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Size: 100Est cost: $87.22
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Custom
Size: 100Est cost: $87.22
No deck tags
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Commander

Qty: 1 Price: $0.49
Zada, Hedron Grinder
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Legendary Creature - Goblin Ally
Zada, Hedron Grinder (j25) 76

Commander

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Burn

Qty: 1 Price: $0.35
Gravitic Punch
Target creature you control deals damage equal to its power to target player.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Gravitic Punch (grn) 105

Burn

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Copy

Qty: 2 Price: $2.18
Electroduplicate
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Electroduplicate (fdn) 85
Twinferno
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Twinferno (dmu) 149

Copy

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Draw

Qty: 13 Price: $10.02
Accelerate
Target creature gains haste until end of turn.
Draw a card.
Instant
Accelerate (tor) 90
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
Blazing Crescendo (one) 123
Boiling Blood
Target creature attacks this turn if able.
Draw a card.
Instant
Boiling Blood (plst) WTH-92
Crimson Wisps
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Instant
Crimson Wisps (shm) 88
Expedite
Target creature gains haste until end of turn.
Draw a card.
Instant
Expedite (cmr) 413
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (cmm) 223
Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Instant
Might of the Meek (blb) 144
Panic
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Panic (me2) 145
Reckless Lackey
First strike, haste
, Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Reckless Lackey (otj) 140
Renegade Tactics
Target creature can't block this turn.
Draw a card.
Sorcery
Renegade Tactics (cmr) 195
Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant
Sazacap's Brew (blb) 151
Seize Opportunity
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn.
Instant
Seize Opportunity (tdm) 119
Spark of Creativity
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
Sorcery
Spark of Creativity (kld) 131

Draw

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Evasion

Qty: 1 Price: $0.35
You Come to the Gnoll Camp
Choose one —
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.
Instant
You Come to the Gnoll Camp (afr) 168

Evasion

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Finisher

Qty: 2 Price: $24.48
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (mb2) 132
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (uma) 147

Finisher

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Instant

Qty: 4 Price: $1.88
Barreling Attack
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Instant
Barreling Attack (mir) 157
Haste Magic
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Instant
Haste Magic (fin) 140
Huatli's Spurring
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
Instant
Huatli's Spurring (xln) 287
Opera Love Song
Choose one —
• Exile the top two cards of your library. You may play those cards until your next end step.
• One or two target creatures each get +2/+0 until end of turn.
Instant
Opera Love Song (fin) 147

Instant

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Protection

Qty: 2 Price: $5.84
Eldritch Immunity
Target creature you control gains protection from each color until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant Kindred - Eldrazi
Eldritch Immunity (m3c) 33
Otherworldly Outburst
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
Instant
Otherworldly Outburst (emn) 138

Protection

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Pump

Qty: 51 Price: $23.84
Antagonize
Target creature gets +4/+3 until end of turn.
Instant
Antagonize (snc) 100
Assault Strobe
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Sorcery
Assault Strobe (som) 82
Borrowed Hostility
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Instant
Borrowed Hostility (inr) 146
Brute Force
Target creature gets +3/+3 until end of turn.
Instant
Brute Force (tsr) 157
Brute Strength
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Brute Strength (j25) 528
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (fdn) 80
Bull Rush
Target creature gets +2/+0 until end of turn.
Instant
Bull Rush (wwk) 73
Distemper of the Blood
Target creature gets +2/+2 and gains trample until end of turn.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Distemper of the Blood (emn) 126
Fists of the Anvil
Target creature gets +4/+0 until end of turn.
Instant
Fists of the Anvil (10e) 201
Fit of Rage
Target creature gets +3/+3 and gains first strike until end of turn.
Sorcery
Fit of Rage (6ed) 178
Foundry Street Denizen
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
Creature - Goblin Warrior
Foundry Street Denizen (plst) M15-141
Free from Flesh
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
Instant
Free from Flesh (one) 131
Furious Bellow
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Furious Bellow (dmu) 126
Hearts on Fire
One or two target creatures each get +2/+1 until end of turn.
Instant
Hearts on Fire (j25) 17
Heightened Reflexes
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Instant
Heightened Reflexes (iko) 123
Invigorated Rampage
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Instant
Invigorated Rampage (aer) 86
Kindled Fury
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Kindled Fury (fdn) 542
Kindled Heroism
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Instant
Kindled Heroism (woe) 138
Lunar Frenzy
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Instant
Lunar Frenzy (mid) 147
Monstrous Rage
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Monstrous Rage (woe) 142
Nahiri's Stoneblades
Up to two target creatures each get +2/+0 until end of turn.
Instant
Nahiri's Stoneblades (war) 139
Pedal to the Metal
Target creature gets +X/+0 and gains first strike until end of turn.
Instant
Pedal to the Metal (dft) 141
Precise Strike
Target creature gets +1/+0 and gains first strike until end of turn.
Instant
Precise Strike (aer) 92
Reckless Charge
Target creature gets +3/+0 and gains haste until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Reckless Charge (mh1) 144
Rimrock Knight
This creature can't block.
Creature - Knight Dwarf
Rimrock Knight // Boulder Rush (eld) 137
Rise to the Challenge
Target creature gets +2/+0 and gains first strike until end of turn.
Instant
Rise to the Challenge (bng) 107
Rouse the Mob
Strive — This spell costs
more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
Instant
Rouse the Mob (jou) 109
Rush of Adrenaline
Target creature gets +2/+1 and gains trample until end of turn.
Instant
Rush of Adrenaline (soi) 177
Rush of Blood
Target creature gets +X/+0 until end of turn, where X is its power.
Instant
Rush of Blood (avr) 154
Rush the Room
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Instant
Rush the Room (ltr) 147
Samut's Sprint
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Instant
Samut's Sprint (war) 142
Screaming Fury
Target creature gets +5/+0 and gains haste until end of turn.
Sorcery
Screaming Fury (5dn) 78
Seething Anger
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Sorcery
Seething Anger (tpr) 156
Siege Smash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
Instant
Siege Smash (mh3) 136
Slaughter Cry
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Slaughter Cry (m12) 155
Stolen Vitality
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
Instant
Stolen Vitality (mid) 161
Storm Strike
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Instant
Storm Strike (rna) 119
Sure Strike
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Sure Strike (fdn) 209
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmm) 264
The Chase Is On
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
The Chase Is On (mkm) 116
Thunder Strike
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Thunder Strike (bbd) 185
Titan's Strength
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Titan's Strength (2x2) 128
Turn Inside Out
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Turn Inside Out (dsk) 160
Two-Handed Axe
Whenever equipped creature attacks, double its power until end of turn.
Equip
Artifact - Equipment
Two-Handed Axe // Sweeping Cleave (clb) 203
Two-Headed Hunter
Menace (This creature can't be blocked except by two or more creatures.)
Creature - Giant
Two-Headed Hunter // Twice the Rage (woe) 155
Uncaged Fury
Target creature gets +1/+1 and gains double strike until end of turn.
Instant
Uncaged Fury (inr) 177
Uncanny Speed
Target creature gets +3/+0 and gains haste until end of turn.
Instant
Uncanny Speed (avr) 163
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (m21) 170
Valley Rally
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
Instant
Valley Rally (blb) 159
Violent Urge
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Instant
Violent Urge (dsk) 164
Weapon Surge
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Weapon Surge (2xm) 150

Pump

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Ramp

Qty: 2 Price: $1.14
Ancestors' Aid
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Ancestors' Aid (lci) 132
Sudden Breakthrough
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Sudden Breakthrough (stx) 116

Ramp

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Removal

Qty: 13 Price: $6.47
Clash of Titans
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Instant
Clash of Titans (iko) 111
Commando Raid
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Instant
Commando Raid (ons) 195
Dreadmaw's Ire
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Instant
Dreadmaw's Ire (lci) 147
Explosive Entry
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Sorcery
Explosive Entry (neo) 139
Fall of the Hammer
Target creature you control deals damage equal to its power to another target creature.
Instant
Fall of the Hammer (cm2) 97
Fury Charm
Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.
Instant
Fury Charm (ima) 130
Go for Blood
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Go for Blood (iko) 122
Hearth Charm
Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.
Instant
Hearth Charm (vis) 82
Rabid Gnaw
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Instant
Rabid Gnaw (blb) 147
Soul's Fire
Target creature you control deals damage equal to its power to any target.
Instant
Soul's Fire (cmr) 200
Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Spectacular Showdown (mkc) 162
Swift Kick
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Instant
Swift Kick (ktk) 122
Tail Slash
Target creature you control deals damage equal to its power to target creature you don't control.
Instant
Tail Slash (dtk) 161

Removal

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Tokens

Qty: 8 Price: $10.18
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
Sorcery
Dragon Fodder (cmm) 217
Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Empty the Warrens (dmr) 118
Goblin Instigator
When this creature enters, create a 1/1 red Goblin creature token.
Creature - Goblin Rogue
Goblin Instigator (moc) 282
Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior
Goblin Rabblemaster (j25) 558
Krenko, Mob Boss
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Legendary Creature - Goblin Warrior
Krenko, Mob Boss (fdn) 204
Krenko, Tin Street Kingpin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Legendary Creature - Goblin
Krenko, Tin Street Kingpin (j25) 572
Krenko's Command
Create two 1/1 red Goblin creature tokens.
Sorcery
Krenko's Command (j25) 140
Stadium Headliner
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Creature - Goblin Warrior
Stadium Headliner (tdm) 122

Tokens

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Maybeboard

Qty: 22 Price: $9.48
Become Brutes
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Sorcery
Become Brutes (woe) 317
Buccaneer's Bravado
Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.
Instant
Buccaneer's Bravado (rix) 96
Burning Sun's Fury
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Up to two target creatures each get +2/+0 and gain haste until end of turn.
Instant
Burning Sun's Fury (mom) 133
Coming In Hot
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Coming In Hot (mom) 136
Coordinated Assault
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Instant
Coordinated Assault (clu) 128
Critical Hit
Target creature gains double strike until end of turn.
When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Instant
Critical Hit (afr) 137
Crowd's Favor
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Crowd's Favor (m15) 138
Daring Escape
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Instant
Daring Escape (snc) 104
Downhill Charge
You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Instant
Downhill Charge (ddi) 69
Dynacharge
Target creature you control gets +2/+0 until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Dynacharge (mm3) 94
Enrage
Target creature gets +X/+0 until end of turn.
Instant
Enrage (9ed) 180
Enthusiastic Study
Target creature gets +3/+1 and gains trample until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Enthusiastic Study (stx) 99
Fatal Frenzy
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
Instant
Fatal Frenzy (plc) 98
Felonious Rage
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Instant
Felonious Rage (mkm) 125
Fervent Strike
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Instant
Fervent Strike (dom) 117
Fever Charm
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Instant
Fever Charm (ons) 202
Gimli's Fury
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Instant
Gimli's Fury (ltr) 131
Infuriate
Target creature gets +3/+2 until end of turn.
Instant
Infuriate (thb) 141
Maximize Velocity
Target creature gets +1/+1 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Maximize Velocity (grn) 111
Quick Draw
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
Instant
Quick Draw (otj) 138
Raking Claws
Target creature gains double strike until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Raking Claws (iko) 131
Wild Ride
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Wild Ride (tdm) 132

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
106 pips - 99 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
1 pip - 1 card
0 mana - 0 cards
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