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Custom
Size: 100Est cost: $240.82
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $240.82
No deck tags
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Commander

Qty: 1 Price: $5.49
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Scarab God (drc) 120

Commander

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Anthem

Qty: 3 Price: $1.43
Cemetery Reaper
Other Zombie creatures you control get +1/+1.
,
: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature - Zombie
Cemetery Reaper (drc) 87
Diregraf Captain
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Creature - Soldier Zombie
Diregraf Captain (scd) 224
Lord of the Accursed
Other Zombies you control get +1/+1.
,
: All Zombies gain menace until end of turn.
Creature - Zombie
Lord of the Accursed (drc) 95

Anthem

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Drain

Qty: 3 Price: $26.27
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 139
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (dsc) 142
Vengeful Dead
Whenever this creature or another Zombie dies, each opponent loses 1 life.
Creature - Zombie
Vengeful Dead (scd) 117

Drain

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Draw

Qty: 4 Price: $15.32
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (lcc) 154
Hordewing Skaab
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Creature - Horror Zombie
Hordewing Skaab (mic) 15
Paradox Haze
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Enchantment - Aura
Paradox Haze (plst) TSP-71
Pilfered Plans
Target player mills two cards. Draw two cards.
Sorcery
Pilfered Plans (scd) 238

Draw

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Evasion

Qty: 2 Price: $2.78
Geralf, Visionary Stitcher
Zombies you control have flying.
,
, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
Legendary Creature - Human Wizard
Geralf, Visionary Stitcher (vow) 61
Vela the Night-Clad
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other creatures you control have intimidate.
Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
Legendary Creature - Human Wizard
Vela the Night-Clad (scd) 256

Evasion

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Land

Qty: 39 Price: $24.85
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (mkc) 254
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Island
(
: Add
.)
Basic Land - Island
Island (spm) 195
Jwar Isle Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jwar Isle Refuge (scd) 306
Salt Marsh
This land enters tapped.
: Add
or
.
Land
Salt Marsh (scd) 316
Submerged Boneyard
This land enters tapped.
: Add
or
.
Land
Submerged Boneyard (acr) 301
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tdc) 398
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (spm) 191
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176

Land

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Mill

Qty: 5 Price: $51.95
Duskmantle Guildmage
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
Creature - Human Wizard
Duskmantle Guildmage (gtc) 158
Fractured Sanity
Each opponent mills fourteen cards.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Sorcery
Fractured Sanity (clb) 722
Grindstone
,
: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Artifact
Grindstone (tmp) 290
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (2xm) 272
Mindcrank
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Mindcrank (clb) 866

Mill

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Protection

Qty: 2 Price: $7.28
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant
Lazotep Plating (scd) 57
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102

Protection

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Ramp

Qty: 5 Price: $19.75
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Rooftop Storm
You may pay
rather than pay the mana cost for Zombie creature spells you cast.
Enchantment
Rooftop Storm (inr) 83
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (drc) 141
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9

Ramp

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Recursion

Qty: 7 Price: $37.33
Gisa and Geralf
When Gisa and Geralf enters, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
Legendary Creature - Human Wizard
Gisa and Geralf (inr) 237
Gravecrawler
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
Creature - Zombie
Gravecrawler (tdc) 93
Gravespawn Sovereign
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
Creature - Zombie
Gravespawn Sovereign (scd) 79
Havengul Lich
: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Creature - Wizard Zombie
Havengul Lich (scd) 231
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Relentless Dead
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, you may pay
. If you do, return it to its owner's hand.
When this creature dies, you may pay
. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature - Zombie
Relentless Dead (soi) 131
Zombie Apocalypse
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Sorcery
Zombie Apocalypse (scd) 121

Recursion

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Removal

Qty: 12 Price: $11.62
Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Warrior Zombie
Accursed Marauder (mh3) 405
Crippling Fear
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Sorcery
Crippling Fear (cmm) 862
Enter the God-Eternals
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Enter the God-Eternals (scd) 227
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tdc) 180
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (fdn) 714
Murder
Destroy target creature.
Instant
Murder (j25) 467
Necromantic Selection
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Sorcery
Necromantic Selection (tdc) 189
Necrotic Hex
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
Sorcery
Necrotic Hex (scd) 95
Overseer of the Damned
Flying
When this creature enters, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Creature - Demon
Overseer of the Damned (mkc) 132
Psychic Strike
Counter target spell. Its controller mills two cards.
Instant
Psychic Strike (gtc) 189
Shambling Goblin
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Creature - Goblin Zombie
Shambling Goblin (plst) DTK-118
Syphon Flesh
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Sorcery
Syphon Flesh (scd) 110

Removal

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Sac Outlet

Qty: 1 Price: $0.35
Voracious Null
, Sacrifice another creature: Put two +1/+1 counters on this creature. Activate only as a sorcery.
Creature - Zombie
Voracious Null (plst) BFZ-125

Sac Outlet

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Sorcery

Qty: 1 Price: $0.35
Decode Transmissions
You draw two cards and lose 2 life.
Void — If a nonland permanent left the battlefield this turn or a spell was warped this turn, instead you draw two cards and each opponent loses 2 life.
Sorcery
Decode Transmissions (eoe) 94

Sorcery

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Tokens

Qty: 14 Price: $34.06
Army of the Damned
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Army of the Damned (j25) 399
Champion of the Perished
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
Creature - Zombie
Champion of the Perished (scd) 71
Diregraf Colossus
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
Creature - Zombie Giant
Diregraf Colossus (mic) 112
Diregraf Horde
When this creature enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Creature - Zombie
Diregraf Horde (mid) 96
Endless Ranks of the Dead
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Enchantment
Endless Ranks of the Dead (j22) 410
Eternal Skylord
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
Creature - Wizard Zombie
Eternal Skylord (drc) 76
Gleaming Overseer
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Creature - Wizard Zombie
Gleaming Overseer (drc) 116
Headless Rider
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
Creature - Zombie
Headless Rider (vow) 118
Josu Vess, Lich Knight
Kicker
(You may pay an additional
as you cast this spell.)
Menace
When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Legendary Creature - Knight Zombie
Josu Vess, Lich Knight (moc) 253
Lazotep Reaver
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Beast Zombie
Lazotep Reaver (scd) 83
Liliana's Mastery
Zombies you control get +1/+1.
When this enchantment enters, create two 2/2 black Zombie creature tokens.
Enchantment
Liliana's Mastery (scd) 86
Necroduality
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
Enchantment
Necroduality (inr) 365
Open the Graves
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Enchantment
Open the Graves (scd) 97
Vizier of the Scorpion
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
Creature - Wizard Zombie
Vizier of the Scorpion (scd) 119

Tokens

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Tutor

Qty: 1 Price: $1.99
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
1 mana - 1 card
23 pips - 20 cards
23 mana - 23 cards
63 pips - 44 cards
28 mana - 28 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
3 mana - 2 cards
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