Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 453Est cost: $10484.59
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 453Est cost: $10484.59
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Artifact

Qty: 39 Price: $1067.03
Ice Cauldron
,
: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
, Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact.
Artifact
Ice Cauldron (ice) 321
Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
,
: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Icon of Ancestry (m20) 229
Illuminated Folio
,
, Reveal two cards from your hand that share a color: Draw a card.
Artifact - Book
Illuminated Folio (shm) 254
Implements of Sacrifice
,
, Sacrifice this artifact: Add two mana of any one color.
Artifact
Implements of Sacrifice (fem) 88
Infantry Shield
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip
Artifact - Equipment
Infantry Shield (tdc) 35
Infernal Idol
: Add
.
,
, Sacrifice this artifact: You draw two cards and you lose 2 life.
Artifact
Infernal Idol (j22) 49
Inscribed Tablet
,
, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Artifact
Inscribed Tablet (dmu) 232
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for
.)
Artifact
Inspiring Statuary (aer) 160
Instrument of the Bards
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
,
: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Legendary Artifact
Instrument of the Bards (afr) 190
Instruments of War
Flash
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Artifact
Instruments of War (j22) 50
Inventor's Goggles
Equipped creature gets +1/+2.
Whenever an Artificer you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Inventor's Goggles (kld) 218
Iron Maiden
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Artifact
Iron Maiden (ulg) 127
Iron Star
Whenever a player casts a red spell, you may pay
. If you do, you gain 1 life.
Artifact
Iron Star (lea) 250
Ivory Crane Netsuke
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
Artifact
Ivory Crane Netsuke (sok) 155
Ivory Cup
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.
Artifact
Ivory Cup (lea) 251
Ivory Tower
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact
Ivory Tower (atq) 53
Jade Idol
Whenever you cast a Spirit or Arcane spell, this artifact becomes a 4/4 Spirit artifact creature until end of turn.
Artifact
Jade Idol (chk) 256
Jade Monolith
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Artifact
Jade Monolith (lea) 252
Jade Statue
: This artifact becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
Artifact
Jade Statue (lea) 253
Jester's Cap
,
, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.
Artifact
Jester's Cap (ice) 324
Jester's Scepter
When this artifact enters, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.
,
, Put a card exiled with this artifact into its owner's graveyard: Counter target spell if it has the same name as that card.
Artifact
Jester's Scepter (csp) 137
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (tmp) 292
Jeweled Amulet
,
: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
Artifact
Jeweled Amulet (ice) 326
Jeweled Torque
As this artifact enters, choose a color.
Whenever a player casts a spell of the chosen color, you may pay
. If you do, you gain 2 life.
Artifact
Jeweled Torque (mmq) 301
Jinxed Idol
At the beginning of your upkeep, this artifact deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of this artifact.
Artifact
Jinxed Idol (tmp) 293
Jinxed Ring
Whenever a nontoken permanent is put into your graveyard from the battlefield, this artifact deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of this artifact. (This effect lasts indefinitely.)
Artifact
Jinxed Ring (sth) 137
Jousting Lance
Equipped creature gets +2/+0.
During your turn, equipped creature has first strike.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Jousting Lance (dom) 221
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (kld) 220
Kite Shield
Equipped creature gets +0/+3.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kite Shield (m12) 210
Knife
During your turn, equipped creature gets +1/+0 and has first strike.
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue
Knife (mkm) 134
Lapis Lazuli Talisman
Whenever a player casts a blue spell, you may pay
. If you do, untap target permanent.
Artifact
Lapis Lazuli Talisman (ice) 327
Leather Armor
Equipped creature gets +0/+1 and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
. Activate only once each turn.
Artifact - Equipment
Leather Armor (afr) 248
Lich's Tomb
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Artifact
Lich's Tomb (dst) 128
Locket of Yesterdays
Spells you cast cost
less to cast for each card with the same name as that spell in your graveyard.
Artifact
Locket of Yesterdays (tsp) 258
Long-Forgotten Gohei
Arcane spells you cast cost
less to cast.
Spirit creatures you control get +1/+1.
Artifact
Long-Forgotten Gohei (chk) 261
Lotus Bloom
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
Artifact
Lotus Bloom (tsp) 259
Lotus Blossom
At the beginning of your upkeep, you may put a petal counter on this artifact.
, Sacrifice this artifact: Add X mana of any one color, where X is the number of petal counters on this artifact.
Artifact
Lotus Blossom (usg) 300
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tmp) 294
Lucky Clover
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Artifact
Lucky Clover (eld) 226

Artifact

(CTRL to add secondary)

Creature

Qty: 110 Price: $1248.82
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (mh2) 166
Ignoble Soldier
Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.
Creature - Human Soldier
Ignoble Soldier (mmq) 22
Illusionary Presence
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature - Illusion
Illusionary Presence (ice) 76
Illustrious Historian
, Exile this card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Creature - Human Shaman
Illustrious Historian (stx) 109
Imaginary Pet
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
Creature - Illusion
Imaginary Pet (usg) 81
Immaculate Magistrate
: Put a +1/+1 counter on target creature for each Elf you control.
Creature - Elf Shaman
Immaculate Magistrate (lrw) 219
Impassioned Orator
Whenever another creature you control enters, you gain 1 life.
Creature - Human Cleric
Impassioned Orator (rna) 12
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (ptk) 113
Imperious Oligarch
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Human Cleric
Imperious Oligarch (rna) 184
Impetuous Protege
Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
Creature - Human Warrior
Impetuous Protege (bbd) 19
Imposing Sovereign
Creatures your opponents control enter tapped.
Creature - Human Noble
Imposing Sovereign (m14) 22
Incendiary Oracle
: This creature gets +1/+0 until end of turn.
If a creature dealt damage by this creature this turn would die, exile it instead.
Creature - Human Shaman
Incendiary Oracle (thb) 140
Incorrigible Youths
Haste (This creature can attack and
as soon as it comes under your control.)
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire
Incorrigible Youths (soi) 166
Indebted Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
Creature - Human Samurai
Indebted Samurai (bok) 9
Indentured Oaf
Prevent all damage that this creature would deal to red creatures.
Creature - Warrior Ogre
Indentured Oaf (rav) 133
Independent Troops
Creature - Human Soldier
Independent Troops (ptk) 114
Indulgent Aristocrat
Lifelink
, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Creature - Vampire Noble
Indulgent Aristocrat (soi) 118
Inexorable Blob
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
Creature - Ooze
Inexorable Blob (soi) 212
Infantry Veteran
: Target attacking creature gets +1/+1 until end of turn.
Creature - Human Soldier
Infantry Veteran (vis) 9
Infected Vermin
: This creature deals 1 damage to each creature and each player.
Threshold —
: This creature deals 3 damage to each creature and each player. Activate only if there are seven or more cards in your graveyard.
Creature - Rat
Infected Vermin (ody) 144
Infernal Vessel
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
Creature - Human Cleric
Infernal Vessel (fdn) 63
Information Dealer
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Creature - Human Wizard
Information Dealer (ons) 88
Ingenious Artillerist
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
Creature - Human Artificer
Ingenious Artillerist (clb) 182
Ingenious Infiltrator
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, draw a card.
Creature - Vedalken Ninja
Ingenious Infiltrator (mh1) 204
Ingenious Prodigy
Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Creature - Human Wizard
Ingenious Prodigy (woe) 56
Ingenious Smith
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Human Artificer
Ingenious Smith (afr) 21
Ingenious Thief
Flying
When this creature enters, look at target player's hand.
Creature - Human Rogue
Ingenious Thief (por) 58
Inner-Chamber Guard
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature - Human Samurai
Inner-Chamber Guard (sok) 13
Innocent Bystander
Whenever this creature is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Goblin Citizen
Innocent Bystander (mkm) 133
Innocent Traveler
At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.
Creature - Human
Innocent Traveler // Malicious Invader (vow) 121Innocent Traveler // Malicious Invader (vow) 121
Innocuous Rat
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Rat
Innocuous Rat (dsk) 103
Insidious Bookworms
When this creature dies, you may pay
. If you do, target player discards a card at random.
Creature - Worm
Insidious Bookworms (all) 51a
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Inspired Inventor
When this creature enters, choose one —
• You get
(three energy counters).
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Servo artifact creature token.
Creature - Human Artificer
Inspired Inventor (mh3) 32
Inspiring Bard
When this creature enters, choose one —
• Bardic Inspiration — Target creature gets +2/+2 until end of turn.
• Song of Rest — You gain 3 life.
Creature - Elf Bard
Inspiring Bard (afr) 189
Inspiring Captain
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature - Human Knight
Inspiring Captain (soi) 25
Inspiring Cleric
When this creature enters, you gain 4 life.
Creature - Vampire Cleric
Inspiring Cleric (xln) 16
Inspiring Veteran
Other Knights you control get +1/+1.
Creature - Human Knight
Inspiring Veteran (eld) 194
Instigator
,
, Discard a card: Creatures target player controls attack this turn if able.
Creature - Human Spellshaper
Instigator (mmq) 140
Insufferable Balladeer
Vicious Mockery — When this creature enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Dwarf Bard
Insufferable Balladeer (clb) 184
Intrepid Adversary
Lifelink
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many valor counters on this creature.
Creatures you control get +1/+1 for each valor counter on this creature.
Creature - Human Scout
Intrepid Adversary (mid) 25
Intrepid Hero
: Destroy target creature with power 4 or greater.
Creature - Human Soldier
Intrepid Hero (usg) 19
Intrepid Outlander
Reach
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Orc Ranger
Intrepid Outlander (afr) 191
Intrepid Provisioner
Trample
When this creature enters, another target Human you control gets +2/+2 until end of turn.
Creature - Human Scout
Intrepid Provisioner (soi) 213
Invasive Species
When this creature enters, return another permanent you control to its owner's hand.
Creature - Insect
Invasive Species (m15) 181
Inventor's Apprentice
This creature gets +1/+1 as long as you control an artifact.
Creature - Human Artificer
Inventor's Apprentice (kld) 120
Irreverent Revelers
When this creature enters, choose one —
• Destroy target artifact.
• This creature gains haste until end of turn.
Creature - Satyr
Irreverent Revelers (thb) 143
Ivy Seer
,
: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Creature - Wizard Elf
Ivy Seer (uds) 110
Jackal Familiar
This creature can't attack or block alone.
Creature - Jackal
Jackal Familiar (m10) 143
Jackal Pup
Whenever this creature is dealt damage, it deals that much damage to you.
Creature - Jackal
Jackal Pup (tmp) 183
Jadecraft Artisan
When this creature enters, target creature gets +2/+2 until end of turn.
Creature - Merfolk Shaman
Jadecraft Artisan (rix) 135
Jaded Analyst
Defender
Whenever you draw your second card each turn, this creature loses defender and gains vigilance until end of turn.
Creature - Human Detective
Jaded Analyst (mkm) 62
Jasmine Seer
,
: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Creature - Human Wizard
Jasmine Seer (uds) 10
Jeering Instigator
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Creature - Goblin Rogue
Jeering Instigator (ktk) 113
Jewel Thief
Vigilance, trample
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Rogue Cat
Jewel Thief (snc) 151
Jubilant Mascot
At the beginning of combat on your turn, you may pay
. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Creature - Homunculus
Jubilant Mascot (bbd) 28
Juggernaut
This creature attacks each combat if able.
This creature can't be blocked by Walls.
Creature Artifact - Juggernaut
Juggernaut (lea) 255
Jungle Barrier
Defender (This creature can't attack.)
When this creature enters, draw a card.
Creature - Plant Wall
Jungle Barrier (apc) 106
Jungle Lion
This creature can't block.
Creature - Cat
Jungle Lion (por) 171
Jungle Patrol
,
: Create a 0/1 green Wall creature token with defender named Wood.
Sacrifice a token named Wood: Add
.
Creature - Human Soldier
Jungle Patrol (mir) 223
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (ulg) 11
Karoo Meerkat
Protection from blue
Creature - Mongoose
Karoo Meerkat (mir) 225
Keen Duelist
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Creature - Human Wizard
Keen Duelist (c21) 42
Keen-Eared Sentry
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn.
Creature - Human Soldier
Keen-Eared Sentry (afr) 22
Keen-Eyed Archers
Reach (This creature can block creatures with flying.)
Creature - Elf Archer
Keen-Eyed Archers (por) 19
Keen-Eyed Raven
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, put a +1/+1 counter on another target creature you control.
Creature - Bird
Keen-Eyed Raven (acr) 279
Keeper of Keys
When this creature enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
Creature - Human Rogue Mutant
Keeper of Keys (cn2) 34
Killer Bees
Flying
: This creature gets +1/+1 until end of turn.
Creature - Insect
Killer Bees (leg) 192
Killer Whale
: This creature gains flying until end of turn.
Creature - Whale
Killer Whale (exo) 37
Kindly Ancestor
Lifelink
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Kindly Ancestor // Ancestor's Embrace (vow) 22Kindly Ancestor // Ancestor's Embrace (vow) 22
Kindly Stranger
Delirium —
: Transform this creature. Activate only if there are four or more card types among cards in your graveyard.
Creature - Human
Kindly Stranger // Demon-Possessed Witch (soi) 119Kindly Stranger // Demon-Possessed Witch (soi) 119
King Cheetah
Flash
Creature - Cat
King Cheetah (vis) 110
King Crab
,
: Put target green creature on top of its owner's library.
Creature - Crab
King Crab (ulg) 34
King of the Pride
Other Cats you control get +2/+1.
Creature - Cat
King of the Pride (mh1) 16
King Suleiman
: Destroy target Djinn or Efreet.
Creature - Human Noble
King Suleiman (arn) 6
King's Assassin
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Creature - Human Assassin
King's Assassin (por) 98
Kingfisher
Flying
When this creature dies, draw a card.
Creature - Bird
Kingfisher (uds) 36
Knight Errant
Creature - Human Knight
Knight Errant (por) 20
Knight Exemplar
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature - Human Knight
Knight Exemplar (m11) 20
Kraken of the Straits
Creatures with power less than the number of Islands you control can't block this creature.
Creature - Kraken
Kraken of the Straits (bng) 42
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (isd) 61
Lantern Scout
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Creature - Human Scout Ally
Lantern Scout (bfz) 37
Leaping Lizard
: This creature gets -0/-1 and gains flying until end of turn.
Creature - Lizard
Leaping Lizard (hml) 90
Leaping Master
: This creature gains flying until end of turn.
Creature - Human Monk
Leaping Master (ktk) 114
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (snc) 46
Leering Gargoyle
Flying
: This creature gets -2/+2 and loses flying until end of turn.
Creature - Gargoyle
Leering Gargoyle (mir) 271
Lesser Werewolf
: If this creature's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by this creature. Activate only during the declare blockers step.
Creature - Werewolf
Lesser Werewolf (leg) 110
Leviathan
Trample
This creature enters tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature.
This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Creature - Leviathan
Leviathan (drk) 30
Ley Druid
: Untap target land.
Creature - Human Druid
Ley Druid (lea) 205
Lieutenants of the Guard
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Creature - Human Soldier
Lieutenants of the Guard (cn2) 16
Lightfoot Rogue
Sneak Attack — Whenever this creature attacks, roll a d20.
1—9 | This creature gains deathtouch until end of turn.
10—19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
Creature - Rogue Halfling
Lightfoot Rogue (afr) 111
Lighthouse Chronologist
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.
Creature - Human Wizard
Lighthouse Chronologist (roe) 75
Locust Swarm
Flying
: Regenerate this creature.
: Untap this creature. Activate only once each turn.
Creature - Insect
Locust Swarm (mir) 226
Lone Missionary
When this creature enters, you gain 4 life.
Creature - Kor Monk
Lone Missionary (roe) 34
Lone Wolf
You may have this creature assign its combat damage as though it weren't blocked.
Creature - Wolf
Lone Wolf (p02) 131
Longbow Archer
First strike; reach (This creature can block creatures with flying.)
Creature - Human Soldier Archer
Longbow Archer (vis) 12
Lore Broker
: Each player draws a card, then discards a card.
Creature - Human Rogue
Lore Broker (rav) 57
Lore Weaver
Partner with Ley Weaver (When this creature enters, target player may put Ley Weaver into their hand from their library, then shuffle.)
: Target player draws two cards.
Creature - Human Wizard
Lore Weaver (bbd) 22
Lost Soul
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Spirit Minion
Lost Soul (leg) 111
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (c18) 23
Loyal Guardian
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Creature - Rhino
Loyal Guardian (c18) 31
Loyal Inventor
Vigilance
When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
Creature - Human Artificer
Loyal Inventor (acr) 21
Loyal Retainers
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Creature - Human Advisor
Loyal Retainers (ptk) 12
Loyal Sentry
When this creature blocks a creature, destroy that creature and this creature.
Creature - Human Soldier
Loyal Sentry (s99) 20
Loyal Subordinate
Menace (This creature can't be blocked except by two or more creatures.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Creature - Zombie
Loyal Subordinate (c18) 16
Loyal Warhound
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Dog
Loyal Warhound (afr) 23
Lunar Mystic
Whenever you cast an instant spell, you may pay
. If you do, draw a card.
Creature - Human Wizard
Lunar Mystic (avr) 65
Lurking Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Crocodile
Lurking Crocodile (m12) 184
Lurking Informant
(
can be paid with either
or
.)
,
: Look at the top card of target player's library. You may put that card into that player's graveyard.
Creature - Human Rogue
Lurking Informant (rav) 249
Lynx
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Cat
Lynx (p02) 132

Creature

(CTRL to add secondary)

Enchantment

Qty: 98 Price: $4720.90
Ice Cave
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Enchantment
Ice Cave (apc) 24
Iceberg
This enchantment enters with X ice counters on it.
: Put an ice counter on this enchantment.
Remove an ice counter from this enchantment: Add
.
Enchantment
Iceberg (ice) 73
Idle Thoughts
: Draw a card if you have no cards in hand.
Enchantment
Idle Thoughts (eve) 23
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Enchantment - Aura
Idolized (pip) 17
Ill-Gotten Inheritance
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life.
, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
Enchantment
Ill-Gotten Inheritance (rna) 77
Illicit Masquerade
Flash
When this enchantment enters, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Enchantment
Illicit Masquerade (mkm) 88
Illness in the Ranks
Creature tokens get -1/-1.
Enchantment
Illness in the Ranks (gtc) 69
Illusionary Terrain
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As this enchantment enters, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
Enchantment
Illusionary Terrain (ice) 77
Illusions of Grandeur
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Enchantment
Illusions of Grandeur (ice) 79
Illusory Gains
Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach this Aura to that creature.
Enchantment - Aura
Illusory Gains (dtk) 59
Immolation
Enchant creature
Enchanted creature gets +2/-2.
Enchantment - Aura
Immolation (leg) 153
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (dtk) 140
Impatience
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Enchantment
Impatience (uds) 88
Impending Disaster
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
Enchantment
Impending Disaster (ulg) 82
Impending Doom
Enchant creature
Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, this Aura deals 3 damage to that creature's controller.
Enchantment - Aura
Impending Doom (thb) 139
Imperial Mask
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment
Imperial Mask (fut) 23
Imposing Visage
Enchant creature
Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Enchantment - Aura
Imposing Visage (ice) 193
Improbable Alliance
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
: Draw a card, then discard a card.
Enchantment
Improbable Alliance (eld) 193
Improvised Armor
Enchant creature
Enchanted creature gets +2/+5.
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Improvised Armor (ons) 40
Impulsive Maneuvers
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Enchantment
Impulsive Maneuvers (ody) 197
In Search of Greatness
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Enchantment
In Search of Greatness (khm) 177
In the Trenches
Creatures you control get +1/+1.
: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
Enchantment
In the Trenches (bro) 8
Incendiary
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on this Aura.
When enchanted creature dies, this Aura deals X damage to any target, where X is the number of fuse counters on this Aura.
Enchantment - Aura
Incendiary (uds) 89
Indestructibility
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Enchantment - Aura
Indestructibility (m10) 17
Indomitable Might
Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Enchantment - Aura
Indomitable Might (afc) 40
Indomitable Will
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Indomitable Will (chk) 17
Industrial Advancement
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Enchantment
Industrial Advancement (ncc) 47
Inevitable End
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
Enchantment - Aura
Inevitable End (thb) 102
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (som) 35
Infernal Darkness
Cumulative upkeep—Pay
and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces
instead of any other type.
Enchantment
Infernal Darkness (ice) 135
Infernal Scarring
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
Enchantment - Aura
Infernal Scarring (ori) 102
Infernal Tribute
, Sacrifice a nontoken permanent: Draw a card.
Enchantment
Infernal Tribute (wth) 73
Infinite Authority
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Enchantment - Aura
Infinite Authority (leg) 22
Inheritance
Whenever a creature dies, you may pay
. If you do, draw a card.
Enchantment
Inheritance (all) 4
Inner Sanctum
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
Enchantment
Inner Sanctum (wth) 18
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Insight
Whenever an opponent casts a green spell, you draw a card.
Enchantment
Insight (tmp) 68
Insolence
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 2 damage to that creature's controller.
Enchantment - Aura
Insolence (pls) 63
Inspiring Leader
Commander creatures you own have "Creature tokens you control get +2/+2."
Legendary Enchantment - Background
Inspiring Leader (clb) 28
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment - Aura
Instill Energy (lea) 202
Instill Furor
Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
Enchantment - Aura
Instill Furor (rav) 134
Insubordination
Enchant creature
At the beginning of the end step of enchanted creature's controller, this Aura deals 2 damage to that player unless that creature attacked this turn.
Enchantment - Aura
Insubordination (mmq) 141
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Intangible Virtue (isd) 19
Intimidation
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Intimidation (mmq) 142
Intimidation Campaign
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchantment
Intimidation Campaign (otj) 208
Into the Wilds
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Enchantment
Into the Wilds (m14) 180
Invasion Plans
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Enchantment
Invasion Plans (sth) 89
Invasion Tactics
When this enchantment enters, creatures you control get +2/+2 until end of turn.
Whenever one or more Allies you control deal combat damage to a player, draw a card.
Enchantment
Invasion Tactics (tla) 183
Inventive Iteration
(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Inventive Iteration // Living Breakthrough (neo) 57Inventive Iteration // Living Breakthrough (neo) 57
Invigorating Hot Spring
This enchantment enters with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Enchantment
Invigorating Hot Spring (neo) 223
Inviolability
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Enchantment - Aura
Inviolability (mmq) 23
Invisibility
Enchant creature
Enchanted creature can't be blocked except by Walls.
Enchantment - Aura
Invisibility (lea) 59
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Enchantment
Island Sanctuary (lea) 25
Ivory Mask
You have shroud. (You can't be the target of spells or abilities.)
Enchantment
Ivory Mask (mmq) 24
Justice
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Enchantment
Justice (ice) 32
Karma
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Enchantment
Karma (lea) 26
Karmic Justice
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Enchantment
Karmic Justice (ody) 26
Keen Sense
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Keen Sense (plc) 152
Kindred Boon
As this enchantment enters, choose a creature type.
: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
Enchantment
Kindred Boon (c17) 5
Kismet
Artifacts, creatures, and lands your opponents control enter tapped.
Enchantment
Kismet (leg) 25
Knight's Pledge
Enchant creature
Enchanted creature gets +2/+2.
Enchantment - Aura
Knight's Pledge (m19) 19
Knighthood
Creatures you control have first strike.
Enchantment
Knighthood (ulg) 12
Knightly Valor
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Knightly Valor (rtr) 13
Knights' Charge
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
, Sacrifice this enchantment: Return all Knight creature cards from your graveyard to the battlefield.
Enchantment
Knights' Charge (eld) 328
Knowledge and Power
Whenever you scry, you may pay
. If you do, this enchantment deals 2 damage to any target.
Enchantment
Knowledge and Power (jou) 101
Kudzu
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach this Aura to a land of their choice.
Enchantment - Aura
Kudzu (lea) 204
Laid to Rest
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Enchantment
Laid to Rest (vow) 207
Lance
Enchant creature
Enchanted creature has first strike.
Enchantment - Aura
Lance (lea) 27
Land Equilibrium
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land of their choice.
Enchantment
Land Equilibrium (leg) 64
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (leg) 26
Launch
Enchant creature
Enchanted creature has flying.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Launch (usg) 82
Lay Claim
Enchant permanent
You control enchanted permanent.
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Lay Claim (akh) 61
Leaves from the Vine
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards, then create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
II — Put a +1/+1 counter on each of up to two target creatures you control.
III — Draw a card if there's a creature or Lesson card in your graveyard.
Enchantment - Saga
Leaves from the Vine (tla) 185
Lethal Vapors
Whenever a creature enters, destroy it.
: Destroy this enchantment. You skip your next turn. Any player may activate this ability.
Enchantment
Lethal Vapors (scg) 68
Levitation
Creatures you control have flying.
Enchantment
Levitation (ulg) 35
Ley Line
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
Enchantment
Ley Line (mmq) 256
Liability
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Enchantment
Liability (mmq) 144
Lich
As this enchantment enters, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When this enchantment is put into a graveyard from the battlefield, you lose the game.
Enchantment
Lich (lea) 113
Lifeblood
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
Enchantment
Lifeblood (leg) 27
Lifeforce
: Counter target black spell.
Enchantment
Lifeforce (lea) 206
Lifelink
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura
Lifelink (m10) 18
Lifetap
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Enchantment
Lifetap (lea) 61
Light of Day
Black creatures can't attack or block.
Enchantment
Light of Day (tmp) 27
Lightning Reflexes
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Enchantment - Aura
Lightning Reflexes (mir) 186
Lignify
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Enchantment Kindred - Aura Treefolk
Lignify (lrw) 228
Lilting Refrain
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Counter target spell unless its controller pays
, where X is the number of verse counters on this enchantment.
Enchantment
Lilting Refrain (usg) 83
Lingering Mirage
Enchant land
Enchanted land is an Island.
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Lingering Mirage (usg) 84
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has vigilance and reach.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Lion Umbra (mh3) 160
Lost in Memories
Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Enchantment - Aura
Lost in Memories (tle) 121
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment
Lost in the Maze (mkm) 64
Lost in the Woods
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Enchantment
Lost in the Woods (dka) 123
Lost in Thought
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Enchantment - Aura
Lost in Thought (jud) 45
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Enchantment
Lunar Convocation (blb) 223
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment - Aura
Lure (lea) 211
Lurking Jackals
When an opponent has 10 or less life, if this permanent is an enchantment, it becomes a 3/2 Jackal creature.
Enchantment
Lurking Jackals (uds) 62
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (m10) 190
Lush Growth
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Enchantment - Aura
Lush Growth (ala) 136
Lust for War
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller.
Enchanted creature attacks each combat if able.
Enchantment - Aura
Lust for War (roe) 157

Enchantment

(CTRL to add secondary)

Instant

Qty: 92 Price: $1290.94
Ignorant Bliss
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Instant
Ignorant Bliss (dis) 64
Illumination
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
Instant
Illumination (mir) 21
Illusion of Choice
You choose how each player votes this turn.
Draw a card.
Instant
Illusion of Choice (cn2) 31
Imaginary Threats
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.
Cycling
(
, Discard this card: Draw a card.)
Instant
Imaginary Threats (hou) 37
Impeccable Timing
Impeccable Timing deals 3 damage to target attacking or blocking creature.
Instant
Impeccable Timing (kld) 19
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (vis) 34
In the Presence of Ages
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Instant
In the Presence of Ages (lci) 192
Incinerate
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Instant
Incinerate (ice) 194
Incite
Target creature becomes red until end of turn and attacks this turn if able.
Instant
Incite (m11) 145
Incite War
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Incite War (mrd) 96
Induce Paranoia
Counter target spell. If
was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
Instant
Induce Paranoia (rav) 56
Inevitable Defeat
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
Instant
Inevitable Defeat (tdm) 194
Inferno
Inferno deals 6 damage to each creature and each player.
Instant
Inferno (drk) 71
Infiltrate
Target creature can't be blocked this turn.
Instant
Infiltrate (nem) 33
Inflame
Inflame deals 2 damage to each creature dealt damage this turn.
Instant
Inflame (pcy) 91
Infuriate
Target creature gets +3/+2 until end of turn.
Instant
Infuriate (m20) 145
Infuse
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Infuse (ice) 80
Inner Calm, Outer Strength
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Instant - Arcane
Inner Calm, Outer Strength (sok) 133
Inner Struggle
Target creature deals damage to itself equal to its power.
Instant
Inner Struggle (soi) 167
Inordinate Rage
Target creature gets +3/+2 until end of turn. Scry 1.
Instant
Inordinate Rage (znr) 144
Insatiable Appetite
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Instant
Insatiable Appetite (eld) 162
Insidious Will
Choose one —
• Counter target spell.
• You may choose new targets for target spell.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Insidious Will (kld) 52
Inspiration
Target player draws two cards.
Instant
Inspiration (vis) 35
Inspire Awe
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Instant
Inspire Awe (thb) 175
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (dtk) 191
Inspirit
Untap target creature. It gets +2/+4 until end of turn.
Instant
Inspirit (ons) 41
Intellectual Offering
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Instant
Intellectual Offering (c14) 15
Interdict
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
Instant
Interdict (tmp) 69
Intervene
Counter target spell that targets a creature.
Instant
Intervene (ulg) 33
Into the Fray
Target creature attacks this turn if able.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Into the Fray (sok) 106
Into Thin Air
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Return target artifact to its owner's hand.
Instant
Into Thin Air (5dn) 33
Intuition
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Instant
Intuition (tmp) 70
Invasive Surgery
Counter target sorcery spell.
Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
Instant
Invasive Surgery (soi) 68
Inventory Management
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
Instant
Inventory Management (pip) 105
Invigorate
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Instant
Invigorate (mmq) 254
Invoke the Divine
Destroy target artifact or enchantment. You gain 4 life.
Instant
Invoke the Divine (dom) 22
Invulnerability
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
Instant
Invulnerability (tmp) 25
Iron Will
Target creature gets +0/+4 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Iron Will (ulg) 10
Isolate
Exile target permanent with mana value 1.
Instant
Isolate (m19) 17
Ivory Charm
Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.
Instant
Ivory Charm (mir) 23
Jaded Response
Counter target spell if it shares a color with a creature you control.
Instant
Jaded Response (apc) 26
Jilt
Kicker
(You may pay an additional
as you cast this spell.)
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
Instant
Jilt (apc) 27
Jinx
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Jinx (hml) 29
Join Forces
Untap up to two target creatures. They each get +2/+2 until end of turn.
Instant
Join Forces (dmu) 21
Join Shields
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Instant
Join Shields (grn) 181
Join the Ranks
Create two 1/1 white Soldier Ally creature tokens.
Instant
Join the Ranks (wwk) 9
Joint Assault
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Instant
Joint Assault (avr) 183
Joint Exploration
Kicker
(You may pay an additional
as you cast this spell.)
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
Instant
Joint Exploration (dmu) 56
Jolt
You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Jolt (mir) 70
Jump
Target creature gains flying until end of turn.
Instant
Jump (lea) 60
Just Fate
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Instant
Just Fate (p02) 17
Keep Watch
Draw a card for each attacking creature.
Instant
Keep Watch (jud) 43
Kindle
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Instant
Kindle (tmp) 184
Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant
Kindred Summons (c17) 32
Knockout Blow
This spell costs
less to cast if it targets a red creature.
Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
Instant
Knockout Blow (snc) 20
Lapse of Certainty
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Lapse of Certainty (con) 9
Lash of the Whip
Target creature gets -4/-4 until end of turn.
Instant
Lash of the Whip (ths) 94
Lash Out
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant
Lash Out (lrw) 183
Last Breath
Exile target creature with power 2 or less. Its controller gains 4 life.
Instant
Last Breath (mmq) 27
Last-Ditch Effort
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
Instant
Last-Ditch Effort (ulg) 83
Laughing Mad
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Laughing Mad (fin) 143
Lava Storm
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
Instant
Lava Storm (wth) 110
Lay Bare
Counter target spell. Look at its controller's hand.
Instant
Lay Bare (roe) 74
Lead Astray
Tap up to two target creatures.
Instant
Lead Astray (jud) 14
Lead by Example
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Instant
Lead by Example (ogw) 134
Leadership Vacuum
Target player returns each commander they control from the battlefield to the command zone.
Draw a card.
Instant
Leadership Vacuum (c19) 9
Leap
Target creature gains flying until end of turn.
Draw a card.
Instant
Leap (sth) 35
Leap of Faith
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Instant
Leap of Faith (avr) 26
Learn from the Past
Target player shuffles their graveyard into their library.
Draw a card.
Instant
Learn from the Past (dtk) 60
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (ncc) 36
Liberate
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Liberate (inv) 21
Life Goes On
You gain 4 life. If a creature died this turn, you gain 8 life instead.
Instant
Life Goes On (hou) 121
Lightning Blast
Lightning Blast deals 4 damage to any target.
Instant
Lightning Blast (tmp) 185
Lightning Blow
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Lightning Blow (ice) 42
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (lea) 161
Lightning Storm
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Instant
Lightning Storm (csp) 89
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (ths) 127
Liquify
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Liquify (tor) 41
Live or Die
Choose one —
• Return target creature card from your graveyard to the battlefield.
• Destroy target creature.
Instant
Live or Die (dsk) 107
Long Goodbye
This spell can't be countered. (This includes by the ward ability.)
Destroy target creature or planeswalker with mana value 3 or less.
Instant
Long Goodbye (mkm) 92
Long Road Home
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Long Road Home (emn) 34
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (scg) 38
Lose Focus
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target spell unless its controller pays
.
Instant
Lose Focus (mh2) 49
Lose Hope
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Lose Hope (5dn) 52
Lost Days
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant - Lesson
Lost Days (tla) 62
Lost in a Labyrinth
Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Lost in a Labyrinth (ths) 52
Lost in the Mist
Counter target spell. Return target permanent to its owner's hand.
Instant
Lost in the Mist (isd) 63
Lull
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Lull (usg) 267
Lunge
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
Instant
Lunge (mmq) 203
Lure of Prey
Cast this spell only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
Instant
Lure of Prey (mir) 227
Luxurious Libation
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
Instant
Luxurious Libation (snc) 152

Instant

(CTRL to add secondary)

Land

Qty: 29 Price: $210.79
Ice Floe
You may choose not to untap this land during your untap step.
: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.
Land
Ice Floe (ice) 355
Ice Tunnel
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Swamp
Ice Tunnel (khm) 262
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (dmu) 249
Idyllic Grange
(
: Add
.)
This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
Land - Plains
Idyllic Grange (eld) 246
Inspiring Vantage
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Inspiring Vantage (kld) 246
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (kld) 247
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (akh) 245
Irrigation Ditch
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Irrigation Ditch (inv) 324
Island
(
: Add
.)
Basic Land - Island
Island (lea) 288
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (isd) 242
Isolated Watchtower
: Add
.
,
: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Land
Isolated Watchtower (c18) 59
Jagged Barrens
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Jagged Barrens (otj) 259
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (ktk) 235
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (ala) 226
Junktown
: Add
.
,
, Sacrifice this land: Create three Junk tokens. (They're artifacts with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Land
Junktown (pip) 150
Karoo
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
: Add
.
Land
Karoo (vis) 165
Lakeside Shack
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Lakeside Shack (dsk) 262
Lantern-Lit Graveyard
: Add
.
: Add
or
. This land doesn't untap during your next untap step.
Land
Lantern-Lit Graveyard (chk) 278
Lava Tubes
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
: Add
or
. Put a depletion counter on this land.
Land
Lava Tubes (ice) 358
Leechridden Swamp
(
: Add
.)
This land enters tapped.
,
: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Land - Swamp
Leechridden Swamp (shm) 273
Library
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Library (clu) 18
Lonely Arroyo
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lonely Arroyo (otj) 260
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (ons) 320
Looming Spires
This land enters tapped.
When this land enters, target creature gets +1/+1 and gains first strike until end of turn.
: Add
.
Land
Looming Spires (bfz) 238
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (m20) 249
Lotus Vale
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add three mana of any one color.
Land
Lotus Vale (wth) 165
Lush Oasis
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lush Oasis (otj) 261
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (bbd) 82

Land

(CTRL to add secondary)

Sorcery

Qty: 85 Price: $1946.11
Ice Storm
Destroy target land.
Sorcery
Ice Storm (lea) 201
Icefall
Destroy target artifact or land.
Recover
(When a creature is put into your graveyard from the battlefield, you may pay
. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Sorcery
Icefall (csp) 85
Identity Crisis
Exile all cards from target player's hand and graveyard.
Sorcery
Identity Crisis (arb) 81
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (mor) 12
Ignite Memories
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Ignite Memories (tsp) 164
Ill-Gotten Gains
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Sorcery
Ill-Gotten Gains (usg) 138
Illicit Auction
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Sorcery
Illicit Auction (mir) 183
Illuminate
Kicker
and/or
(You may pay an additional
and/or
as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its
kicker, it deals X damage to that creature's controller. If this spell was kicked with its
kicker, you draw X cards.
Sorcery
Illuminate (apc) 63
Illuminate History
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Sorcery - Lesson
Illuminate History (stx) 108
Impale
Destroy target creature.
Sorcery
Impale (rix) 76
Impede Momentum
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Impede Momentum (dmu) 54
Imperial Edict
Target opponent chooses a creature they control. Destroy that creature.
Sorcery
Imperial Edict (ptk) 77
Imperial Oath
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Sorcery
Imperial Oath (neo) 17
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (ptk) 78
Implode
Destroy target land.
Draw a card.
Sorcery
Implode (pls) 62
Imposing Grandeur
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Sorcery
Imposing Grandeur (voc) 24
Improvised Weaponry
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Improvised Weaponry (afr) 150
Incite Hysteria
Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Sorcery
Incite Hysteria (rav) 132
Incite Rebellion
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Sorcery
Incite Rebellion (c14) 37
Incremental Blight
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Sorcery
Incremental Blight (shm) 70
Incremental Growth
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Sorcery
Incremental Growth (lrw) 221
Incriminate
Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.
Sorcery
Incriminate (snc) 84
Index
Look at the top five cards of your library, then put them back in any order.
Sorcery
Index (apc) 25
Inevitable Betrayal
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Inevitable Betrayal (mh2) 47
Infernal Contract
Draw four cards. You lose half your life, rounded up.
Sorcery
Infernal Contract (mir) 129
Infernal Tutor
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
Sorcery
Infernal Tutor (dis) 46
Infest
All creatures get -2/-2 until end of turn.
Sorcery
Infest (ons) 157
Innocent Blood
Each player sacrifices a creature of their choice.
Sorcery
Innocent Blood (ody) 145
Inquisition
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
Sorcery
Inquisition (drk) 47
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Insist
The next creature spell you cast this turn can't be countered.
Draw a card.
Sorcery
Insist (tor) 127
Inspiration from Beyond
Mill three cards, then return an instant or sorcery card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Inspiration from Beyond (fdn) 43
Inspired Idea
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Sorcery
Inspired Idea (vow) 64
Inspired Tinkering
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Inspired Tinkering (clb) 183
Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Inspiring Refrain (c21) 27
Inspiring Roar
Put a +1/+1 counter on each creature you control.
Sorcery
Inspiring Roar (aer) 186
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Sorcery
Insurrection (ons) 213
Interpret the Signs
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Interpret the Signs (jou) 43
Intimidation Tactics
Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Intimidation Tactics (dft) 92
Into the North
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Into the North (csp) 111
Introduction to Prophecy
Scry 2, then draw a card.
Sorcery - Lesson
Introduction to Prophecy (stx) 4
Inundate
Return all nonblue creatures to their owners' hands.
Sorcery
Inundate (eve) 25
Invigorating Falls
You gain life equal to the number of creature cards in all graveyards.
Sorcery
Invigorating Falls (tor) 128
Invoke the Ancients
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Sorcery
Invoke the Ancients (neo) 193
Irresistible Prey
Target creature must be blocked this turn if able.
Draw a card.
Sorcery
Irresistible Prey (roe) 188
Join the Dance
Create two 1/1 white Human creature tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Join the Dance (mid) 229
Jokulhaups
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Sorcery
Jokulhaups (ice) 195
Journey of Discovery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Journey of Discovery (mrd) 123
Joust
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Sorcery
Joust (eld) 129
Jovial Evil
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
Sorcery
Jovial Evil (leg) 109
Joyous Respite
You gain 1 life for each land you control.
Sorcery - Arcane
Joyous Respite (chk) 216
Juxtapose
You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.
Sorcery
Juxtapose (leg) 63
Kick in the Door
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
Kick in the Door (afr) 153
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (c17) 18
Lab Rats
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 black Rat creature token.
Sorcery
Lab Rats (sth) 61
Land Grant
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Sorcery
Land Grant (mmq) 255
Land Grant
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Sorcery
Land Grant (mmq) 255
Landslide
Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.
Sorcery
Landslide (uds) 92
Languish
All creatures get -4/-4 until end of turn.
Sorcery
Languish (ori) 105
Last Chance
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Sorcery
Last Chance (por) 136
Last Rites
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Sorcery
Last Rites (ody) 146
Launch the Fleet
Strive — This spell costs
more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Sorcery
Launch the Fleet (jou) 15
Lava Burst
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
Sorcery
Lava Burst (ice) 198
Lava Flow
Destroy target creature or land.
Sorcery
Lava Flow (por) 138
Lay Bare the Heart
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
Sorcery
Lay Bare the Heart (akh) 96
Lay Down Arms
Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
Sorcery
Lay Down Arms (bro) 11
Lay of the Land
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Lay of the Land (apc) 81
Lay Waste
Destroy target land.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Lay Waste (usg) 201
Leeches
Target player loses all poison counters. Leeches deals that much damage to that player.
Sorcery
Leeches (hml) 9
Legerdemain
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Sorcery
Legerdemain (tmp) 72
Lethal Sting
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.
Sorcery
Lethal Sting (hou) 67
Lie in Wait
Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
Sorcery
Lie in Wait (tdm) 203
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (rav) 172
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (m15) 183
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Lingering Souls (dka) 12
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Lobotomy
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Sorcery
Lobotomy (tmp) 267
Long Rest
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Sorcery
Long Rest (afr) 193
Lose Calm
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Sorcery
Lose Calm (dtk) 147
Lost Hours
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
Sorcery
Lost Hours (fut) 69
Lost in the Spirit World
Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Sorcery
Lost in the Spirit World (tle) 224
Lost Legacy
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Sorcery
Lost Legacy (kld) 88
Lucid Dreams
Draw X cards, where X is the number of card types among cards in your graveyard.
Sorcery
Lucid Dreams (mh2) 50
Lucky Offering
Destroy target artifact with mana value 3 or less. You gain 3 life.
Sorcery
Lucky Offering (neo) 27
Lunar Insight
Draw a card for each different mana value among nonland permanents you control.
Sorcery
Lunar Insight (fdn) 46

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

109 pips - 94 cards
27 mana - 20 cards
120 pips - 90 cards
27 mana - 20 cards
91 pips - 65 cards
27 mana - 20 cards
95 pips - 81 cards
27 mana - 20 cards
93 pips - 75 cards
24 mana - 17 cards
0 pips - 0 cards
6 mana - 6 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards