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Custom
Size: 221Est cost: $210.76
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0 viewsNaN secs ago
Custom
Size: 221Est cost: $210.76
No deck tags
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Bloomburrow Batsona

Qty: 10 Price: $7.60
Bandit's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Enchantment - Class
Bandit's Talent (blb) 83
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (blb) 1
Communal Brewing
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Enchantment
Communal Brewing (blc) 29
Crumb and Get It
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Instant
Crumb and Get It (blb) 8
Luminous Rebuke
This spell costs
less to cast if it targets a tapped creature.
Destroy target creature.
Instant
Luminous Rebuke (fdn) 20
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Enchantment
Lunar Convocation (blb) 223
Sonar Strike
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
Instant
Sonar Strike (blb) 32
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery
Starfall Invocation (blb) 298
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery
Starfall Invocation (blb) 34
Stargaze
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Sorcery
Stargaze (blb) 114

Bloomburrow Batsona

(CTRL to add secondary)

Godhood

Qty: 10 Price: $19.38
Altar of the Pantheon
Your devotion to each color and each combination of colors is increased by one.
: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Artifact
Altar of the Pantheon (plst) THB-231
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class
Cleric Class (afr) 6
Commune with the Gods
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Sorcery
Commune with the Gods (plst) EMA-162
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Edge of the Divinity
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
Enchantment - Aura
Edge of the Divinity (eve) 87
Gift of the Deity
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Enchantment - Aura
Gift of the Deity (eve) 122
Horizon Canopy
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Horizon Canopy (fut) 177
Paladin Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost
more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Enchantment - Class
Paladin Class (afr) 29
Ranger Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment - Class
Ranger Class (afr) 202
Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura
Shield of the Oversoul (shm) 242

Godhood

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Light Magic

Qty: 25 Price: $18.63
Altar's Light
Exile target artifact or enchantment.
Instant
Altar's Light (mrd) 1
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (fdn) 138
Black Sun's Twilight
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
Instant
Black Sun's Twilight (one) 84
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Sorcery
Black Sun's Zenith (ecc) 71
Blessed Light
Exile target creature or enchantment.
Instant
Blessed Light (dom) 7
Blinding Light
Tap all nonwhite creatures.
Sorcery
Blinding Light (inv) 9
Captured Sunlight
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
Sorcery
Captured Sunlight (arb) 66
Curtain of Light
Cast this spell only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card.
Instant
Curtain of Light (sok) 6
Devouring Light
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target attacking or blocking creature.
Instant
Devouring Light (m15) 9
Divine Light
Prevent all damage that would be dealt this turn to creatures you control.
Sorcery
Divine Light (apc) 8
Gilded Light
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling
(
, Discard this card: Draw a card.)
Instant
Gilded Light (scg) 16
Holy Light
Nonwhite creatures get -1/-1 until end of turn.
Instant
Holy Light (drk) 10
Light from Within
Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Enchantment
Light from Within (eve) 10
Light of Day
Black creatures can't attack or block.
Enchantment
Light of Day (tmp) 27
Light of Hope
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
Instant
Light of Hope (iko) 20
Light of Promise
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Enchantment - Aura
Light of Promise (m21) 25
Light of Sanction
Prevent all damage that would be dealt to creatures you control by sources you control.
Enchantment
Light of Sanction (rav) 24
Light the Way
Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand.
Instant
Light the Way (neo) 24
Piercing Light
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Piercing Light (vow) 30
Pillar of Light
Exile target creature with toughness 4 or greater.
Instant
Pillar of Light (m15) 24
Puncturing Light
Destroy target attacking or blocking creature with power 3 or less.
Instant
Puncturing Light (soi) 35
Searing Light
Destroy target attacking or blocking creature with power 2 or less.
Instant
Searing Light (ogw) 33
Sheltering Light
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Instant
Sheltering Light (xln) 35
Starlight
You gain 3 life for each black creature target opponent controls.
Sorcery
Starlight (por) 29
Ward of Lights
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Enchantment - Aura
Ward of Lights (mir) 47

Light Magic

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Summons

Qty: 38 Price: $18.11
Arbor Colossus
Reach
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, destroy target creature with flying an opponent controls.
Creature - Giant
Arbor Colossus (ths) 150
Cavalry Pegasus
Flying
Whenever this creature attacks, each attacking Human gains flying until end of turn.
Creature - Pegasus
Cavalry Pegasus (ddl) 4
Centaur
Creature Enchantment Token - Centaur
Centaur (tbng) 8
Centaur Battlemaster
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
Creature - Warrior Centaur
Centaur Battlemaster (ths) 154
Chronicler of Heroes
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
Creature - Wizard Centaur
Chronicler of Heroes (ths) 190
Decorated Griffin
Flying
: Prevent the next 1 combat damage that would be dealt to you this turn.
Creature - Griffin
Decorated Griffin (ths) 7
Doomwake Giant
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Creature Enchantment - Giant
Doomwake Giant (jou) 66
Gale Swooper
Flying
When this creature enters, target creature gains flying until end of turn.
Creature - Griffin
Gale Swooper (m21) 20
Grasping Giant
Vigilance
Whenever this creature becomes blocked by a creature, exile that creature until this creature leaves the battlefield.
Creature - Giant
Grasping Giant (thb) 288
Griffin
Flying
Creature Token - Griffin
Griffin (tddl) 1
Griffin Dreamfinder
Flying
When this creature enters, return target enchantment card from your graveyard to your hand.
Creature - Griffin
Griffin Dreamfinder (bng) 16
Hundred-Handed One
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Creature - Giant
Hundred-Handed One (ths) 20
Kalemne's Captain
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, exile all artifacts and enchantments.
Creature - Soldier Giant
Kalemne's Captain (c15) 5
Lagonna-Band Elder
When this creature enters, if you control an enchantment, you gain 3 life.
Creature - Advisor Centaur
Lagonna-Band Elder (ths) 21
Lagonna-Band Storyteller
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
Creature - Advisor Centaur
Lagonna-Band Storyteller (thb) 27
Lagonna-Band Trailblazer
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Creature - Scout Centaur
Lagonna-Band Trailblazer (jou) 14
Loyal Pegasus
Flying
This creature can't attack or block alone.
Creature - Pegasus
Loyal Pegasus (bng) 19
Marshmist Titan
This spell costs
less to cast, where X is your devotion to black. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Giant
Marshmist Titan (bng) 76
Nessian Courser
Creature - Warrior Centaur
Nessian Courser (fut) 148
Nessian Courser
Creature - Warrior Centaur
Nessian Courser (ths) 165
Pegasus
Flying
Creature Token - Pegasus
Pegasus (tthb) 3
Pheres-Band Brawler
When this creature enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Creature - Warrior Centaur
Pheres-Band Brawler (thb) 193
Pheres-Band Centaurs
Creature - Warrior Centaur
Pheres-Band Centaurs (ths) 171
Pheres-Band Raiders
Inspired — Whenever this creature becomes untapped, you may pay
. If you do, create a 3/3 green Centaur enchantment creature token.
Creature - Warrior Centaur
Pheres-Band Raiders (bng) 133
Pheres-Band Revelers
Hero's Reward — When Pheres-Band Revelers leaves the battlefield, each player draws a card.
Creature - Centaur Reveler
Pheres-Band Revelers (tdag) 5
Pheres-Band Thunderhoof
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Creature - Warrior Centaur
Pheres-Band Thunderhoof (jou) 134
Pheres-Band Tromper
Inspired — Whenever this creature becomes untapped, put a +1/+1 counter on it.
Creature - Warrior Centaur
Pheres-Band Tromper (bng) 134
Pheres-Band Warchief
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
Creature - Warrior Centaur
Pheres-Band Warchief (jou) 135
Quarry Colossus
When this creature enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Creature - Giant
Quarry Colossus (jou) 22
Rumbling Sentry
When this creature enters, scry 1.
Creature - Giant
Rumbling Sentry (thb) 35
Sentry of the Underworld
Flying, vigilance
, Pay 3 life: Regenerate this creature.
Creature - Skeleton Griffin
Sentry of the Underworld (ths) 202
Setessan Griffin
Flying
: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature - Griffin
Setessan Griffin (ths) 30
Silent Artisan
Creature - Giant
Silent Artisan (ths) 31
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (ddl) 1
Sunmane Pegasus
Flying
: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Creature - Pegasus
Sunmane Pegasus (thb) 38
Swarmborn Giant
When you're dealt combat damage, sacrifice this creature.
: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has reach.
Creature - Giant
Swarmborn Giant (jou) 144
Swordwise Centaur
Creature - Warrior Centaur
Swordwise Centaur (bng) 142
Tizerus Charger
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with your choice of a +1/+1 counter or a flying counter on it.
Creature - Pegasus
Tizerus Charger (mh2) 101

Summons

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Summons But Harder

Qty: 85 Price: $56.97
Abzan Battle Priest
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
Creature - Human Cleric
Abzan Battle Priest (ktk) 1
Abzan Beastmaster
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Creature - Shaman Dog
Abzan Beastmaster (frf) 119
Abzan Devotee
: Add
,
, or
. Activate only once each turn.
: Return this card from your graveyard to your hand.
Creature - Cleric Dog
Abzan Devotee (tdm) 68
Abzan Falconer
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Human Soldier
Abzan Falconer (ktk) 2
Abzan Guide
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Warrior
Abzan Guide (ktk) 162
Abzan Kin-Guard
This creature has lifelink as long as you control a white or black permanent.
Creature - Human Warrior
Abzan Kin-Guard (frf) 120
Abzan Skycaptain
Flying
When this creature dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Creature - Soldier Bird
Abzan Skycaptain (frf) 4
Ainok Bond-Kin
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
Creature - Soldier Dog
Ainok Bond-Kin (ktk) 3
Arashin Cleric
When this creature enters, you gain 3 life.
Creature - Human Cleric
Arashin Cleric (frf) 5
Arashin Sunshield
When this creature enters, exile up to two target cards from a single graveyard.
,
: Tap target creature.
Creature - Human Warrior
Arashin Sunshield (tdm) 3
Arbor Adherent
: Add one mana of any color.
: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
Creature - Druid Dog
Arbor Adherent (tdc) 42
Armament Corps
When this creature enters, distribute two +1/+1 counters among one or two target creatures you control.
Creature - Human Soldier
Armament Corps (ktk) 165
Armament Dragon
Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
Creature - Dragon
Armament Dragon (tdm) 307
Bat
Flying
Creature Token - Bat
Bat (tblb) 10
Battlefront Krushok
This creature can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Creature - Beast
Battlefront Krushok (frf) 125
Chief of the Scale
Other Warrior creatures you control get +0/+1.
Creature - Human Warrior
Chief of the Scale (ktk) 170
Darkstar Augur
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
(This token's mana cost is
.)
Creature Token - Bat Warlock
Darkstar Augur (tblb) 11
Darkstar Augur
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock
Darkstar Augur (blb) 311
Descendant of Storms
Whenever this creature attacks, you may pay
. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Human Soldier
Descendant of Storms (tdm) 8
Destructor Dragon
Flying
When this creature dies, destroy target noncreature permanent.
Creature - Dragon
Destructor Dragon (frf) 127
Disowned Ancestor
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Creature - Warrior Spirit
Disowned Ancestor (ktk) 70
Dragon Sniper
Vigilance, reach, deathtouch
Creature - Human Archer
Dragon Sniper (tdm) 139
Dragonscale General
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Creature - Human Warrior
Dragonscale General (frf) 11
Dusyut Earthcarver
Reach
When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)
Creature - Druid Elephant
Dusyut Earthcarver (tdm) 141
Elite Scaleguard
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creature - Human Soldier
Elite Scaleguard (frf) 12
Envoy of the Ancestors
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
Creature - Human Cleric
Envoy of the Ancestors (mh3) 23
Essence Channeler
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Creature - Cleric Bat
Essence Channeler (blb) 356
Falconer Adept
Whenever this creature attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
Creature - Human Soldier
Falconer Adept (m21) 18
Formation Breaker
Creatures with power less than this creature's power can't block it.
As long as you control a creature with a counter on it, this creature gets +1/+2.
Creature - Beast
Formation Breaker (tdm) 143
Fortress Kin-Guard
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Soldier Dog
Fortress Kin-Guard (tdm) 12
Furious Forebear
Whenever a creature you control dies while this card is in your graveyard, you may pay
. If you do, return this card from your graveyard to your hand.
Creature - Warrior Spirit
Furious Forebear (tdm) 13
Glidedive Duo
Flying
When this creature enters, each opponent loses 2 life and you gain 2 life.
Creature - Bat Lizard
Glidedive Duo (blb) 96
High Sentinels of Arashin
Flying
This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
Creature - Soldier Bird
High Sentinels of Arashin (moc) 189
Inspirited Vanguard
Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Creature - Human Soldier
Inspirited Vanguard (tdm) 146
Ivorytusk Fortress
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Creature - Elephant
Ivorytusk Fortress (pktk) 179
Kin-Tree Nurturer
Lifelink
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Human Druid
Kin-Tree Nurturer (tdm) 83
Kin-Tree Warden
: Regenerate this creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Warrior
Kin-Tree Warden (ktk) 139
Krumar Bond-Kin
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Warrior Orc
Krumar Bond-Kin (ktk) 77
Krumar Initiate
,
, Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)
Creature - Human Cleric
Krumar Initiate (tdm) 84
Lifecreed Duo
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Bird Bat
Lifecreed Duo (blb) 20
Longshot Squad
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
Creature - Archer Dog
Longshot Squad (ktk) 140
Loxodon Battle Priest
At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.
Creature - Cleric Elephant
Loxodon Battle Priest (tdm) 15
Marshal of the Lost
Deathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Creature - Warrior Orc
Marshal of the Lost (tdm) 207
Mer-Ek Nightblade
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.
Creature - Assassin Orc
Mer-Ek Nightblade (ktk) 79
Merciless Executioner
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Orc
Merciless Executioner (frf) 76
Moonrise Cleric
Flying
Whenever this creature attacks, you gain 1 life.
Creature - Cleric Bat
Moonrise Cleric (blb) 226
Moonstone Eulogist
Flying
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Bat Warlock
Moonstone Eulogist (blc) 19
Moonstone Harbinger
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Creature - Warrior Bat
Moonstone Harbinger (blb) 101
Protector of the Wastes
Flying
When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Creature - Dragon
Protector of the Wastes (tdc) 14
Rampart Architect
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Advisor Elephant
Rampart Architect (tdc) 47
Reputable Merchant
When this creature enters or dies, put a +1/+1 counter on target creature you control.
Creature - Human Citizen
Reputable Merchant (tdm) 217
Riling Dawnbreaker
Flying, vigilance
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
Creature - Dragon
Riling Dawnbreaker // Signaling Roar (tdm) 21
Salt Road Patrol
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Creature - Human Scout
Salt Road Patrol (ktk) 21
Sandskitter Outrider
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Creature - Goblin Soldier
Sandskitter Outrider (tdm) 89
Sandsteppe Mastodon
Reach
When this creature enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
Creature - Elephant
Sandsteppe Mastodon (frf) 137
Servant of the Scale
This creature enters with a +1/+1 counter on it.
When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.
Creature - Human Soldier
Servant of the Scale (dtk) 203
Severance Priest
Deathtouch
When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
Creature - Cleric Djinn
Severance Priest (tdm) 369
Siege Rhino
Trample
When this creature enters, each opponent loses 3 life and you gain 3 life.
Creature - Rhino
Siege Rhino (ktk) 200
Sinkhole Surveyor
Flying
Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Bird Scout
Sinkhole Surveyor (tdm) 342
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
Creature - Rhino
Skirmish Rhino (tdm) 224
Soldier
Creature Token - Soldier
Soldier (ttdm) 4
Spirit
Flying
Creature Token - Spirit
Spirit (tm15) 3
Spirit
Flying
Creature Token - Spirit
Spirit (tktk) 2
Spirit
Flying
Creature Token - Spirit
Spirit (tfrf) 2
Spirit Warrior
Creature Token - Warrior Spirit
Spirit Warrior (tktk) 10
Stalwart Successor
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.
Creature - Human Warrior
Stalwart Successor (tdm) 227
Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Cleric Bat
Star Charter (blb) 33
Starlit Soothsayer
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Cleric Bat
Starlit Soothsayer (blb) 115
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116
Starscape Cleric
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
(This token's mana cost is
.)
Creature Token - Cleric Bat
Starscape Cleric (tblb) 15
Starseer Mentor
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Creature - Bat Warlock
Starseer Mentor (blb) 233
Trade Route Envoy
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
Creature - Soldier Dog
Trade Route Envoy (tdm) 163
Tuskguard Captain
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
Creature - Human Warrior
Tuskguard Captain (ktk) 156
Unburied Earthcarver
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature - Human Warrior
Unburied Earthcarver (tdm) 95
Unrooted Ancestor
Flash
, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Creature - Cleric Spirit
Unrooted Ancestor (tdm) 96
Unyielding Krumar
: This creature gains first strike until end of turn.
Creature - Warrior Orc
Unyielding Krumar (ktk) 94
War Behemoth
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Beast
War Behemoth (ktk) 29
Warden of the First Tree
: This creature becomes a Human Warrior with base power and toughness 3/3.
: If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
: If this creature is a Spirit, put five +1/+1 counters on it.
Creature - Human
Warden of the First Tree (frf) 143
Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra
Warden of the Grove (tdm) 351
Warrior
Creature Token - Warrior
Warrior (l14) 4
Warrior
Creature Token - Warrior
Warrior (tktk) 3
Watcher of the Roost
Flying
Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, you gain 2 life.
Creature - Soldier Bird
Watcher of the Roost (ktk) 30
Wax-Wane Witness
Flying, vigilance
Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
Creature - Cleric Bat
Wax-Wane Witness (blb) 39
Yathan Roadwatcher
When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Human Scout
Yathan Roadwatcher (tdm) 375
Yathan Tombguard
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
Creature - Human Warrior
Yathan Tombguard (tdm) 100

Summons But Harder

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Tarkir Abzan

Qty: 46 Price: $37.40
Abzan Advantage
Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Instant
Abzan Advantage (frf) 2
Abzan Ascendancy
When this enchantment enters, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Enchantment
Abzan Ascendancy (ktk) 160
Abzan Charm
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Instant
Abzan Charm (ktk) 161
Archers' Parapet
Defender
,
: Each opponent loses 1 life.
Creature - Wall
Archers' Parapet (ktk) 128
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Enchantment
Barrensteppe Siege (tdm) 384
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (ktk) 5
Channel Harm
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Instant
Channel Harm (frf) 7
Citadel Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Enchantment
Citadel Siege (frf) 8
Dazzling Ramparts
Defender
,
: Tap target creature.
Creature - Wall
Dazzling Ramparts (ktk) 6
Death Frenzy
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Sorcery
Death Frenzy (ktk) 172
Diplomacy of the Wastes
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
Sorcery
Diplomacy of the Wastes (frf) 67
Dragonscale Boon
Put two +1/+1 counters on target creature and untap it.
Instant
Dragonscale Boon (ktk) 131
Duneblast
Choose up to one creature. Destroy the rest.
Sorcery
Duneblast (dmc) 148
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (tdm) 10
Echoes of the Kin Tree
: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchantment
Echoes of the Kin Tree (dtk) 15
End Hostilities
Destroy all creatures and all permanents attached to creatures.
Sorcery
End Hostilities (ktk) 8
Feat of Resistance
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Feat of Resistance (ktk) 10
Formless Nurturing
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Formless Nurturing (frf) 129
Fruit of the First Tree
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Enchantment - Aura
Fruit of the First Tree (frf) 132
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (ktk) 133
Harsh Sustenance
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
Instant
Harsh Sustenance (frf) 154
Hollowmurk Siege
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Enchantment
Hollowmurk Siege (tdm) 387
Honor's Reward
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Instant
Honor's Reward (frf) 14
Incremental Growth
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Sorcery
Incremental Growth (ktk) 138
Kin-Tree Invocation
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
Sorcery
Kin-Tree Invocation (ktk) 183
Kin-Tree Severance
Exile target permanent with mana value 3 or greater.
Instant
Kin-Tree Severance (tdm) 200
Lightfoot Technique
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Lightfoot Technique (tdm) 14
Map the Wastes
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Sorcery
Map the Wastes (frf) 134
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (dtk) 193
Perennation
Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.
Sorcery
Perennation (tdm) 368
Rally the Ancestors
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Instant
Rally the Ancestors (frf) 22
Retribution of the Ancients
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Enchantment
Retribution of the Ancients (ktk) 85
Reunion of the House
Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
Sorcery
Reunion of the House (tdc) 15
Revival of the Ancestors
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create three 1/1 white Spirit creature tokens.
II — Distribute three +1/+1 counters among one, two, or three target creatures you control.
III — Creatures you control gain trample and lifelink until end of turn.
Enchantment - Saga
Revival of the Ancestors (tdm) 389
Roar of Challenge
All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Sorcery
Roar of Challenge (ktk) 145
Salt Road Skirmish
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Salt Road Skirmish (tdm) 88
Scout the Borders
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Sorcery
Scout the Borders (ktk) 148
Siegecraft
Enchant creature
Enchanted creature gets +2/+4.
Enchantment - Aura
Siegecraft (ktk) 23
Stormplain Detainment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Stormplain Detainment (tdm) 28
Suspension Field
When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Enchantment
Suspension Field (ktk) 25
Take Up Arms
Create three 1/1 white Warrior creature tokens.
Instant
Take Up Arms (ktk) 26
Tip the Scales
Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.
Sorcery
Tip the Scales (tdc) 29
United Battlefront
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
United Battlefront (tdm) 330
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (frf) 28
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (tdc) 91
Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery
Will of the Abzan (tdc) 31

Tarkir Abzan

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Tools

Qty: 7 Price: $52.67
Abzan Banner
: Add
,
, or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Abzan Banner (ktk) 215
Abzan Monument
When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.
Artifact
Abzan Monument (tdm) 238
Abzan Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Enchantment - Aura
Abzan Runemark (frf) 3
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Banner of Kinship (fdn) 484
Cached Defenses
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
Sorcery
Cached Defenses (frf) 126
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (2xm) 366

Tools

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Deck Info

Deck stats

141 pips - 119 cards
7 mana - 6 cards
0 pips - 0 cards
4 mana - 3 cards
67 pips - 62 cards
6 mana - 5 cards
0 pips - 0 cards
4 mana - 3 cards
77 pips - 68 cards
7 mana - 6 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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