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Size: 100
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Custom
Size: 100
No deck tags
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Commander

Qty: 1 Price: $2.29
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (fut) 46

Commander

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Creature

Qty: 17 Price: $8.11
Body Double
You may have this creature enter as a copy of any creature card in a graveyard.
Creature - Shapeshifter
Body Double (cmm) 75
Clone
You may have this creature enter as a copy of any creature on the battlefield.
Creature - Shapeshifter
Clone (m14) 47
Deceiver Exarch
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
Creature - Cleric Phyrexian
Deceiver Exarch (plst) NPH-33
Dream Stalker
When this creature enters, return a permanent you control to its owner's hand.
Creature - Illusion
Dream Stalker (tsr) 63
Fog Bank
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
Creature - Wall
Fog Bank (fdn) 591
Guard Gomazoa
Defender, flying
Prevent all combat damage that would be dealt to this creature.
Creature - Jellyfish
Guard Gomazoa (plst) PCA-17
Indentured Djinn
Flying
When this creature enters, each other player may draw up to three cards.
Creature - Djinn
Indentured Djinn (mmq) 85
Noble Benefactor
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
Creature - Human Cleric
Noble Benefactor (plst) WTH-44
Sea Gate Oracle
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature - Human Wizard
Sea Gate Oracle (khc) 43
Shrieking Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
Creature - Drake
Shrieking Drake (mh3) 272
Sphinx of Lost Truths
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
Creature - Sphinx
Sphinx of Lost Truths (zen) 69
Spire Owl
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Bird
Spire Owl (usg) 98
Vedalken Plotter
When this creature enters, exchange control of target land you control and target land an opponent controls.
Creature - Wizard Vedalken
Vedalken Plotter (cmd) 66
Vexing Sphinx
Flying
Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature dies, draw a card for each age counter on it.
Creature - Sphinx
Vexing Sphinx (dmr) 73
Wall of Frost
Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature - Wall
Wall of Frost (plst) MM3-56
Wall of Tears
Defender (This creature can't attack.)
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
Creature - Wall
Wall of Tears (plst) STH-50
Whirlpool Drake
Flying
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.
Creature - Drake
Whirlpool Drake (plst) APC-34

Creature

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Instant

Qty: 28 Price: $22.10
Boomerang
Return target permanent to its owner's hand.
Instant
Boomerang (plst) MIR-56
Careful Consideration
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Instant
Careful Consideration (tsr) 56
Dominate
Gain control of target creature with mana value X or less.
Instant
Dominate (c15) 92
Ensnare
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Instant
Ensnare (nem) 32
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (m3c) 184
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (woc) 90
Familiar's Ruse
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Instant
Familiar's Ruse (plst) LRW-64
Gigadrowse
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
Instant
Gigadrowse (plst) GPT-26
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (dmr) 56
Jace's Ingenuity
Draw three cards.
Instant
Jace's Ingenuity (m15) 63
Murmurs from Beyond
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Instant - Arcane
Murmurs from Beyond (cmd) 53
Overwhelming Intellect
Counter target creature spell. Draw cards equal to that spell's mana value.
Instant
Overwhelming Intellect (ddj) 28
Perilous Research
Draw two cards, then sacrifice a permanent.
Instant
Perilous Research (plst) MMA-58
Plagiarize
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Instant
Plagiarize (10e) 97
Pulse of the Grid
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Instant
Pulse of the Grid (plst) DST-29
Ray of Command
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Instant
Ray of Command (ddm) 29
Read the Runes
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Instant
Read the Runes (jmp) 167
Rebuild
Return all artifacts to their owners' hands.
Cycling
(
, Discard this card: Draw a card.)
Instant
Rebuild (mh1) 66
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Reins of Power (clb) 734
Remand
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Instant
Remand (j25) 349
Telling Time
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Telling Time (dsc) 75
Time Stop
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
Instant
Time Stop (fdn) 166
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (7ed) 105
Truth or Tale
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Instant
Truth or Tale (tsp) 89
Turnabout
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Turnabout (rvr) 452
Vision Skeins
Each player draws two cards.
Instant
Vision Skeins (e01) 29
Words of Wisdom
You draw two cards, then each other player draws a card.
Instant
Words of Wisdom (ody) 114

Instant

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Land

Qty: 36 Price: $17.94
Coral Atoll
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add
.
Land
Coral Atoll (cmr) 480
Island
(
: Add
.)
Basic Land - Island
Island (tsp) 287

Land

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Sorcery

Qty: 18 Price: $8.56
Ancestral Memories
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Sorcery
Ancestral Memories (plst) POR-40
Borrowing 100,000 Arrows
Draw a card for each tapped creature target opponent controls.
Sorcery
Borrowing 100,000 Arrows (plst) A25-45
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Compulsive Research (tdc) 147
Concentrate
Draw three cards.
Sorcery
Concentrate (j25) 301
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (tdc) 150
Dream Cache
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Sorcery
Dream Cache (plst) C18-88
Fathom Trawl
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Sorcery
Fathom Trawl (lrw) 65
Flux
Each player discards any number of cards, then draws that many cards.
Draw a card.
Sorcery
Flux (plst) POR-55
Foresee
Scry 4, then draw two cards.
Sorcery
Foresee (tsr) 69
Ideas Unbound
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery - Arcane
Ideas Unbound (plst) SOK-40
Portent
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Portent (dsc) 74
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (fic) 270
See Beyond
Draw two cards, then shuffle a card from your hand into your library.
Sorcery
See Beyond (pca) 25
Skyscribing
Each player draws X cards.
Forecast —
, Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Sorcery
Skyscribing (c13) 57
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (woe) 67
Strategic Planning
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Strategic Planning (khm) 77
Tidings
Draw four cards.
Sorcery
Tidings (c18) 108
Treasure Hunt
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Sorcery
Treasure Hunt (plst) C18-109

Sorcery

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Deck Info

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0 pips - 0 cards
0 mana - 0 cards
88 pips - 64 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
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1 mana - 1 card
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