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Custom
Size: 100Est cost: $1486.70
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $1486.70
No deck tags
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Commander

Qty: 1 Price: $0.69
Yusri, Fortune's Flame
Flying
Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
Legendary Creature - Efreet
Yusri, Fortune's Flame (mh2) 492

Commander

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Artifact

Qty: 17 Price: $562.33
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 1492
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (2xm) 233
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (plst) CMR-305
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (4ed) 325
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (2xm) 264
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (moc) 362
Krark's Thumb
If you would flip a coin, instead flip two coins and ignore one.
Legendary Artifact
Krark's Thumb (sld) 383
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 1493
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (c21) 249
Mirror Box
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
Mirror Box (neo) 498
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (sld) 1505
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1494
Sundial of the Infinite
,
: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Artifact
Sundial of the Infinite (m12) 218
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (plst) C21-269
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (sld) 1495
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dst) 160

Artifact

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Creature

Qty: 12 Price: $198.88
Creepy Doll
Indestructible
Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
Creature Artifact - Construct
Creepy Doll (isd) 220
Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
Creature - Goblin Assassin
Goblin Assassin (lgn) 95
Goblin Traprunner
Whenever this creature attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature - Goblin
Goblin Traprunner (mh2) 130
Karplusan Minotaur
Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you win a coin flip, this creature deals 1 damage to any target.
Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.
Creature - Warrior Minotaur
Karplusan Minotaur (csp) 86
Okaun, Eye of Chaos
Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
Legendary Creature - Cyclops Berserker
Okaun, Eye of Chaos (sld) 380
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "
: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue
Sakashima the Impostor (sok) 53
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (sld) 791
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 421
Tavern Scoundrel
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
,
, Sacrifice another permanent: Flip a coin.
Creature - Human Rogue
Tavern Scoundrel (plst) MH2-144
Tribute Mage
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Tribute Mage (mh1) 73
Zndrsplt, Eye of Wisdom
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.
Legendary Creature - Homunculus
Zndrsplt, Eye of Wisdom (sld) 379

Creature

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Enchantment

Qty: 10 Price: $80.70
Chance Encounter
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Enchantment
Chance Encounter (plst) ODY-182
Grip of Chaos
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Enchantment
Grip of Chaos (scg) 98
Hive Mind
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Enchantment
Hive Mind (sld) 822
Impulsive Maneuvers
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Enchantment
Impulsive Maneuvers (ody) 197
Mirror March
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Enchantment
Mirror March (plst) RNA-108
Planar Chaos
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Enchantment
Planar Chaos (jud) 97
Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment
Possibility Storm (dgm) 34
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (sld) 381
Tide of War
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
Enchantment
Tide of War (chk) 194
Wild Evocation
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Enchantment
Wild Evocation (m11) 160

Enchantment

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Instant

Qty: 13 Price: $317.87
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sta) 36
Counterspell
Counter target spell.
Instant
Counterspell (tmp) 57
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Final Fortune
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Final Fortune (sld) 1956
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (ulg) 32
Invert Polarity
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Instant
Invert Polarity (mh3) 459
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (plst) RAV-60
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reverberate (m13) 145
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant
Trickbind (tsp) 88
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (plst) AER-49
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206

Instant

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Land

Qty: 36 Price: $153.24
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (sld) 1506
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (2xm) 312
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (ncc) 390
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1496
Desolate Lighthouse
: Add
.
,
: Draw a card, then discard a card.
Land
Desolate Lighthouse (clb) 890
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (mkc) 260
Flamekin Village
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
: Add
.
,
: Target creature gains haste until end of turn.
Land
Flamekin Village (plst) CM2-251
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (moc) 403
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Island
(
: Add
.)
Basic Land - Island
Island (plst) BBD-251
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (2x2) 408
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (bbd) 253
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (clb) 904
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (plg20) 1
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (znr) 264Riverglide Pathway // Lavaglide Pathway (znr) 264
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (dmu) 255
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (dmr) 258
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (moc) 433
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (plst) TSR-286
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 665
Wandering Fumarole
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "
: Switch this creature's power and toughness until end of turn." It's still a land.
Land
Wandering Fumarole (clb) 928
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (c21) 81

Land

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Planeswalker

Qty: 1 Price: $1.79
Ral Zarek
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Legendary Planeswalker - Ral
Ral Zarek (rvr) 445

Planeswalker

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Sorcery

Qty: 10 Price: $171.20
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Fiery Gambit
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Sorcery
Fiery Gambit (mrd) 90
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (sld) 188
Game of Chaos
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Sorcery
Game of Chaos (ice) 186
Goblin Game
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Sorcery
Goblin Game (plst) PLS-61
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 187
Reshape
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Sorcery
Reshape (2xm) 64
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (sld) 480
Stitch in Time
Flip a coin. If you win the flip, take an extra turn after this one.
Sorcery
Stitch in Time (sld) 382
Temporal Trespass
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Take an extra turn after this one. Exile Temporal Trespass.
Sorcery
Temporal Trespass (frf) 55

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
4 mana - 4 cards
30 pips - 20 cards
26 mana - 24 cards
0 pips - 0 cards
4 mana - 4 cards
42 pips - 29 cards
27 mana - 25 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
13 mana - 12 cards
Card NameQtyOdds
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