Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 100Est cost: $712.39
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 100Est cost: $712.39
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $1.29
Marath, Will of the Wild
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
Legendary Creature - Beast Elemental
Marath, Will of the Wild (cmr) 527

Commander

(CTRL to add secondary)

Anthem

Qty: 1 Price: $0.99
Rally the Ranks
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Enchantment
Rally the Ranks (khm) 20

Anthem

(CTRL to add secondary)

Artifact

Qty: 5 Price: $96.61
Barrow-Blade
Equipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Barrow-Blade (ltr) 688
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (fic) 342
Konda's Banner
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip
Legendary Artifact - Equipment
Konda's Banner (chk) 259
Samurai's Katana
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip
Artifact - Equipment
Samurai's Katana (fin) 154

Artifact

(CTRL to add secondary)

Bounce

Qty: 1 Price: $0.35
Slab Hammer
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.
Equip
Artifact - Equipment
Slab Hammer (bfz) 227

Bounce

(CTRL to add secondary)

Copy

Qty: 1 Price: $2.29
Masterwork of Ingenuity
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Artifact - Equipment
Masterwork of Ingenuity (afc) 209

Copy

(CTRL to add secondary)

Counters

Qty: 3 Price: $13.47
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 337
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (fic) 307
Heir of the Ancient Fang
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Snake Samurai
Heir of the Ancient Fang (neo) 325

Counters

(CTRL to add secondary)

Creature

Qty: 9 Price: $20.33
Auron, Venerated Guardian
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
Legendary Creature - Human Spirit Samurai
Auron, Venerated Guardian (fic) 10
Chishiro, the Shattered Blade
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Snake Samurai
Chishiro, the Shattered Blade (nec) 77
Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai
Gilgamesh, Master-at-Arms (fin) 338
Iizuka the Ruthless
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
Legendary Creature - Human Samurai
Iizuka the Ruthless (sok) 104
Indebted Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
Creature - Human Samurai
Indebted Samurai (bok) 9
Jade Avenger
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature - Frog Samurai
Jade Avenger (mh2) 167
Konda, Lord of Eiganjo
Vigilance, indestructible
Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
Legendary Creature - Human Samurai
Konda, Lord of Eiganjo (chk) 30
Mothrider Samurai
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Mothrider Samurai (chk) 34
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
Legendary Creature - Human Samurai Noble
The Wandering Rescuer (dsk) 41

Creature

(CTRL to add secondary)

Draw

Qty: 1 Price: $0.99
Reinforced Ronin
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel —
, Discard this card: Draw a card.
Creature Artifact - Human Samurai
Reinforced Ronin (neo) 323

Draw

(CTRL to add secondary)

Enchantment

Qty: 5 Price: $3.71
Aspect of Mongoose
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Aspect of Mongoose (tsp) 191
Battle Mastery
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Battle Mastery (plst) BBD-89
Concord with the Kami
At the beginning of your end step, choose one or more —
• Put a +1/+1 counter on target creature with a counter on it.
• Draw a card if you control an enchanted creature.
• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
Enchantment
Concord with the Kami (nec) 25
Leader's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Enchantment - Class
Leader's Talent (tmt) 13
Team Avatar
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Enchantment
Team Avatar (tla) 38

Enchantment

(CTRL to add secondary)

Evasion

Qty: 1 Price: $0.49
Imperial Subduer
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Creature - Human Samurai
Imperial Subduer (neo) 310

Evasion

(CTRL to add secondary)

Finisher

Qty: 2 Price: $6.48
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai
Akki Battle Squad (nec) 57
Raiyuu, Storm's Edge
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Legendary Creature - Human Samurai
Raiyuu, Storm's Edge (neo) 232

Finisher

(CTRL to add secondary)

Instant

Qty: 1 Price: $3.99
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30

Instant

(CTRL to add secondary)

Land

Qty: 36 Price: $151.80
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (clu) 231
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Captivating Cave
: Add
.
,
: Add one mana of any color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land - Cave
Captivating Cave (lci) 268
Cathedral of War
This land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
.
Land
Cathedral of War (plst) M13-221
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1697
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Forest
(
: Add
.)
Basic Land - Forest
Forest (fdn) 291
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Gavony Township (ncc) 406
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (psnc) 250p
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (mkc) 268
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 90
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tdc) 382
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 267
Rith's Grove
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.
Land - Lair
Rith's Grove (dmr) 255
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 361
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (tdc) 400
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

(CTRL to add secondary)

Landfall

Qty: 2 Price: $1.38
Retreat to Kazandu
Landfall — Whenever a land you control enters, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Enchantment
Retreat to Kazandu (j25) 707
Roaring Earth
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel —
, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Enchantment
Roaring Earth (neo) 204

Landfall

(CTRL to add secondary)

Protection

Qty: 8 Price: $130.22
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (chk) 10
Isao, Enlightened Bushi
This spell can't be countered.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
: Regenerate target Samurai.
Legendary Creature - Human Samurai
Isao, Enlightened Bushi (bok) 129
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (lcc) 114
Oathkeeper, Takeno's Daisho
Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.
Equip
Legendary Artifact - Equipment
Oathkeeper, Takeno's Daisho (chk) 265
Privileged Position
(
can be paid with either
or
.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Enchantment
Privileged Position (2x2) 263
Risona, Asari Commander
Haste
Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.
Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Legendary Creature - Human Samurai
Risona, Asari Commander (neo) 233
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (cmm) 972
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

(CTRL to add secondary)

Pump

Qty: 9 Price: $7.43
Abzan Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Enchantment - Aura
Abzan Runemark (plst) FRF-3
Alpha Status
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Enchantment - Aura
Alpha Status (scg) 110
Ancestral Katana
Whenever a Samurai or Warrior you control attacks alone, you may pay
. When you do, attach this Equipment to it.
Equipped creature gets +2/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Katana (neo) 1
Asari Captain
Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Creature - Human Samurai
Asari Captain (neo) 215
Bestial Bloodline
Enchant creature
Enchanted creature gets +2/+2.
: Return this card from your graveyard to your hand.
Enchantment - Aura
Bestial Bloodline (woe) 162
Eater of Virtue
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Legendary Artifact - Equipment
Eater of Virtue (neo) 245
Eiganjo Exemplar
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Creature Enchantment - Human Samurai
Eiganjo Exemplar (neo) 10
Nagao, Bound by Honor
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
Legendary Creature - Human Samurai
Nagao, Bound by Honor (plst) CHK-36
No-Dachi
Equipped creature gets +2/+0 and has first strike.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
No-Dachi (chk) 264

Pump

(CTRL to add secondary)

Ramp

Qty: 5 Price: $35.11
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 335
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (tdc) 253
Golden-Tail Trainer
Aura and Equipment spells you cast cost
less to cast, where X is this creature's power.
Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)
Creature - Fox Samurai
Golden-Tail Trainer (mh3) 187
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit
Kodama of the West Tree (j25) 78
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 359

Ramp

(CTRL to add secondary)

Recursion

Qty: 2 Price: $0.70
Heiko Yamazaki, the General
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Legendary Creature - Human Samurai
Heiko Yamazaki, the General (neo) 146
Norika Yamazaki, the Poet
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Legendary Creature - Human Samurai
Norika Yamazaki, the Poet (neo) 31

Recursion

(CTRL to add secondary)

Removal

Qty: 4 Price: $9.82
Banishing Slash
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Sorcery
Banishing Slash (neo) 3
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (h1r) 2
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (blc) 109

Removal

(CTRL to add secondary)

Sorcery

Qty: 1 Price: $2.79
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (lcc) 245

Sorcery

(CTRL to add secondary)

Tokens

Qty: 2 Price: $37.28
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai
Goro-Goro, Disciple of Ryusei (neo) 145

Tokens

(CTRL to add secondary)

Sideboard

Qty: 41 Price: $184.87
Alpha Authority
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Enchantment - Aura
Alpha Authority (gtc) 114
Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (j25) 165
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Artifact - Equipment
Argentum Armor (gn3) 113
Asceticism
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Asceticism (ltc) 233
Asha's Favor
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
Enchantment - Aura
Asha's Favor (con) 2
Banshee's Blade
Equipped creature gets +1/+1 for each charge counter on this Equipment.
Whenever equipped creature deals combat damage, put a charge counter on this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Banshee's Blade (mrd) 144
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (afc) 199
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Artifact - Equipment
Behemoth Sledge (afc) 180
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (tdc) 313
Blazing Sunsteel
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip
Artifact - Equipment
Blazing Sunsteel (cmr) 364
Call to Glory
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Instant
Call to Glory (chk) 4
Canopy Cover
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
Enchantment - Aura
Canopy Cover (wwk) 98
Conjurer's Mantle
Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment
Conjurer's Mantle (moc) 12
Fumiko the Lowblood
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.
Legendary Creature - Human Samurai
Fumiko the Lowblood (c20) 152
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (pfin) 258s
Godsend
Equipped creature gets +3/+3.
Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can't cast spells with the same name as a card exiled with Godsend.
Equip
Legendary Artifact - Equipment
Godsend (j25) 204
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
Enchantment
Greater Auramancy (p22) 1
Greatsword of Tyr
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greatsword of Tyr (clb) 22
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Cloak (cmm) 389
Javelin of Lightning
Flash
When this Equipment enters, attach it to target creature you control.
During your turn, equipped creature gets +2/+0 and has first strike.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Javelin of Lightning (clb) 185
Kitsune Blademaster
First strike
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Fox Samurai
Kitsune Blademaster (plst) CHK-25
Lightning Helix
Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant
Lightning Helix (rvr) 372
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Lost Jitte (big) 23
Prepare
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Instant
Prepare // Fight (akh) 220
Quintessential Katana
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life."
Whenever a Ninja you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Quintessential Katana (tmt) 23
Ring of Kalonia
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ring of Kalonia (m13) 212
Ring of Thune
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ring of Thune (cmr) 468
Robe of Stars
Equipped creature gets +0/+3.
Astral Projection —
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
Artifact - Equipment
Robe of Stars (afc) 11
Selfless Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Fox Samurai
Selfless Samurai (neo) 35
Sigil of Valor
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Sigil of Valor (plst) ORI-239
Sky-Blessed Samurai
Affinity for enchantments (This spell costs
less to cast for each enchantment you control.)
Flying
Creature Enchantment - Human Samurai
Sky-Blessed Samurai (neo) 37
Spirit Loop
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Spirit Loop (tsp) 42
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 59
Stoneforge Masterwork
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip
Artifact - Equipment
Stoneforge Masterwork (ogw) 166
Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays
for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai
Summon: Yojimbo (fic) 28
Summoning Materia
You may look at the top card of your library any time.
As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.
Equipped creature gets +2/+2 and has vigilance and "
: Add
."
Equip
Artifact - Equipment
Summoning Materia (fic) 124
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Takeno, Samurai General
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
Legendary Creature - Human Samurai
Takeno, Samurai General (chk) 46
Tatsumasa, the Dragon's Fang
Equipped creature gets +5/+5.
, Exile Tatsumasa: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip
Legendary Artifact - Equipment
Tatsumasa, the Dragon's Fang (chk) 270
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (lcc) 316

Sideboard

(CTRL to add secondary)

Maybeboard

Qty: 155 Price: $529.25
A Tale for the Ages
Enchanted creatures you control get +2/+2.
Enchantment
A Tale for the Ages (woe) 34
Absolute Grace
All creatures have protection from black.
Enchantment
Absolute Grace (usg) 1
Aegis of the Legion
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip
Artifact - Equipment
Aegis of the Legion (clu) 22
Aether Web
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Enchantment - Aura
Aether Web (tsp) 189
Aettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
Legendary Artifact - Equipment
Aettir and Priwen (fin) 253
Ajani's Mantra
At the beginning of your upkeep, you may gain 1 life.
Enchantment
Ajani's Mantra (m11) 2
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (j25) 627
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment
Andúril, Flame of the West (ltr) 236
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment
Andúril, Narsil Reforged (ltc) 491
Anthem of Champions
Creatures you control get +1/+1.
Enchantment
Anthem of Champions (fdn) 405
Armadillo Cloak
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Enchantment - Aura
Armadillo Cloak (inv) 229
Benevolent Blessing
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Enchantment - Aura
Benevolent Blessing (cmr) 13
Berserkers' Onslaught
Attacking creatures you control have double strike.
Enchantment
Berserkers' Onslaught (blc) 192
Bespoke Battlegarb
Equipped creature gets +2/+0.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bespoke Battlegarb (woe) 122
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (fdn) 213
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Bloodforged Battle-Axe (moc) 349
Boar Umbra
Enchant creature
Enchanted creature gets +3/+3.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Boar Umbra (uma) 158
Bonds of Mortality
When this enchantment enters, draw a card.
: Creatures your opponents control lose hexproof and indestructible until end of turn.
Enchantment
Bonds of Mortality (ogw) 128
Bone Sabres
Whenever equipped creature attacks, put four +1/+1 counters on it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bone Sabres (40k) 88
Boon of the Spirit Realm
Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment.
Creatures you control get +1/+1 for each blessing counter on this enchantment.
Enchantment
Boon of the Spirit Realm (cmm) 720
Bramble Armor
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bramble Armor (vow) 188
Bretagard Stronghold
This land enters tapped.
: Add
.
,
, Sacrifice this land: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Land
Bretagard Stronghold (moc) 392
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Bushi Tenderfoot
When a creature dealt damage by this creature this turn dies, flip this creature.
Creature - Human Soldier
Bushi Tenderfoot // Kenzo the Hardhearted (chk) 2
Captured by Lagacs
Enchant creature
Enchanted creature can't attack or block.
When this Aura enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Enchantment - Aura
Captured by Lagacs (mh2) 188
Carapace
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice this Aura: Regenerate enchanted creature.
Enchantment - Aura
Carapace (5ed) 281
Cartouche of Strength
Enchant creature you control
When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.
Enchantment - Aura Cartouche
Cartouche of Strength (akh) 158
Cave Sense
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment - Aura
Cave Sense (plst) MMQ-179
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Celestial Armor (fdn) 5
Celestial Mantle
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Enchantment - Aura
Celestial Mantle (jmp) 96
Chained to the Rocks
Enchant Mountain you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
Enchantment - Aura
Chained to the Rocks (ths) 4
Chains of Custody
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Chains of Custody (j25) 180
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment
Champions from Beyond (fic) 101
Chosen by Heliod
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +0/+2.
Enchantment - Aura
Chosen by Heliod (j25) 181
Circle of Flame
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
Enchantment
Circle of Flame (m15) 135
Cloudsteel Kirin
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Kirin
Cloudsteel Kirin (neo) 8
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (afc) 202
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Concealed Weapon
Equipped creature gets +3/+0.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this Equipment is turned face up, attach it to target creature you control.
Equip
Artifact - Equipment
Concealed Weapon (mkm) 117
Conformer Shuriken
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip
Legendary Artifact - Equipment
Conformer Shuriken (fic) 127
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment
Cori-Steel Cutter (tdm) 103
Crown of Gondor
Equipped creature gets +1/+1 for each creature you control.
When a legendary creature you control enters, if there is no monarch, you become the monarch.
Equip
. This ability costs
less to activate if you're the monarch.
Legendary Artifact - Equipment
Crown of Gondor (ltc) 485
Crystal Fragments
Equipped creature gets +1/+1.
: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip
Artifact - Equipment
Crystal Fragments // Summon: Alexander (fin) 13Crystal Fragments // Summon: Alexander (fin) 13
Cyan, Vengeful Samurai
This spell costs
less to cast for each creature card in your graveyard.
Double strike
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
Legendary Creature - Human Samurai
Cyan, Vengeful Samurai (fic) 132
Darksteel Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+0.
Equip
Artifact - Equipment
Darksteel Axe (2xm) 247
Deathrender
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment
Deathrender (cns) 197
Deconstruction Hammer
Equipped creature gets +1/+1 and has "
,
, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Deconstruction Hammer (lci) 9
Delver's Torch
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Delver's Torch (afr) 10
Devoted Retainer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Devoted Retainer (chk) 7
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment
Diamond Pick-Axe (lci) 143
Dragonfire Blade
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs
less to activate for each color of the creature it targets.
Artifact - Equipment
Dragonfire Blade (tdm) 240
Dueling Rapier
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Dueling Rapier (afr) 140
Dúnedain Blade
Equipped creature gets +2/+1.
Equip Human

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Dúnedain Blade (ltr) 457
Echo Circlet
Equipped creature can block an additional creature each combat.
Equip
Artifact - Equipment
Echo Circlet (som) 153
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (plst) ELD-120
Excalibur II
Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip
Legendary Artifact - Equipment
Excalibur II (fin) 352
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 169
Favor of the Woods
Enchant creature
Whenever enchanted creature blocks, you gain 3 life.
Enchantment - Aura
Favor of the Woods (dka) 113
Forebear's Blade
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach this Equipment to target creature you control.
Equip
Artifact - Equipment
Forebear's Blade (plst) DOM-214
Galadhrim Bow
Flash
When this Equipment enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2 and has reach.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Galadhrim Bow (ltr) 618
Glamdring
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Legendary Artifact - Equipment
Glamdring (ltr) 690
Glistening Sphere
This artifact enters tapped.
When this artifact enters, proliferate.
: Add one mana of any color.
Corrupted —
: Add three mana of any one color. Activate only if an opponent has three or more poison counters.
Artifact
Glistening Sphere (onc) 20
Glowcap Lantern
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Equip
Artifact - Equipment
Glowcap Lantern (lci) 187
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Goldvein Pick (fdn) 253
Grappling Hook
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip
Artifact - Equipment
Grappling Hook (zen) 203
Greatsword
Equipped creature gets +3/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greatsword (m12) 209
Grifter's Blade
Flash
As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.
Equipped creature gets +1/+1.
Equip
Artifact - Equipment
Grifter's Blade (rav) 263
Groundswell
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Instant
Groundswell (j25) 667
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 388
Hand of Honor
Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Hand of Honor (plst) SOK-12
Haunted Plate Mail
Equipped creature gets +4/+4.
: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Plate Mail (plst) M14-212
Heart-Piercer Bow
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Heart-Piercer Bow (cmm) 390
Heartseeker
Equipped creature gets +2/+1 and has "
, Unattach Heartseeker: Destroy target creature."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Heartseeker (dst) 124
Heavy Mattock
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Heavy Mattock (dka) 150
Hedron Blade
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hedron Blade (bfz) 224
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment
Heirloom Blade (lcc) 303
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (blc) 276
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (cmm) 391
Hero's Heirloom
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip
Artifact - Equipment
Hero's Heirloom (dmu) 231
Holy Avenger
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip
Artifact - Equipment
Holy Avenger (afc) 6
Horned Helm
Equipped creature gets +1/+1 and has trample.
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Horned Helm (5dn) 132
Hunter's Bow
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward
.
Equip
Artifact - Equipment
Hunter's Bow (acr) 41
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (moc) 285
Inquisitor's Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Artifact - Equipment
Inquisitor's Flail (isd) 227
Ironsoul Enforcer
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
Creature Artifact - Human Samurai
Ironsoul Enforcer (nec) 41
Jukai Trainee
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.
Creature - Human Samurai
Jukai Trainee (neo) 326
Kemba's Banner
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/+1 for each creature you control.
Equip
Artifact - Equipment
Kemba's Banner (onc) 7
Kitsune Dawnblade
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
When this creature enters, you may tap target creature.
Creature - Fox Samurai
Kitsune Dawnblade (sok) 16
Komainu Battle Armor
Menace
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog
Komainu Battle Armor (nec) 21
Konda's Hatamoto
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Creature - Human Samurai
Konda's Hatamoto (chk) 31
Kosei, Penitent Warlord
As long as Kosei is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
Legendary Creature - Ogre Samurai
Kosei, Penitent Warlord (nec) 67
Kusari-Gama
Equipped creature has "
: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kusari-Gama (chk) 260
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Leather Armor
Equipped creature gets +0/+1 and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
. Activate only once each turn.
Artifact - Equipment
Leather Armor (afr) 248
Leonardo, Sewer Samurai
Sneak

Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Mutant Ninja Turtle Samurai
Leonardo, Sewer Samurai (tmt) 17
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 129
Lion Heart
When this Equipment enters, it deals 2 damage to any target.
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Lion Heart (fin) 261
Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat
Lion Sash (neo) 26
Livewire Lash
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."
Equip
Artifact - Equipment
Livewire Lash (2x2) 307
Lizard Blades
Double strike
Equipped creature has double strike.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Lizard
Lizard Blades (neo) 153
Lotus Ring
Indestructible
Equipped creature gets +3/+3 and has vigilance and "
, Sacrifice this creature: Add three mana of any one color."
Equip
Artifact - Equipment
Lotus Ring (big) 24
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (j22) 784
Mace of the Valiant
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.)
Whenever a creature you control enters, put a charge counter on this Equipment.
Equip
Artifact - Equipment
Mace of the Valiant (j25) 221
Mage Slayer
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.
Equip
Artifact - Equipment
Mage Slayer (nec) 140
Manriki-Gusari
Equipped creature gets +1/+2 and has "
: Destroy target Equipment."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Manriki-Gusari (sok) 156
Mask of Avacyn
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Mask of Avacyn (cmr) 466
Maul of the Skyclaves
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip
Artifact - Equipment
Maul of the Skyclaves (j25) 223
Meteoric Mace
Equipped creature gets +4/+0 and has trample.
Equip

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Artifact - Equipment
Meteoric Mace (mh3) 283
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Neglected Heirloom
Equipped creature gets +1/+1.
When equipped creature transforms, transform this Equipment.
Equip
Artifact - Equipment
Neglected Heirloom // Ashmouth Blade (inr) 269Neglected Heirloom // Ashmouth Blade (inr) 269
Nemesis Mask
All creatures able to block equipped creature do so.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Nemesis Mask (dst) 134
Ninja's Kunai
Equipped creature has "
,
, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ninja's Kunai (neo) 252
O-Naginata
This Equipment can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
O-Naginata (plst) SOK-157
Ogre-Head Helm
Equipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Ogre
Ogre-Head Helm (neo) 155
Pathway Arrows
Equipped creature has "
,
: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."
Equip
Artifact - Equipment
Pathway Arrows (bfz) 225
Peerless Samurai
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs
less to cast.
Creature - Human Samurai
Peerless Samurai (neo) 156
Peregrine Mask
Equipped creature has defender, flying, and first strike.
Equip
Artifact - Equipment
Peregrine Mask (rav) 268
Prowler's Helm
Equipped creature can't be blocked except by Walls.
Equip
Artifact - Equipment
Prowler's Helm (ths) 219
Quest for the Holy Relic
Whenever you cast a creature spell, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Enchantment
Quest for the Holy Relic (plst) ZEN-33
Quick-Draw Dagger
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Quick-Draw Dagger (snc) 243
Quick-Draw Katana
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Quick-Draw Katana (fdn) 130
Resurrection Orb
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Resurrection Orb (40k) 165
Ride the Shoopuf
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Enchantment
Ride the Shoopuf (fin) 197
Ring of Valkas
Equipped creature has haste. (It can attack and
no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ring of Valkas (cmr) 469
Riot Gear
Equipped creature gets +1/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Riot Gear (gtc) 236
Ronin Cliffrider
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever this creature attacks, you may have it deal 1 damage to each creature defending player controls.
Creature - Human Samurai
Ronin Cliffrider (bok) 116
Rope
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue
Rope (mkm) 173
Runechanter's Pike
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip
Artifact - Equipment
Runechanter's Pike (isd) 231
Saddle of the Cavalier
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.
Equip
Artifact - Equipment
Saddle of the Cavalier (clb) 251
Sai of the Shinobi
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach this Equipment to it.
Equip
Artifact - Equipment
Sai of the Shinobi (a25) 230
Samurai Enforcers
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature - Human Samurai
Samurai Enforcers (chk) 42
Sanctuary Blade
As this Equipment becomes attached to a creature, choose a color.
Equipped creature gets +2/+0 and has protection from the last chosen color.
Equip
Artifact - Equipment
Sanctuary Blade (c20) 69
Scavenged Blade
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Scavenged Blade (j25) 596
Seraphic Greatsword
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip
Artifact - Equipment
Seraphic Greatsword (cmr) 45
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Sharpened Pitchfork
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip
Artifact - Equipment
Sharpened Pitchfork (ddq) 32
Shield of the Avatar
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Shield of the Avatar (m15) 230
Shield of the Realm
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip
Artifact - Equipment
Shield of the Realm (dom) 228
Short Sword
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Short Sword (plst) DOM-229
Shuko
Equipped creature gets +1/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Shuko (plst) BOK-159
Simian Sling
Equipped creature gets +1/+1.
Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Monkey
Simian Sling (neo) 163
Skeleton Key
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip
Artifact - Equipment
Skeleton Key (soi) 263
Skyclave Pick-Axe
When this Equipment enters, attach it to target creature you control.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Skyclave Pick-Axe (j25) 712
Slagwurm Armor
Equipped creature gets +0/+6.
Equip
(
: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Artifact - Equipment
Slagwurm Armor (mrd) 243
Slayer's Plate
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip
Artifact - Equipment
Slayer's Plate (soi) 264
Sparring Collar
Equipped creature has first strike.
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Sparring Collar (5dn) 154
Squire's Lightblade
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0.
Equip
Artifact - Equipment
Squire's Lightblade (eoe) 36
Steady Aim
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Instant
Steady Aim (war) 177
Stormrider Rig
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach this Equipment to it.
Equip
Artifact - Equipment
Stormrider Rig (dtk) 245
Sunfire Torch
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Sunfire Torch (lci) 167
Sunforger
Equipped creature gets +4/+0.
, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
Artifact - Equipment
Sunforger (cmr) 473
Surestrike Trident
Equipped creature has first strike and "
, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Surestrike Trident (dst) 147
Sword of Body and Mind
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip
Artifact - Equipment
Sword of Body and Mind (2xm) 295
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (plst) 2XM-296
Upriser Renegade
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Creature - Human Samurai
Upriser Renegade (neo) 170

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

35 pips - 29 cards
20 mana - 20 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
5 mana - 5 cards
14 pips - 12 cards
15 mana - 15 cards
20 pips - 18 cards
18 mana - 18 cards
0 pips - 0 cards
6 mana - 5 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards