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Custom
Size: 92
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0 viewsNaN secs ago
Custom
Size: 92
No deck tags
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Commander

Qty: 1 Price: $0.49
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Ally Noble
Fire Lord Zuko (tla) 221

Commander

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Artifact

Qty: 5 Price: $6.31
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Mardu Banner
: Add
,
, or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mardu Banner (ktk) 224
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (fic) 363
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (fic) 365

Artifact

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Creature

Qty: 22 Price: $20.78
Appa, Loyal Sky Bison
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Legendary Creature - Ally Bison
Appa, Loyal Sky Bison (tla) 9
Azula, On the Hunt
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Noble
Azula, On the Hunt (tla) 85
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Creature - Human Rogue Ally
Boiling Rock Rioter (tla) 87
Bruse Tarl, Roving Rancher
Oxen you control have double strike.
Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
Legendary Creature - Human Warrior
Bruse Tarl, Roving Rancher (otj) 198
Cruel Administrator
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add
. This mana lasts until end of combat.)
Creature - Human Soldier
Cruel Administrator (tla) 213
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (fdn) 194
Fire Nation Cadets
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: This creature gets +1/+0 until end of turn.
Creature - Human Soldier
Fire Nation Cadets (tla) 134
Fire Sages
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: Put a +1/+1 counter on this creature.
Creature - Human Cleric
Fire Sages (tla) 136
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai
Goro-Goro, Disciple of Ryusei (neo) 145
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight
Inti, Seneschal of the Sun (lci) 295
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (neo) 224
Laughing Jasper Flint
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Legendary Creature - Rogue Lizard
Laughing Jasper Flint (otj) 215
Lo and Li, Twin Tutors
When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.
Noble creatures you control and Lesson spells you control have lifelink.
Legendary Creature - Human Advisor
Lo and Li, Twin Tutors (tla) 108
Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard
Party Thrasher (mh3) 419
Realm-Scorcher Hellkite
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying, haste
When this creature enters, if it was bargained, add four mana in any combination of colors.
: This creature deals 1 damage to any target.
Creature - Dragon
Realm-Scorcher Hellkite (woe) 145
Senu, Keen-Eyed Protector
Flying, vigilance
, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Legendary Creature - Bird Scout
Senu, Keen-Eyed Protector (acr) 8
Sun Warriors
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
: Create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Sun Warriors (tla) 244
Velomachus Lorehold
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature - Elder Dragon
Velomachus Lorehold (tdc) 309
Vindictive Warden
Menace (This creature can't be blocked except by two or more creatures.)
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: This creature deals 1 damage to each opponent.
Creature - Human Soldier
Vindictive Warden (tla) 249
Zhao, Ruthless Admiral
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn.
Legendary Creature - Human Soldier
Zhao, Ruthless Admiral (tla) 252
Zuko, Conflicted
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add
.
• Exile Zuko, then return him to the battlefield under an opponent's control.
Legendary Creature - Human Rogue
Zuko, Conflicted (tla) 253
Zuko, Exiled Prince
Firebending 3 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: Exile the top card of your library. You may play that card this turn.
Legendary Creature - Human Noble
Zuko, Exiled Prince (tla) 163

Creature

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Enchantment

Qty: 7 Price: $4.51
Far Traveler
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Legendary Enchantment - Background
Far Traveler (clb) 17
Fervent Charge
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Enchantment
Fervent Charge (pip) 215
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment
Firebender Ascension (tla) 137
Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment
Outpost Siege (blc) 199
Showdown of the Skalds
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Enchantment - Saga
Showdown of the Skalds (khm) 229
Team Avatar
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Enchantment
Team Avatar (tla) 38
Tempered in Solitude
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Enchantment
Tempered in Solitude (neo) 165

Enchantment

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Instant

Qty: 14 Price: $10.60
Comet Storm
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Instant
Comet Storm (cmr) 411
Electric Revelation
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Electric Revelation (otc) 163
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add
. This mana lasts until end of combat.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Fire Nation Attacks (tla) 133
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
Instant
Heartless Act (tla) 103
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
March of Reckless Joy
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs
less to cast for each card exiled this way.
Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Instant
March of Reckless Joy (neo) 154
Offer Immortality
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Offer Immortality (fdn) 525
Poison the Cup
Destroy target creature. If this spell was foretold, scry 2.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Poison the Cup (khm) 103
Return to Action
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Return to Action (neo) 121
Sold Out
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Sold Out (tla) 119
Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant - Lesson
Solstice Revelations (tla) 153
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmm) 264
Zuko's Conviction
Kicker
(You may pay an additional
as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.
Instant
Zuko's Conviction (tla) 123
Zuko's Exile
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant - Lesson
Zuko's Exile (tla) 3

Instant

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Land

Qty: 37 (39 w/ MDFC)Price: $29.23
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (eoc) 58
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (clu) 231
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (tdc) 347
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (tdc) 348
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (eoc) 155
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ecc) 59
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
: Add
.
,
: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Dalkovan Encampment (tdm) 253
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (ecc) 147
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (fic) 391
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (fic) 394
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 272
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 269
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (ecc) 161
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (eoc) 174
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (tdc) 391
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (fic) 422
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (fic) 424
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (ecc) 168
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (fic) 433
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 271
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (tdc) 406

Land

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Sorcery

Qty: 6 Price: $8.90
Bloodsoaked Insight
This spell costs
less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery
Bloodsoaked Insight // Sanguine Morass (mh3) 252Bloodsoaked Insight // Sanguine Morass (mh3) 252
Cataclysmic Prospecting
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
Sorcery
Cataclysmic Prospecting (otc) 24
Damning Verdict
Destroy all creatures with no counters on them.
Sorcery
Damning Verdict (fic) 239
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Destined Confrontation (tla) 15
No Witnesses
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
No Witnesses (mkm) 27
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (mh3) 267

Sorcery

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Deck Info

Deck stats

20 pips - 16 cards
28 mana - 21 cards
0 pips - 0 cards
5 mana - 2 cards
21 pips - 18 cards
27 mana - 22 cards
38 pips - 32 cards
54 mana - 44 cards
0 pips - 0 cards
5 mana - 2 cards
0 pips - 0 cards
10 mana - 10 cards
Card NameQtyOdds
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