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Custom
Size: 60Est cost: $81.86
No deck tags
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0 viewsNaN secs ago
Custom
Size: 60Est cost: $81.86
No deck tags
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Artifact

Qty: 2 Price: $1.98
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Celestial Armor (fdn) 5

Artifact

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Creature

Qty: 18 Price: $34.58
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (fdn) 135
Cloudblazer
Flying
When this creature enters, you gain 2 life and draw two cards.
Creature - Human Scout
Cloudblazer (fdn) 653
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Healer's Hawk
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Bird
Healer's Hawk (fdn) 142
Hinterland Sanctifier
Whenever another creature you control enters, you gain 1 life.
Creature - Cleric Rabbit
Hinterland Sanctifier (fdn) 730
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (fdn) 496
Leonin Vanguard
At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
Creature - Soldier Cat
Leonin Vanguard (fdn) 499

Creature

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Enchantment

Qty: 8 Price: $23.64
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fdn) 137
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (fdn) 138
Leyline of Hope
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment
Leyline of Hope (dsk) 18
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (dsk) 30

Enchantment

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Instant

Qty: 2 Price: $2.98
Moogles' Valor
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Instant
Moogles' Valor (fin) 27

Instant

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Land

Qty: 24 Price: $10.64
Adventurer's Inn
When this land enters, you gain 2 life.
: Add
.
Land - Town
Adventurer's Inn (fin) 271
Island
(
: Add
.)
Basic Land - Island
Island (fin) 299
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 296
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (fdn) 698
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270

Land

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Sorcery

Qty: 6 Price: $8.04
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (blc) 110
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Raise the Past (fdn) 22
Split Up
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Sorcery
Split Up (dsk) 32

Sorcery

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Deck Info

Deck stats

41 pips - 32 cards
16 mana - 16 cards
7 pips - 6 cards
12 mana - 12 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
4 mana - 4 cards
Card NameQtyOdds
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