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Custom
Size: 13Est cost: $36.51
No deck tags
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0 viewsNaN secs ago
Custom
Size: 13Est cost: $36.51
No deck tags
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Commander

Qty: 2 Price: $8.98
Haunted One
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Enchantment - Background
Haunted One (clb) 654
Volo, Itinerant Scholar
When Volo enters, create Volo's Journal, a legendary colorless Book artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal."
,
: Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
Legendary Creature - Human Wizard
Volo, Itinerant Scholar (clb) 388

Commander

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Creature

Qty: 10 Price: $26.84
Daring Waverider
When this creature enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Wizard Otter
Daring Waverider (blb) 44
Eccentric Apprentice
Flying
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Creature - Wizard Tiefling
Eccentric Apprentice (afr) 57
Feywild Caretaker
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
Creature - Wizard Orc
Feywild Caretaker (clb) 69
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Master of Waves (ddt) 1
Minn, Wily Illusionist
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Legendary Creature - Wizard Gnome
Minn, Wily Illusionist (afc) 16
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog
Pollywog Prodigy (blc) 15
Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Puppeteer Clique (ecc) 84
Serum Visionary
When this creature enters, draw a card, then scry 2.
Creature - Wizard Vedalken
Serum Visionary (mh3) 69
Vindictive Lich
When this creature dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature of their choice.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Creature - Wizard Zombie
Vindictive Lich (cmm) 196
Voldaren Bloodcaster
Flying
Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Creature - Wizard Vampire
Voldaren Bloodcaster // Bloodbat Summoner (inr) 138Voldaren Bloodcaster // Bloodbat Summoner (inr) 138

Creature

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Draw

Qty: 1 Price: $0.69
Benthic Biomancer
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Creature - Wizard Merfolk Mutant
Benthic Biomancer (rna) 32

Draw

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Maybeboard

Qty: 12 Price: $50.62
Acererak the Archlich
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Legendary Creature - Wizard Zombie
Acererak the Archlich (afr) 87
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk
Alandra, Sky Dreamer (mkc) 94
Archmage of Echoes
Flying, ward

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Creature - Wizard Faerie
Archmage of Echoes (woc) 9
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Beamsaw Prospector
When this creature dies, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Human Artificer
Beamsaw Prospector (eoe) 89
Bloodtracker
Flying
, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature - Wizard Vampire
Bloodtracker (lcc) 186
Master of Death
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Creature - Wizard Zombie
Master of Death (mkc) 216
Realmwright
As this creature enters, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
Creature - Wizard Vedalken
Realmwright (gtc) 45
Riverwise Augur
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
Creature - Wizard Merfolk
Riverwise Augur (afc) 93
Smirking Spelljacker
Flash
Flying
When this creature enters, exile target spell an opponent controls.
Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
Creature - Wizard Djinn Rogue
Smirking Spelljacker (otc) 16
Specimen Collector
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.
When this creature dies, create a token that's a copy of target token you control.
Creature - Wizard Vedalken
Specimen Collector (mh2) 64
Tomebound Lich
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever this creature enters or deals combat damage to a player, draw a card, then discard a card.
Creature - Wizard Zombie
Tomebound Lich (m20) 219

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11 pips - 9 cards
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5 pips - 4 cards
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