Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 993Est cost: $18006.37
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 993Est cost: $18006.37
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Artifact

Qty: 55 Price: $4859.93
Ebony Horse
,
: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Artifact
Ebony Horse (arn) 62
Eerie Gravestone
When this artifact enters, draw a card.
, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Artifact
Eerie Gravestone (spm) 163
Elixir
This artifact enters tapped.
,
, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.
Artifact
Elixir (fin) 256
Elixir of Vitality
This artifact enters tapped.
, Sacrifice this artifact: You gain 4 life.
,
, Sacrifice this artifact: You gain 8 life.
Artifact
Elixir of Vitality (mir) 300
Embalmer's Tools
Activated abilities of creature cards in your graveyard cost
less to activate.
Tap an untapped Zombie you control: Target player mills a card.
Artifact
Embalmer's Tools (akh) 227
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (tmp) 283
Entrancing Lyre
You may choose not to untap this artifact during your untap step.
,
: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Artifact
Entrancing Lyre (thb) 233
Essence Bottle
,
: Put an elixir counter on this artifact.
, Remove all elixir counters from this artifact: You gain 2 life for each elixir counter removed this way.
Artifact
Essence Bottle (tmp) 286
Ether
, Exile this artifact: Add
. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact
Ether (fin) 53
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Explorer's Cache
This artifact enters with two +1/+1 counters on it.
Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on this artifact.
: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
Artifact
Explorer's Cache (lci) 184
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (mir) 302
Fishing Pole
Equipped creature has "
,
, Tap Fishing Pole: Put a bait counter on Fishing Pole."
Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fishing Pole (fdn) 128
Floodwater Dam
,
: Tap X target lands.
Artifact
Floodwater Dam (all) 119
Fool's Tome
,
: Draw a card. Activate only if you have no cards in hand.
Artifact - Book
Fool's Tome (tmp) 289
Forcefield
: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Artifact
Forcefield (lea) 243
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for
, add an additional
.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Forsaken Monument (znr) 244
Fountain of Renewal
At the beginning of your upkeep, you gain 1 life.
, Sacrifice this artifact: Draw a card.
Artifact
Fountain of Renewal (m19) 235
Fountain of Youth
,
: You gain 1 life.
Artifact
Fountain of Youth (drk) 103
Fraying Line
When this artifact enters, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay
. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
Artifact
Fraying Line (clb) 314
Funeral Longboat
Vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Funeral Longboat (khm) 238
General's Kabuto
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
General's Kabuto (chk) 251
General's Regalia
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Artifact
General's Regalia (mmq) 295
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (mrd) 175
Glaring Spotlight
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Artifact
Glaring Spotlight (gtc) 229
Glittering Stockpile
: Add
. Put a stash counter on this artifact.
, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
Artifact - Treasure
Glittering Stockpile (snc) 107
Gnarled Effigy
,
: Put a -1/-1 counter on target creature.
Artifact
Gnarled Effigy (shm) 251
Gorgon's Head
Equipped creature has deathtouch.
Equip
Artifact - Equipment
Gorgon's Head (bng) 158
Grafted Skullcap
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Artifact
Grafted Skullcap (usg) 296
Granite Shard
,
or
,
: This artifact deals 1 damage to any target.
Artifact
Granite Shard (mrd) 182
Grappling Hook
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip
Artifact - Equipment
Grappling Hook (zen) 203
Graveyard Shovel
,
: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
Artifact
Graveyard Shovel (isd) 225
Greataxe
Equipped creature gets +4/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greataxe (afr) 245
Greatsword
Equipped creature gets +3/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greatsword (m12) 209
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Grinning Totem
,
, Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Artifact
Grinning Totem (mir) 303
Hair-Strung Koto
Tap an untapped creature you control: Target player mills a card.
Artifact
Hair-Strung Koto (chk) 252
Haystack
,
: Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Artifact
Haystack (acr) 5
Healer's Headdress
Equipped creature gets +0/+2 and has "
: Prevent the next 1 damage that would be dealt to any target this turn."
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Healer's Headdress (5dn) 129
Heaped Harvest
When this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Heaped Harvest (blb) 175
Heartwood Shard
,
or
,
: Target creature gains trample until end of turn.
Artifact
Heartwood Shard (mrd) 184
Heavy Mattock
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Heavy Mattock (dka) 150
Heirloom Epic
,
: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
Artifact - Book
Heirloom Epic (blb) 246
Heirloom Mirror
,
, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on this artifact. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
Artifact
Heirloom Mirror // Inherited Fiend (mid) 105Heirloom Mirror // Inherited Fiend (mid) 105
Hemlock Vial
When this artifact enters, you draw a card and you lose 1 life.
,
, Sacrifice this artifact: Each equipped creature and Equipment you control gains deathtouch until end of turn.
Artifact
Hemlock Vial (acr) 26
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (c17) 53
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (eld) 222
Herbal Poultice
, Sacrifice this artifact: Regenerate target creature.
Artifact
Herbal Poultice (lrw) 257
Hidden Blade
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Artifact - Equipment
Hidden Blade (acr) 73
Honored Heirloom
: Add one mana of any color.
,
: Exile target card from a graveyard.
Artifact
Honored Heirloom (vow) 257
Horn of Deafening
,
: Prevent all combat damage that would be dealt by target creature this turn.
Artifact
Horn of Deafening (leg) 280
Horn of Plenty
Whenever a player casts a spell, they may pay
. If the player does, they draw a card at the beginning of the next end step.
Artifact
Horn of Plenty (mmq) 298
Hot Soup
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hot Soup (m15) 219
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (lea) 247
Hunter's Bow
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward
.
Equip
Artifact - Equipment
Hunter's Bow (acr) 41

Artifact

(CTRL to add secondary)

Creature

Qty: 241 Price: $4093.95
Eager Cadet
Creature - Human Soldier
Eager Cadet (s99) 15
Eastern Paladin
,
: Destroy target green creature.
Creature - Knight Zombie Phyrexian
Eastern Paladin (usg) 133
Eccentric Apprentice
Flying
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Creature - Wizard Tiefling
Eccentric Apprentice (afr) 57
Eccentric Farmer
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Human Peasant
Eccentric Farmer (mid) 185
Effortless Master
Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
Creature - Monk Orc
Effortless Master (tdm) 181
Elder Druid
,
: You may tap or untap target artifact, creature, or land.
Creature - Cleric Elf Druid
Elder Druid (ice) 232
Elder of Laurels
: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Creature - Human Advisor
Elder of Laurels (isd) 177
Electric Eel
When this creature enters, it deals 1 damage to you.
: This creature gets +2/+0 until end of turn and deals 1 damage to you.
Creature - Fish
Electric Eel (drk) 25
Elite Archers
: This creature deals 3 damage to target attacking or blocking creature.
Creature - Human Soldier Archer
Elite Archers (usg) 13
Elite Inquisitor
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Creature - Human Soldier
Elite Inquisitor (isd) 13
Elite Instructor
When this creature enters, draw a card, then discard a card.
Creature - Human Wizard
Elite Instructor (thb) 49
Elite Vanguard
Creature - Human Soldier
Elite Vanguard (m10) 9
Elusive Otter
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it.
Creature - Otter
Elusive Otter // Grove's Bounty (woe) 225
Emerald Dragonfly
Flying
: This creature gains first strike until end of turn.
Creature - Insect
Emerald Dragonfly (leg) 184
Endless Cockroaches
When this creature dies, return it to its owner's hand.
Creature - Insect
Endless Cockroaches (por) 92
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (mh2) 157
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer
Enduring Courage (dsk) 133
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Snake Glimmer
Enduring Tenacity (dsk) 95
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Enlightened Ascetic
When this creature enters, you may destroy target enchantment.
Creature - Cat Monk
Enlightened Ascetic (ori) 12
Enlistment Officer
First strike
When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Human Soldier
Enlistment Officer (apc) 9
Enslaved Scout
: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature - Goblin Scout
Enslaved Scout (all) 71a
Erratic Visionary
,
: Draw a card, then discard a card.
Creature - Human Wizard
Erratic Visionary (war) 48
Erudite Wizard
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature - Human Wizard
Erudite Wizard (fdn) 37
Escape Artist
This creature can't be blocked.
, Discard a card: Return this creature to its owner's hand.
Creature - Human Wizard
Escape Artist (ody) 84
Escarpment Fortress
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Other creatures you control get +1/+0.
Whenever you attack with two or more creatures, draw a card.
Creature - Wall
Escarpment Fortress (acr) 278
Esquire of the King
,
: Creatures you control get +1/+1 until end of turn. This ability costs
less to activate if you control a legendary creature.
Creature - Human Soldier
Esquire of the King (ltr) 13
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (5dn) 86
Evil Twin
You may have this creature enter as a copy of any creature on the battlefield, except it has "
,
: Destroy target creature with the same name as this creature."
Creature - Shapeshifter
Evil Twin (isd) 212
Excavated Wall
Defender
,
: Mill a card. (Put the top card of your library into your graveyard.)
Creature Artifact - Wall
Excavated Wall (stx) 255
Exorcist
,
: Destroy target black creature.
Creature - Human Cleric
Exorcist (drk) 6
Expedition Envoy
Creature - Human Scout Ally
Expedition Envoy (bfz) 24
Exultant Cultist
When this creature dies, draw a card.
Creature - Human Wizard
Exultant Cultist (emn) 59
Fabled Hero
Double strike
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Creature - Human Soldier
Fabled Hero (ths) 12
Faith Healer
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
Creature - Human Cleric
Faith Healer (usg) 14
Faithful Watchdog
Vigilance
This creature enters with three +1/+1 counters on it.
Creature - Dog
Faithful Watchdog (mh3) 185
Fallen Angel
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
Creature - Angel
Fallen Angel (leg) 97
False Prophet
When this creature dies, exile all creatures.
Creature - Human Cleric
False Prophet (uds) 6
Fan Bearer
,
: Tap target creature.
Creature - Zombie
Fan Bearer (akh) 12
Fanatical Firebrand
Haste (This creature can attack and
as soon as it comes under your control.)
, Sacrifice this creature: It deals 1 damage to any target.
Creature - Goblin Pirate
Fanatical Firebrand (rix) 101
Fate Unraveler
Whenever an opponent draws a card, this creature deals 1 damage to that player.
Creature Enchantment - Hag
Fate Unraveler (bng) 68
Fatespinner
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Creature - Human Wizard
Fatespinner (mrd) 36
Fatestitcher
: You may tap or untap another target permanent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie
Fatestitcher (ala) 43
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (m11) 172
Favored Hoplite
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.
Creature - Human Soldier
Favored Hoplite (ths) 13
Fear of the Dark
Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature Enchantment - Nightmare
Fear of the Dark (dsk) 98
Fearless Fledgling
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
Creature - Griffin
Fearless Fledgling (znr) 15
Fearless Halberdier
Creature - Human Warrior
Fearless Halberdier (grn) 100
Fearless Liberator
Boast —
: Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Berserker Dwarf
Fearless Liberator (khm) 135
Fearless Pup
First strike
Boast —
: This creature gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Wolf
Fearless Pup (khm) 136
Fearless Skald
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike
Creature - Berserker Dwarf
Fearless Skald (mom) 138
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
Creature - Fish Pirate
Fearless Swashbuckler (dft) 204
Fencing Ace
Double strike (This creature deals both first-strike and regular combat damage.)
Creature - Human Soldier
Fencing Ace (rtr) 11
Ferocious Pup
When this creature enters, create a 2/2 green Wolf creature token.
Creature - Wolf
Ferocious Pup (m20) 171
Fervent Champion
First strike, haste
Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target this creature cost
less to activate.
Creature - Human Knight
Fervent Champion (eld) 124
Field Marshal
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Creature - Human Soldier
Field Marshal (csp) 5
Field Surgeon
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Creature - Human Cleric
Field Surgeon (uds) 8
Fiend Hunter
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Human Cleric
Fiend Hunter (isd) 15
Fierce Empath
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Creature - Elf
Fierce Empath (scg) 119
Figure of Destiny
: This creature becomes a Kithkin Spirit with base power and toughness 2/2.
: If this creature is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
: If this creature is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Creature - Kithkin
Figure of Destiny (eve) 139
Filth
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Creature - Incarnation
Filth (jud) 66
Filthy Cur
Whenever this creature is dealt damage, you lose that much life.
Creature - Dog
Filthy Cur (ody) 136
Fire Ants
: This creature deals 1 damage to each other creature without flying.
Creature - Insect
Fire Ants (usg) 187
Fire Bowman
Sacrifice this creature: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Creature - Human Soldier Archer
Fire Bowman (ptk) 112
Firefly
Flying
: This creature gets +1/+0 until end of turn.
Creature - Insect
Firefly (tmp) 172
Flailing Soldier
: This creature gets +1/+1 until end of turn. Any player may activate this ability.
: This creature gets -1/-1 until end of turn. Any player may activate this ability.
Creature - Human Soldier
Flailing Soldier (mmq) 189
Flanking Troops
Whenever this creature attacks, you may tap target creature.
Creature - Human Soldier
Flanking Troops (ptk) 5
Fledgling Osprey
This creature has flying as long as it's enchanted.
Creature - Bird
Fledgling Osprey (uds) 33
Fleet-Footed Monk
This creature can't be blocked by creatures with power 2 or greater.
Creature - Human Monk
Fleet-Footed Monk (por) 15
Fleeting Image
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return this creature to its owner's hand.
Creature - Illusion
Fleeting Image (ulg) 31
Fleshtaker
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, Sacrifice another creature: This creature gets +2/+2 until end of turn.
Creature - Human Assassin
Fleshtaker (mid) 222
Floodgate
Defender
When this creature has flying, sacrifice it.
When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
Creature - Wall
Floodgate (mir) 67
Flow of Maggots
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature can't be blocked by non-Wall creatures.
Creature - Insect
Flow of Maggots (ice) 125
Flying Men
Flying
Creature - Human
Flying Men (arn) 14
Fog Bank
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
Creature - Wall
Fog Bank (usg) 75
Fog of Gnats
Flying
: Regenerate this creature.
Creature - Insect
Fog of Gnats (ulg) 53
Folk of the Pines
: This creature gets +1/+0 until end of turn.
Creature - Dryad
Folk of the Pines (ice) 235
Foot Soldiers
Creature - Human Soldier
Foot Soldiers (por) 16
Foothill Guide
Protection from Goblins
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Cleric
Foothill Guide (ons) 29
Force of Nature
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, this creature deals 8 damage to you unless you pay
.
Creature - Elemental
Force of Nature (lea) 194
Forecasting Fortune Teller
When this creature enters, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Advisor Ally
Forecasting Fortune Teller (tla) 51
Forest Bear
Creature - Bear
Forest Bear (ptk) 135
Forsworn Paladin
Menace
,
, Pay 1 life: Create a Treasure token.
: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
Creature - Human Knight
Forsworn Paladin (afr) 104
Fortified Rampart
Defender
Creature - Wall
Fortified Rampart (bfz) 27
Foul Familiar
This creature can't block.
, Pay 1 life: Return this creature to its owner's hand.
Creature - Spirit
Foul Familiar (ice) 126
Foul Watcher
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — This creature gets +1/+0 as long as there are four or more card types among cards in your graveyard.
Creature - Bird Nightmare
Foul Watcher (mh2) 43
Fresh Volunteers
Creature - Human Rebel
Fresh Volunteers (mmq) 20
Fresh-Faced Recruit
During your turn, this creature has first strike.
Creature - Human Soldier
Fresh-Faced Recruit (grn) 216
Frontier Guide
,
: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Scout
Frontier Guide (zen) 161
Frontline Medic
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice this creature: Counter target spell with
in its mana cost unless its controller pays
.
Creature - Human Cleric
Frontline Medic (gtc) 12
Frost Augur
,
: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. (
can be paid with one mana from a snow source.)
Snow Creature - Human Wizard
Frost Augur (khm) 56
Fugitive Druid
Whenever this creature becomes the target of an Aura spell, you draw a card.
Creature - Human Druid
Fugitive Druid (tmp) 229
Furtive Analyst
Vigilance
,
: Draw a card, then discard a card.
Creature - Human Wizard
Furtive Analyst (mom) 59
Furtive Courier
This creature can't be blocked as long as you've sacrificed an artifact this turn.
Whenever this creature attacks, draw a card, then discard a card.
Creature - Merfolk Advisor
Furtive Courier (mkm) 59
Fury
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
Creature - Elemental Incarnation
Fury (mh2) 126
Gallant Cavalry
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 2/2 white Knight creature token with vigilance.
Creature - Human Knight
Gallant Cavalry (m19) 12
Gallant Citizen
When this creature enters, draw a card.
Creature - Human Citizen
Gallant Citizen (spm) 129
Gamekeeper
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Creature - Elf
Gamekeeper (uds) 106
Gang of Elk
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Creature - Beast Elk
Gang of Elk (ulg) 102
Gargoyle Sentinel
Defender (This creature can't attack.)
: Until end of turn, this creature loses defender and gains flying.
Creature Artifact - Gargoyle
Gargoyle Sentinel (m11) 207
Garrulous Sycophant
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
Creature - Human Advisor
Garrulous Sycophant (cn2) 43
Gathering Throng
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
Creature - Human Citizen
Gathering Throng (snc) 13
General's Enforcer
Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
General's Enforcer (iko) 188
Generous Patron
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
Creature - Elf Advisor
Generous Patron (bbd) 70
Generous Pup
Vigilance
Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
Creature - Dog
Generous Pup (j25) 4
Generous Stray
When this creature enters, draw a card.
Creature - Cat
Generous Stray (grn) 129
Generous Visitor
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
Creature - Spirit
Generous Visitor (neo) 185
Genesis
At the beginning of your upkeep, if this creature is in your graveyard, you may pay
. If you do, return target creature card from your graveyard to your hand.
Creature - Incarnation
Genesis (jud) 117
Geological Appraiser
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature - Human Artificer
Geological Appraiser (lci) 150
Ghost Ship
Flying
: Regenerate this creature.
Creature - Spirit
Ghost Ship (drk) 28
Giant Albatross
Flying
When this creature dies, you may pay
. If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
Creature - Bird
Giant Albatross (hml) 27a
Giant Badger
Whenever this creature blocks, it gets +2/+2 until end of turn.
Creature - Badger
Giant Badger (phpr) 4
Giant Beaver
Vigilance
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beaver Mount
Giant Beaver (otj) 165
Giant Caterpillar
, Sacrifice this creature: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
Creature - Insect
Giant Caterpillar (vis) 108
Giant Cockroach
Creature - Insect
Giant Cockroach (ulg) 54
Giant Crab
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Crab
Giant Crab (tmp) 66
Giant Fly
Flying
Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn.
Creature - Insect
Giant Fly (tle) 107
Giant Killer
,
: Tap target creature.
Creature - Human Peasant
Giant Killer // Chop Down (eld) 14
Giant Koi
Waterbend
: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Fish
Giant Koi (tla) 53
Giant Ladybug
Reach
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature - Insect
Giant Ladybug (j22) 39
Giant Mantis
Reach (This creature can block creatures with flying.)
Creature - Insect
Giant Mantis (mir) 218
Giant Octopus
Creature - Octopus
Giant Octopus (por) 56
Giant Ox
This creature crews Vehicles using its toughness rather than its power.
Creature - Ox
Giant Ox (khm) 11
Giant Oyster
You may choose not to untap this creature during your untap step.
: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
Creature - Oyster
Giant Oyster (hml) 28
Giant Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Scorpion
Giant Scorpion (zen) 90
Giant Shark
This creature can't attack unless defending player controls an Island.
Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, this creature gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice this creature.
Creature - Shark
Giant Shark (drk) 29
Giant Slug
: At the beginning of your next upkeep, choose a basic land type. This creature gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature - Slug
Giant Slug (leg) 99
Giant Spider
Reach (This creature can block creatures with flying.)
Creature - Spider
Giant Spider (lea) 198
Giant Tortoise
This creature gets +0/+3 as long as it's untapped.
Creature - Turtle
Giant Tortoise (arn) 15
Giant Trap Door Spider
,
: Exile this creature and target creature without flying that's attacking you.
Creature - Spider
Giant Trap Door Spider (ice) 293
Giant Turtle
This creature can't attack if it attacked during your last turn.
Creature - Turtle
Giant Turtle (leg) 188
Giant Warthog
Trample
Creature - Beast Boar
Giant Warthog (jud) 118
Gibbering Hyenas
This creature can't block black creatures.
Creature - Hyena
Gibbering Hyenas (mir) 219
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mh1) 13
Glacial Wall
Defender (This creature can't attack.)
Creature - Wall
Glacial Wall (ice) 71
Glamorous Outlaw
When this creature enters, it deals 2 damage to each opponent and you scry 2.
, Exile this card from your hand: Target land gains "
: Add
,
, or
" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Creature - Vampire Rogue
Glamorous Outlaw (snc) 190
Gleaming Barrier
Defender
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature Artifact - Wall
Gleaming Barrier (rix) 178
Gloom Surgeon
If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.
Creature - Spirit
Gloom Surgeon (avr) 104
Glory
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
Creature - Incarnation
Glory (jud) 11
Glory Seeker
Creature - Human Soldier
Glory Seeker (ons) 31
Gluttonous Guest
When this creature enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Blood token, you gain 1 life.
Creature - Vampire
Gluttonous Guest (vow) 114
Gnarled Sage
Reach (This creature can block creatures with flying.)
As long as you've drawn two or more cards this turn, this creature gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Creature - Druid Treefolk
Gnarled Sage (m21) 187
Gnat Miser
Each opponent's maximum hand size is reduced by one.
Creature - Rat Shaman
Gnat Miser (sok) 70
Gnawing Vermin
When this creature enters, target player mills two cards.
When this creature dies, target creature you don't control gets -1/-1 until end of turn.
Creature - Rat
Gnawing Vermin (bro) 101
God-Favored General
Inspired — Whenever this creature becomes untapped, you may pay
. If you do, create two 1/1 white Soldier enchantment creature tokens.
Creature - Human Soldier
God-Favored General (bng) 14
Golden Bear
Creature - Bear
Golden Bear (p02) 127
Goliath Beetle
Trample
Creature - Insect
Goliath Beetle (uds) 107
Gorging Vulture
Flying
When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Creature - Bird
Gorging Vulture (m20) 102
Gorilla Chieftain
: Regenerate this creature.
Creature - Ape
Gorilla Chieftain (all) 94a
Gorilla Pack
This creature can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice this creature.
Creature - Ape
Gorilla Pack (ice) 247
Gorilla Shaman
: Destroy target noncreature artifact with mana value X.
Creature - Ape Shaman
Gorilla Shaman (all) 72a
Graceful Adept
You have no maximum hand size.
Creature - Human Wizard
Graceful Adept (chk) 63
Graceful Antelope
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
Creature - Antelope
Graceful Antelope (ody) 24
Graceful Cat
Whenever this creature attacks, it gets +1/+1 until end of turn.
Creature - Cat
Graceful Cat (akh) 273
Grand Architect
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add
. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Creature - Artificer Vedalken
Grand Architect (som) 33
Granite Gargoyle
Flying
: This creature gets +0/+1 until end of turn.
Creature - Gargoyle
Granite Gargoyle (lea) 155
Grapeshot Catapult
: This creature deals 1 damage to target creature with flying.
Creature Artifact - Construct
Grapeshot Catapult (atq) 52
Grave Bramble
Defender, protection from Zombies
Creature - Plant
Grave Bramble (isd) 184
Grave Robbers
,
: Exile target artifact card from a graveyard. You gain 2 life.
Creature - Human Rogue
Grave Robbers (drk) 46
Gravedigger
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Zombie
Gravedigger (por) 95
Great Hart
Creature - Elk
Great Hart (bng) 15
Great Whale
When this creature enters, untap up to seven lands.
Creature - Whale
Great Whale (usg) 77
Grief
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
Creature - Elemental Incarnation
Grief (mh2) 87
Grim Draugr
: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.
can be paid with one mana from a snow source.)
Snow Creature - Zombie Berserker
Grim Draugr (khm) 96
Grim Flayer
Trample
Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature - Human Warrior
Grim Flayer (emn) 184
Grim Haruspex
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Creature - Human Wizard
Grim Haruspex (ktk) 73
Grim Physician
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Creature - Zombie
Grim Physician (thb) 100
Grim Wanderer
Flash
Tragic Backstory — Cast this spell only if a creature died this turn.
Creature - Goblin Warlock
Grim Wanderer (afr) 107
Grizzled Wolverine
: This creature gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking this creature, and only once each turn.
Creature - Wolverine
Grizzled Wolverine (ice) 192
Grizzly Bears
Creature - Bear
Grizzly Bears (lea) 199
Groundskeeper
: Return target basic land card from your graveyard to your hand.
Creature - Human Druid
Groundskeeper (mmq) 250
Grovetender Druids
Rally — Whenever this creature or another Ally you control enters, you may pay
. If you do, create a 1/1 green Plant creature token.
Creature - Elf Druid Ally
Grovetender Druids (bfz) 212
Guard Dogs
,
: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Creature - Dog
Guard Dogs (pls) 5
Guarded Heir
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, create two 3/3 white Knight creature tokens.
Creature - Human Noble
Guarded Heir (fdn) 14
Guardian Automaton
When this creature dies, you gain 3 life.
Creature Artifact - Construct
Guardian Automaton (ori) 227
Guardian of Pilgrims
When this creature enters, target creature gets +1/+1 until end of turn.
Creature - Cleric Spirit
Guardian of Pilgrims (emn) 30
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (mh3) 29
Guile
This creature can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Guile (lrw) 69
Gulf Squid
When this creature enters, tap all lands target player controls.
Creature - Beast Squid
Gulf Squid (pcy) 35
Halberdier
First strike
Creature - Human Barbarian
Halberdier (ody) 196
Hallowed Healer
: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold —
: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.
Creature - Human Cleric
Hallowed Healer (ody) 25
Hamlet Captain
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
Creature - Human Warrior
Hamlet Captain (isd) 187
Hammerhead Shark
This creature can't attack unless defending player controls an Island.
Creature - Shark
Hammerhead Shark (sth) 32
Hand of Cruelty
Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Hand of Cruelty (sok) 71
Hand of Honor
Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Hand of Honor (sok) 12
Hand of Justice
, Tap three untapped white creatures you control: Destroy target creature.
Creature - Avatar
Hand of Justice (fem) 5
Hapless Researcher
Sacrifice this creature: Draw a card, then discard a card.
Creature - Human Wizard
Hapless Researcher (jud) 42
Harbinger of Night
At the beginning of your upkeep, put a -1/-1 counter on each creature.
Creature - Spirit
Harbinger of Night (mir) 128
Harbor Bandit
This creature gets +1/+1 as long as you control an Island.
: This creature can't be blocked this turn.
Creature - Human Rogue
Harbor Bandit (m13) 95
Harbor Guardian
Reach (This creature can block creatures with flying.)
Whenever this creature attacks, defending player may draw a card.
Creature - Gargoyle
Harbor Guardian (mir) 266
Hardened Berserker
Whenever this creature attacks, the next spell you cast this turn costs
less to cast.
Creature - Human Berserker
Hardened Berserker (dtk) 139
Hardened Escort
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Soldier
Hardened Escort (dsk) 16
Hardened Tactician
, Sacrifice a token: Draw a card.
Creature - Human Warrior
Hardened Tactician (tdm) 191
Hardy Veteran
During your turn, this creature gets +0/+2.
Creature - Human Warrior
Hardy Veteran (rix) 132
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (mh2) 132
Harried Spearguard
Haste
When this creature dies, create a 1/1 black Rat creature token with "This token can't block."
Creature - Human Soldier
Harried Spearguard (woe) 135
Harsh Mentor
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
Creature - Human Cleric
Harsh Mentor (akh) 135
Harvest Hand
When this creature dies, return it to the battlefield transformed under your control.
Creature Artifact - Scarecrow
Harvest Hand // Scrounged Scythe (soi) 256Harvest Hand // Scrounged Scythe (soi) 256
Harvest Mage
,
, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
Creature - Human Spellshaper
Harvest Mage (nem) 105
Harvester Druid
: Add one mana of any color that a land you control could produce.
Creature - Human Druid
Harvester Druid (jud) 120
Headhunter
Whenever this creature deals combat damage to a player, that player discards a card.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Cleric
Headhunter (ons) 156
Headless Horseman
Creature - Knight Zombie
Headless Horseman (leg) 102
Headless Rider
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
Creature - Zombie
Headless Rider (vow) 118
Heavy Ballista
: This creature deals 2 damage to target attacking or blocking creature.
Creature - Human Soldier
Heavy Ballista (wth) 17
Heavy Infantry
When this creature enters, tap target creature an opponent controls.
Creature - Human Soldier
Heavy Infantry (ori) 18
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Herald of the Fair
When this creature enters, target creature you control gets +1/+1 until end of turn.
Creature - Human
Herald of the Fair (kld) 18
Heritage Druid
Tap three untapped Elves you control: Add
.
Creature - Elf Druid
Heritage Druid (mor) 126
Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (sth) 108
Hermitic Herbalist
: Add one mana of any color.
: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.
Creature - Human Druid Ally
Hermitic Herbalist (tla) 226
Hidden Herbalists
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add
.
Creature - Human Druid
Hidden Herbalists (aer) 110
Highway Robber
When this creature enters, target opponent loses 2 life and you gain 2 life.
Creature - Human Mercenary
Highway Robber (mmq) 139
Hired Blade
Flash (You may cast this spell any time you could cast an instant.)
Creature - Human Assassin
Hired Blade (m19) 100
Hired Poisoner
Deathtouch
Creature - Human Assassin
Hired Poisoner (grn) 72
Hired Torturer
Defender
,
: Target opponent loses 2 life, then reveals a card at random from their hand.
Creature - Human Rogue
Hired Torturer (dgm) 25
Hoard Robber
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Rogue Tiefling
Hoard Robber (afr) 110
Honor Guard
: This creature gets +0/+1 until end of turn.
Creature - Human Soldier
Honor Guard (sth) 7
Honorable Scout
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
Creature - Human Soldier Scout
Honorable Scout (pls) 8
Hooded Assassin
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Destroy target creature that was dealt damage this turn.
Creature - Human Assassin
Hooded Assassin (frf) 73
Hooting Mandrills
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Trample
Creature - Ape
Hooting Mandrills (ktk) 137
Hopeful Initiate
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Creature - Human Warlock
Hopeful Initiate (vow) 20
Horizon Seeker
Boast —
: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Human Warrior
Horizon Seeker (khm) 175
Horned Turtle
Creature - Turtle
Horned Turtle (por) 57
Hornet Nest
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Insect
Hornet Nest (m15) 177
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (cmd) 159
Horseshoe Crab
: Untap this creature.
Creature - Crab
Horseshoe Crab (usg) 80
Hostage Taker
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Human Pirate
Hostage Taker (xln) 223
Hostility
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Hostility (lrw) 176
Howler's Heavy
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.
Creature - Pirate Seal
Howler's Heavy (dft) 46
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (frf) 104
Humble Naturalist
: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature - Human Druid
Humble Naturalist (iko) 160
Humbling Elder
Flash
When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Creature - Human Monk
Humbling Elder (tdm) 48
Hungry Lynx
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)
At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.
Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
Creature - Cat
Hungry Lynx (c17) 31
Hungry Mist
At the beginning of your upkeep, sacrifice this creature unless you pay
.
Creature - Elemental
Hungry Mist (hml) 88a
Hunted Witness
When this creature dies, create a 1/1 white Soldier creature token with lifelink.
Creature - Human
Hunted Witness (grn) 15
Hunting Cheetah
Whenever this creature deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Creature - Cat
Hunting Cheetah (ptk) 138
Hyena Pack
Creature - Hyena
Hyena Pack (akh) 139
Hypnotic Grifter
: This creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Human Rogue
Hypnotic Grifter (snc) 45

Creature

(CTRL to add secondary)

Enchantment

Qty: 223 Price: $2452.83
Earnest Fellowship
Each creature has protection from its colors.
Enchantment
Earnest Fellowship (ody) 21
Earthbind
Enchant creature
When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
Enchantment - Aura
Earthbind (lea) 145
Earthcraft
Tap an untapped creature you control: Untap target basic land.
Enchantment
Earthcraft (tmp) 222
Earthlink
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Enchantment
Earthlink (ice) 285
Earthlore
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Enchantment - Aura
Earthlore (ice) 231
Eaten by Piranhas
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Enchantment - Aura
Eaten by Piranhas (lci) 54
Eel Umbra
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Eel Umbra (roe) 65
Efficient Construction
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
Enchantment
Efficient Construction (aer) 33
Elder Mastery
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
Enchantment - Aura
Elder Mastery (con) 104
Elemental Augury
: Look at the top three cards of target player's library, then put them back in any order.
Enchantment
Elemental Augury (ice) 286
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (ori) 174
Elephant Grass
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Elephant Grass (vis) 104
Elephant Guide
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Enchantment - Aura
Elephant Guide (jud) 111
Embargo
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
Enchantment
Embargo (mmq) 77
Enchanted Evening
All permanents are enchantments in addition to their other types.
Enchantment
Enchanted Evening (shm) 140
Endless Horizons
When this enchantment enters, search your library for any number of Plains cards, exile them, then shuffle.
At the beginning of your upkeep, you may put a card you own exiled with this enchantment into your hand.
Enchantment
Endless Horizons (eve) 4
Endless Scream
Enchant creature
This Aura enters with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on this Aura.
Enchantment - Aura
Endless Scream (tmp) 132
Energy Field
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice this enchantment.
Enchantment
Energy Field (usg) 73
Energy Storm
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Enchantment
Energy Storm (ice) 24
Enfeeblement
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -2/-2.
Enchantment - Aura
Enfeeblement (mir) 121
Engineered Plague
As this enchantment enters, choose a creature type.
All creatures of the chosen type get -1/-1.
Enchantment
Engineered Plague (ulg) 51
Enhanced Surveillance
You may look at an additional two cards each time you surveil.
Exile this enchantment: Shuffle your graveyard into your library.
Enchantment
Enhanced Surveillance (grn) 40
Enslave
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Enchantment - Aura
Enslave (plc) 70
Epic Proportions
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
Enchantment - Aura
Epic Proportions (lrw) 209
Epic Struggle
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Enchantment
Epic Struggle (jud) 112
Equilibrium
Whenever you cast a creature spell, you may pay
. If you do, return target creature to its owner's hand.
Enchantment
Equilibrium (exo) 32
Equinox
Enchant land
Enchanted land has "
: Counter target spell if it would destroy a land you control."
Enchantment - Aura
Equinox (leg) 13
Equipoise
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Enchantment
Equipoise (vis) 3
Erosion
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays
or 1 life.
Enchantment - Aura
Erosion (drk) 26
Errant Minion
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Enchantment - Aura
Errant Minion (ice) 68
Errantry
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
Enchantment - Aura
Errantry (ice) 183
Escape Routes
: Return target white or black creature you control to its owner's hand.
Enchantment
Escape Routes (pls) 25
Escape Velocity
Enchant creature
Enchanted creature gets +1/+0 and has haste.
Escape—
, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Enchantment - Aura
Escape Velocity (thb) 132
Eternal Warrior
Enchant creature
Enchanted creature has vigilance.
Enchantment - Aura
Eternal Warrior (leg) 144
Evil Presence
Enchant land
Enchanted land is a Swamp.
Enchantment - Aura
Evil Presence (lea) 107
Evolutionary Leap
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Enchantment
Evolutionary Leap (ori) 176
Excavation
, Sacrifice a land: Draw a card. Any player may activate this ability.
Enchantment
Excavation (pcy) 33
Expedited Inheritance
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Enchantment
Expedited Inheritance (mkm) 123
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (usg) 250
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (avr) 102
Extraordinary Journey
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Enchantment
Extraordinary Journey (woe) 48
Eye of the Storm
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.
Enchantment
Eye of the Storm (rav) 48
Eyes Everywhere
At the beginning of your upkeep, scry 1.
: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
Enchantment
Eyes Everywhere (rna) 38
Fable of Wolf and Owl
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
Enchantment
Fable of Wolf and Owl (eve) 150
Faith of the Devoted
Whenever you cycle or discard a card, you may pay
. If you do, each opponent loses 2 life and you gain 2 life.
Enchantment
Faith of the Devoted (akh) 90
Faith Unbroken
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Enchantment - Aura
Faith Unbroken (emn) 24
Fall from Favor
Enchant creature
When this Aura enters, tap enchanted creature and you become the monarch.
Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
Enchantment - Aura
Fall from Favor (cmr) 68
Fallen Ideal
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Fallen Ideal (tsp) 109
False Demise
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment - Aura
False Demise (all) 27a
Familiar Ground
Each creature you control can't be blocked by more than one creature.
Enchantment
Familiar Ground (wth) 127
Fanatical Devotion
Sacrifice a creature: Regenerate target creature.
Enchantment
Fanatical Devotion (nem) 8
Far Traveler
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Legendary Enchantment - Background
Far Traveler (clb) 17
Farmstead
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay
. If you do, you gain 1 life."
Enchantment - Aura
Farmstead (lea) 19
Fasting
At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy this enchantment.
Enchantment
Fasting (drk) 7
Fatal Attraction
Enchant creature
When this Aura enters, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, this Aura deals 4 damage to enchanted creature.
Enchantment - Aura
Fatal Attraction (fut) 98
Fatal Mutation
Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.
Enchantment - Aura
Fatal Mutation (scg) 66
Fate Foretold
Enchant creature
When this Aura enters, draw a card.
When enchanted creature dies, its controller draws a card.
Enchantment - Aura
Fate Foretold (ths) 48
Favor of the Mighty
Each creature with the greatest mana value has protection from each color.
Enchantment Kindred - Giant
Favor of the Mighty (lrw) 14
Favor of the Woods
Enchant creature
Whenever enchanted creature blocks, you gain 3 life.
Enchantment - Aura
Favor of the Woods (dka) 113
Favorable Destiny
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Enchantment - Aura
Favorable Destiny (mir) 16
Favorable Winds
Creatures you control with flying get +1/+1.
Enchantment
Favorable Winds (avr) 51
Fealty to the Realm
Enchant creature
When this Aura enters, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
Enchantment - Aura
Fealty to the Realm (ltc) 21
Fear
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment - Aura
Fear (lea) 108
Fear of Death
Enchant creature
When this Aura enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Enchantment - Aura
Fear of Death (vow) 59
Fearsome Temper
Enchant creature
Enchanted creature gets +2/+2 and has "
: Target creature can't block this creature this turn."
Enchantment - Aura
Fearsome Temper (bng) 95
Feast of the Unicorn
Enchant creature
Enchanted creature gets +4/+0.
Enchantment - Aura
Feast of the Unicorn (hml) 47a
Fecundity
Whenever a creature dies, that creature's controller may draw a card.
Enchantment
Fecundity (usg) 251
Feebleness
Flash
Enchant creature
Enchanted creature gets -2/-1.
Enchantment - Aura
Feebleness (tsp) 110
Feed the Pack
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Enchantment
Feed the Pack (dka) 114
Feedback
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
Enchantment - Aura
Feedback (lea) 57
Ferocity
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Enchantment - Aura
Ferocity (mmq) 245
Ferocity of the Wilds
Attacking non-Human creatures you control get +1/+0 and have trample.
Enchantment
Ferocity of the Wilds (eld) 123
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (usg) 252
Fervent Charge
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Enchantment
Fervent Charge (apc) 98
Fervor
Creatures you control have haste. (They can attack and
as soon as they come under your control.)
Enchantment
Fervor (wth) 99
Festering Evil
At the beginning of your upkeep, this enchantment deals 1 damage to each creature and each player.
, Sacrifice this enchantment: It deals 3 damage to each creature and each player.
Enchantment
Festering Evil (wth) 68
Festering Wound
Enchant creature
At the beginning of your upkeep, you may put an infection counter on this Aura.
At the beginning of the upkeep of enchanted creature's controller, this Aura deals X damage to that player, where X is the number of infection counters on this Aura.
Enchantment - Aura
Festering Wound (uds) 61
Fevered Convulsions
: Put a -1/-1 counter on target creature.
Enchantment
Fevered Convulsions (tmp) 136
Fevered Visions
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
Enchantment
Fevered Visions (soi) 244
Field of Dreams
Players play with the top card of their libraries revealed.
World Enchantment
Field of Dreams (leg) 55
Fiery Bombardment
Chroma —
, Sacrifice a creature: This enchantment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
Enchantment
Fiery Bombardment (eve) 52
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Find the Path
Enchant land
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has "
: Add
."
Enchantment - Aura
Find the Path (afr) 183
Finest Hour
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Enchantment
Finest Hour (arb) 126
Fires of Invention
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Enchantment
Fires of Invention (eld) 125
First Response
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Enchantment
First Response (m15) 12
Fisher's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.
: Level 2
If you would create a Fish token, create a 3/3 blue Shark creature token instead.
: Level 3
If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
Enchantment - Class
Fisher's Talent (blc) 36
Fishliver Oil
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Enchantment - Aura
Fishliver Oil (arn) 13
Fleeting Memories
When this enchantment enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, target player mills three cards.
Enchantment
Fleeting Memories (soi) 62
Flight
Enchant creature
Enchanted creature has flying.
Enchantment - Aura
Flight (lea) 58
Flood
: Tap target creature without flying.
Enchantment
Flood (drk) 27
Flooded Shoreline
, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
Enchantment
Flooded Shoreline (vis) 32
Flooded Woodlands
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
Enchantment
Flooded Woodlands (ice) 290
Flowering Field
Enchant land
Enchanted land has "
: Prevent the next 1 damage that would be dealt to any target this turn."
Enchantment - Aura
Flowering Field (pcy) 9
Fly
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Enchantment - Aura
Fly (afr) 59
Folk Hero
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Legendary Enchantment - Background
Folk Hero (clb) 650
Font of Agonies
Whenever you pay life, put that many blood counters on this enchantment.
, Remove four blood counters from this enchantment: Destroy target creature.
Enchantment
Font of Agonies (rna) 74
Font of Fertility
, Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
Font of Fertility (jou) 123
Font of Fortunes
, Sacrifice this enchantment: Draw two cards.
Enchantment
Font of Fortunes (jou) 38
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (mmq) 246
Footfall Crater
Enchant land
Enchanted land has "
: Target creature gains trample and haste until end of turn."
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Footfall Crater (iko) 118
Forbidden Crypt
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Enchantment
Forbidden Crypt (mir) 124
Forbidden Lore
Enchant land
Enchanted land has "
: Target creature gets +2/+1 until end of turn."
Enchantment - Aura
Forbidden Lore (ice) 236
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment
Forge Anew (ltr) 17
Forgotten Harvest
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Enchantment
Forgotten Harvest (pcy) 114
Forsaken Wastes
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.
World Enchantment
Forsaken Wastes (mir) 125
Fortified Area
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment
Fortified Area (leg) 14
Fortitude
Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Fortitude (usg) 253
Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost
less to cast.
Enchantment - Class
Fortune Teller's Talent (blc) 14
Foster
Whenever a creature you control dies, you may pay
. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Enchantment
Foster (mmq) 247
Fractured Loyalty
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
Enchantment - Aura
Fractured Loyalty (mrd) 93
Fraying Sanity
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchantment - Aura Curse
Fraying Sanity (hou) 35
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (sok) 38
Frenzied Rage
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Enchantment - Aura
Frenzied Rage (dom) 124
Fresh Start
Flash
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
Enchantment - Aura
Fresh Start (tdm) 46
From the Rubble
As this enchantment enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
From the Rubble (lcc) 72
Frontline Heroism
When this enchantment enters, create a 1/1 red Soldier creature token with haste.
Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
Enchantment
Frontline Heroism (j25) 15
Frozen Solid
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Enchantment - Aura
Frozen Solid (scg) 36
Fruit of the First Tree
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Enchantment - Aura
Fruit of the First Tree (frf) 132
Full Moon's Rise
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Enchantment
Full Moon's Rise (isd) 180
Funeral March
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.
Enchantment - Aura
Funeral March (hml) 48
Fungal Bloom
: Put a spore counter on target Fungus.
Enchantment
Fungal Bloom (fem) 70
Furious Assault
Whenever you cast a creature spell, this enchantment deals 1 damage to target player or planeswalker.
Enchantment
Furious Assault (mmq) 191
Future Sight
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Enchantment
Future Sight (ons) 84
Game Preserve
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Enchantment
Game Preserve (mmq) 248
Ghostly Possession
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Enchantment - Aura
Ghostly Possession (isd) 18
Giant Strength
Enchant creature
Enchanted creature gets +2/+2.
Enchantment - Aura
Giant Strength (leg) 149
Gibbering Descent
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
Gibbering Descent (fut) 66
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (ths) 14
Gift of Paradise
Enchant land
When this Aura enters, you gain 3 life.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
Gift of Paradise (akh) 167
Gift of the Woods
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Enchantment - Aura
Gift of the Woods (all) 92a
Glacial Crevasses
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Enchantment
Glacial Crevasses (ice) 187
Glaciers
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
All Mountains are Plains.
Enchantment
Glaciers (ice) 294
Gleam of Authority
Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and "
,
: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchantment - Aura
Gleam of Authority (dtk) 19
Gleam of Battle
Whenever a creature you control attacks, put a +1/+1 counter on it.
Enchantment
Gleam of Battle (dgm) 73
Glittering Frost
Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Snow Enchantment - Aura
Glittering Frost (khm) 171
Gloom
White spells cost
more to cast.
Activated abilities of white enchantments cost
more to activate.
Enchantment
Gloom (lea) 110
Glorious Anthem
Creatures you control get +1/+1.
Enchantment
Glorious Anthem (usg) 15
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "
: Add
" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Enchantment
Glorious Sunrise (vow) 200
Glory of Warfare
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get +0/+2.
Enchantment
Glory of Warfare (arb) 98
Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class
Gossip's Talent (blb) 51
Gourmand's Talent
(Gain the next level as a sorcery to add its ability.)
During your turn, artifacts you control are Foods in addition to their other types and have "
,
, Sacrifice this artifact: You gain 3 life."
: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
Enchantment - Class
Gourmand's Talent (blc) 31
Grand Melee
All creatures attack each combat if able.
All creatures block each combat if able.
Enchantment
Grand Melee (ons) 211
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment
Grasp of Fate (c15) 3
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Gratuitous Violence (ons) 212
Grave Peril
When a nonblack creature enters, sacrifice this enchantment. If you do, destroy that creature.
Enchantment
Grave Peril (fut) 67
Gravitational Shift
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Enchantment
Gravitational Shift (roe) 69
Gravity Sphere
All creatures lose flying.
World Enchantment
Gravity Sphere (leg) 151
Gravity Well
Whenever a creature with flying attacks, it loses flying until end of turn.
Enchantment
Gravity Well (roe) 185
Great Wall
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Enchantment
Great Wall (leg) 17
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (usg) 257
Greed
, Pay 2 life: Draw a card.
Enchantment
Greed (leg) 101
Green Ward
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.
Enchantment - Aura
Green Ward (lea) 20
Greener Pastures
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
Enchantment
Greener Pastures (usg) 258
Grievous Wound
Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Enchantment - Aura
Grievous Wound (dsk) 102
Grim Feast
At the beginning of your upkeep, this enchantment deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
Enchantment
Grim Feast (mir) 265
Ground Seal
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Enchantment
Ground Seal (ody) 242
Grounded
Enchant creature
Enchanted creature loses flying.
Enchantment - Aura
Grounded (avr) 181
Growing Dread
Flash
When this enchantment enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you turn a permanent face up, put a +1/+1 counter on it.
Enchantment
Growing Dread (dsk) 216
Growing Ranks
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Growing Ranks (rtr) 217
Gruesome Deformity
Enchant creature
Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchantment - Aura
Gruesome Deformity (isd) 103
Guard Duty
Enchant creature
Enchanted creature has defender.
Enchantment - Aura
Guard Duty (roe) 23
Guild Artisan
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Legendary Enchantment - Background
Guild Artisan (clb) 179
Guilty Conscience
Enchant creature
Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
Enchantment - Aura
Guilty Conscience (scg) 17
Gutter Grime
Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."
Enchantment
Gutter Grime (isd) 186
Hall of Gemstone
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
World Enchantment
Hall of Gemstone (mir) 221
Hallowed Ground
: Return target nonsnow land you control to its owner's hand.
Enchantment
Hallowed Ground (ice) 29
Hand to Hand
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Enchantment
Hand to Hand (tmp) 180
Happily Ever After
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Enchantment
Happily Ever After (eld) 16
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (ktk) 133
Hardy Outlander
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
Legendary Enchantment - Background
Hardy Outlander (clb) 235
Harsh Judgment
As this enchantment enters, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Enchantment
Harsh Judgment (inv) 19
Hatching Plans
When this enchantment is put into a graveyard from the battlefield, draw three cards.
Enchantment
Hatching Plans (gpt) 27
Haunted Crossroads
: Put target creature card from your graveyard on top of your library.
Enchantment
Haunted Crossroads (mmq) 138
Haunted One
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Enchantment - Background
Haunted One (clb) 654
Haunting Wind
Whenever an artifact becomes tapped or a player activates an artifact's ability without
in its activation cost, this enchantment deals 1 damage to that artifact's controller.
Enchantment
Haunting Wind (atq) 17
Havoc
Whenever an opponent casts a white spell, they lose 2 life.
Enchantment
Havoc (tmp) 181
Heartbeat of Spring
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Heartbeat of Spring (chk) 212
Heat of Battle
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Enchantment
Heat of Battle (sth) 88
Heat Stroke
At end of combat, destroy each creature that blocked or was blocked this turn.
Enchantment
Heat Stroke (wth) 107
Heat Wave
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Enchantment
Heat Wave (vis) 83
Heightened Awareness
As this enchantment enters, discard your hand.
At the beginning of your draw step, draw an additional card.
Enchantment
Heightened Awareness (pcy) 37
Heretic's Punishment
: Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the greatest mana value among the milled cards.
Enchantment
Heretic's Punishment (isd) 147
Hermetic Study
Enchant creature
Enchanted creature has "
: This creature deals 1 damage to any target."
Enchantment - Aura
Hermetic Study (usg) 78
Hero's Resolve
Enchant creature
Enchanted creature gets +1/+5.
Enchantment - Aura
Hero's Resolve (tmp) 23
Heroic Defiance
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Enchantment - Aura
Heroic Defiance (pls) 6
Heroism
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays
.
Enchantment
Heroism (fem) 6
Hesitation
When a player casts a spell, sacrifice this enchantment and counter that spell.
Enchantment
Hesitation (sth) 33
Hibernation's End
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay this enchantment's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on this enchantment, put it onto the battlefield, then shuffle.
Enchantment
Hibernation's End (csp) 110
Hidden Gibbons
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
Enchantment
Hidden Gibbons (ulg) 104
Hidden Guerrillas
When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.
Enchantment
Hidden Guerrillas (usg) 261
Hidden Herd
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
Enchantment
Hidden Herd (usg) 262
Hidden Path
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Enchantment
Hidden Path (drk) 78
Hidden Predators
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
Enchantment
Hidden Predators (usg) 263
Hidden Retreat
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Enchantment
Hidden Retreat (sth) 6
Hidden Spider
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Enchantment
Hidden Spider (usg) 264
Hidden Stag
Whenever an opponent plays a land, if this permanent is an enchantment, it becomes a 3/2 Elk Beast creature.
Whenever you play a land, if this permanent is a creature, it becomes an enchantment.
Enchantment
Hidden Stag (usg) 265
Hidden Stockpile
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
, Sacrifice a creature: Scry 1.
Enchantment
Hidden Stockpile (aer) 129
High Alert
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
: Untap target creature.
Enchantment
High Alert (rna) 182
High Ground
Each creature you control can block an additional creature each combat.
Enchantment
High Ground (exo) 7
High Seas
Red creature spells and green creature spells cost
more to cast.
Enchantment
High Seas (mmq) 83
Historian's Boon
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token.
Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Enchantment
Historian's Boon (dmc) 21
Hoarder's Overflow
When this enchantment enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
, Sacrifice this enchantment: Discard your hand, then draw cards equal to the number of stash counters on this enchantment.
Enchantment
Hoarder's Overflow (blb) 141
Hobble
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Enchantment - Aura
Hobble (pls) 7
Hold the Gates
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Enchantment
Hold the Gates (gtc) 16
Holistic Wisdom
, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
Enchantment
Holistic Wisdom (ody) 243
Holy Armor
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.
Enchantment - Aura
Holy Armor (lea) 23
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Holy Strength (lea) 24
Homicidal Seclusion
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Enchantment
Homicidal Seclusion (avr) 108
Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "
: Add
" named Humble Merchant. (It loses all other creature types and names.)
Enchantment - Aura
Honest Work (tla) 55
Honor of the Pure
White creatures you control get +1/+1.
Enchantment
Honor of the Pure (m10) 16
Hoofprints of the Stag
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Enchantment Kindred - Elemental
Hoofprints of the Stag (lrw) 21
Hope Against Hope
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.
Enchantment - Aura
Hope Against Hope (soi) 22
Hopeful Vigil
When this enchantment enters, create a 2/2 white Knight creature token with vigilance.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Enchantment
Hopeful Vigil (woe) 17
Hot Springs
Enchant land you control
Enchanted land has "
: Prevent the next 1 damage that would be dealt to any target this turn."
Enchantment - Aura
Hot Springs (ice) 248
Howling Moon
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Enchantment
Howling Moon (vow) 204
Humility
All creatures lose all abilities and have base power and toughness 1/1.
Enchantment
Humility (tmp) 24
Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment - Class
Hunter's Talent (blb) 179
Hunting Grounds
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Enchantment
Hunting Grounds (jud) 138
Hyena Umbra
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Hyena Umbra (roe) 26
Hypochondria
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
Enchantment
Hypochondria (tor) 7

Enchantment

(CTRL to add secondary)

Instant

Qty: 233 Price: $3358.55
Early Frost
Tap up to three target lands.
Instant
Early Frost (5dn) 29
Early Harvest
Target player untaps all basic lands they control.
Instant
Early Harvest (mir) 213
Early Winter
Choose one —
• Exile target creature.
• Target opponent exiles an enchantment they control.
Instant
Early Winter (blb) 93
Easy Prey
Destroy target creature with mana value 2 or less.
Cycling
(
, Discard this card: Draw a card.)
Instant
Easy Prey (iko) 87
Ebony Charm
Choose one —
• Target opponent loses 1 life and you gain 1 life.
• Exile up to three target cards from a single graveyard.
• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant
Ebony Charm (mir) 120
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (soi) 16
Elemental Teachings
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
Instant - Lesson
Elemental Teachings (tla) 178
Elephant Ambush
Create a 3/3 green Elephant creature token.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Elephant Ambush (ody) 240
Eliminate
Destroy target creature or planeswalker with mana value 3 or less.
Instant
Eliminate (m21) 97
Embolden
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Embolden (ody) 22
Emerald Charm
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Instant
Emerald Charm (vis) 106
Emerge Unscathed
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Emerge Unscathed (roe) 20
Endure
Prevent all damage that would be dealt to you and permanents you control this turn.
Instant
Endure (eve) 5
Enervate
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Enervate (ice) 67
Engulf the Shore
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Instant
Engulf the Shore (soi) 58
Engulfing Flames
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Engulfing Flames (ody) 191
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (mir) 14
Enrage
Target creature gets +X/+0 until end of turn.
Instant
Enrage (scg) 91
Ensnare
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Instant
Ensnare (nem) 32
Enthusiastic Study
Target creature gets +3/+1 and gains trample until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Enthusiastic Study (stx) 99
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (ody) 132
Entrapment Maneuver
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Instant
Entrapment Maneuver (c16) 2
Equal Treatment
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
Instant
Equal Treatment (tor) 4
Erase
Exile target enchantment.
Instant
Erase (ulg) 7
Errand of Duty
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Instant
Errand of Duty (all) 2a
Eureka Moment
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant
Eureka Moment (stx) 184
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (sth) 30
Even the Odds
Cast this spell only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.
Instant
Even the Odds (fut) 6
Excise
Exile target attacking creature unless its controller pays
.
Instant
Excise (pcy) 8
Exclude
Counter target creature spell.
Draw a card.
Instant
Exclude (inv) 56
Execute
Destroy target white creature. It can't be regenerated.
Draw a card.
Instant
Execute (ody) 133
Executioner's Swing
Target creature that dealt damage this turn gets -5/-5 until end of turn.
Instant
Executioner's Swing (gtc) 161
Exile
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Instant
Exile (all) 3
Exotic Pets
Create two 1/1 blue Fish creature tokens with "This token can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
Instant
Exotic Pets (snc) 185
Expedite
Target creature gains haste until end of turn.
Draw a card.
Instant
Expedite (ogw) 108
Expel
Exile target tapped creature.
Instant
Expel (stx) 18
Expose to Daylight
Destroy target artifact or enchantment. Scry 1.
Instant
Expose to Daylight (rna) 8
Expunge
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling
(
, Discard this card: Draw a card.)
Instant
Expunge (usg) 135
Extinguish
Counter target sorcery spell.
Instant
Extinguish (p02) 38
Extirpate
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Instant
Extirpate (plc) 71
Eye for an Eye
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Instant
Eye for an Eye (arn) 4
Eye Gouge
Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.
Instant
Eye Gouge (bng) 67
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (inv) 57
Fade from Memory
Exile target card from a graveyard.
Cycling
(
, Discard this card: Draw a card.)
Instant
Fade from Memory (ons) 144
Fading Hope
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Fading Hope (mid) 51
Faerie Trickery
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant Kindred - Faerie
Faerie Trickery (lrw) 62
Faith's Shield
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Instant
Faith's Shield (dka) 7
Fall of the Gavel
Counter target spell. You gain 5 life.
Instant
Fall of the Gavel (rtr) 161
Fall of the Hammer
Target creature you control deals damage equal to its power to another target creature.
Instant
Fall of the Hammer (bng) 93
Falling Timber
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
Instant
Falling Timber (pls) 79
False Cure
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
Instant
False Cure (ons) 146
False Orders
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
Instant
False Orders (lea) 147
Falter
Creatures without flying can't block this turn.
Instant
Falter (usg) 184
Family Reunion
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Family Reunion (lci) 13
Fanatical Fever
Target creature gets +3/+0 and gains trample until end of turn.
Instant
Fanatical Fever (ice) 234
Fanatical Offering
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Fanatical Offering (lci) 105
Farm
Destroy target attacking or blocking creature.
Instant
Farm // Market (hou) 148
Fatal Blow
Destroy target creature that was dealt damage this turn. It can't be regenerated.
Instant
Fatal Blow (wth) 67
Fatal Frenzy
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
Instant
Fatal Frenzy (plc) 98
Fatal Fumes
Target creature gets -4/-2 until end of turn.
Instant
Fatal Fumes (dgm) 24
Fatal Push
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Instant
Fatal Push (aer) 57
Fated Infatuation
Create a token that's a copy of target creature you control. If it's your turn, scry 2.
Instant
Fated Infatuation (bng) 39
Fated Intervention
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
Instant
Fated Intervention (bng) 121
Fated Retribution
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
Instant
Fated Retribution (bng) 11
Fated Return
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.
Instant
Fated Return (bng) 69
Fateful End
Fateful End deals 3 damage to any target. Scry 1.
Instant
Fateful End (thb) 133
Fateful Showdown
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Instant
Fateful Showdown (kld) 114
Fault Line
Fault Line deals X damage to each creature without flying and each player.
Instant
Fault Line (usg) 185
Feast or Famine
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
Instant
Feast or Famine (all) 49a
Feat of Resistance
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Feat of Resistance (ktk) 10
Feed the Clan
You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
Instant
Feed the Clan (ktk) 132
Feeding Frenzy
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Instant
Feeding Frenzy (ons) 147
Feeling of Dread
Tap up to two target creatures.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Feeling of Dread (isd) 14
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
Feint
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
Instant
Feint (leg) 146
Fend Off
Prevent all combat damage that would be dealt by target creature this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Fend Off (uds) 7
Feral Instinct
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Feral Instinct (vis) 107
Ferocious Charge
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Ferocious Charge (5dn) 88
Fervent Denial
Counter target spell.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Fervent Denial (ody) 86
Fervent Strike
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Instant
Fervent Strike (dom) 117
Festival
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Instant
Festival (drk) 8
Fevered Strength
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Fevered Strength (all) 50a
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (c20) 35
Fierce Retribution
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Destroy target [attacking] creature.
Instant
Fierce Retribution (vow) 13
Fiery Temper
Fiery Temper deals 3 damage to any target.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Fiery Temper (tor) 97
Fight to the Death
Destroy all blocking creatures and all blocked creatures.
Instant
Fight to the Death (arb) 97
Fighting Chance
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Instant
Fighting Chance (exo) 82
Final Flourish
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Instant
Final Flourish (mom) 104
Final Fortune
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Final Fortune (mir) 173
Finishing Blow
Destroy target creature or planeswalker.
Instant
Finishing Blow (m21) 99
Fire and Brimstone
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
Instant
Fire and Brimstone (drk) 9
Fire at Will
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
Instant
Fire at Will (eve) 140
Fires of Victory
Kicker
(You may pay an additional
as you cast this spell.)
If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
Instant
Fires of Victory (dmu) 123
Firestorm
As an additional cost to cast this spell, discard X cards.
Firestorm deals X damage to each of X targets.
Instant
Firestorm (wth) 101
Fissure
Destroy target creature or land. It can't be regenerated.
Instant
Fissure (drk) 63
Flame Burst
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
Instant
Flame Burst (ody) 194
Flare
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
Instant
Flare (ice) 185
Flash Flood
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Instant
Flash Flood (leg) 57
Flash of Insight
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—
, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Instant
Flash of Insight (jud) 40
Flatten
Target creature gets -4/-4 until end of turn.
Instant
Flatten (dtk) 100
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (c20) 26
Flicker of Fate
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Instant
Flicker of Fate (thb) 16
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (sth) 82
Flunk
Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
Instant
Flunk (stx) 71
Flurry of Wings
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
Instant
Flurry of Wings (arb) 127
Focus the Mind
This spell costs
less to cast if you've cast another spell this turn.
Draw three cards, then discard a card.
Instant
Focus the Mind (tdm) 45
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (lea) 193
Fog of War
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.
Instant
Fog of War (bro) 180
Fog Patch
Cast this spell only during the declare blockers step.
Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
Instant
Fog Patch (nem) 104
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (pcy) 34
Folk Medicine
You gain 1 life for each creature you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Folk Medicine (jud) 115
For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
For the Ancestors (cmm) 740
Forbid
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Instant
Forbid (exo) 35
Forbidden Alchemy
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Forbidden Alchemy (isd) 55
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (all) 28
Force Void
Counter target spell unless its controller pays
.
Draw a card at the beginning of the next turn's upkeep.
Instant
Force Void (ice) 70
Forceful Denial
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Counter target spell.
Instant
Forceful Denial (cmr) 69
Foreshadow
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Instant
Foreshadow (vis) 33
Forfend
Prevent all damage that would be dealt to creatures this turn.
Instant
Forfend (mor) 10
Forge Armor
As an additional cost to cast this spell, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.
Instant
Forge Armor (mrd) 92
Fork
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Instant
Fork (lea) 152
Formation
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Formation (ice) 25
Forsake the Worldly
Exile target artifact or enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Forsake the Worldly (akh) 13
Fortify
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Instant
Fortify (tsp) 19
Fortune's Favor
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Instant
Fortune's Favor (emn) 61
Foxfire
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Foxfire (ice) 238
Fracture
Destroy target artifact, enchantment, or planeswalker.
Instant
Fracture (stx) 188
Frantic Inventory
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Instant
Frantic Inventory (m21) 50
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (ulg) 32
Frazzle
Counter target nonblue spell.
Instant
Frazzle (gpt) 25
Fresh Meat
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Instant
Fresh Meat (nph) 109
Friendly Rivalry
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
Instant
Friendly Rivalry (ltr) 204
Frightful Delusion
Counter target spell unless its controller pays
. That player discards a card.
Instant
Frightful Delusion (isd) 57
Frontline Rush
Choose one —
• Create two 1/1 red Goblin creature tokens.
• Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Instant
Frontline Rush (tdm) 186
Frost Bite
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
Snow Instant
Frost Bite (khm) 138
Fry
This spell can't be countered.
Fry deals 5 damage to target creature or planeswalker that's white or blue.
Instant
Fry (m20) 140
Fuel the Flames
Fuel the Flames deals 2 damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Instant
Fuel the Flames (dft) 126
Fully Grown
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Instant
Fully Grown (iko) 154
Fumble
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Instant
Fumble (bbd) 34
Funeral Pyre
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Instant
Funeral Pyre (jud) 10
Furious Resistance
Target blocking creature gets +3/+0 and gains first strike until end of turn.
Instant
Furious Resistance (gtc) 93
Gainsay
Counter target blue spell.
Instant
Gainsay (pls) 26
Gallant Strike
Destroy target creature with toughness 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Gallant Strike (dft) 13
Gallantry
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
Instant
Gallantry (tmp) 20
Galvanize
Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
Instant
Galvanize (mkm) 128
Gang Up
Assist (Another player can pay up to
of this spell's cost. You choose the value of X.)
Destroy target creature with power X or less.
Instant
Gang Up (bbd) 47
Gather Courage
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
Instant
Gather Courage (rav) 165
Gather Specimens
If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.
Instant
Gather Specimens (ala) 45
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (mh1) 11
Ghastly Demise
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Instant
Ghastly Demise (ody) 139
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (lea) 197
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (chk) 62
Give No Ground
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Instant
Give No Ground (emn) 29
Glacial Grasp
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Instant
Glacial Grasp (znr) 59
Glint
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Glint (dtk) 55
Glorious Charge
Creatures you control get +1/+1 until end of turn.
Instant
Glorious Charge (m10) 11
Glorious End
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.
Instant
Glorious End (akh) 133
Gnaw to the Bone
You gain 2 life for each creature card in your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Gnaw to the Bone (isd) 183
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (mbs) 43
Go Forth
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature gets +2/+2 until end of turn.
Instant
Go Forth (j25) 20
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (ths) 16
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (ncc) 16
Grapple with the Past
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Grapple with the Past (emn) 160
Grasp of Darkness
Target creature gets -4/-4 until end of turn.
Instant
Grasp of Darkness (som) 65
Grave Consequences
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.
Instant
Grave Consequences (jud) 67
Graven Lore
Scry X, where X is the amount of
spent to cast this spell, then draw three cards. (
is mana from a snow source.)
Snow Instant
Graven Lore (khm) 61
Great Defender
Target creature gets +0/+X until end of turn, where X is its mana value.
Instant
Great Defender (leg) 16
Gridlock
Tap X target nonland permanents.
Instant
Gridlock (gtc) 36
Grim Affliction
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Grim Affliction (nph) 63
Grim Contest
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Instant
Grim Contest (frf) 153
Grip of Amnesia
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
Instant
Grip of Amnesia (jud) 41
Grisly Spectacle
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Instant
Grisly Spectacle (gtc) 66
Grotesque Demise
Exile target creature with power 3 or less.
Instant
Grotesque Demise (rna) 75
Guardian Angel
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay
any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Instant
Guardian Angel (lea) 21
Guardians' Pledge
White creatures you control get +2/+2 until end of turn.
Instant
Guardians' Pledge (m12) 22
Guerrilla Tactics
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Instant
Guerrilla Tactics (all) 74a
Guided Strike
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
Instant
Guided Strike (wth) 16
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (mmq) 82
Gut Shot
(
can be paid with either
or 2 life.)
Gut Shot deals 1 damage to any target.
Instant
Gut Shot (nph) 86
Hail of Arrows
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Instant
Hail of Arrows (sok) 11
Hail Storm
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Instant
Hail Storm (all) 95
Hallow
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Instant
Hallow (dst) 4
Harmonic Convergence
Put all enchantments on top of their owners' libraries.
Instant
Harmonic Convergence (ulg) 103
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (tmp) 230
Harsh Justice
Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Instant
Harsh Justice (por) 18
Harvest Pyre
As an additional cost to cast this spell, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.
Instant
Harvest Pyre (isd) 146
Hatred
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
Instant
Hatred (exo) 64
Haunting Hymn
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
Instant
Haunting Hymn (tsp) 112
Haze of Pollen
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Haze of Pollen (akh) 171
Headlong Rush
Attacking creatures gain first strike until end of turn.
Instant
Headlong Rush (usg) 198
Headstone
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
Instant
Headstone (hml) 52
Heal
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Heal (ice) 30
Heal the Scars
Regenerate target creature. You gain life equal to that creature's toughness.
Instant
Heal the Scars (lrw) 217
Healing Grace
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Instant
Healing Grace (dom) 20
Healing Leaves
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Healing Leaves (plc) 150
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Healing Salve (lea) 22
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
Instant
Heartless Act (iko) 91
Heartwarming Redemption
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Instant
Heartwarming Redemption (war) 199
Heavy Fog
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Instant
Heavy Fog (ptk) 136
Heightened Reflexes
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Instant
Heightened Reflexes (iko) 123
Hero's Demise
Destroy target legendary creature.
Instant
Hero's Demise (bok) 68
Hero's Downfall
Destroy target creature or planeswalker.
Instant
Hero's Downfall (ths) 90
Heroes' Reunion
Target player gains 7 life.
Instant
Heroes' Reunion (inv) 250
Heroic Charge
Kicker
(You may pay an additional
as you cast this spell.)
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Instant
Heroic Charge (dmu) 20
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Hibernation
Return all green permanents to their owners' hands.
Instant
Hibernation (usg) 79
Hideous End
Destroy target nonblack creature. Its controller loses 2 life.
Instant
Hideous End (hop) 31
Hideous Laughter
All creatures get -2/-2 until end of turn.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Hideous Laughter (chk) 115
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (fem) 18a
Hinder
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
Instant
Hinder (chk) 65
Hold at Bay
Prevent the next 7 damage that would be dealt to any target this turn.
Instant
Hold at Bay (bng) 18
Hold the Line
Blocking creatures get +7/+7 until end of turn.
Instant
Hold the Line (chk) 13
Holy Day
Prevent all combat damage that would be dealt this turn.
Instant
Holy Day (leg) 20
Holy Light
Nonwhite creatures get -1/-1 until end of turn.
Instant
Holy Light (drk) 10
Honor the Fallen
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Instant
Honor the Fallen (mmq) 21
Honor's Reward
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Instant
Honor's Reward (frf) 14
Hoodwink
Return target artifact, enchantment, or land to its owner's hand.
Instant
Hoodwink (mmq) 84
Hope and Glory
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Instant
Hope and Glory (ulg) 9
Hope Charm
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
Instant
Hope Charm (vis) 8
Hornet Sting
Hornet Sting deals 1 damage to any target.
Instant
Hornet Sting (m11) 181
Horribly Awry
Devoid (This card has no color.)
Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Horribly Awry (bfz) 59
Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant
Hostile Negotiations (bro) 105
Hour of Glory
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
Instant
Hour of Glory (hou) 65
Howl from Beyond
Target creature gets +X/+0 until end of turn.
Instant
Howl from Beyond (lea) 111
Howling Gale
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Howling Gale (ody) 244
Hubris
Return target creature and all Auras attached to it to their owners' hands.
Instant
Hubris (jou) 41
Human Frailty
Destroy target Human creature.
Instant
Human Frailty (avr) 109
Humble
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Instant
Humble (usg) 18
Hunter's Ambush
Prevent all combat damage that would be dealt by nongreen creatures this turn.
Instant
Hunter's Ambush (m15) 180
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (m12) 180
Hunting Pack
Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Instant
Hunting Pack (scg) 121
Hydroblast
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Instant
Hydroblast (ice) 72
Hysterical Blindness
Creatures your opponents control get -4/-0 until end of turn.
Instant
Hysterical Blindness (isd) 59

Instant

(CTRL to add secondary)

Land

Qty: 66 Price: $858.62
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Elephant Graveyard
: Add
.
: Regenerate target Elephant.
Land
Elephant Graveyard (arn) 74
Encroaching Wastes
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land.
Land
Encroaching Wastes (m14) 227
Endless Sands
: Add
.
,
: Exile target creature you control.
,
, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Land - Desert
Endless Sands (hou) 176
Eroded Canyon
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Eroded Canyon (otj) 256
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (mkm) 261
Everglades
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
: Add
.
Land
Everglades (vis) 162
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (con) 142
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eld) 244
Fertile Thicket
This land enters tapped.
When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add
.
Land
Fertile Thicket (bfz) 237
Festering Gulch
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Festering Gulch (otj) 257
Festering Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Forest
Festering Thicket (eoc) 21
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (eve) 176
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (akh) 243
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (mh1) 238
Flood Plain
This land enters tapped.
, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flood Plain (mir) 326
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (eve) 177
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ons) 316
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (chk) 276
Foreboding Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Foreboding Landscape (mh3) 221
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (soi) 272
Forest
(
: Add
.)
Basic Land - Forest
Forest (lea) 294
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (ons) 317
Forgotten Monument
: Add
.
Other Caves you control have "
, Pay 1 life: Add one mana of any color."
Land - Cave
Forgotten Monument (lci) 272
Forlorn Flats
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Forlorn Flats (otj) 258
Forsaken City
This land doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land.
: Add one mana of any color.
Land
Forsaken City (pls) 139
Forsaken Sanctuary
This land enters tapped.
: Add
or
.
Land
Forsaken Sanctuary (soi) 273
Fortified Beachhead
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add
or
.
,
: Soldiers you control get +1/+1 until end of turn.
Land
Fortified Beachhead (bro) 262
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (soi) 274
Foul Orchard
This land enters tapped.
: Add
or
.
Land
Foul Orchard (soi) 275
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (ktk) 234
Frost Marsh
This land enters tapped.
: Add
or
.
Snow Land
Frost Marsh (csp) 146
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (soi) 276
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsp) 274
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (wth) 164
Geothermal Bog
(
: Add
or
.)
This land enters tapped.
Land - Swamp Mountain
Geothermal Bog (dmu) 247
Geothermal Crevice
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Geothermal Crevice (inv) 323
Ghost Town
: Add
.
: Return this land to its owner's hand. Activate only if it's not your turn.
Land
Ghost Town (tmp) 318
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (ice) 353
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (m10) 226
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 260
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (gpt) 157
Grand Coliseum
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Land
Grand Coliseum (ons) 319
Grasslands
This land enters tapped.
, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Grasslands (mir) 327
Great Furnace
: Add
.
Artifact Land
Great Furnace (mrd) 282
Grim Backwoods
: Add
.
,
, Sacrifice a creature: Draw a card.
Land
Grim Backwoods (dka) 156
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmr) 351
Hall
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Hall (clu) 16
Hall of Oracles
: Add
.
,
: Add one mana of any color.
: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Land
Hall of Oracles (stx) 267
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (dis) 174
Halls of Mist
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
Land
Halls of Mist (ice) 354
Haunted Mire
(
: Add
or
.)
This land enters tapped.
Land - Swamp Forest
Haunted Mire (dmu) 248
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (mid) 263
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Hidden Courtyard
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Courtyard (lci) 274
Hidden Grotto
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Hidden Grotto (blb) 254
Hidden Nursery
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Nursery (lci) 276
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (mmq) 320
Highland Forest
(
: Add
or
.)
This land enters tapped.
Snow Land - Mountain Forest
Highland Forest (khm) 261
Highland Lake
This land enters tapped.
: Add
or
.
Land
Highland Lake (soi) 277
Highland Weald
This land enters tapped.
: Add
or
.
Snow Land
Highland Weald (csp) 147
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (isd) 241
Hollow Trees
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Hollow Trees (fem) 97
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (cmd) 277

Land

(CTRL to add secondary)

Sorcery

Qty: 175 Price: $2382.49
Eagle Vision
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Sorcery
Eagle Vision (acr) 17
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Earthquake (lea) 146
Eaten Alive
As an additional cost to cast this spell, sacrifice a creature or pay
.
Exile target creature or planeswalker.
Sorcery
Eaten Alive (mid) 99
Ecstatic Beauty
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
Suspend 4—
Sorcery
Ecstatic Beauty (who) 83
Edge of Autumn
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Sorcery
Edge of Autumn (fut) 144
Embrace Oblivion
As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or Spacecraft.
Sorcery
Embrace Oblivion (eoe) 98
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Embrace the Unknown (otc) 28
Empty City Ruse
Target opponent skips all combat phases of their next turn.
Sorcery
Empty City Ruse (ptk) 3
Encroach
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
Sorcery
Encroach (uds) 59
Endemic Plague
As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Sorcery
Endemic Plague (ons) 142
Endless Swarm
Create a 1/1 green Snake creature token for each card in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Sorcery
Endless Swarm (sok) 129
Energy Tap
Tap target untapped creature you control. If you do, add an amount of
equal to that creature's mana value.
Sorcery
Energy Tap (leg) 54
Enter the Enigma
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Enter the Enigma (dsk) 52
Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Sorcery
Enter the Infinite (gtc) 34
Enter the Unknown
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
Sorcery
Enter the Unknown (rix) 128
Entrancing Melody
Gain control of target creature with mana value X.
Sorcery
Entrancing Melody (xln) 55
Epic Confrontation
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Epic Confrontation (dtk) 185
Epic Downfall
Exile target creature with mana value 3 or greater.
Sorcery
Epic Downfall (eld) 85
Epicenter
Target player sacrifices a land of their choice.
Threshold — Each player sacrifices all lands they control instead if there are seven or more cards in your graveyard.
Sorcery
Epicenter (ody) 192
Eradicate
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
Sorcery
Eradicate (uds) 60
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (eld) 189
Eternal Flame
Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
Sorcery
Eternal Flame (drk) 61
Eternal Isolation
Put target creature with power 4 or greater on the bottom of its owner's library.
Sorcery
Eternal Isolation (m20) 15
Eunuchs' Intrigues
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Sorcery
Eunuchs' Intrigues (ptk) 110
Evangelize
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice they control.
Sorcery
Evangelize (tsp) 16
Evaporate
Evaporate deals 1 damage to each white and/or blue creature.
Sorcery
Evaporate (hml) 74
Ever After
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Sorcery
Ever After (soi) 109
Eviscerate
Destroy target creature.
Sorcery
Eviscerate (dom) 91
Excommunicate
Put target creature on top of its owner's library.
Sorcery
Excommunicate (ala) 11
Excoriate
Exile target tapped creature.
Sorcery
Excoriate (bng) 10
Exert Influence
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Sorcery
Exert Influence (bfz) 77
Exhaustion
Creatures and lands target opponent controls don't untap during their next untap step.
Sorcery
Exhaustion (por) 54
Exhume
Each player puts a creature card from their graveyard onto the battlefield.
Sorcery
Exhume (usg) 134
Exorcise
Exile target artifact, enchantment, or creature with power 4 or greater.
Sorcery
Exorcise (dsk) 8
Exotic Disease
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Sorcery
Exotic Disease (pls) 43
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (wwk) 99
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (ons) 263
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (cn2) 30
Extinction
Destroy all creatures of the creature type of your choice.
Sorcery
Extinction (tmp) 135
Extinction Event
Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
Sorcery
Extinction Event (iko) 88
Extinguish All Hope
Destroy all nonenchantment creatures.
Sorcery
Extinguish All Hope (jou) 68
Extortion
Look at target player's hand and choose up to two cards from it. That player discards those cards.
Sorcery
Extortion (mmq) 135
Extract
Search target player's library for a card and exile it. Then that player shuffles.
Sorcery
Extract (ody) 85
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (mrd) 35
Fade Away
For each creature, its controller sacrifices a permanent of their choice unless they pay
.
Sorcery
Fade Away (exo) 34
Fade from History
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
Sorcery
Fade from History (bro) 177
Fade into Antiquity
Exile target artifact or enchantment.
Sorcery
Fade into Antiquity (ths) 157
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (dka) 87
Fallow Earth
Put target land on top of its owner's library.
Sorcery
Fallow Earth (mir) 214
False Defeat
Return target creature card from your graveyard to the battlefield.
Sorcery
False Defeat (ptk) 4
False Mourning
Put target card from your graveyard on top of your library.
Sorcery
False Mourning (ptk) 134
False Peace
Target player skips all combat phases of their next turn.
Sorcery
False Peace (por) 14
Famine
Famine deals 3 damage to each creature and each player.
Sorcery
Famine (ptk) 75
Fanning the Flames
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.
Sorcery
Fanning the Flames (sth) 80
Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Far Wanderings (tor) 125
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (neo) 13
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (rav) 163
Fatal Grudge
As an additional cost to cast this spell, sacrifice a nonland permanent.
Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it.
Draw a card.
Sorcery
Fatal Grudge (snc) 187
Fatal Lore
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Sorcery
Fatal Lore (all) 48
Fated Clash
You may cast this spell as though it had flash if a creature is attacking and a creature is blocking.
Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
Sorcery
Fated Clash (fic) 449
Fates' Reversal
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
Fates' Reversal (afr) 102
Fatigue
Target player skips their next draw step.
Sorcery
Fatigue (uds) 32
Feast of Succession
All creatures get -4/-4 until end of turn. You become the monarch.
Sorcery
Feast of Succession (cmr) 127
Fell
Destroy target creature.
Sorcery
Fell (blb) 95
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (c14) 7
Felling Blow
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Sorcery
Felling Blow (fdn) 105
Fierce Invocation
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Fierce Invocation (frf) 98
Fill with Fright
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Fill with Fright (5dn) 50
Final Act
Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters.
Sorcery
Final Act (m3c) 52
Final Judgment
Exile all creatures.
Sorcery
Final Judgment (bok) 4
Fit of Rage
Target creature gets +3/+3 and gains first strike until end of turn.
Sorcery
Fit of Rage (wth) 102
Flame Jet
Flame Jet deals 3 damage to target player or planeswalker.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Flame Jet (uds) 81
Flashfires
Destroy all Plains.
Sorcery
Flashfires (lea) 151
Flay
Target player discards a card at random. Then that player discards another card at random unless they pay
.
Sorcery
Flay (pcy) 65
Flicker
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Sorcery
Flicker (uds) 9
Flood of Recollection
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Sorcery
Flood of Recollection (rix) 38
Floodwaters
Return up to two target creatures to their owners' hands.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Floodwaters (akh) 53
Flux
Each player discards any number of cards, then draws that many cards.
Draw a card.
Sorcery
Flux (por) 55
For the Common Good
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Sorcery
For the Common Good (blb) 172
Forbidden Ritual
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.
Sorcery
Forbidden Ritual (vis) 60
Forced March
Destroy all creatures with mana value X or less.
Sorcery
Forced March (mmq) 136
Forced Retreat
Put target creature on top of its owner's library.
Sorcery
Forced Retreat (ptk) 44
Foreboding Fruit
Target player draws two cards and loses 2 life.
Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Foreboding Fruit (eld) 88
Foresee
Scry 4, then draw two cards.
Sorcery
Foresee (fut) 36
Foresight
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Foresight (all) 29a
Forget
Target player discards two cards, then draws as many cards as they discarded this way.
Sorcery
Forget (hml) 26
Forgotten Lore
Target opponent chooses a card in your graveyard. You may pay
. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
Sorcery
Forgotten Lore (ice) 237
Fork in the Road
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
Fork in the Road (soi) 205
Fortuitous Find
Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
Sorcery
Fortuitous Find (kld) 81
Fossil Find
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Sorcery
Fossil Find (shm) 206
Foul Play
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Foul Play (mid) 101
Fractured Identity
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Sorcery
Fractured Identity (c17) 37
Fractured Sanity
Each opponent mills fourteen cards.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Sorcery
Fractured Sanity (mh2) 44
From the Ashes
Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Sorcery
From the Ashes (c13) 108
Fruition
You gain 1 life for each Forest on the battlefield.
Sorcery
Fruition (por) 166
Fugue
Target player discards three cards.
Sorcery
Fugue (exo) 62
Fumarole
As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
Sorcery
Fumarole (ice) 291
Funeral Rites
You draw two cards, lose 2 life, then mill two cards.
Sorcery
Funeral Rites (thb) 97
Fungal Sprouting
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
Sorcery
Fungal Sprouting (m13) 173
Fury of the Horde
You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Fury of the Horde (csp) 81
Gaea's Balance
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Sorcery
Gaea's Balance (apc) 77
Gaea's Blessing
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Sorcery
Gaea's Blessing (wth) 129
Gaea's Bounty
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
Sorcery
Gaea's Bounty (usg) 254
Gale Force
Gale Force deals 5 damage to each creature with flying.
Sorcery
Gale Force (chk) 209
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (usg) 188
Gather the Pack
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Sorcery
Gather the Pack (ori) 178
Gather the Townsfolk
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
Sorcery
Gather the Townsfolk (dka) 8
Ghostly Visit
Destroy target nonblack creature.
Sorcery
Ghostly Visit (ptk) 76
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift of Estates (por) 17
Gild
Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Sorcery
Gild (bng) 73
Gird for Battle
Put a +1/+1 counter on each of up to two target creatures.
Sorcery
Gird for Battle (grn) 12
Glacial Revelation
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
Sorcery
Glacial Revelation (mh1) 167
Glimpse of Nature
Whenever you cast a creature spell this turn, draw a card.
Sorcery
Glimpse of Nature (chk) 210
Glimpse of Tomorrow
Suspend 3—

Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Sorcery
Glimpse of Tomorrow (mh2) 129
Glimpse the Cosmos
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
As long as you control a Giant, you may cast this card from your graveyard by paying
rather than paying its mana cost. If you cast this card this way and it would be put into your graveyard, exile it instead.
Sorcery
Glimpse the Cosmos (khm) 60
Glimpse the Future
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Glimpse the Future (m14) 58
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Sorcery
Glimpse the Impossible (mh3) 124
Glimpse the Unthinkable
Target player mills ten cards.
Sorcery
Glimpse the Unthinkable (rav) 208
Global Ruin
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Sorcery
Global Ruin (inv) 18
Go Blank
Target player discards two cards. Then exile that player's graveyard.
Sorcery
Go Blank (stx) 72
Golden Wish
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
Sorcery
Golden Wish (jud) 12
Gone Missing
Put target permanent on top of its owner's library.
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Gone Missing (soi) 67
Grasping Current
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
Sorcery
Grasping Current (xln) 282
Gravedig
Choose one —
• Target player creates a 2/2 black Zombie creature token.
• Return target creature card from your graveyard to your hand.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Gravedig (mh3) 96
Grim Bounty
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Grim Bounty (afr) 106
Grim Discovery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Sorcery
Grim Discovery (zen) 91
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (s99) 79
Grisly Ritual
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Grisly Ritual (vow) 116
Grizzly Fate
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if there are seven or more cards in your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Grizzly Fate (jud) 119
Ground Assault
Ground Assault deals damage to target creature equal to the number of lands you control.
Sorcery
Ground Assault (gtc) 168
Grow from the Ashes
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Grow from the Ashes (dom) 164
Gruesome Discovery
Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Sorcery
Gruesome Discovery (dka) 66
Gruesome Fate
Each opponent loses 1 life for each creature you control.
Sorcery
Gruesome Fate (rix) 75
Gruesome Realization
Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.
Sorcery
Gruesome Realization (bro) 103
Guided Passage
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Sorcery
Guided Passage (apc) 105
Guiding Voice
Put a +1/+1 counter on target creature.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery
Guiding Voice (stx) 19
Gust of Wind
This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.
Sorcery
Gust of Wind (iko) 54
Harmless Offering
Target opponent gains control of target permanent you control.
Sorcery
Harmless Offering (emn) 131
Harmonize
Draw three cards.
Sorcery
Harmonize (plc) 149
Harmony of Nature
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Sorcery
Harmony of Nature (p02) 128
Harness by Force
Strive — This spell costs
more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Harness by Force (jou) 100
Harrowing Journey
Target player draws three cards and loses 3 life.
Sorcery
Harrowing Journey (dka) 67
Harsh Mercy
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Sorcery
Harsh Mercy (ons) 39
Harsh Scrutiny
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
Sorcery
Harsh Scrutiny (kld) 85
Harvest Season
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Sorcery
Harvest Season (akh) 170
Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Haunting Voyage (khm) 98
Healing Hands
Target player gains 4 life.
Draw a card.
Sorcery
Healing Hands (ori) 17
Heartless Conscription
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
Sorcery
Heartless Conscription (otc) 21
Heartless Pillage
Target opponent discards two cards.
Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Heartless Pillage (xln) 109
Hellfire
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
Sorcery
Hellfire (leg) 105
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (lci) 17
Herd Migration
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Sorcery
Herd Migration (dmu) 165
Heroes Remembered
You gain 20 life.
Suspend 10—
(Rather than cast this card from your hand, you may pay
and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Heroes Remembered (plc) 7
Heroic Reinforcements
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and
this turn.)
Sorcery
Heroic Reinforcements (m19) 217
Hex
Destroy six target creatures.
Sorcery
Hex (rav) 89
Highway Robbery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Highway Robbery (otj) 129
Hijack
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Sorcery
Hijack (kld) 118
Hint of Insanity
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
Sorcery
Hint of Insanity (ody) 143
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Hit the Mother Lode (lci) 153
Hoarder's Greed
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Sorcery
Hoarder's Greed (lrw) 117
Homestead Courage
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Homestead Courage (mid) 24
Honor
Put a +1/+1 counter on target creature.
Draw a card.
Sorcery
Honor (eoe) 21
Horrifying Revelation
Target player discards a card, then mills a card.
Sorcery
Horrifying Revelation (mbs) 45
Howl of the Night Pack
Create a 2/2 green Wolf creature token for each Forest you control.
Sorcery
Howl of the Night Pack (shm) 119
Howling Fury
Target creature gets +4/+0 until end of turn.
Sorcery
Howling Fury (por) 97
Huddle Up
Assist (Another player can pay up to
of this spell's cost.)
Two target players each draw a card.
Sorcery
Huddle Up (bbd) 36
Hull Breach
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
Sorcery
Hull Breach (pls) 111
Humiliate
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Sorcery
Humiliate (stx) 193
Hunt Down
Target creature blocks target creature this turn if able.
Sorcery
Hunt Down (lrw) 218
Hunt the Weak
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Hunt the Weak (m14) 179
Hunter's Prowess
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Sorcery
Hunter's Prowess (bng) 124
Hunting Wilds
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Sorcery
Hunting Wilds (plc) 130
Hurricane
Hurricane deals X damage to each creature with flying and each player.
Sorcery
Hurricane (lea) 200
Hush
Destroy all enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Hush (usg) 266
Hymn of Rebirth
Put target creature card from a graveyard onto the battlefield under your control.
Sorcery
Hymn of Rebirth (ice) 295

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

262 pips - 222 cards
44 mana - 37 cards
231 pips - 185 cards
48 mana - 41 cards
238 pips - 188 cards
49 mana - 42 cards
169 pips - 141 cards
48 mana - 42 cards
251 pips - 209 cards
59 mana - 46 cards
0 pips - 0 cards
29 mana - 25 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards