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𝔄𝔫𝔤𝔢𝔩𝔰
𝔄𝔫𝔤𝔢𝔩𝔰
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𝔄𝔯𝔱𝔦𝔣𝔞𝔠𝔱𝔰
𝔄𝔯𝔱𝔦𝔣𝔞𝔠𝔱𝔰
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ℭ𝔩𝔢𝔯𝔦𝔠𝔰
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

ℭ𝔩𝔢𝔯𝔦𝔠𝔰
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𝔇𝔯𝔞𝔴𝔦𝔫𝔤 𝔯𝔬𝔬𝔪
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment

𝔇𝔯𝔞𝔴𝔦𝔫𝔤 𝔯𝔬𝔬𝔪
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𝔉𝔬𝔬𝔱 𝔰𝔬𝔩𝔡𝔦𝔢𝔯𝔰
Speaker of the Heavens
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Creature - Human Cleric

𝔉𝔬𝔬𝔱 𝔰𝔬𝔩𝔡𝔦𝔢𝔯𝔰
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𝔊𝔞𝔪𝔢 𝔒𝔳𝔢𝔯
𝔊𝔞𝔪𝔢 𝔒𝔳𝔢𝔯
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𝔥𝔢𝔞𝔩𝔦𝔫𝔤 𝔭𝔬𝔱𝔦𝔬𝔫
𝔥𝔢𝔞𝔩𝔦𝔫𝔤 𝔭𝔬𝔱𝔦𝔬𝔫
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ℌ𝔢𝔩𝔦𝔬𝔡'𝔰 𝔉𝔞𝔳𝔬𝔯
Heliod, God of the Sun
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
Legendary Creature Enchantment - God

Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

ℌ𝔢𝔩𝔦𝔬𝔡'𝔰 𝔉𝔞𝔳𝔬𝔯
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𝔏𝔢𝔤𝔢𝔫𝔡𝔰
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

𝔏𝔢𝔤𝔢𝔫𝔡𝔰
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𝔭𝔯𝔬𝔱𝔢𝔠𝔱𝔦𝔬𝔫
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

𝔭𝔯𝔬𝔱𝔢𝔠𝔱𝔦𝔬𝔫
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ℜ𝔢𝔰𝔬𝔩𝔳𝔢 ⁽⁺¹/⁺¹⁾
ℜ𝔢𝔰𝔬𝔩𝔳𝔢 ⁽⁺¹/⁺¹⁾
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𝔵 ℑ𝔫𝔰𝔱𝔞𝔫𝔱 𝔵
𝔵 ℑ𝔫𝔰𝔱𝔞𝔫𝔱 𝔵
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𝔵 𝔏𝔞𝔫𝔡𝔰 𝔵
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

𝔵 𝔏𝔞𝔫𝔡𝔰 𝔵
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Deck Info
Deck stats
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