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Custom
Size: 100Est cost: $250.20
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Custom
Size: 100Est cost: $250.20
No deck tags
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Commander

Qty: 1 Price: $0.99
The Wise Mothman
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Legendary Creature - Mutant Insect
The Wise Mothman (pip) 4

Commander

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Counters

Qty: 8 Price: $20.28
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Corpsejack Menace
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Creature - Fungus
Corpsejack Menace (pip) 214
Cursed Wombat
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
Creature - Nightmare Wombat
Cursed Wombat (mh3) 181
Hancock, Ghoulish Mayor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Advisor Zombie Mutant
Hancock, Ghoulish Mayor (pip) 45
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (pip) 200
Lily Bowen, Raging Grandma
Vigilance
Lily Bowen enters with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
Legendary Creature - Warrior Mutant
Lily Bowen, Raging Grandma (pip) 79
Strong, the Brutish Thespian
Ward

Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
Legendary Creature - Mutant Berserker
Strong, the Brutish Thespian (pip) 84
Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake
Winding Constrictor (pip) 223

Counters

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Drain

Qty: 1 Price: $0.99
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (dsc) 158

Drain

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Draw

Qty: 5 Price: $29.05
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (fdn) 226
Marcus, Mutant Mayor
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
Legendary Creature - Advisor Mutant
Marcus, Mutant Mayor (pip) 109
Mirelurk Queen
Vigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Crab Mutant
Mirelurk Queen (pip) 33
Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment
Struggle for Project Purity (pip) 39

Draw

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Evasion

Qty: 1 Price: $2.29
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (otc) 128

Evasion

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Finisher

Qty: 1 Price: $0.49
Biomass Mutation
Creatures you control have base power and toughness X/X until end of turn.
Instant
Biomass Mutation (dsc) 214

Finisher

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Land

Qty: 37 Price: $25.77
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (tdc) 355
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (drc) 152
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 286
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (tdc) 371
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 280
Mariposa Military Base
You may have this land enter tapped. If you do, you get two rad counters.
: Add
.
,
: Draw a card. This ability costs
less to activate for each rad counter you have.
Land
Mariposa Military Base (pip) 151
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (pip) 272
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (dsc) 290
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (mh3) 302
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (tdm) 264
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (drc) 165
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tdc) 382
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tdc) 398
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 282
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (dsc) 303
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (dsc) 305
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (tdc) 403
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (tdc) 404
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (dsc) 313
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (tdc) 408
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (j25) 776
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (dsc) 324
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (tdc) 412

Land

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Mill

Qty: 13 Price: $81.59
Bloatfly Swarm
Flying
This creature enters with five +1/+1 counters on it.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
Creature - Mutant Insect
Bloatfly Swarm (pip) 42
Bruvac the Grandiloquent
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature - Human Advisor
Bruvac the Grandiloquent (rvr) 309
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror
Consuming Aberration (tdc) 283
Feral Ghoul
Menace
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature dies, each opponent gets a number of rad counters equal to its power.
Creature - Zombie Mutant
Feral Ghoul (pip) 44
Fractured Sanity
Each opponent mills fourteen cards.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Sorcery
Fractured Sanity (clb) 722
Fraying Sanity
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchantment - Aura Curse
Fraying Sanity (pip) 175
Glowing One
Deathtouch
Whenever this creature deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
Creature - Zombie Mutant
Glowing One (pip) 76
Gray Slaad
As long as there are four or more creature cards in your graveyard, this creature has menace and deathtouch.
Creature - Horror Frog
Gray Slaad // Entropic Decay (clb) 129
Infesting Radroach
Flying
This creature can't block.
Whenever this creature deals combat damage to a player, they get that many rad counters.
Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.
Creature - Mutant Insect
Infesting Radroach (pip) 46
Mindcrank
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Mindcrank (clb) 866
Nemesis of Reason
Whenever this creature attacks, defending player mills ten cards.
Creature - Horror Leviathan
Nemesis of Reason (clb) 850
Nightkin Ambusher
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this creature enters, target player gets four rad counters.
This creature can't be blocked as long as defending player has a rad counter.
Creature - Warrior Mutant
Nightkin Ambusher (pip) 112
Nuka-Nuke Launcher
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip
Artifact - Equipment
Nuka-Nuke Launcher (pip) 138

Mill

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Proliferate

Qty: 3 Price: $4.07
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (pip) 177
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (cmm) 858
Vexing Radgull
Flying
Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Mutant
Vexing Radgull (pip) 41

Proliferate

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Protection

Qty: 4 Price: $14.32
Cathedral Acolyte
Each creature you control with a counter on it has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: Put a +1/+1 counter on target creature that entered this turn.
Creature - Human Cleric
Cathedral Acolyte (pip) 75
Elusive Tormentor
, Discard a card: Transform this creature.
Creature - Wizard Vampire
Elusive Tormentor // Insidious Mist (soi) 108Elusive Tormentor // Insidious Mist (soi) 108
Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Mutational Advantage (pip) 111
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328

Protection

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Ramp

Qty: 10 Price: $22.30
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (pip) 183
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (tdc) 253
Harold and Bob, First Numens
Vigilance, reach
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '
: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
Legendary Creature - Mutant Treefolk
Harold and Bob, First Numens (pip) 78
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Rampant Rejuvenator
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Creature - Plant Hydra
Rampant Rejuvenator (nec) 28
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cmm) 320
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (dsc) 255
Tato Farmer
Landfall — Whenever a land you control enters, you may get two rad counters.
: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
Creature - Zombie Mutant Peasant
Tato Farmer (pip) 86

Ramp

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Recursion

Qty: 9 Price: $23.03
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Glacierwood Siege
As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
Enchantment
Glacierwood Siege (tdm) 189
Lie in Wait
Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
Sorcery
Lie in Wait (tdm) 203
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Legendary Creature - Avatar Elemental
Muldrotha, the Gravetide (fca) 57
Raul, Trouble Shooter
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Rogue Zombie Mutant
Raul, Trouble Shooter (pip) 115
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
The Master, Transcendent
When The Master enters, target player gets two rad counters.
: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
Legendary Creature Artifact - Mutant
The Master, Transcendent (pip) 6
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (tdc) 274

Recursion

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Removal

Qty: 7 Price: $25.03
Atomize
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Atomize (pip) 94
Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Enchantment - Saga
Awaken the Honored Dead (tdm) 170
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (dsc) 85
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tdc) 180
Find
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Find // Finality (pip) 216
Maelstrom Pulse
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Sorcery
Maelstrom Pulse (inr) 244
Nuclear Fallout
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Sorcery
Nuclear Fallout (pip) 47

Removal

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Maybeboard

Qty: 20 Price: $30.24
Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Lizard Eldrazi
Basking Broodscale (mh3) 145
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Sorcery
Casualties of War (tdc) 98
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Contagion Clasp (pip) 229
Contaminated Drink
Draw X cards, then you get half X rad counters, rounded up.
Instant
Contaminated Drink (pip) 99
Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
Creature - Horror Dauthi
Dauthi Horror (clb) 748
Deadbridge Chant
When this enchantment enters, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Enchantment
Deadbridge Chant (dsc) 215
Deathreap Ritual
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Enchantment
Deathreap Ritual (dsc) 86
Dimir Keyrune
: Add
or
.
: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Artifact
Dimir Keyrune (clb) 856
Disorienting Choice
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Disorienting Choice (dsc) 32
Endless Evil
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Enchantment - Aura
Endless Evil (clb) 665
Extract from Darkness
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Sorcery
Extract from Darkness (ltc) 266
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (tdc) 255
Grapple with the Past
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Grapple with the Past (tdc) 257
Jason Bright, Glowing Prophet
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me —
, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature - Advisor Zombie Mutant
Jason Bright, Glowing Prophet (pip) 32
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (tdc) 300
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Radstorm (pip) 37
Screeching Scorchbeast
Flying, menace
Whenever this creature attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
Creature - Bat Mutant
Screeching Scorchbeast (pip) 49
Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant
Summon: Titan (fin) 204
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (drc) 141
Yavimaya Elder
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Creature - Human Druid
Yavimaya Elder (dsc) 208

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
8 mana - 6 cards
25 pips - 21 cards
19 mana - 17 cards
34 pips - 27 cards
26 mana - 24 cards
0 pips - 0 cards
8 mana - 6 cards
40 pips - 34 cards
27 mana - 25 cards
0 pips - 0 cards
9 mana - 7 cards
Card NameQtyOdds
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