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Custom
Size: 54Est cost: $73.44
No deck tags
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0 viewsNaN secs ago
Custom
Size: 54Est cost: $73.44
No deck tags
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Commander

Qty: 1 Price: $1.29
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble
Kenrith, the Returned King (mb2) 13

Commander

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Anthem

Qty: 1 Price: $0.49
Corpses of the Lost
Skeletons you control get +1/+0 and have haste.
When this enchantment enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
Enchantment
Corpses of the Lost (lci) 98

Anthem

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Burn

Qty: 1 Price: $0.39
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Archer
Firebrand Archer (fdn) 196

Burn

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Copy

Qty: 1 Price: $0.49
Wort, the Raidmother
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Legendary Creature - Goblin Shaman
Wort, the Raidmother (c20) 234

Copy

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Counters

Qty: 1 Price: $0.35
Knighted Myr
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
Creature Artifact - Knight Myr
Knighted Myr (cmm) 36

Counters

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Creature

Qty: 9 Price: $3.59
Alaborn Musketeer
Reach (This creature can block creatures with flying.)
Creature - Human Soldier
Alaborn Musketeer (p02) 3
Balduvian Barbarians
Creature - Human Barbarian
Balduvian Barbarians (9ed) 174
Barbarian Horde
Creature - Human Soldier Barbarian
Barbarian Horde (ptk) 101
Benalish Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Human Knight
Benalish Knight (10e) 11
Cackling Imp
Flying
: Target player loses 1 life.
Creature - Imp
Cackling Imp (plst) DDC-41
Charging Bandits
Whenever this creature attacks, it gets +2/+0 until end of turn.
Creature - Human Rogue
Charging Bandits (por) 84
Crashing Boars
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
Creature - Boar
Crashing Boars (plst) EXO-108
Fledgling Dragon
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has "
: This creature gets +1/+0 until end of turn."
Creature - Dragon
Fledgling Dragon (mh3) 280
Hill Giant
Creature - Giant
Hill Giant (10e) 212

Creature

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Evasion

Qty: 3 Price: $1.53
Nessian Boar
All creatures able to block this creature do so.
Whenever this creature becomes blocked by a creature, that creature's controller draws a card.
Creature - Boar
Nessian Boar (thb) 181
Segovian Angel
Flying, vigilance
Creature - Angel
Segovian Angel (plst) MH1-25
Vampire Bats
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature - Bat
Vampire Bats (4ed) 167

Evasion

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Finisher

Qty: 1 Price: $1.29
End-Raze Forerunners
Vigilance, trample, haste
When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature - Boar
End-Raze Forerunners (blc) 214

Finisher

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Land

Qty: 2 Price: $4.58
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c18) 240
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161

Land

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Protection

Qty: 2 Price: $8.28
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217

Protection

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Pump

Qty: 1 Price: $0.35
Friendly Ghost
Flying
When this creature enters, target creature gets +2/+4 until end of turn.
Creature - Spirit
Friendly Ghost (dsk) 12

Pump

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Ramp

Qty: 3 Price: $1.39
Geode Golem
Trample
Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Creature Artifact - Golem
Geode Golem (cmm) 386
Grabby Giant
Reach
, Sacrifice an artifact or land: Draw a card.
Creature - Giant
Grabby Giant // That's Mine (woe) 133
Zhentarim Bandit
Whenever this creature attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Rogue Halfling
Zhentarim Bandit (clb) 158

Ramp

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Recursion

Qty: 3 Price: $2.97
Bone Dragon
Flying
, Exile seven other cards from your graveyard: Return this card from your graveyard to the battlefield tapped.
Creature - Dragon Skeleton
Bone Dragon (m19) 88
Drudge Skeletons
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Skeleton
Drudge Skeletons (gvl) 36
Immortal Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature dies, return it to its owner's hand.
Creature - Phoenix
Immortal Phoenix (m20) 332

Recursion

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Removal

Qty: 15 Price: $18.81
Chamber Sentry
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
,
, Remove X +1/+1 counters from this creature: It deals X damage to any target.
: Return this card from your graveyard to your hand.
Creature Artifact - Construct
Chamber Sentry (jmp) 461
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Earthquake (ltc) 214
Fireball
This spell costs
more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
Fireball (clb) 175
Firefist Adept
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Creature - Human Wizard
Firefist Adept (dom) 121
Hail of Arrows
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Instant
Hail of Arrows (cn2) 90
Ice Magic
Tiered (Choose one additional cost.)
• Blizzard —
— Return target creature to its owner's hand.
• Blizzara —
— Target creature's owner puts it on their choice of the top or bottom of their library.
• Blizzaga —
— Target creature's owner shuffles it into their library.
Instant
Ice Magic (fin) 56
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (clu) 141
Mana Cannons
Whenever you cast a multicolored spell, this enchantment deals X damage to any target, where X is the number of colors that spell is.
Enchantment
Mana Cannons (dmc) 7
Merciless Executioner
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Orc
Merciless Executioner (ltc) 204
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (cmm) 314
Skeletonize
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "
: Regenerate this token."
Instant
Skeletonize (a25) 149
Tajuru Archer
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
Creature - Elf Archer Ally
Tajuru Archer (ddp) 23
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
Legendary Artifact - Vehicle
The Fire Nation Drill (tla) 98
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Tornado
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
, Pay 3 life for each velocity counter on this enchantment: Destroy target permanent and put a velocity counter on this enchantment. Activate only once each turn.
Enchantment
Tornado (all) 101

Removal

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Sac Outlet

Qty: 1 Price: $3.49
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (mh2) 279

Sac Outlet

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Tokens

Qty: 6 Price: $19.88
Call the Cavalry
Create two 2/2 white Knight creature tokens with vigilance.
Sorcery
Call the Cavalry (dom) 9
Death-Priest of Myrkul
Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay
. If you do, create a 1/1 black Skeleton creature token.
Creature - Cleric Tiefling
Death-Priest of Myrkul (afr) 95
Drudge Spell
, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "
: Regenerate this token."
When this enchantment leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Enchantment
Drudge Spell (hml) 45
Skeletal Swarming
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Enchantment
Skeletal Swarming (afr) 232
Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga
Summon: Knights of Round (fin) 36
Swarming Goblins
When this creature enters, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—19 | Create two of those tokens.
20 | Create three of those tokens.
Creature - Goblin
Swarming Goblins (afr) 162

Tokens

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Tutor

Qty: 1 Price: $0.69
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case
Case of the Stashed Skeleton (mkm) 80

Tutor

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Untap

Qty: 1 Price: $2.29
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment - Aura
Instill Energy (5ed) 304

Untap

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Deck Info

Deck stats

11 pips - 10 cards
2 mana - 2 cards
2 pips - 2 cards
2 mana - 2 cards
18 pips - 13 cards
2 mana - 2 cards
22 pips - 17 cards
3 mana - 3 cards
15 pips - 10 cards
2 mana - 2 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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