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Custom
Size: 87Est cost: $85867.34
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0 viewsNaN secs ago
Custom
Size: 87Est cost: $85867.34
No deck tags
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Anthem

Qty: 1 Price: $0.00
Crusade
White creatures get +1/+1.
Enchantment

Anthem

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Artifact

Qty: 4 Price: $1902.06
Amulet of Quoz
Remove this card from your deck before playing if you're not playing for ante.
, Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
Artifact
Amulet of Quoz (ice) 308
Bronze Tablet
Remove this card from your deck before playing if you're not playing for ante.
This artifact enters tapped.
,
: Exile this artifact and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put this card into its owner's graveyard. Otherwise, that player owns this card and you own the other exiled card.
Artifact
Bronze Tablet (4ed) 303
Jeweled Bird
Remove this card from your deck before playing if you're not playing for ante.
: Ante this artifact. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Artifact
Jeweled Bird (chr) 102
Time Vault
This artifact enters tapped.
This artifact doesn't untap during your untap step.
If you would begin your turn while this artifact is tapped, you may skip that turn instead. If you do, untap this artifact.
: Take an extra turn after this one.
Artifact
Time Vault (2ed) 275

Artifact

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Conspiracy

Qty: 26 Price: $10.57
Adriana's Valor
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name attacks, you may pay
. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Conspiracy
Adriana's Valor (cn2) 1
Advantageous Proclamation
(Start the game with this conspiracy face up in the command zone.)
Your minimum deck size is reduced by five.
Conspiracy
Advantageous Proclamation (cns) 1
Assemble the Rank and Vile
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "When this creature dies, you may pay
. If you do, create a tapped 2/2 black Zombie creature token."
Conspiracy
Assemble the Rank and Vile (cn2) 2
Backup Plan
(Start the game with this conspiracy face up in the command zone.)
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
Conspiracy
Backup Plan (cns) 2
Brago's Favor
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Spells with the chosen name you cast cost
less to cast.
Conspiracy
Brago's Favor (cns) 3
Command From the Shadows
(Start the game with this conspiracy face up in the command zone.)
Players play with each of their commanders face down and secret until they cast them for the first time. (Be sure to tell your opponent you're using this right at the beginning of the game, so they don't reveal their commanders to you yet!)
Conspiracy
Command From the Shadows (unk) RC01b
Double Stroke
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Conspiracy
Double Stroke (cns) 4
Echoing Boon
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Conspiracy
Echoing Boon (cn2) 3
Emissary's Ploy
(Start the game with this conspiracy face up in the command zone.)
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
Conspiracy
Emissary's Ploy (cn2) 4
Hired Heist
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay
. If you do, draw a card.
Conspiracy
Hired Heist (cn2) 5
Hold the Perimeter
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."
Conspiracy
Hold the Perimeter (cn2) 6
Hymn of the Wilds
(Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs
less to cast.
You can't cast instant or sorcery spells.
Conspiracy
Hymn of the Wilds (plst) CN2-7
Immediate Action
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have haste.
Conspiracy
Immediate Action (cns) 5
Incendiary Dissent
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "
: This creature gets +1/+0 until end of turn."
Conspiracy
Incendiary Dissent (cn2) 8
Iterative Analysis
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Conspiracy
Iterative Analysis (plst) CNS-6
Marchesa's Surprise Party
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)
• You've cast three or more spells this turn.
• An opponent lost 6 or more life this turn.
• There are nine or more cards in your graveyard.
Reward — Draw a card.
Conspiracy - Secret Mission
Marchesa's Surprise Party (mb2) 503
Muzzio's Preparations
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
Conspiracy
Muzzio's Preparations (cns) 7
Natural Unity
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay
. If you do, put a +1/+1 counter on this creature."
Conspiracy
Natural Unity (cn2) 9
Power Play
(Start the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
Conspiracy
Power Play (cns) 8
Rule with an Even Hand
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
Conspiracy
Rule with an Even Hand (mb2) 505
Secret Summoning
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Conspiracy
Secret Summoning (cns) 9
Secrets of Paradise
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "
: Add one mana of any color."
Conspiracy
Secrets of Paradise (cns) 10
Sentinel Dispatch
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
Conspiracy
Sentinel Dispatch (cns) 11
Unexpected Potential
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.
Conspiracy
Unexpected Potential (cns) 12
Weight Advantage
(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.
Conspiracy
Weight Advantage (cn2) 12
Worldknit
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "
: Add one mana of any color."
Conspiracy
Worldknit (cns) 13

Conspiracy

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Copy

Qty: 1 Price: $2.29
Lutri, the Spellchaser
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Flash
When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Legendary Creature - Elemental Otter
Lutri, the Spellchaser (iko) 227

Copy

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Creature

Qty: 5 Price: $23.87
Erayo, Soratami Ascendant
Flying
Whenever the fourth spell of a turn is cast, flip Erayo.
Legendary Creature - Monk Moonfolk
Erayo, Soratami Ascendant // Erayo's Essence (sok) 35
Pradesh Gypsies
,
: Target creature gets -2/-0 until end of turn.
Creature - Human Nomad
Stone-Throwing Devils
First strike
Creature - Devil
Tempest Efreet
Remove this card from your deck before playing if you're not playing for ante.
, Sacrifice this creature: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
Creature - Efreet
Tempest Efreet (4ed) 225
Timmerian Fiends
Remove this card from your deck before playing if you're not playing for ante.
, Sacrifice this creature: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
Creature - Horror
Timmerian Fiends (hml) 58

Creature

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Draw

Qty: 8 Price: $13436.92
Ancestral Recall
Target player draws three cards.
Instant
Ancestral Recall (2ed) 48
Contract from Below
Remove this card from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Sorcery
Contract from Below (3ed) 97
Griselbrand
Flying, lifelink
Pay 7 life: Draw seven cards.
Legendary Creature - Demon
Griselbrand (inr) 115
Leovold, Emissary of Trest
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Legendary Creature - Elf Advisor
Leovold, Emissary of Trest (plst) CN2-77
Nadu, Winged Wisdom
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
Legendary Creature - Wizard Bird
Nadu, Winged Wisdom (mh3) 193
Time Walk
Take an extra turn after this one.
Sorcery
Time Walk (2ed) 84
Trade Secrets
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Sorcery
Trade Secrets (cmd) 64
Yawgmoth's Bargain
Skip your draw step.
Pay 1 life: Draw a card.
Enchantment
Yawgmoth's Bargain (uds) 75

Draw

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Enchantment

Qty: 4 Price: $2.79
Imprison
Enchant creature
Whenever a player activates an ability of enchanted creature with
in its activation cost that isn't a mana ability, you may pay
. If you do, counter that ability. If you don't, destroy this Aura.
Whenever enchanted creature attacks or blocks, you may pay
. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy this Aura.
Enchantment - Aura
Invoke Prejudice
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays
, where X is its mana value.
Enchantment
Jihad
As this enchantment enters, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice this enchantment.
Enchantment
Limited Resources
When this enchantment enters, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
Enchantment
Limited Resources (exo) 10

Enchantment

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Finisher

Qty: 1 Price: $29.99
Emrakul, the Aeons Torn
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Emrakul, the Aeons Torn (2x2) 1

Finisher

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Instant

Qty: 1 Price: $2.29
Flash
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by
.
Instant
Flash (a25) 57

Instant

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Land

Qty: 3 Price: $2103.97
Karakas
: Add
.
: Return target legendary creature to its owner's hand.
Legendary Land
Karakas (uma) 244
Library of Alexandria
: Add
.
: Draw a card. Activate only if you have exactly seven cards in hand.
Land
Library of Alexandria (arn) 76
Tolarian Academy
: Add
for each artifact you control.
Legendary Land
Tolarian Academy (usg) 330

Land

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Ramp

Qty: 16 Price: $64725.35
Black Lotus
, Sacrifice this artifact: Add three mana of any one color.
Artifact
Black Lotus (2ed) 233
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add
.
Sorcery
Channel (ima) 157
Dockside Extortionist
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Dockside Extortionist (2x2) 107
Fastbond
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
Enchantment
Fastbond (3ed) 194
Golos, Tireless Pilgrim
When Golos enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.
: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
Legendary Creature Artifact - Scout
Golos, Tireless Pilgrim (m20) 226
Hullbreacher
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Merfolk Pirate
Hullbreacher (mb2) 124
Jeweled Lotus
, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Jeweled Lotus (cmm) 396
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
: Add
.
Artifact
Mana Crypt (plst) EMA-225
Mox Emerald
: Add
.
Artifact
Mox Emerald (2ed) 262
Mox Jet
: Add
.
Artifact
Mox Jet (2ed) 263
Mox Pearl
: Add
.
Artifact
Mox Pearl (2ed) 264
Mox Ruby
: Add
.
Artifact
Mox Ruby (2ed) 265
Mox Sapphire
: Add
.
Artifact
Mox Sapphire (2ed) 266
Primeval Titan
Trample
Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Creature - Giant
Primeval Titan (ima) 183
Prophet of Kruphix
Untap all creatures and lands you control during each other player's untap step.
You may cast creature spells as though they had flash.
Creature - Human Wizard
Prophet of Kruphix (cp1) 5
Rofellos, Llanowar Emissary
: Add
for each Forest you control.
Legendary Creature - Elf Druid
Rofellos, Llanowar Emissary (uds) 118

Ramp

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Recursion

Qty: 1 Price: $109.99
Recurring Nightmare
Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Recurring Nightmare (exo) 72

Recursion

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Removal

Qty: 5 Price: $2206.95
Balance
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Sorcery
Balance (plst) EMA-2
Chaos Orb
,
: If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.
Artifact
Chaos Orb (2ed) 236
Sundering Titan
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Creature Artifact - Golem
Sundering Titan (2xm) 292
Sylvan Primordial
Reach
When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
Creature - Avatar
Sylvan Primordial (gtc) 136
Upheaval
Return all permanents to their owners' hands.
Sorcery
Upheaval (mh2) 270

Removal

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Sorcery

Qty: 8 Price: $1290.33
Biorhythm
Each player's life total becomes the number of creatures they control.
Sorcery
Biorhythm (9ed) 231
Cleanse
Destroy all black creatures.
Sorcery
Darkpact
Remove this card from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Sorcery
Darkpact (3ed) 100
Demonic Attorney
Remove this card from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Sorcery
Demonic Attorney (3ed) 103
Falling Star
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
Sorcery
Falling Star (leg) 145
Rebirth
Remove this card from your deck before playing if you're not playing for ante.
Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
Sorcery
Rebirth (4ed) 267
Shahrazad
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Sorcery
Shahrazad (arn) 10
Shahrazad
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Sorcery
Shahrazad (arn) 10

Sorcery

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Stax

Qty: 1 Price: $7.49
Iona, Shield of Emeria
Flying
As Iona enters, choose a color.
Your opponents can't cast spells of the chosen color.
Legendary Creature - Angel
Iona, Shield of Emeria (mb2) 12

Stax

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Tutor

Qty: 1 Price: $2.49
Tinker
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Sorcery
Tinker (mb2) 176

Tutor

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Untap

Qty: 1 Price: $9.99
Paradox Engine
Whenever you cast a spell, untap all nonland permanents you control.
Legendary Artifact
Paradox Engine (aer) 169

Untap

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Deck Info

Deck stats

16 pips - 8 cards
12 mana - 8 cards
19 pips - 13 cards
12 mana - 8 cards
18 pips - 10 cards
11 mana - 7 cards
7 pips - 4 cards
11 mana - 7 cards
18 pips - 11 cards
12 mana - 8 cards
0 pips - 0 cards
4 mana - 3 cards
Card NameQtyOdds
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