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Custom
Size: 100Est cost: $407.17
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $407.17
No deck tags
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Commander

Qty: 1 Price: $0.00
Galea, Kindler of Hope
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
Legendary Creature - Knight Elf
Galea, Kindler of Hope (afc) 1

Commander

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Artifact

Qty: 13 Price: $123.73
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (afc) 199
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Artifact - Equipment
Behemoth Sledge (afc) 180
Belt of Giant Strength
Equipped creature has base power and toughness 10/10.
Equip
. This ability costs
less to activate, where X is the power of the creature it targets.
Artifact - Equipment
Belt of Giant Strength (afc) 38
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (cmr) 457
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (afc) 202
Holy Avenger
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip
Artifact - Equipment
Holy Avenger (afc) 6
Masterwork of Ingenuity
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Artifact - Equipment
Masterwork of Ingenuity (afc) 209
Moonsilver Spear
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip
Artifact - Equipment
Moonsilver Spear (afc) 212
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mh2) 471
Robe of Stars
Equipped creature gets +0/+3.
Astral Projection —
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
Artifact - Equipment
Robe of Stars (afc) 11
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (thb) 345
Sword of Hours
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Sword of Hours (afc) 61
Winged Boots
Equipped creature has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Winged Boots (afc) 20

Artifact

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Creature

Qty: 3 Price: $7.27
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Scout Kor
Ardenn, Intrepid Archaeologist (cmr) 10
Catti-brie of Mithral Hall
First strike, reach
Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it.
, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
Legendary Creature - Human Archer
Catti-brie of Mithral Hall (afc) 44
Invisible Stalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
Creature - Human Rogue
Invisible Stalker (plst) ISD-60

Creature

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Draw/Topdeck

Qty: 15 Price: $91.85
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat
Armored Skyhunter (cmr) 11
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (afc) 79
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
Creature - Merfolk Rogue
Cold-Eyed Selkie (afc) 183
Curse of Verbosity
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Verbosity (afc) 82
Jace, Mirror Mage
Kicker

When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Legendary Planeswalker - Jace
Jace, Mirror Mage (znr) 63
Nissa, Steward of Elements
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Legendary Planeswalker - Nissa
Nissa, Steward of Elements (c20) 224
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Prognostic Sphinx
Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
Creature - Sphinx
Prognostic Sphinx (afc) 90
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (afc) 69
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (ema) 232
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (afc) 94
Soothsaying
: Shuffle your library.
: Look at the top X cards of your library, then put them back in any order.
Enchantment
Soothsaying (plst) MMQ-104
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (afc) 72
Vedalken Archmage
Whenever you cast an artifact spell, draw a card.
Creature - Wizard Vedalken
Vedalken Archmage (jmp) 187
Vega, the Watcher
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature - Bird Spirit
Vega, the Watcher (khm) 233

Draw/Topdeck

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Enchantment

Qty: 4 Price: $11.82
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (eld) 2
Gryff's Boon
Enchant creature
Enchanted creature gets +1/+0 and has flying.
: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Enchantment - Aura
Gryff's Boon (afc) 67
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura
Mantle of the Ancients (afc) 8
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (afc) 167

Enchantment

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Land

Qty: 36 Price: $26.20
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (afc) 224
Bant Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Land
Bant Panorama (afc) 225
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (afc) 227
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc2) 8
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (afr) 256
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (afc) 236
Flood Plain
This land enters tapped.
, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flood Plain (afc) 237
Forest
(
: Add
.)
Basic Land - Forest
Forest (mid) 276
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (afc) 239
Grasslands
This land enters tapped.
, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Grasslands (afc) 242
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (afc) 244
Island
(
: Add
.)
Basic Land - Island
Island (mid) 271
Lumbering Falls
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.
Land
Lumbering Falls (afc) 247
Mishra's Factory
: Add
.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
Mishra's Factory (afc) 248
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (afc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (mid) 268
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (afc) 255
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (afc) 256
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (afc) 258
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (afc) 260
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (afc) 261
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (afc) 264
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (afc) 267
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (afc) 269
Vitu-Ghazi, the City-Tree
: Add
.
,
: Create a 1/1 green Saproling creature token.
Land
Vitu-Ghazi, the City-Tree (afc) 272

Land

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Protection

Qty: 6 Price: $38.40
Eel Umbra
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Eel Umbra (afc) 83
Fey Steed
Whenever this creature attacks, another target attacking creature you control gains indestructible until end of turn.
Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Creature - Elk
Fey Steed (afc) 5
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (afc) 161
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (afc) 331
Sigarda, Host of Herons
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Legendary Creature - Angel
Sigarda, Host of Herons (uma) 206
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (afc) 217

Protection

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Ramp

Qty: 11 Price: $32.61
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (plst) A25-160
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (afc) 197
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (cmr) 370
Ebony Fly
This artifact enters tapped.
: Add
.
: Roll a d6. Until end of turn, you may have this artifact become an X/X Insect artifact creature with flying, where X is the result.
Whenever this artifact attacks, another target attacking creature gains flying until end of turn.
Artifact
Ebony Fly (afc) 60
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (afc) 205
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (afc) 158
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (afc) 164
Sol Ring
: Add
.
Artifact
Sol Ring (cc2) 7
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (afc) 218
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (afc) 172
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (afc) 174

Ramp

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Removal

Qty: 10 Price: $9.82
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
Creature - Ooze
Acidic Slime (afc) 151
Angel of Finality
Flying
When this creature enters, exile target player's graveyard.
Creature - Angel
Angel of Finality (afc) 63
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (c21) 87
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (afc) 85
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (afc) 162
Knight of Autumn
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
Creature - Knight Dryad
Knight of Autumn (afc) 187
Realm-Cloaked Giant
Vigilance
Creature - Giant
Realm-Cloaked Giant // Cast Off (afc) 70
Valiant Endeavor
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Sorcery
Valiant Endeavor (afc) 13
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (afc) 76
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
Sorcery
Winds of Rath (afc) 78

Removal

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Sorcery

Qty: 1 Price: $1.49
Dance of the Manse
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Sorcery
Dance of the Manse (eld) 186

Sorcery

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Sideboard

Qty: 2 Price: $63.98
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384

Sideboard

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Maybeboard

Qty: 16 Price: $19.40
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Abundant Growth (afc) 150
Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (afc) 64
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Artifact - Equipment
Argentum Armor (afc) 198
Bant Charm
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Instant
Bant Charm (afc) 178
Clay Golem
, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Berserk — When this creature becomes monstrous, destroy target permanent.
Creature Artifact - Golem
Clay Golem (afc) 58
Diviner's Portent
Roll a d20 and add the number of cards in your hand.
1—14 | Draw X cards.
15+ | Scry X, then draw X cards.
Instant
Diviner's Portent (afc) 15
Fleecemane Lion
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as this creature is monstrous, it has hexproof and indestructible.
Creature - Cat
Fleecemane Lion (afc) 185
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (afc) 160
Netherese Puzzle-Ward
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Enchantment
Netherese Puzzle-Ward (afc) 17
Paradise Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
Creature - Elf Druid
Paradise Druid (afc) 165
Psychic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
Enchantment - Aura
Psychic Impetus (afc) 92
Ride the Avalanche
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
Instant
Ride the Avalanche (afc) 54
Riverwise Augur
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
Creature - Wizard Merfolk
Riverwise Augur (afc) 93
Shielding Plax
(
can be paid with either
or
.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Enchantment - Aura
Shielding Plax (afc) 192
Song of Inspiration
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.
1—14 | Return those cards to your hand.
15+ | Return those cards to your hand. You gain life equal to their total mana value.
Instant
Song of Inspiration (afc) 42
Verdant Embrace
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Enchantment - Aura
Verdant Embrace (afc) 173

Maybeboard

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Deck Info

Deck stats

34 pips - 25 cards
15 mana - 15 cards
20 pips - 16 cards
16 mana - 16 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
19 pips - 17 cards
18 mana - 18 cards
0 pips - 0 cards
7 mana - 6 cards
Card NameQtyOdds
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Deck extras (0)
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