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Size: 85Est cost: $1669.49
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Burn
Goblin Bomb
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this enchantment. If you lose the flip, remove a fuse counter from this enchantment.
Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.
Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.
Enchantment

Burn
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Enchantment
Raiding Party
This enchantment can't be the target of white spells or abilities from white sources.
Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Enchantment

Enchantment
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Evasion
Evasion
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Land Destruction
Land Destruction
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Lifegain
Illusions of Grandeur
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Enchantment

Lifegain
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Protection
Aurification
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Enchantment

Psychic Battle
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Enchantment

Protection
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Ramp
Ramp
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Recursion
Decaying Soil
At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand."
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand."
Enchantment

Recursion
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Removal
Removal
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Stax
Equipoise
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Enchantment

Magnetic Mountain
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
Enchantment

Teferi's Realm
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
World Enchantment

Stax
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Tokens
Dual Nature
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Enchantment

Tokens
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Deck Info
Deck stats
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