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Custom
Size: 100Est cost: $549.84
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $549.84
No deck tags
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Commander

Qty: 1 Price: $1.79
Will, Scion of Peace
Vigilance
: Spells you cast this turn that are white and/or blue cost
less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
Legendary Creature - Human Wizard
Will, Scion of Peace (woe) 218

Commander

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Artifact

Qty: 10 Price: $64.90
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (dsc) 241
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (c17) 215
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 410
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment
Sword of War and Peace (plst) 2XM-300
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (tdc) 333

Artifact

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Creature

Qty: 28 Price: $260.14
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel
Angel of Indemnity (otc) 9
Angel of Invention
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Creature - Angel
Angel of Invention (tdc) 109
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (eoc) 63
Angel of Vitality
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Creature - Angel
Angel of Vitality (j25) 162
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Creature - Angel
Angelic Field Marshal (cmm) 13
Angelic Guardian
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature - Angel
Angelic Guardian (g18) GP1
Angelic Skirmisher
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Creature - Angel
Angelic Skirmisher (gtc) 3
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature - Angel
Archangel of Thune (2xm) 5
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (ima) 11
Baneslayer Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Creature - Angel
Baneslayer Angel (m21) 6
Battlegrace Angel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Creature - Angel
Battlegrace Angel (mm2) 10
Boon-Bringer Valkyrie
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying, first strike, lifelink
Creature - Warrior Angel
Boon-Bringer Valkyrie (mom) 9
Celestine, the Living Saint
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Human Warrior
Celestine, the Living Saint (40k) 10
Emeria Shepherd
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature - Angel
Emeria Shepherd (bfz) 22
Exalted Angel
Flying
Whenever this creature deals damage, you gain that much life.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Angel
Exalted Angel (mkc) 63
Felidar Sovereign
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Creature - Beast Cat
Felidar Sovereign (j25) 198
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add
. Spend this mana only to cast an Angel spell.
Legendary Creature - Angel
Giada, Font of Hope (fdn) 141
Lyra Dawnbringer
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
Legendary Creature - Angel
Lyra Dawnbringer (fdn) 707
Nykthos Paragon
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Creature Enchantment - Human Soldier
Nykthos Paragon (mh2) 22
Resplendent Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, this creature gets +2/+2 and gains lifelink.
Creature - Angel
Resplendent Angel (m19) 34
Rhox Faithmender
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Creature - Monk Rhino
Rhox Faithmender (tdc) 128
Sephara, Sky's Blade
You may pay
and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel
Sephara, Sky's Blade (plst) M20-36
Seraph of Dawn
Flying, lifelink
Creature - Angel
Seraph of Dawn (cmr) 44
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Creature - Human Monk
Serra Ascendant (ima) 31
Sunblade Angel
Flying, first strike, vigilance, lifelink
Creature - Angel
Sunblade Angel (cmm) 61
Sunblast Angel
Flying
When this creature enters, destroy all tapped creatures.
Creature - Angel
Sunblast Angel (plst) SOM-22
Valkyrie Harbinger
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Creature - Cleric Angel
Valkyrie Harbinger (sld) 1347
Victory's Herald
Flying
Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
Creature - Angel
Victory's Herald (cm2) 38

Creature

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Enchantment

Qty: 8 Price: $20.72
Angelic Accord
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Enchantment
Angelic Accord (ima) 7
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (acr) 84
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (onc) 62
Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment
Legion Loyalty (tdc) 122
Leyline of Hope
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment
Leyline of Hope (dsk) 18
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (woc) 105
Sunspring Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
Enchantment
Sunspring Expedition (zen) 37
True Conviction
Creatures you control have double strike and lifelink.
Enchantment
True Conviction (som) 25

Enchantment

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Instant

Qty: 6 Price: $77.54
Drown in Dreams
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Instant
Drown in Dreams (mic) 13
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (eoc) 76
Sphinx's Revelation
You gain X life and draw X cards.
Instant
Sphinx's Revelation (rvr) 228
Stroke of Genius
Target player draws X cards.
Instant
Stroke of Genius (dmr) 293

Instant

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Land

Qty: 36 Price: $110.50
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (mid) 260
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (pmh3) 220s
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rna) 251
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 293Hengegate Pathway // Mistgate Pathway (khm) 293
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 280
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (cmm) 1013
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 277
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (who) 294
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (tdc) 384
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (zne) 16
Sejiri Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Sejiri Refuge (scd) 317
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (eoc) 186
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270

Land

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Sorcery

Qty: 11 Price: $14.25
Chaplain's Blessing
You gain 5 life.
Sorcery
Chaplain's Blessing (soi) 10
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (tdc) 149
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (fdn) 140
Decree of Justice
Create X 4/4 white Angel creature tokens with flying.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may pay
. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Decree of Justice (c20) 85
Entreat the Angels
Create X 4/4 white Angel creature tokens with flying.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Entreat the Angels (dsc) 99
Finale of Glory
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Sorcery
Finale of Glory (war) 12
Ingenious Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
Sorcery
Ingenious Mastery (stx) 44
Mind Spring
Draw X cards.
Sorcery
Mind Spring (plst) DDT-14
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
Sorcery
River's Rebuke (ncc) 231
Silver Scrutiny
You may cast this spell as though it had flash if X is 3 or less.
Draw X cards.
Sorcery
Silver Scrutiny (pdmu) 65s
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (2xm) 39

Sorcery

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Deck Info

Deck stats

79 pips - 44 cards
33 mana - 31 cards
22 pips - 13 cards
25 mana - 23 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
5 mana - 4 cards
Card NameQtyOdds
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