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Custom
Size: 100Est cost: $53.62
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $53.62
No deck tags
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Commander

Qty: 1 Price: $0.35
Mr. Orfeo, the Boulder
Whenever you attack, double target creature's power until end of turn.
Legendary Creature - Warrior Rhino
Mr. Orfeo, the Boulder (snc) 320

Commander

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ARTIFACTS

Qty: 4 Price: $5.42
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Cloak (cmr) 313
Mask of Avacyn
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Mask of Avacyn (cmr) 466
Runed Crown
When this Equipment enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to this Equipment. If you search your library this way, shuffle.
Equipped creature gets +1/+1.
Equip
Artifact - Equipment
Runed Crown (khm) 245
Sol Ring
: Add
.
Artifact
Sol Ring (lcc) 313

ARTIFACTS

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CREATURES

Qty: 5 Price: $1.79
Blossom Dryad
: Untap target land.
Creature - Dryad
Blossom Dryad (xln) 178
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (thb) 174
Ley Druid
: Untap target land.
Creature - Human Druid
Ley Druid (9ed) 251
Thunderscape Familiar
First strike
Black spells and green spells you cast cost
less to cast.
Creature - Kavu
Thunderscape Familiar (pls) 76
Voyaging Satyr
: Untap target land.
Creature - Druid Satyr
Voyaging Satyr (cn2) 195

CREATURES

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ENCHANTMENTS

Qty: 17 Price: $6.77
Blood Mist
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Enchantment
Blood Mist (emn) 119
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (c18) 147
Gaea's Embrace
Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.
Enchantment - Aura
Gaea's Embrace (usg) 255
Grafted Growth
Enchant land
When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
Grafted Growth (neo) 188
Keldon Mantle
Enchant creature
: Regenerate enchanted creature.
: Enchanted creature gets +1/+0 until end of turn.
: Enchanted creature gains trample until end of turn.
Enchantment - Aura
Keldon Mantle (pls) 65
Mark of the Vampire
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Enchantment - Aura
Mark of the Vampire (uma) 105
Molting Snakeskin
Enchant creature
Enchanted creature gets +2/+0 and has "
: Regenerate this creature."
Enchantment - Aura
Molting Snakeskin (ktk) 80
New Horizons
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
New Horizons (xln) 198
Rune of Might
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Enchantment - Aura Rune
Rune of Might (khm) 191
Rune of Mortality
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Enchantment - Aura Rune
Rune of Mortality (khm) 108
Rune of Speed
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Enchantment - Aura Rune
Rune of Speed (khm) 148
Runes of the Deus
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
Enchantment - Aura
Runes of the Deus (shm) 215
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (m20) 191
Shiv's Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
Enchantment - Aura
Shiv's Embrace (m14) 153
Tilonalli's Crown
Enchant creature
When this Aura enters, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.
Enchantment - Aura
Tilonalli's Crown (rix) 120
Treetop Bracers
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Enchantment - Aura
Treetop Bracers (10e) 304
Trollhide
Enchant creature
Enchanted creature gets +2/+2 and has "
: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment - Aura
Trollhide (m12) 199

ENCHANTMENTS

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INSTANTS

Qty: 22 Price: $10.38
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (fdn) 80
Choose Your Weapon
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
Instant
Choose Your Weapon (afr) 175
Collision
Collision deals 6 damage to target creature with flying.
Instant
Collision // Colossus (rna) 223
Colossal Might
Target creature gets +4/+2 and gains trample until end of turn.
Instant
Colossal Might (arb) 51
Destined
Target creature gets +1/+0 and gains indestructible until end of turn.
Instant
Destined // Lead (akh) 217
Jund Charm
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Instant
Jund Charm (c13) 195
Might of Old Krosa
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Instant
Might of Old Krosa (mm3) 130
Murder
Destroy target creature.
Instant
Murder (mkm) 95
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (m19) 190
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (c19) 197
Raking Claws
Target creature gains double strike until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Raking Claws (iko) 131
Ranger's Guile
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Ranger's Guile (m21) 199
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (m21) 200
Riveteers Charm
Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
Instant
Riveteers Charm (snc) 217
Rush of Blood
Target creature gets +X/+0 until end of turn, where X is its power.
Instant
Rush of Blood (avr) 154
Rush of Vitality
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
Instant
Rush of Vitality (kld) 99
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (frf) 116
Titanic Growth
Target creature gets +4/+4 until end of turn.
Instant
Titanic Growth (woe) 191
Tribute to the Wild
Each opponent sacrifices an artifact or enchantment of their choice.
Instant
Tribute to the Wild (c20) 193
Uncaged Fury
Target creature gets +1/+1 and gains double strike until end of turn.
Instant
Uncaged Fury (soi) 188
Unlikely Aid
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Unlikely Aid (iko) 103
Vines of Vastwood
Kicker
(You may pay an additional
as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Instant
Vines of Vastwood (mm2) 168

INSTANTS

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LANDS

Qty: 36 Price: $19.98
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (tdm) 250
Cave of Temptation
: Add
.
,
: Add one mana of any color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land
Cave of Temptation (j25) 763
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (eoc) 158
Forest
(
: Add
.)
Basic Land - Forest
Forest (dmu) 276
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (tdc) 368
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (blc) 310
Jund Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Land
Jund Panorama (ncc) 408
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (tdm) 258
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (jmp) 62
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (clu) 243
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (tdm) 265
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (m3c) 371
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dmu) 269

LANDS

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SORCERIES

Qty: 15 Price: $8.93
Armed
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Armed // Dangerous (dgm) 122
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (eoc) 95
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Exponential Growth
Until end of turn, double target creature's power X times.
Sorcery
Exponential Growth (stx) 130
Grow from the Ashes
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Grow from the Ashes (dom) 164
Hex
Destroy six target creatures.
Sorcery
Hex (afc) 101
Larger Than Life
Target creature gets +4/+4 and gains trample until end of turn.
Sorcery
Larger Than Life (kld) 160
Monstrous Growth
Target creature gets +4/+4 until end of turn.
Sorcery
Monstrous Growth (7ed) 258
Path to the Festival
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Path to the Festival (mid) 191
Phytoburst
Target creature gets +5/+5 until end of turn.
Sorcery
Phytoburst (dgm) 46
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (j25) 479
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (who) 234
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156
Toil
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Toil // Trouble (dgm) 133
Treasured Find
Return target card from your graveyard to your hand. Exile Treasured Find.
Sorcery
Treasured Find (rtr) 204

SORCERIES

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Deck Info

Deck stats

0 pips - 0 cards
9 mana - 5 cards
0 pips - 0 cards
9 mana - 5 cards
19 pips - 16 cards
19 mana - 15 cards
21 pips - 19 cards
21 mana - 17 cards
42 pips - 39 cards
26 mana - 22 cards
0 pips - 0 cards
5 mana - 4 cards
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