature - Warrior Giant
Boldwyr Intimidator (bbd) 169
Brighthearth Banneret
Elemental spells and Warrior spells you cast cost
less to cast.
Reinforce 1—
(
, Discard this card: Put a +1/+1 counter on target creature.)
Creature - Warrior Elemental
Brighthearth Banneret (mor) 88
Bull-Rush Bruiser
Whenever this creature attacks, if your team controls another Warrior, this creature gains first strike until end of turn.
Creature - Warrior Minotaur
Bull-Rush Bruiser (bbd) 57
Burst Lightning
Kicker
(You may pay an additional
as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Instant
Burst Lightning (plst) MM2-109
Coral Sword
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0.
Equip
Artifact - Equipment
Coral Sword (fin) 134
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (plst) M19-133
Expedition Champion
This creature gets +2/+0 as long as you control another Warrior.
Creature - Human Warrior
Expedition Champion (znr) 138
Fever Charm
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Instant
Fever Charm (ons) 202
Fire Prophecy
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Instant
Fire Prophecy (j25) 547
Fireblade Charger
As long as this creature is equipped, it has haste.
When this creature dies, it deals damage equal to its power to any target.
Creature - Goblin Warrior
Fireblade Charger (znr) 139
Firefist Adept
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Creature - Human Wizard
Firefist Adept (dom) 121
Fissure Wizard
When this creature enters, you may discard a card. If you do, draw a card.
Creature - Wizard Goblin
Fissure Wizard (znr) 140
Ghitu Journeymage
When this creature enters, if you control another Wizard, this creature deals 2 damage to each opponent.
Creature - Human Wizard
Ghitu Journeymage (dom) 126
Ghitu Lavarunner
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and
as soon as it comes under your control.)
Creature - Human Wizard
Ghitu Lavarunner (plst) DOM-127
Goblin Wizardry
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Instant
Goblin Wizardry (clu) 136
Goma Fada Vanguard
Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Creature - Human Warrior
Goma Fada Vanguard (znr) 141
Gornog, the Red Reaper
Haste
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Legendary Creature - Warrior Minotaur
Gornog, the Red Reaper (j25) 49
Grotag Bug-Catcher
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Goblin Warrior
Grotag Bug-Catcher (znr) 142
Grotag Night-Runner
Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Creature - Goblin Rogue
Grotag Night-Runner (znr) 143
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (mh2) 132
Harsh Mentor
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
Creature - Human Cleric
Harsh Mentor (dsc) 165
Heartfire Immolator
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
Creature - Human Wizard
Heartfire Immolator (m21) 150
Inordinate Rage
Target creature gets +3/+2 until end of turn. Scry 1.
Instant
Inordinate Rage (znr) 144
Kargan Intimidator
Cowards can't block Warriors.
: Choose one that hasn't been chosen this turn —
• This creature gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
Creature - Human Warrior
Kargan Intimidator (znr) 145
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (dft) 136
Lovisa Coldeyes
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
Legendary Creature - Human
Lovisa Coldeyes (dds) 34
Magmatic Channeler
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.
, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Human Wizard
Magmatic Channeler (znr) 148
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (znr) 150
Mysidian Elder
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Creature - Human Wizard
Mysidian Elder (fin) 145
Peerless Samurai
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs
less to cast.
Creature - Human Samurai
Peerless Samurai (neo) 156
Picnic Ruiner
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gains double strike until end of turn.
Creature - Goblin Rogue
Picnic Ruiner // Stolen Goodies (woe) 232
Pillar of Flame
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Pillar of Flame (j22) 579
Rally the Horde
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
Sorcery
Rally the Horde (sok) 110
Red Mage's Rapier
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Artifact - Equipment
Red Mage's Rapier (fin) 152
Relic Robber
Haste
Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."
Creature - Goblin Rogue
Relic Robber (znr) 153
Robber of the Rich
Reach, haste
Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Creature - Human Archer Rogue
Robber of the Rich (eld) 138
Rockslide Sorcerer
Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target.
Creature - Human Wizard Sorcerer
Rockslide Sorcerer (znr) 154
Roiling Vortex
At the beginning of each player's upkeep, this enchantment deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.
: Your opponents can't gain life this turn.
Enchantment
Roiling Vortex (znr) 156
Samurai's Katana
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip
Artifact - Equipment
Samurai's Katana (fin) 154
Scavenged Blade
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Scavenged Blade (znr) 157
Shatterskull Charger
Kicker

Trample, haste
If this creature was kicked, it enters with a +1/+1 counter on it.
At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
Creature - Warrior Giant
Shatterskull Charger (znr) 159
Shatterskull Minotaur
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Haste
Creature - Warrior Minotaur
Shatterskull Minotaur (znr) 160
Sneaking Guide
,
: Target creature with power 2 or less can't be blocked this turn.
Creature - Goblin Rogue
Sneaking Guide (znr) 164
Summon: Esper Ramuh
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
Creature Enchantment - Wizard Saga
Summon: Esper Ramuh (fin) 161
Synchronized Spellcraft
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Synchronized Spellcraft (znr) 168
Synchronized Spellcraft
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Synchronized Spellcraft (znr) 168
Teeterpeak Ambusher
: This creature gets +2/+0 until end of turn.
Creature - Goblin Warrior
Teeterpeak Ambusher (znr) 169
Thundering Sparkmage
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Human Wizard
Thundering Sparkmage (znr) 171
Vengeful Firebrand
This creature has haste as long as a Warrior card is in your graveyard.
: This creature gets +1/+0 until end of turn.
Creature - Warrior Elemental
Vengeful Firebrand (mor) 111
Viashino Branchrider
Kicker
(You may pay an additional
as you cast this spell.)
Haste
If this creature was kicked, it enters with two +1/+1 counters on it.
: This creature gets +2/+0 until end of turn.
Creature - Warrior Lizard
Viashino Branchrider (dmu) 150
Volatile Claws
Until end of turn, creatures you control get +2/+0 and gain all creature types.
Instant
Volatile Claws (plst) MH1-154
War Effort
Creatures you control get +1/+0.
Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
Enchantment
War Effort (tdm) 131
Warrior's Sword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+2 and is a Warrior in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Warrior's Sword (fin) 169
Wizard's Lightning
This spell costs
less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
Instant
Wizard's Lightning (dom) 152

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Allied Assault
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Allied Assault (znr) 1
Ancestral Katana
Whenever a Samurai or Warrior you control attacks alone, you may pay
. When you do, attach this Equipment to it.
Equipped creature gets +2/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Katana (neo) 1
Angelheart Protector
When this creature enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Cleric
Angelheart Protector (znr) 3
Arashin Foremost
Double strike
Whenever this creature enters or attacks, another target Warrior creature you control gains double strike until end of turn.
Creature - Human Warrior
Arashin Foremost (dtk) 3
Archpriest of Iona
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Creature - Human Cleric
Archpriest of Iona (znr) 5
Attended Healer
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
: Another target Cleric gains lifelink until end of turn.
Creature - Cleric Kor
Attended Healer (znr) 6
Aurora Champion
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
Creature - Warrior Elf
Aurora Champion (bbd) 24
Battlefield Medic
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Creature - Human Cleric
Battlefield Medic (ons) 9
Battletide Alchemist
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Creature - Cleric Kithkin
Battletide Alchemist (mor) 2
Blaring Recruiter
Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, then shuffle.)
: Create a 1/1 white Warrior creature token.
Creature - Warrior Elf
Blaring Recruiter (bbd) 13
Cartouche of Solidarity
Enchant creature you control
When this Aura enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
Enchantment - Aura Cartouche
Cartouche of Solidarity (akh) 7
Cliffhaven Sell-Sword
Creature - Warrior Kor
Cliffhaven Sell-Sword (znr) 8
Crib Swap
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Instant Kindred - Shapeshifter
Crib Swap (clb) 690
Dauntless Unity
Kicker
(You may pay an additional
as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Instant
Dauntless Unity (j25) 183
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (znr) 10
Doubtless One
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever this creature deals damage, you gain that much life.
Creature - Avatar Cleric
Doubtless One (ons) 27
Eiganjo Exemplar
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Creature Enchantment - Human Samurai
Eiganjo Exemplar (neo) 10
Emeria Captain
Flying, vigilance
When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Warrior Angel
Emeria Captain (znr) 11
Essence Channeler
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Creature - Cleric Bat
Essence Channeler (blb) 12
Expedition Healer
Vigilance
This creature has lifelink as long as you control another Cleric.
Creature - Cleric Kor
Expedition Healer (znr) 13
Expel the Unworthy
Kicker
(You may pay an additional
as you cast this spell.)
Choose target creature with mana value 3 or less. If this spell was kicked, instead choose target creature. Exile the chosen creature, then its controller gains life equal to its mana value.
Sorcery
Expel the Unworthy (mh3) 25
Extraction Specialist
Lifelink
When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
Creature - Human Rogue
Extraction Specialist (snc) 12
Farsight Adept
When this creature enters, you and target opponent each draw a card.
Creature - Wizard Kor
Farsight Adept (znr) 14
Feudkiller's Verdict
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
Sorcery Kindred - Giant
Feudkiller's Verdict (mma) 15
Harper Recruiter
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Warrior
Harper Recruiter (clb) 659
Herald of Dromoka
Vigilance
Other Warrior creatures you control have vigilance.
Creature - Human Warrior
Herald of Dromoka (dtk) 22
Hero of Bretagard
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature.
As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.
Creature - Human Warrior
Hero of Bretagard (khc) 4
Hinterland Sanctifier
Whenever another creature you control enters, you gain 1 life.
Creature - Cleric Rabbit
Hinterland Sanctifier (fdn) 730
Icewind Stalwart
Protection Fighting Style — When this creature enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
Creature - Warrior Tiefling
Icewind Stalwart (clb) 27
Imperial Subduer
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Creature - Human Samurai
Imperial Subduer (neo) 19
Journey to Oblivion
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Journey to Oblivion (znr) 17
Kor Blademaster
Double strike
Equipped Warriors you control have double strike.
Creature - Warrior Kor
Kor Blademaster (znr) 21
Kor Celebrant
Whenever this creature or another creature you control enters, you gain 1 life.
Creature - Cleric Kor
Kor Celebrant (znr) 22
Kor Halberd
Equipped creature gets +1/+1 and has vigilance.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kor Halberd (mom) 27
Luminarch Aspirant
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Creature - Human Cleric
Luminarch Aspirant (znr) 24
Mage's Attendant
When this creature enters, create a 1/1 blue Wizard creature token with "
, Sacrifice this token: Counter target noncreature spell unless its controller pays
."
Creature - Rogue Cat
Mage's Attendant (clb) 698
Mardu Woe-Reaper
Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Creature - Human Warrior
Mardu Woe-Reaper (frf) 18
Maul of the Skyclaves
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip
Artifact - Equipment
Maul of the Skyclaves (znr) 27
Minwu, White Mage
Vigilance, lifelink
Whenever you gain life, put a +1/+1 counter on each Cleric you control.
Legendary Creature - Human Cleric
Minwu, White Mage (fin) 26
Norika Yamazaki, the Poet
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Legendary Creature - Human Samurai
Norika Yamazaki, the Poet (neo) 31
Oust
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Sorcery
Oust (clu) 67
Paired Tactician
Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.
Creature - Human Warrior
Paired Tactician (znr) 31
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (blc) 147
Phyrexian Missionary
Kicker
(You may pay an additional
as you cast this spell.)
Lifelink
When this creature enters, if it was kicked, return target creature card from your graveyard to your hand.
Creature - Human Cleric Phyrexian
Phyrexian Missionary (dmu) 27
Practiced Tactics
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Practiced Tactics (znr) 32
Practiced Tactics
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Practiced Tactics (znr) 32
Qala, Ajani's Pridemate
Whenever Qala attacks, other attacking creatures you control get +X/+0 until end of turn, where X is the number of counters on Qala.
Whenever you gain life, put a +1/+1 counter on Qala.
: You gain 1 life.
Legendary Creature - Warrior Cat
Qala, Ajani's Pridemate (j25) 32
Resolute Strike
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Instant
Resolute Strike (znr) 35
Righteous Valkyrie
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Creature - Cleric Angel
Righteous Valkyrie (khm) 24
Runic Shot
Kicker
(You may pay an additional
as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.
Sorcery
Runic Shot (dmu) 30
Rush of Battle
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Sorcery
Rush of Battle (ktk) 19
Sanctify
Destroy target artifact or enchantment. You gain 3 life.
Sorcery
Sanctify (vow) 33
Sea Gate Banneret
: Creatures you control get +1/+1 until end of turn.
Creature - Warrior Kor
Sea Gate Banneret (znr) 36
Selfless Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Fox Samurai
Selfless Samurai (neo) 35
Shepherd of Heroes
Flying
When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Cleric Angel
Shepherd of Heroes (znr) 38
Skyclave Cleric
When this creature enters, you gain 2 life.
Creature - Cleric Kor
Skyclave Cleric // Skyclave Basilica (znr) 40Skyclave Cleric // Skyclave Basilica (znr) 40
Squad Commander
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Creature - Warrior Kor
Squad Commander (znr) 41
Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Cleric Bat
Star Charter (blb) 33
Stick Together
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Stick Together (clb) 661
Tazri, Beacon of Unity
This spell costs
less to cast for each creature in your party.
: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Warrior
Tazri, Beacon of Unity (znr) 44
Thunderous Orator
Vigilance
Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Creature - Wizard Kor
Thunderous Orator (stx) 35
Usher of the Fallen
Boast —
: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Warrior Spirit
Usher of the Fallen (khm) 35
Wax-Wane Witness
Flying, vigilance
Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
Creature - Cleric Bat
Wax-Wane Witness (blb) 39
White Mage's Staff
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
White Mage's Staff (fin) 42
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant
Will of the Mardu (tdc) 17

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Adeliz, the Cinder Wind
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Legendary Creature - Human Wizard
Adeliz, the Cinder Wind (dom) 190
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior
Alesha, Who Laughs at Fate (fdn) 115
Dreamdew Entrancer
Reach
When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
Creature - Wizard Frog
Dreamdew Entrancer (blb) 211
Hadana's Climb
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Legendary Enchantment
Hadana's Climb // Winged Temple of Orazca (rix) 158Hadana's Climb // Winged Temple of Orazca (rix) 158
Invasion of Kylem
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Battle - Siege
Invasion of Kylem // Valor's Reach Tag Team (mom) 235Invasion of Kylem // Valor's Reach Tag Team (mom) 235
Kotis, the Fangkeeper
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Legendary Creature - Warrior Zombie
Kotis, the Fangkeeper (tdm) 202
Marvo, Deep Operative
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Legendary Creature - Rogue Octopus
Marvo, Deep Operative (mkc) 7
Moritte of the Frost
Changeling (This card is every creature type.)
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Legendary Snow Creature - Shapeshifter
Moritte of the Frost (khm) 223
Repulsive Mutation
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Instant
Repulsive Mutation (mkm) 227
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost
less to cast, where X is your speed.
Legendary Creature - Human Warrior Cleric
Samut, the Driving Force (dft) 222
Strax, Sontaran Nurse
Vigilance, trample
Grenades! —
,
, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
Legendary Creature - Cleric Alien
Strax, Sontaran Nurse (who) 160
The Bears of Littjara
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 blue Shapeshifter creature token with changeling.
II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.
III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
Enchantment - Saga
The Bears of Littjara (khm) 205
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
,
: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Legendary Creature - Human Wizard
Zimone, Paradox Sculptor (fdn) 126

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Conclave Mentor
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When this creature dies, you gain life equal to its power.
Creature - Cleric Centaur
Conclave Mentor (moc) 320
Seasoned Dungeoneer
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Creature - Human Warrior
Seasoned Dungeoneer (clb) 660

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Deck Info

Deck stats

120 pips - 110 cards
10 mana - 10 cards
125 pips - 108 cards
10 mana - 10 cards
138 pips - 119 cards
10 mana - 10 cards
115 pips - 102 cards
11 mana - 11 cards
113 pips - 96 cards
8 mana - 8 cards
0 pips - 0 cards
6 mana - 6 cards
Card NameQtyOdds
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