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Custom
Size: 100Est cost: $130.14
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $130.14
No deck tags
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Artifact

Qty: 9 Price: $16.57
Azor's Gateway
,
: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Legendary Artifact
Azor's Gateway // Sanctum of the Sun (plst) RIX-176Azor's Gateway // Sanctum of the Sun (plst) RIX-176
Bontu's Monument
Black creature spells you cast cost
less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
Bontu's Monument (akh) 225
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (c20) 240
God-Pharaoh's Statue
Spells your opponents cast cost
more to cast.
At the beginning of your end step, each opponent loses 1 life.
Legendary Artifact
God-Pharaoh's Statue (war) 238
Kefnet's Monument
Blue creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
Legendary Artifact
Kefnet's Monument (akh) 231
Manalith
: Add one mana of any color.
Artifact
Manalith (m12) 212
Mindslaver
,
, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
Legendary Artifact
Mindslaver (otp) 63
Obelisk of Grixis
: Add
,
, or
.
Artifact
Obelisk of Grixis (e01) 88
Visage of Bolas
When this artifact enters, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle.
: Add
,
, or
.
Artifact
Visage of Bolas (hou) 208

Artifact

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Battle

Qty: 1 Price: $0.35
Invasion of Azgol
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life.
Battle - Siege
Invasion of Azgol // Ashen Reaper (mom) 232Invasion of Azgol // Ashen Reaper (mom) 232

Battle

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Commander

Qty: 2 Price: $3.08
Cruel Ultimatum
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Sorcery
Cruel Ultimatum (e01) 82
Nicol Bolas, Planeswalker
+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Legendary Planeswalker - Bolas
Nicol Bolas, Planeswalker (ddh) 42

Commander

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Creature

Qty: 21 Price: $39.85
Aven Eternal
Flying
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Warrior Bird Zombie
Aven Eternal (war) 42
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (e01) 80
Blood Tyrant
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on this creature.
Creature - Vampire
Blood Tyrant (e01) 81
Dreadhorde Twins
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.
Creature - Warrior Zombie Jackal
Dreadhorde Twins (war) 126
Eternal Skylord
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
Creature - Wizard Zombie
Eternal Skylord (war) 49
Gleaming Overseer
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Creature - Wizard Zombie
Gleaming Overseer (war) 198
God-Eternal Kefnet
Flying
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs
less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Kefnet (war) 53
Grim Initiate
First strike
When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Warrior Zombie
Grim Initiate (war) 130
Herald of the Dreadhorde
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Warrior Zombie
Herald of the Dreadhorde (war) 93
Invading Manticore
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Zombie Manticore
Invading Manticore (war) 134
Lazotep Reaver
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Beast Zombie
Lazotep Reaver (war) 96
Loyal Subordinate
Menace (This creature can't be blocked except by two or more creatures.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Creature - Zombie
Loyal Subordinate (c18) 16
Narfi, Betrayer King
Other snow and Zombie creatures you control get +1/+1.
: Return this card from your graveyard to the battlefield tapped. (
can be paid with one mana from a snow source.)
Legendary Snow Creature - Wizard Zombie
Narfi, Betrayer King (khm) 224
Nightscape Familiar
Blue spells and red spells you cast cost
less to cast.
: Regenerate this creature.
Creature - Zombie
Nightscape Familiar (e01) 35
Overseer of the Damned
Flying
When this creature enters, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Creature - Demon
Overseer of the Damned (e01) 36
Spark Reaper
, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Creature - Zombie
Spark Reaper (war) 106
The Locust God
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Locust God (c20) 219
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Scarab God (drc) 120
Thraximundar
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature of their choice.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Legendary Creature - Zombie Assassin
Thraximundar (sld) 142
Undead Augur
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Creature - Wizard Zombie
Undead Augur (mh1) 112
Vizier of the Scorpion
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
Creature - Wizard Zombie
Vizier of the Scorpion (war) 111

Creature

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Enchantment

Qty: 3 Price: $2.43
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment
Dreadhorde Invasion (war) 86
Patient Rebuilding
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
Enchantment
Patient Rebuilding (m19) 67
Tezzeret's Touch
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.
Enchantment - Aura
Tezzeret's Touch (aer) 138

Enchantment

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Instant

Qty: 7 Price: $4.11
Commence the Endgame
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Commence the Endgame (war) 45
Crush Dissent
Counter target spell unless its controller pays
.
Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Crush Dissent (war) 47
Doom Blade
Destroy target nonblack creature.
Instant
Doom Blade (e01) 33
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant
Lazotep Plating (war) 59
Reckless Spite
Destroy two target nonblack creatures. You lose 5 life.
Instant
Reckless Spite (e01) 37
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (c17) 199
Tyrant's Scorn
Choose one —
• Destroy target creature with mana value 3 or less.
• Return target creature to its owner's hand.
Instant
Tyrant's Scorn (war) 225

Instant

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Land

Qty: 37 Price: $35.61
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (soi) 270
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (clb) 351
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (e01) 92
Crypt of the Eternals
When this land enters, you gain 1 life.
: Add
.
,
: Add
,
, or
.
Land
Crypt of the Eternals (hou) 169
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (ddu) 65
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (grn) 245
Drossforge Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Drossforge Bridge (mh2) 246
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (afc) 238
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (stx) 265
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (war) 246
Great Furnace
: Add
.
Artifact Land
Great Furnace (mrd) 282
Grixis Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Land
Grixis Panorama (e01) 95
Interplanar Beacon
Whenever you cast a planeswalker spell, you gain 1 life.
: Add
.
,
: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Land
Interplanar Beacon (war) 247
Island
(
: Add
.)
Basic Land - Island
Island (e01) 103
Island
(
: Add
.)
Basic Land - Island
Island (e01) 98
Island
(
: Add
.)
Basic Land - Island
Island (hou) 186
Island
(
: Add
.)
Basic Land - Island
Island (j25) 84
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (c18) 257
Mistvault Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Mistvault Bridge (mh2) 249
Molten Slagheap
: Add
.
,
: Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of
and/or
.
Land
Molten Slagheap (tsp) 276
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (akh) 264
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (e01) 100
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (e01) 105
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hou) 188
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (a25) 243
Rakdos Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Rakdos Guildgate (rna) 256
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (mrd) 283
Silverbluff Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Silverbluff Bridge (mh2) 255
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (akh) 252
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (akh) 262
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (e01) 99
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (brc) 205
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (brc) 207
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (brc) 208
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (c16) 331
Vault of Whispers
: Add
.
Artifact Land
Vault of Whispers (dsc) 322

Land

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Planeswalker

Qty: 4 Price: $18.82
Angrath, Captain of Chaos
Creatures you control have menace.
−2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Legendary Planeswalker - Angrath
Angrath, Captain of Chaos (war) 227
Nicol Bolas, the Deceiver
+3: Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
−3: Destroy target creature. Draw a card.
−11: Nicol Bolas deals 7 damage to each opponent. You draw seven cards.
Legendary Planeswalker - Bolas
Nicol Bolas, the Deceiver (hou) 205
Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Tezzeret
Tezzeret, Artifice Master (m19) 79
Tezzeret, Master of Metal
+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
−3: Target opponent loses life equal to the number of artifacts you control.
−8: Gain control of all artifacts and creatures target opponent controls.
Legendary Planeswalker - Tezzeret
Tezzeret, Master of Metal (aer) 190

Planeswalker

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Sorcery

Qty: 16 Price: $9.32
Bleeding Edge
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Bleeding Edge (war) 78
Callous Dismissal
Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Callous Dismissal (war) 44
Deliver Unto Evil
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.
Exile Deliver Unto Evil.
Sorcery
Deliver Unto Evil (war) 85
Dreadbore
Destroy target creature or planeswalker.
Sorcery
Dreadbore (e01) 83
Enter the God-Eternals
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Enter the God-Eternals (war) 196
Extract from Darkness
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Sorcery
Extract from Darkness (e01) 84
Honor the God-Pharaoh
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Honor the God-Pharaoh (war) 132
Hour of Eternity
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
Sorcery
Hour of Eternity (hou) 36
Invade the City
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Invade the City (war) 201
Relentless Advance
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Relentless Advance (war) 64
Slave of Bolas
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Slave of Bolas (e01) 86
Spark Harvest
As an additional cost to cast this spell, sacrifice a creature or pay
.
Destroy target creature or planeswalker.
Sorcery
Spark Harvest (war) 105
Tamiyo's Epiphany
Scry 4, then draw two cards.
Sorcery
Tamiyo's Epiphany (war) 71
Tezzeret's Betrayal
Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Tezzeret's Betrayal (aer) 191
Toll of the Invasion
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Toll of the Invasion (war) 108
Widespread Brutality
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Widespread Brutality (pwar) 226p

Sorcery

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Scheme

Qty: 86 Price: $263.44
A Display of My Dark Power
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Scheme
A Display of My Dark Power (oarc) 8★
A Reckoning Approaches
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Scheme
A Reckoning Approaches (oe01) 16★
All in Good Time
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
Scheme
All in Good Time (oarc) 1★
All Shall Smolder in My Wake
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
Scheme
All Shall Smolder in My Wake (oarc) 2★
Approach My Molten Realm
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Scheme
Approach My Molten Realm (oarc) 3★
Because I Have Willed It
(An ongoing scheme remains face up until it's abandoned.)
Spells you cast cost
less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
Ongoing Scheme
Because I Have Willed It (oe01) 1★
Behold My Grandeur
When you set this scheme in motion, add
.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Scheme
Behold My Grandeur (oe01) 2★
Behold the Power of Destruction
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
Scheme
Behold the Power of Destruction (oarc) 4★
Bow to My Command
(An ongoing scheme remains face up until it's abandoned.)
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can't attack you or planeswalkers you control.
At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
Ongoing Scheme
Bow to My Command (oe01) 3★
Chaos Is My Plaything
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.
Scheme
Chaos Is My Plaything (dsc) 329
Choose Your Champion
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
Scheme
Choose Your Champion (oarc) 5★
Choose Your Demise
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
Scheme
Choose Your Demise (oe01) 4★
Dance, Pathetic Marionette
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Scheme
Dance, Pathetic Marionette (oarc) 6★
Dark Wings Bring Your Downfall
(An ongoing scheme remains face up until it's abandoned.)
Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking.
At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.
Ongoing Scheme
Dark Wings Bring Your Downfall (dsc) 332
Delight in the Hunt
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
Scheme
Delight in the Hunt (oe01) 5★
Drench the Soil in Their Blood
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
Scheme
Drench the Soil in Their Blood (dci) 57
Embrace My Diabolical Vision
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
Scheme
Embrace My Diabolical Vision (oarc) 9★
Every Dream a Nightmare
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
Scheme
Every Dream a Nightmare (oe01) 6★
Every Hope Shall Vanish
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
Scheme
Every Hope Shall Vanish (oarc) 10★
Every Last Vestige Shall Rot
When you set this scheme in motion, you may pay
. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
Scheme
Every Last Vestige Shall Rot (oarc) 11★
Evil Comes to Fruition
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
Scheme
Evil Comes to Fruition (oarc) 12★
Feed the Machine
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.
Scheme
Feed the Machine (oarc) 14★
For Each of You, a Gift
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
Scheme
For Each of You, a Gift (oe01) 7★
I Am Never Alone
When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.
Scheme
I Am Never Alone (dsc) 335
I Am Untouchable
(An ongoing scheme remains face up until it's abandoned.)
You and permanents you control have hexproof.
When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.
Ongoing Scheme
I Am Untouchable (dsc) 336
I Bask in Your Silent Awe
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
Ongoing Scheme
I Bask in Your Silent Awe (oarc) 15★
I Call on the Ancient Magics
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
Scheme
I Call on the Ancient Magics (oarc) 16★
I Delight in Your Convulsions
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
Scheme
I Delight in Your Convulsions (oarc) 17★
I Know All, I See All
(An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
Ongoing Scheme
I Know All, I See All (oarc) 18★
Ignite the Cloneforge!
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
Scheme
Ignite the Cloneforge! (oarc) 19★
Imprison This Insolent Wretch
(An ongoing scheme remains face up until it's abandoned.)
When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during their untap step.
When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
Ongoing Scheme
Imprison This Insolent Wretch (dci) 58
Into the Earthen Maw
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
Scheme
Into the Earthen Maw (oarc) 20★
Introductions Are in Order
When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
• You may put a creature card from your hand onto the battlefield.
Scheme
Introductions Are in Order (oarc) 21★
Kneel Before My Legions
When you set this scheme in motion, choose one —
• Create a 4/4 colorless Scarecrow artifact creature token with vigilance.
• Creatures you control get +3/+3 and gain vigilance and trample until end of turn.
Scheme
Kneel Before My Legions (dsc) 339
Know Evil
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
Scheme
Know Evil (oe01) 8★
Know Naught but Fire
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
Scheme
Know Naught but Fire (oarc) 23★
Look Skyward and Despair
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
Scheme
Look Skyward and Despair (oarc) 24★
Make Yourself Useful
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
Scheme
Make Yourself Useful (oe01) 9★
May Civilization Collapse
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.
Scheme
May Civilization Collapse (oarc) 25★
Mine Is the Only Truth
(An ongoing scheme remains face up until it's abandoned.)
Whenever a player casts a spell, you draw a card.
At the beginning of your upkeep, if you drew a card last turn, abandon this scheme.
Ongoing Scheme
Mine Is the Only Truth (dsc) 340
Mortal Flesh Is Weak
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
Scheme
Mortal Flesh Is Weak (oarc) 26★
My Crushing Masterstroke
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
Scheme
My Crushing Masterstroke (oarc) 27★
My Forces Are Innumerable
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, create a 3/3 black Horror creature token.
At the beginning of your opponents' end step, they may sacrifice two creatures of their choice. If they do, abandon this scheme.
Ongoing Scheme
My Forces Are Innumerable (oe01) 11★
My Genius Knows No Bounds
When you set this scheme in motion, you may pay
. If you do, you gain X life and draw X cards.
Scheme
My Genius Knows No Bounds (oarc) 28★
My Laughter Echoes
(An ongoing scheme remains face up until it's abandoned.)
Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
Ongoing Scheme
My Laughter Echoes (oe01) 12★
My Tendrils Run Deep
(An ongoing scheme remains face up until it's abandoned.)
You may play an additional land on each of your turns.
At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme.
Ongoing Scheme
My Tendrils Run Deep (dsc) 345
My Undead Horde Awakens
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme dies, abandon this scheme.
Ongoing Scheme
My Undead Horde Awakens (oarc) 29★
My Will Is Irresistible
When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.
Scheme
My Will Is Irresistible (dsc) 347
My Wings Enfold All
When you set this scheme in motion, choose one —
• Draw two cards.
• Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Scheme
My Wings Enfold All (dsc) 348
My Wish Is Your Command
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
Scheme
My Wish Is Your Command (oarc) 30★
Nature Demands an Offering
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
Scheme
Nature Demands an Offering (oarc) 31★
Nature Shields Its Own
(An ongoing scheme remains face up until it's abandoned.)
Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
Ongoing Scheme
Nature Shields Its Own (oarc) 32★
No One Will Hear Your Cries
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
Scheme
No One Will Hear Your Cries (oe01) 13★
Nothing Can Stop Me Now
(An ongoing scheme remains face up until it's abandoned.)
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
Ongoing Scheme
Nothing Can Stop Me Now (oarc) 33★
Only Blood Ends Your Nightmares
When you set this scheme in motion, each opponent sacrifices a creature of their choice. Then each opponent who didn't sacrifice a creature discards two cards.
Scheme
Only Blood Ends Your Nightmares (oarc) 34★
Pay Tribute to Me
When you set this scheme in motion, each opponent sacrifices a creature of their choice. If you control six or more lands, each opponent sacrifices another creature of their choice.
Scheme
Pay Tribute to Me (oe01) 14★
Perhaps You've Met My Cohort
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
Scheme
Perhaps You've Met My Cohort (dci) 55
Plots That Span Centuries
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
Scheme
Plots That Span Centuries (dci) 54
Power Without Equal
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
Scheme
Power Without Equal (oe01) 15★
Realms Befitting My Majesty
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Scheme
Realms Befitting My Majesty (oarc) 36★
Roots of All Evil
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
Scheme
Roots of All Evil (oarc) 37★
Rot Like the Scum You Are
When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.
Scheme
Rot Like the Scum You Are (dsc) 355
Rotted Ones, Lay Siege
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
Scheme
Rotted Ones, Lay Siege (oarc) 38★
Surrender Your Thoughts
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
Scheme
Surrender Your Thoughts (oarc) 39★
The Dead Shall Serve
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
Scheme
The Dead Shall Serve (oarc) 7★
The Fate of the Flammable
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
Scheme
The Fate of the Flammable (oarc) 13★
The Iron Guardian Stirs
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
Scheme
The Iron Guardian Stirs (oarc) 22★
The Mighty Will Fall
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
Scheme
The Mighty Will Fall (oe01) 10★
The Pieces Are Coming Together
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost
less to cast.
Scheme
The Pieces Are Coming Together (oarc) 35★
The Very Soil Shall Shake
(An ongoing scheme remains face up until it's abandoned.)
Creatures you control get +2/+2 and have trample.
When a creature you control dies, abandon this scheme.
Ongoing Scheme
The Very Soil Shall Shake (oarc) 41★
There Is No Refuge
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
Scheme
There Is No Refuge (oe01) 17★
This World Belongs to Me
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
Scheme
This World Belongs to Me (oe01) 18★
Tooth, Claw, and Tail
When you set this scheme in motion, destroy up to three target nonland permanents.
Scheme
Tooth, Claw, and Tail (oarc) 40★
What's Yours Is Now Mine
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
Scheme
What's Yours Is Now Mine (oe01) 19★
When Will You Learn?
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
Scheme
When Will You Learn? (oe01) 20★
Which of You Burns Brightest?
When you set this scheme in motion, you may pay
. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
Scheme
Which of You Burns Brightest? (oarc) 42★
You Are Unworthy of Mercy
When you set this scheme in motion, each opponent sacrifices a nonland permanent of their choice. If you control six or more lands, each opponent sacrifices three nonland permanents of their choice instead.
Scheme
You Are Unworthy of Mercy (dsc) 359
You Live Only Because I Will It
When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.)
Scheme
You Live Only Because I Will It (dsc) 362
You Will Know True Suffering
When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.
Scheme
You Will Know True Suffering (dsc) 363
Your Fate Is Thrice Sealed
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
Scheme
Your Fate Is Thrice Sealed (oarc) 43★
Your Inescapable Doom
(An ongoing scheme remains face up.)
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
Ongoing Scheme
Your Inescapable Doom (dci) 56
Your Mistake Is My Triumph
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.
Scheme
Your Mistake Is My Triumph (dsc) 364
Your Own Face Mocks You
When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.
Scheme
Your Own Face Mocks You (dsc) 366
Your Plans Mean Nothing
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
Scheme
Your Plans Mean Nothing (dsc) 367
Your Puny Minds Cannot Fathom
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
Scheme
Your Puny Minds Cannot Fathom (oarc) 44★
Your Will Is Not Your Own
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
Scheme
Your Will Is Not Your Own (oarc) 45★

Scheme

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0 pips - 0 cards
7 mana - 6 cards
38 pips - 30 cards
24 mana - 23 cards
44 pips - 36 cards
25 mana - 24 cards
20 pips - 17 cards
25 mana - 24 cards
0 pips - 0 cards
7 mana - 6 cards
0 pips - 0 cards
8 mana - 7 cards
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