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Custom
Size: 100Est cost: $200.90
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $200.90
No deck tags
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Commander

Qty: 1 Price: $0.79
Nadaar, Selfless Paladin
Vigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Legendary Creature - Knight Dragon
Nadaar, Selfless Paladin (afr) 27

Commander

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Anthem

Qty: 3 Price: $1.29
Dauntless Veteran
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Dauntless Veteran (fdn) 8
Serra's Guardian
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
Creature - Angel
Serra's Guardian (m19) 284
Warded Battlements
Defender (This creature can't attack.)
Attacking creatures you control get +1/+0.
Creature - Wall
Warded Battlements (m21) 44

Anthem

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Bounce

Qty: 1 Price: $0.35
You're Ambushed on the Road
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
Instant
You're Ambushed on the Road (afr) 43

Bounce

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Burn

Qty: 1 Price: $0.39
Karma
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Enchantment
Karma (3ed) 26

Burn

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Counters

Qty: 1 Price: $0.35
Rising Populace
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature.
Creature - Human
Rising Populace (rvr) 25

Counters

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Creature

Qty: 2 Price: $0.70
Omenport Vigilante
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Mercenary
Omenport Vigilante (otj) 21
Snow Villiers
Vigilance
Snow Villiers's power is equal to the number of creatures you control.
Legendary Creature - Human Monk Rebel
Snow Villiers (fin) 33

Creature

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Draw

Qty: 4 Price: $10.42
Fall of the First Civilization
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Enchantment - Saga
Fall of the First Civilization (acr) 4
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (tdc) 124
Tsabo's Web
When this artifact enters, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Artifact
Tsabo's Web (mb2) 143
United Battlefront
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
United Battlefront (tdm) 32

Draw

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Land

Qty: 34 Price: $39.89
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (eoc) 158
Plains
(
: Add
.)
Basic Land - Plains
Plains (ice) 364
Plains
(
: Add
.)
Basic Land - Plains
Plains (mir) 332
Plains
(
: Add
.)
Basic Land - Plains
Plains (itp) 54
Plains
(
: Add
.)
Basic Land - Plains
Plains (5ed) 431
Plains
(
: Add
.)
Basic Land - Plains
Plains (por) 196
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmp) 334
Plains
(
: Add
.)
Basic Land - Plains
Plains (usg) 331
Plains
(
: Add
.)
Basic Land - Plains
Plains (usg) 332
Plains
(
: Add
.)
Basic Land - Plains
Plains (usg) 334
Plains
(
: Add
.)
Basic Land - Plains
Plains (ptk) 166
Plains
(
: Add
.)
Basic Land - Plains
Plains (ptk) 168
Plains
(
: Add
.)
Basic Land - Plains
Plains (mmq) 333
Plains
(
: Add
.)
Basic Land - Plains
Plains (inv) 331
Plains
(
: Add
.)
Basic Land - Plains
Plains (inv) 332
Plains
(
: Add
.)
Basic Land - Plains
Plains (ons) 331
Plains
(
: Add
.)
Basic Land - Plains
Plains (ons) 333
Plains
(
: Add
.)
Basic Land - Plains
Plains (ust) 212
Plains
(
: Add
.)
Basic Land - Plains
Plains (gs1) 20
Plains
(
: Add
.)
Basic Land - Plains
Plains (und) 87
Plains
(
: Add
.)
Basic Land - Plains
Plains (und) 88
Plains
(
: Add
.)
Basic Land - Plains
Plains (mom) 277
Plains
(
: Add
.)
Basic Land - Plains
Plains (mom) 277
Plains
(
: Add
.)
Basic Land - Plains
Plains (dsk) 277
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 273
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 277
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 295
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 262
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 267
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 268
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (eoc) 62
Volatile Fault
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Land - Cave
Volatile Fault (lci) 286

Land

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Lifegain

Qty: 3 Price: $4.87
Dazzling Angel
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Angel
Dazzling Angel (fdn) 9
Lunarch Veteran
Whenever another creature you control enters, you gain 1 life.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Lunarch Veteran // Luminous Phantom (inr) 32Lunarch Veteran // Luminous Phantom (inr) 32
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (plst) MM3-24

Lifegain

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Protection

Qty: 10 Price: $12.30
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (ice) 12
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (ice) 15
Coppercoat Vanguard
Each other Human you control gets +1/+0 and has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Soldier
Coppercoat Vanguard (mat) 1
Deification
As this enchantment enters, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Enchantment
Deification (mat) 2
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (tdc) 116
Gideon's Sacrifice
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Instant
Gideon's Sacrifice (mkc) 68
Jade Monolith
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Artifact
Jade Monolith (6ed) 293
Keen-Eared Sentry
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn.
Creature - Human Soldier
Keen-Eared Sentry (afr) 22
Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature - Human Advisor
Orzhov Advokist (mkc) 77
Remedy
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Instant
Remedy (dmr) 22

Protection

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Pump

Qty: 4 Price: $4.98
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 129
Stagecoach Security
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Soldier
Stagecoach Security (otj) 30
Tempest Technique
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Enchantment - Aura
Tempest Technique (tdc) 16
Veteran's Armaments
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Soldier
Veteran's Armaments (mor) 146

Pump

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Ramp

Qty: 4 Price: $4.04
Ambitious Farmhand
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven —
: Transform this creature. Activate only if you control three or more creatures with different powers.
Creature - Human Peasant
Ambitious Farmhand // Seasoned Cathar (inr) 8Ambitious Farmhand // Seasoned Cathar (inr) 8
Charitable Levy
Noncreature spells cost
more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment
Charitable Levy (mh3) 21
Daru Warchief
Soldier spells you cast cost
less to cast.
Soldier creatures you control get +1/+2.
Creature - Human Soldier
Daru Warchief (scg) 6
Dungeon Map
: Add
.
,
: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Artifact
Dungeon Map (afr) 242

Ramp

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Recursion

Qty: 3 Price: $3.19
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (lci) 17
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (ddl) 1
Sun-Blessed Healer
Kicker
(You may pay an additional
as you cast this spell.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Creature - Human Cleric
Sun-Blessed Healer (fdn) 25

Recursion

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Removal

Qty: 16 Price: $8.32
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (scd) 20
Faith Unbroken
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Enchantment - Aura
Faith Unbroken (inr) 21
Fiend Hunter
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Human Cleric
Fiend Hunter (inr) 22
Ghostly Possession
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Enchantment - Aura
Ghostly Possession (cn2) 85
Journey to Oblivion
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Journey to Oblivion (znr) 17
Make Your Move
Destroy target artifact, enchantment, or creature with power 4 or greater.
Instant
Make Your Move (fdn) 143
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (j25) 234
Prison Realm
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, scry 1.
Enchantment
Prison Realm (war) 26
Rebuke
Destroy target attacking creature.
Instant
Rebuke (bbd) 103
Sanctify
Destroy target artifact or enchantment. You gain 3 life.
Sorcery
Sanctify (vow) 33
Smite the Monstrous
Destroy target creature with power 4 or greater.
Instant
Smite the Monstrous (znr) 42
Static Snare
Flash
This spell costs
less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Enchantment
Static Snare (tdm) 26
Stormplain Detainment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Stormplain Detainment (tdm) 28
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (tdc) 91
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
Sorcery
Winds of Rath (mkc) 93

Removal

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Sorcery

Qty: 2 Price: $0.49
Beyond the Quiet
Exile all creatures and Spacecraft.
Sorcery
Beyond the Quiet (eoe) 7
Ultima
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery
Ultima (pss5) 1

Sorcery

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Stax

Qty: 2 Price: $4.84
Angelic Arbiter
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Creature - Angel
Angelic Arbiter (jmp) 86
Radiant Grace
Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return this card to the battlefield transformed under your control attached to target opponent.
Enchantment - Aura
Radiant Grace // Radiant Restraints (vow) 31Radiant Grace // Radiant Restraints (vow) 31

Stax

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Tokens

Qty: 9 Price: $95.31
Cathar's Call
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Enchantment - Aura
Cathar's Call (inr) 16
Distract the Guards
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.
Sorcery
Distract the Guards (acr) 3
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 398
Geist-Honored Monk
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When this creature enters, create two 1/1 white Spirit creature tokens with flying.
Creature - Human Monk
Geist-Honored Monk (khc) 25
Haazda Marshal
Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Creature - Human Soldier
Haazda Marshal (grn) 13
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Creature - Human Monk
Monastery Mentor (tdc) 125
Rally the Monastery
This spell costs
less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
Instant
Rally the Monastery (tdm) 19
Teeming Dragonstorm
When this enchantment enters, create two 2/2 white Soldier creature tokens.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Teeming Dragonstorm (tdm) 30
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33

Tokens

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Sideboard

Qty: 6 Price: $8.38
Circle of Protection: Artifacts
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Artifacts (atq) 4
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Blue (ice) 13
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Green (ice) 14
Circle of Protection: Shadow
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Shadow (tmp) 12
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: White (ice) 16
Radiant Solar
Flying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
, Discard this card: Venture into the dungeon and you gain 3 life.
Creature - Angel
Radiant Solar (afc) 9

Sideboard

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Deck Info

Deck stats

75 pips - 61 cards
31 mana - 31 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
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