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Custom
Size: 100Est cost: $1184.55
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Custom
Size: 100Est cost: $1184.55
No deck tags
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The Headmaster

Qty: 1 Price: $2.29
Jared Carthalion
+1: Create a 3/3 Kavu creature token with trample that's all colors.
−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
Legendary Planeswalker - Jared
Jared Carthalion (dmc) 2

The Headmaster

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Land

Qty: 34 Price: $527.42
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 273
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (eoc) 158
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 286
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 280
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 279
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 284
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rvr) 283
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 278
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rvr) 288
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 282
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 290
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (eoc) 62
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Learn with me (Out)

Qty: 20 Price: $8.12
Academic Dispute
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Academic Dispute (stx) 91
Arcane Subtraction
Target creature gets -4/-0 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Arcane Subtraction (stx) 36
Cram Session
You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery
Cram Session (stx) 170
Divide by Zero
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Divide by Zero (stx) 41
Dream Strix
Flying
When this creature becomes the target of a spell, sacrifice it.
When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature - Bird Illusion
Dream Strix (stx) 42
Enthusiastic Study
Target creature gets +3/+1 and gains trample until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Enthusiastic Study (stx) 99
Eyetwitch
Flying
When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature - Bat Eye
Eyetwitch (stx) 70
Field Trip
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery
Field Trip (stx) 131
First Day of Class
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
First Day of Class (stx) 102
Gnarled Professor
Trample
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature - Druid Treefolk
Gnarled Professor (stx) 133
Guiding Voice
Put a +1/+1 counter on target creature.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery
Guiding Voice (stx) 19
Hunt for Specimens
Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery
Hunt for Specimens (stx) 73
Igneous Inspiration
Igneous Inspiration deals 3 damage to any target.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery
Igneous Inspiration (stx) 107
Overgrown Arch
Defender
: You gain 1 life.
, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature - Plant Wall
Overgrown Arch (stx) 139
Poet's Quill
When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Equipped creature gets +1/+1 and has lifelink.
Equip
Artifact - Equipment
Poet's Quill (stx) 82
Pop Quiz
Draw a card.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Pop Quiz (stx) 49
Professor of Symbology
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature - Cleric Kor
Professor of Symbology (stx) 24
Retriever Phoenix
Flying, haste
When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
Creature - Phoenix
Retriever Phoenix (stx) 113
Sparring Regimen
When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Enchantment
Sparring Regimen (stx) 29
Study Break
Tap up to two target creatures.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Study Break (stx) 34

Learn with me (Out)

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Resources

Qty: 21 Price: $280.25
Absorb
Counter target spell. You gain 3 life.
Instant
Absorb (dmr) 186
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Archmage's Charm
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Archmage's Charm (mh1) 40
Bane's Contingency
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Instant
Bane's Contingency (clb) 57
Cast Through Time
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Enchantment
Cast Through Time (roe) 55
Channel the Suns
Add
.
Sorcery
Channel the Suns (5dn) 84
Conflux
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Sorcery
Conflux (a25) 202
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Courier's Briefcase
When this artifact enters, create a 1/1 green and white Citizen creature token.
, Sacrifice this artifact: Add one mana of any color.
,
, Sacrifice this artifact: Draw three cards.
Artifact - Treasure
Courier's Briefcase (snc) 142
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (tdc) 318
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 50
Jace's Sanctum
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, scry 1.
Enchantment
Jace's Sanctum (c19) 88
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Primal Amulet
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209

Resources

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The only Exit is here

Qty: 2 Price: $6.48
Coalition Victory
You win the game if you control a land of each basic land type and a creature of each color.
Sorcery
Coalition Victory (inv) 241
Door to Nothingness
This artifact enters tapped.
,
, Sacrifice this artifact: Target player loses the game.
Artifact
Door to Nothingness (plst) HOP-112

The only Exit is here

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The Teachers

Qty: 9 Price: $46.41
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Curious Homunculus
: Add
. Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform this creature.
Creature - Homunculus
Curious Homunculus // Voracious Reader (emn) 54Curious Homunculus // Voracious Reader (emn) 54
Fandaniel, Telophoroi Ascian
Whenever you cast an instant or sorcery spell, surveil 1.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
Legendary Creature - Wizard Elder
Fandaniel, Telophoroi Ascian (fic) 146
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (tdc) 99
Lier, Disciple of the Drowned
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature - Human Wizard
Lier, Disciple of the Drowned (tdc) 157
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral
Ral, Crackling Wit (blb) 230
Ral, Izzet Viceroy
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
−3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
Legendary Planeswalker - Ral
Ral, Izzet Viceroy (grn) 195
Wizards of Thay
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost
less to cast.
You may cast sorcery spells as though they had flash.
Creature - Human Wizard
Wizards of Thay (clb) 105
Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Planeswalker - Wrenn
Wrenn and Six (2x2) 296

The Teachers

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Tutor

Qty: 7 Price: $257.43
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (plst) ODY-129
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (cmm) 110
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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You shall not leave!

Qty: 6 Price: $11.84
Bringer of the Black Dawn
You may pay
rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.
Creature - Bringer
Bringer of the Black Dawn (plst) 5DN-43
Bringer of the Blue Dawn
You may pay
rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.
Creature - Bringer
Bringer of the Blue Dawn (5dn) 26
Bringer of the Green Dawn
You may pay
rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may create a 3/3 green Beast creature token.
Creature - Bringer
Bringer of the Green Dawn (5dn) 83
Bringer of the Red Dawn
You may pay
rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature - Bringer
Bringer of the Red Dawn (5dn) 62
Bringer of the White Dawn
You may pay
rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
Creature - Bringer
Bringer of the White Dawn (5dn) 7
Genju of the Realm
Enchant land
: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Legendary Enchantment - Aura
Genju of the Realm (bok) 151

You shall not leave!

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It's a trap! (In)

Qty: 20 Price: $35.09
Archive Trap
If an opponent searched their library this turn, you may pay
rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Instant - Trap
Archive Trap (plst) ZEN-41
Arrow Volley Trap
If four or more creatures are attacking, you may pay
rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Instant - Trap
Arrow Volley Trap (ddn) 71
Baloth Cage Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.
Instant - Trap
Baloth Cage Trap (mm3) 120
Cobra Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay
rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.
Instant - Trap
Cobra Trap (c15) 180
Inferno Trap
If you've been dealt damage by two or more creatures this turn, you may pay
rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
Instant - Trap
Inferno Trap (ddn) 67
Lavaball Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Instant - Trap
Lavaball Trap (zen) 135
Lethargy Trap
If three or more creatures are attacking, you may pay
rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.
Instant - Trap
Lethargy Trap (zen) 51
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Needlebite Trap
If an opponent gained life this turn, you may pay
rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.
Instant - Trap
Needlebite Trap (zen) 105
Nemesis Trap
If a white creature is attacking, you may pay
rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
Instant - Trap
Nemesis Trap (cmd) 91
Permafrost Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant - Trap
Permafrost Trap (wwk) 34
Pitfall Trap
If exactly one creature is attacking, you may pay
rather than pay this spell's mana cost.
Destroy target attacking creature without flying.
Instant - Trap
Pitfall Trap (plst) MM3-18
Ravenous Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay
rather than pay this spell's mana cost.
Exile target player's graveyard.
Instant - Trap
Ravenous Trap (plst) ZEN-109
Refraction Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay
rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Instant - Trap
Refraction Trap (wwk) 17
Ricochet Trap
If an opponent cast a blue spell this turn, you may pay
rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant - Trap
Ricochet Trap (plst) WWK-87
Runeflare Trap
If an opponent drew three or more cards this turn, you may pay
rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Instant - Trap
Runeflare Trap (zen) 146
Slingbow Trap
If a black creature with flying is attacking, you may pay
rather than pay this spell's mana cost.
Destroy target attacking creature with flying.
Instant - Trap
Slingbow Trap (wwk) 111
Stone Idol Trap
This spell costs
less to cast for each attacking creature.
Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
Instant - Trap
Stone Idol Trap (wwk) 93
Summoning Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay
rather than pay this spell's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Instant - Trap
Summoning Trap (mm3) 139
Whiplash Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Instant - Trap
Whiplash Trap (plst) DDN-70

It's a trap! (In)

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Side Lessons

Qty: 20 Price: $9.22
Academic Probation
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sorcery - Lesson
Academic Probation (stx) 7
Basic Conjuration
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Sorcery - Lesson
Basic Conjuration (stx) 120
Confront the Past
Choose one —
• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
• Remove twice X loyalty counters from target planeswalker an opponent controls.
Sorcery - Lesson
Confront the Past (stx) 67
Containment Breach
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Sorcery - Lesson
Containment Breach (stx) 125
Elemental Summoning
Create a 4/4 blue and red Elemental creature token.
Sorcery - Lesson
Elemental Summoning (stx) 183
Environmental Sciences
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Sorcery - Lesson
Environmental Sciences (mb2) 2
Expanded Anatomy
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Sorcery - Lesson
Expanded Anatomy (stx) 2
Fractal Summoning
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Sorcery - Lesson
Fractal Summoning (stx) 187
Illuminate History
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Sorcery - Lesson
Illuminate History (stx) 108
Inkling Summoning
Create a 2/1 white and black Inkling creature token with flying.
Sorcery - Lesson
Inkling Summoning (stx) 195
Introduction to Annihilation
Exile target nonland permanent. Its controller draws a card.
Sorcery - Lesson
Introduction to Annihilation (stx) 3
Introduction to Prophecy
Scry 2, then draw a card.
Sorcery - Lesson
Introduction to Prophecy (stx) 4
Mascot Exhibition
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Sorcery - Lesson
Mascot Exhibition (stx) 5
Mercurial Transformation
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Sorcery - Lesson
Mercurial Transformation (stx) 47
Necrotic Fumes
As an additional cost to cast this spell, exile a creature you control.
Exile target creature or planeswalker.
Sorcery - Lesson
Necrotic Fumes (stx) 78
Pest Summoning
Create two 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery - Lesson
Pest Summoning (stx) 211
Reduce to Memory
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Sorcery - Lesson
Reduce to Memory (stx) 25
Spirit Summoning
Create a 3/2 red and white Spirit creature token.
Sorcery - Lesson
Spirit Summoning (stx) 236
Start from Scratch
Choose one —
• Start from Scratch deals 1 damage to any target.
• Destroy target artifact.
Sorcery - Lesson
Start from Scratch (stx) 114
Teachings of the Archaics
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Sorcery - Lesson
Teachings of the Archaics (stx) 57

Side Lessons

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Deck Info

Deck stats

13 pips - 12 cards
12 mana - 12 cards
38 pips - 27 cards
16 mana - 16 cards
15 pips - 13 cards
12 mana - 12 cards
15 pips - 14 cards
12 mana - 12 cards
19 pips - 17 cards
12 mana - 12 cards
0 pips - 0 cards
3 mana - 2 cards
Card NameQtyOdds
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