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Size: 100Est cost: $112.16
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Commander
Borborygmos and Fblthp
Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature.
: Put Borborygmos and Fblthp into its owner's library third from the top.
: Put Borborygmos and Fblthp into its owner's library third from the top.
Legendary Creature - Cyclops Homunculus

Commander
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Counters
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

Counters
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Creature
Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast

Creature
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Invasion of Kaldheim
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Battle - Siege


The Pride of Hull Clade
This spell costs less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Legendary Creature - Turtle Crocodile Elk

Zegana, Utopian Speaker
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Legendary Creature - Wizard Merfolk

Draw
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Land
Land
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Protection
Protection
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Ramp
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Creature - Human Warlock

Deeproot Wayfinder
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Creature - Scout Merfolk

Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege


Redshift, Rocketeer Chief
Vigilance
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Legendary Creature - Goblin Pilot

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

Ramp
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Recursion
Recursion
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Removal
Invasion of Muraganda
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
When this Siege enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
Battle - Siege


Removal
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Tutor
Invasion of Arcavios
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Battle - Siege


Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Tutor
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Deck Info
Deck stats
Card NameQtyOdds
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