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Custom
Size: 100Est cost: $247.89
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $247.89
No deck tags
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Commander

Qty: 2 Price: $1.04
Falthis, Shadowcat Familiar
Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Cat Nightmare
Falthis, Shadowcat Familiar (cmr) 126
Halana, Kessig Ranger
Reach
Whenever another creature you control enters, you may pay
. When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Archer Ranger
Halana, Kessig Ranger (cmr) 231

Commander

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Artifact

Qty: 24 Price: $109.76
Belt of Giant Strength
Equipped creature has base power and toughness 10/10.
Equip
. This ability costs
less to activate, where X is the power of the creature it targets.
Artifact - Equipment
Belt of Giant Strength (afc) 38
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (lcc) 300
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (drc) 53
Dark Knight's Greatsword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Artifact - Equipment
Dark Knight's Greatsword (fin) 95
Grappling Hook
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip
Artifact - Equipment
Grappling Hook (c17) 212
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 388
Heavy Arbalest
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has "
: This creature deals 2 damage to any target."
Equip
Artifact - Equipment
Heavy Arbalest (plst) A25-225
Horned Helm
Equipped creature gets +1/+1 and has trample.
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Horned Helm (plst) 5DN-132
Hunter's Bow
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward
.
Equip
Artifact - Equipment
Hunter's Bow (acr) 41
Jousting Lance
Equipped creature gets +2/+0.
During your turn, equipped creature has first strike.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Jousting Lance (j22) 779
Leather Armor
Equipped creature gets +0/+1 and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
. Activate only once each turn.
Artifact - Equipment
Leather Armor (afr) 248
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 129
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Monster Manual
,
: You may put a creature card from your hand onto the battlefield.
Artifact - Book
Monster Manual // Zoological Study (clb) 242
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (pip) 236
Ninja's Blades
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Artifact - Equipment
Ninja's Blades (fin) 108
Quick-Draw Katana
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Quick-Draw Katana (fdn) 130
Shield of the Realm
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip
Artifact - Equipment
Shield of the Realm (dom) 228
Slagwurm Armor
Equipped creature gets +0/+6.
Equip
(
: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Artifact - Equipment
Slagwurm Armor (mrd) 243
Sleeper Dart
When this artifact enters, draw a card.
, Sacrifice this artifact: Target creature doesn't untap during its controller's next untap step.
Artifact
Sleeper Dart (iko) 240
Springjaw Trap
Flash
,
, Sacrifice this artifact: It deals 3 damage to any target.
Artifact
Springjaw Trap (iko) 241
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 99
Tamiyo's Journal
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Legendary Artifact - Book
Tamiyo's Journal (inr) 272
War Horn
Attacking creatures you control get +1/+0.
Artifact
War Horn (ori) 243

Artifact

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Creature

Qty: 17 Price: $42.87
Abyssal Hunter
,
: Tap target creature. This creature deals damage equal to its power to that creature.
Creature - Human Assassin
Abyssal Hunter (mir) 103
Agatha's Champion
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Trample
When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Creature - Human Knight
Agatha's Champion (woe) 160
Big Game Hunter
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Human Assassin Rebel
Big Game Hunter (tsr) 102
Bounty Hunter
: Put a bounty counter on target nonblack creature.
: Destroy target creature with a bounty counter on it.
Creature - Human Archer Minion
Bounty Hunter (tmp) 110
Briarbridge Patrol
Whenever this creature deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
Creature - Human Warrior
Briarbridge Patrol (soi) 195
Chevill, Bane of Monsters
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Legendary Creature - Human Rogue
Chevill, Bane of Monsters (iko) 330
Deadeye Tracker
,
: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Pirate
Deadeye Tracker (pxln) 99s
Doomskar Warrior
Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Warrior
Doomskar Warrior (mom) 370
Exquisite Huntmaster
When this creature dies, create a 1/1 green Elf Warrior creature token.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Elf
Exquisite Huntmaster (cmr) 122
Nikara, Lair Scavenger
Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Legendary Creature - Human Cleric
Nikara, Lair Scavenger (c20) 3
Reverent Hunter
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Creature - Human Archer
Reverent Hunter (ths) 173
Savvy Hunter
Whenever this creature attacks or blocks, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice two Foods: Draw a card.
Creature - Human Warrior
Savvy Hunter (eld) 200
Species Specialist
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
Creature - Human Warrior
Species Specialist (c20) 47
Surrak, Elusive Hunter
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
Legendary Creature - Human Warrior
Surrak, Elusive Hunter (tdm) 350
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (spg) 26
Titan Hunter
At the beginning of each player's end step, if no creatures died this turn, this creature deals 4 damage to that player.
, Sacrifice a creature: You gain 4 life.
Creature - Human Warrior
Titan Hunter (scd) 112
Trophy Hunter
: This creature deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature - Human Archer
Trophy Hunter (rav) 187

Creature

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Enchantment

Qty: 3 Price: $41.37
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment - Class
Hunter's Talent (blb) 179
Into the Wilds
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Enchantment
Into the Wilds (m14) 180

Enchantment

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Instant

Qty: 7 Price: $2.79
Band Together
Up to two target creatures you control each deal damage equal to their power to another target creature.
Instant
Band Together (j25) 634
Broken Wings
Destroy target artifact, enchantment, or creature with flying.
Instant
Broken Wings (blc) 208
Choose Your Weapon
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
Instant
Choose Your Weapon (afr) 175
Clear Shot
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Instant
Clear Shot (inr) 188
Easy Prey
Destroy target creature with mana value 2 or less.
Cycling
(
, Discard this card: Draw a card.)
Instant
Easy Prey (iko) 87
Grisly Salvage
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Instant
Grisly Salvage (tdc) 290
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (cmm) 296

Instant

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Land

Qty: 36 Price: $43.74
Arena
,
: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Land
Arena (mb2) 239
Base Camp
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Land
Base Camp (znr) 257
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (otj) 266
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 285
Forge of Heroes
: Add
.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Land
Forge of Heroes (cmm) 995
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 282
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (dsc) 305
The Shire
The Shire enters tapped unless you control a legendary creature.
: Add
.
,
, Tap an untapped creature you control: Create a Food token.
Legendary Land
The Shire (ltr) 260
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (j25) 776
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (j25) 779
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (lcc) 366
Vivid Grove
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Grove (ncc) 445
Vivid Marsh
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Marsh (c17) 292
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235

Land

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Sorcery

Qty: 11 Price: $6.32
Beast Hunt
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Beast Hunt (zen) 158
Brave the Wilds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Brave the Wilds (woe) 165
Combo Attack
Two target creatures your team controls each deal damage equal to their power to target creature.
Sorcery
Combo Attack (plst) BBD-67
Ecological Appreciation
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Sorcery
Ecological Appreciation (stx) 317
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (otc) 192
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (fca) 45
Hunt for Specimens
Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery
Hunt for Specimens (stx) 73
Hunter's Edge
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Sorcery
Hunter's Edge (j25) 671
Hunter's Prowess
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Sorcery
Hunter's Prowess (scd) 192
Hunters' Feast
Any number of target players each gain 6 life.
Sorcery
Hunters' Feast (m11) 182
Return from the Wilds
Choose two —
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Create a 1/1 white Human creature token.
• Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Return from the Wilds (woe) 181

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
6 mana - 5 cards
0 pips - 0 cards
6 mana - 5 cards
19 pips - 16 cards
21 mana - 19 cards
0 pips - 0 cards
6 mana - 5 cards
34 pips - 32 cards
23 mana - 21 cards
0 pips - 0 cards
4 mana - 4 cards
Card NameQtyOdds
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