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Custom
Size: 267Est cost: $339.29
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0 viewsNaN secs ago
Custom
Size: 267Est cost: $339.29
No deck tags
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Commander

Qty: 1 Price: $47.99
Edgar Markov
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Legendary Creature - Knight Vampire
Edgar Markov (c17) 36

Commander

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Creature

Qty: 266 Price: $291.30
Adanto Vanguard
As long as this creature is attacking, it gets +2/+0.
Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Vampire Soldier
Adanto Vanguard (plst) XLN-1
Anje Falkenrath
Haste
, Discard a card: Draw a card.
Whenever you discard a card, if it has madness, untap Anje Falkenrath.
Legendary Creature - Vampire
Anje Falkenrath (c19) 37
Anje's Ravager
This creature attacks each combat if able.
Whenever this creature attacks, discard your hand, then draw three cards.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker
Anje's Ravager (c19) 22
Anointed Deacon
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Creature - Vampire Cleric
Anointed Deacon (xln) 89
Anowon, the Ruin Sage
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Legendary Creature - Vampire Shaman
Anowon, the Ruin Sage (c17) 96
Anowon, the Ruin Thief
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature - Vampire Rogue
Anowon, the Ruin Thief (znc) 7
Arrogant Bloodlord
Whenever this creature blocks or becomes blocked by a creature with power 1 or less, destroy this creature at end of combat.
Creature - Knight Vampire
Arrogant Bloodlord (roe) 94
Arrogant Vampire
Flying
Creature - Vampire
Arrogant Vampire (por) 79
Arvad the Cursed
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
Legendary Creature - Knight Vampire
Arvad the Cursed (dom) 191
Ascendant Evincar
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Legendary Creature - Vampire Noble Phyrexian
Ascendant Evincar (ps11) 62
Asylum Visitor
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Wizard Vampire
Asylum Visitor (c19) 103
Balustrade Spy
Flying
When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Vampire Rogue
Balustrade Spy (plst) IMA-80
Baron Sengir
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.
Legendary Creature - Vampire Noble
Baron Sengir (hml) 41
Barony Vampire
Creature - Vampire
Barony Vampire (m20) 85
Bishop of Binding
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Creature - Vampire Cleric
Bishop of Binding (rix) 2
Bishop of Rebirth
Vigilance
Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Vampire Cleric
Bishop of Rebirth (xln) 5
Bishop of the Bloodstained
When this creature enters, target opponent loses 1 life for each Vampire you control.
Creature - Vampire Cleric
Bishop of the Bloodstained (xln) 91
Bishop's Soldier
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Soldier
Bishop's Soldier (xln) 6
Bleak Coven Vampires
Metalcraft — When this creature enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
Creature - Vampire Warrior
Bleak Coven Vampires (som) 55
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (jmp) 206
Blood Bairn
Sacrifice another creature: This creature gets +2/+2 until end of turn.
Creature - Vampire
Blood Bairn (cma) 49
Blood Baron of Vizkopa
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
Creature - Vampire
Blood Baron of Vizkopa (ima) 195
Blood Burglar
During your turn, this creature has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Rogue
Blood Burglar (m20) 88
Blood Glutton
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Blood Glutton (m21) 90
Blood Host
, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.
Creature - Vampire
Blood Host (jmp) 208
Blood Operative
Lifelink
When this creature enters, you may exile target card from a graveyard.
Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand.
Creature - Vampire Assassin
Blood Operative (grn) 63
Blood Researcher
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Druid
Blood Researcher (stx) 166
Blood Seeker
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Vampire Shaman
Blood Seeker (m12) 81
Blood Tyrant
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on this creature.
Creature - Vampire
Blood Tyrant (e01) 81
Blood-Cursed Knight
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Creature - Knight Vampire
Blood-Cursed Knight (ori) 211
Bloodbond Vampire
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Shaman Ally
Bloodbond Vampire (jmp) 209
Bloodborn Scoundrels
Assist (Another player can pay up to
of this spell's cost.)
When this creature enters, target opponent loses 2 life and you gain 2 life.
Creature - Vampire Rogue
Bloodborn Scoundrels (bbd) 45
Bloodcrazed Neonate
This creature attacks each combat if able.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Bloodcrazed Neonate (isd) 131
Bloodcrazed Paladin
Flash
This creature enters with a +1/+1 counter on it for each creature that died this turn.
Creature - Knight Vampire
Bloodcrazed Paladin (xln) 93
Bloodflow Connoisseur
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Vampire
Bloodflow Connoisseur (uma) 86
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (plst) ZEN-83
Bloodhall Priest
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Cleric
Bloodhall Priest (c19) 188
Bloodhusk Ritualist
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
When this creature enters, target opponent discards a card for each time it was kicked.
Creature - Vampire Shaman
Bloodhusk Ritualist (c17) 101
Bloodline Keeper
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
Creature - Vampire
Bloodline Keeper // Lord of Lineage (isd) 90Bloodline Keeper // Lord of Lineage (isd) 90
Bloodline Necromancer
Lifelink
When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature - Wizard Vampire
Bloodline Necromancer (c17) 14
Bloodlord of Vaasgoth
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature - Vampire Warrior
Bloodlord of Vaasgoth (plst) M12-82
Bloodmad Vampire
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker
Bloodmad Vampire (plst) SOI-146
Bloodmist Infiltrator
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
Creature - Vampire
Bloodmist Infiltrator (rna) 65
Bloodrage Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Creature - Vampire
Bloodrage Vampire (ddk) 10
Bloodrite Invoker
: Target player loses 3 life and you gain 3 life.
Creature - Vampire Shaman
Bloodrite Invoker (plst) DDP-45
Bloodsworn Steward
Flying
Commander creatures you control get +2/+2 and have haste.
Creature - Knight Vampire
Bloodsworn Steward (c17) 22
Bloodthirsty Aerialist
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Rogue
Bloodthirsty Aerialist (c21) 136
Bloodthrone Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature - Vampire
Bloodthrone Vampire (ddp) 46
Bloodtracker
Flying
, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature - Wizard Vampire
Bloodtracker (c21) 137
Bold Impaler
: This creature gets +2/+0 until end of turn.
Creature - Knight Vampire
Bold Impaler (emn) 120
Bold Plagiarist
Flash
Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on this creature.
Creature - Vampire Rogue
Bold Plagiarist (c21) 364
Butcher of Malakir
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Creature - Vampire Warrior
Butcher of Malakir (cm2) 60
Callous Bloodmage
When this creature enters, choose one —
• Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
Creature - Vampire Warlock
Callous Bloodmage (stx) 302
Captivating Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Creature - Vampire
Captivating Vampire (c17) 104
Carrier Thrall
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Creature - Vampire
Carrier Thrall (ddr) 42
Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature - Knight Vampire
Champion of Dusk (rix) 64
Chancellor of the Dross
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Flying, lifelink
Creature - Vampire Phyrexian
Chancellor of the Dross (nph) 54
Child of Night
Lifelink
Creature - Vampire
Child of Night (jmp) 218
Chosen of Markov
, Tap an untapped Vampire you control: Transform this creature.
Creature - Human
Chosen of Markov // Markov's Servant (dka) 55Chosen of Markov // Markov's Servant (dka) 55
Cleric of Life's Bond
Whenever another Cleric you control enters, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
Creature - Vampire Cleric
Cleric of Life's Bond (znr) 222
Cliffhaven Vampire
Flying
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Warrior Ally
Cliffhaven Vampire (ogw) 153
Cordial Vampire
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature - Vampire
Cordial Vampire (mh1) 83
Crimson Honor Guard
Trample
At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
Creature - Knight Vampire
Crimson Honor Guard (c17) 23
Crossway Vampire
When this creature enters, target creature can't block this turn.
Creature - Vampire
Crossway Vampire (isd) 135
Crovax the Cursed
Crovax enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
Legendary Creature - Vampire Noble
Crovax the Cursed (sth) 55
Cruel Celebrant
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Vampire
Cruel Celebrant (war) 188
Dark Impostor
: Exile target creature and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
Creature - Vampire Assassin
Dark Impostor (c17) 109
Deathless Ancient
Flying
Tap three untapped Vampires you control: Return this card from your graveyard to your hand.
Creature - Knight Vampire
Deathless Ancient (xln) 100
Defiant Bloodlord
Flying
Whenever you gain life, target opponent loses that much life.
Creature - Vampire
Defiant Bloodlord (c21) 142
Drana, Kalastria Bloodchief
Flying
: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
Legendary Creature - Vampire Shaman
Drana, Kalastria Bloodchief (plst) C17-112
Drana, Liberator of Malakir
Flying, first strike
Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Legendary Creature - Vampire Ally
Drana, Liberator of Malakir (jmp) 225
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric
Drana, the Last Bloodchief (znr) 338
Drana's Chosen
Cohort —
, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
Creature - Vampire Shaman Ally
Drana's Chosen (ogw) 84
Drana's Emissary
Flying
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Creature - Vampire Cleric Ally
Drana's Emissary (plst) BFZ-210
Drana's Silencer
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Vampire Rogue
Drana's Silencer (znr) 99
Driver of the Dead
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Creature - Vampire
Driver of the Dead (2xm) 90
Dusk Feaster
Delirium — This spell costs
less to cast if there are four or more card types among cards in your graveyard.
Flying
Creature - Vampire
Dusk Feaster (emn) 88
Dusk Legion Zealot
When this creature enters, you draw a card and you lose 1 life.
Creature - Vampire Soldier
Dusk Legion Zealot (plst) RIX-70
Duskborne Skymarcher
Flying
,
: Target attacking Vampire gets +1/+1 until end of turn.
Creature - Vampire Cleric
Duskborne Skymarcher (xln) 9
Duskmantle Prowler
Haste (This creature can attack and
as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Vampire Rogue
Duskmantle Prowler (m13) 91
Duskmantle Seer
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
Creature - Wizard Vampire
Duskmantle Seer (c18) 176
Elenda, the Dusk Rose
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Legendary Creature - Knight Vampire
Elenda, the Dusk Rose (rix) 157
Elusive Tormentor
, Discard a card: Transform this creature.
Creature - Wizard Vampire
Elusive Tormentor // Insidious Mist (soi) 108Elusive Tormentor // Insidious Mist (soi) 108
Epicure of Blood
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire
Epicure of Blood (c21) 143
Erdwal Ripper
Haste
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Erdwal Ripper (dka) 86
Etrata, the Silencer
Etrata can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Legendary Creature - Vampire Assassin
Etrata, the Silencer (grn) 170
Expedition Skulker
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature - Vampire Rogue
Expedition Skulker (znr) 101
Exultant Skymarcher
Flying
Creature - Vampire Soldier
Exultant Skymarcher (plst) RIX-7
Falkenrath Aristocrat
Flying, haste
Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
Creature - Vampire Noble
Falkenrath Aristocrat (2xm) 195
Falkenrath Exterminator
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
: This creature deals damage to target creature equal to the number of +1/+1 counters on this creature.
Creature - Vampire Archer
Falkenrath Exterminator (avr) 134
Falkenrath Gorger
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker
Falkenrath Gorger (soi) 155
Falkenrath Marauders
Flying
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
Creature - Vampire Warrior
Falkenrath Marauders (isd) 141
Falkenrath Noble
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire Noble
Falkenrath Noble (jmp) 232
Falkenrath Reaver
Creature - Vampire
Falkenrath Reaver (plst) W17-21
Falkenrath Torturer
Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
Creature - Vampire
Falkenrath Torturer (dka) 60
Famished Paladin
This creature doesn't untap during your untap step.
Whenever you gain life, untap this creature.
Creature - Knight Vampire
Famished Paladin (rix) 8
Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire
Felisa, Fang of Silverquill (c21) 2
Fiend of the Shadows
Flying
Whenever this creature deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate this creature.
Creature - Wizard Vampire
Fiend of the Shadows (dka) 62
Forerunner of the Legion
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
Creature - Knight Vampire
Forerunner of the Legion (rix) 9
Furyblade Vampire
Trample
At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Creature - Vampire Berserker
Furyblade Vampire (emn) 128
Garza Zol, Plague Queen
Flying, haste
Whenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.
Legendary Creature - Vampire Noble
Garza Zol, Plague Queen (ps11) 171
Gatekeeper of Malakir
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Creature - Vampire Warrior
Gatekeeper of Malakir (plst) ZEN-89
Gifted Aetherborn
Deathtouch, lifelink
Creature - Vampire Aetherborn
Gifted Aetherborn (jmp) 239
Glorifier of Dusk
Pay 2 life: This creature gains flying until end of turn.
Pay 2 life: This creature gains vigilance until end of turn.
Creature - Vampire Soldier
Glorifier of Dusk (xln) 12
Guul Draz Assassin
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
,
: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
,
: Target creature gets -4/-4 until end of turn.
Creature - Vampire Assassin
Guul Draz Assassin (roe) 112
Guul Draz Overseer
Flying
Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
Creature - Vampire
Guul Draz Overseer (bfz) 112
Guul Draz Vampire
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Vampire Rogue
Guul Draz Vampire (zen) 93
Havengul Vampire
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on this creature.
Creature - Vampire
Havengul Vampire (cn2) 164
Heir of Falkenrath
Discard a card: Transform this creature. Activate only once each turn.
Creature - Vampire
Heir of Falkenrath // Heir to the Night (soi) 116Heir of Falkenrath // Heir to the Night (soi) 116
Heirs of Stromkirk
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Heirs of Stromkirk (avr) 140
Highborn Vampire
Creature - Vampire Warrior
Highborn Vampire (znr) 107
Immersturm Predator
Flying
Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.
Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Creature - Vampire Dragon
Immersturm Predator (khm) 214
Incorrigible Youths
Haste (This creature can attack and
as soon as it comes under your control.)
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire
Incorrigible Youths (plst) SOI-166
Indulgent Aristocrat
Lifelink
, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Creature - Vampire Noble
Indulgent Aristocrat (soi) 118
Indulging Patrician
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Creature - Vampire Noble
Indulging Patrician (m21) 219
Insatiable Gorgers
This creature attacks each combat if able.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker
Insatiable Gorgers (emn) 134
Insolent Neonate
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice this creature: Draw a card.
Creature - Vampire
Insolent Neonate (plst) SOI-168
Inspiring Cleric
When this creature enters, you gain 4 life.
Creature - Vampire Cleric
Inspiring Cleric (xln) 16
Irini Sengir
Green enchantment spells and white enchantment spells cost
more to cast.
Legendary Creature - Vampire Dwarf
Irini Sengir (hml) 54
Jeleva, Nephalia's Scourge
Flying
When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Legendary Creature - Wizard Vampire
Jeleva, Nephalia's Scourge (c13) 194
Kalastria Healer
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
Creature - Vampire Cleric Ally
Kalastria Healer (bfz) 114
Kalastria Highborn
Whenever this creature or another Vampire you control dies, you may pay
. If you do, target player loses 2 life and you gain 2 life.
Creature - Vampire Shaman
Kalastria Highborn (plst) WWK-59
Kalastria Nightwatch
Whenever you gain life, this creature gains flying until end of turn.
Creature - Vampire Warrior Ally
Kalastria Nightwatch (jmp) 245
Kalitas, Bloodchief of Ghet
,
: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Legendary Creature - Vampire Warrior
Kalitas, Bloodchief of Ghet (zen) 99
Kalitas, Traitor of Ghet
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas.
Legendary Creature - Vampire Warrior
Kalitas, Traitor of Ghet (ogw) 86
Kazarov, Sengir Pureblood
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov.
: Kazarov deals 2 damage to target creature.
Legendary Creature - Vampire
Kazarov, Sengir Pureblood (dom) 96
Kheru Bloodsucker
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature - Vampire
Kheru Bloodsucker (ktk) 75
Kheru Mind-Eater
Menace
Whenever this creature deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with this creature, and you may play lands and cast spells from among those cards.
Creature - Vampire
Kheru Mind-Eater (c17) 17
Knight of the Ebon Legion
: This creature gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Creature - Knight Vampire
Knight of the Ebon Legion (m20) 105
Krovikan Vampire
At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.
Creature - Vampire
Krovikan Vampire (ice) 141
Legion Conquistador
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
Creature - Vampire Soldier
Legion Conquistador (rix) 11
Legion Lieutenant
Other Vampires you control get +1/+1.
Creature - Knight Vampire
Legion Lieutenant (rix) 163
Licia, Sanguine Tribune
This spell costs
less to cast for each 1 life you gained this turn.
First strike, lifelink
Pay 5 life: Put three +1/+1 counters on Licia. Activate only during your turn and only once each turn.
Legendary Creature - Vampire Soldier
Licia, Sanguine Tribune (c17) 40
Malakir Blood-Priest
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Vampire Cleric
Malakir Blood-Priest (znr) 110
Malakir Bloodwitch
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Creature - Vampire Shaman
Malakir Bloodwitch (c17) 116
Malakir Cullblade
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
Creature - Vampire Warrior
Malakir Cullblade (ori) 108
Malakir Soothsayer
Cohort —
, Tap an untapped Ally you control: You draw a card and you lose 1 life.
Creature - Vampire Shaman Ally
Malakir Soothsayer (ogw) 87
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (znr) 112
Markov Blademaster
Double strike (This creature deals both first-strike and regular combat damage.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire Warrior
Markov Blademaster (dka) 96
Markov Crusader
Lifelink
This creature has haste as long as you control another Vampire.
Creature - Knight Vampire
Markov Crusader (emn) 95
Markov Dreadknight
Flying
, Discard a card: Put two +1/+1 counters on this creature.
Creature - Knight Vampire
Markov Dreadknight (soi) 122
Markov Patrician
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Markov Patrician (isd) 107
Markov Warlord
Haste (This creature can attack and
as soon as it comes under your control.)
When this creature enters, up to two target creatures can't block this turn.
Creature - Vampire Warrior
Markov Warlord (dka) 97
Marshland Bloodcaster
Flying
,
: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Creature - Vampire Warlock
Marshland Bloodcaster (c21) 43
Martyr of Dusk
When this creature dies, create a 1/1 white Vampire creature token with lifelink.
Creature - Vampire Soldier
Martyr of Dusk (rix) 14
Mathas, Fiend Seeker
Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
Legendary Creature - Vampire
Mathas, Fiend Seeker (c17) 42
Mavren Fein, Dusk Apostle
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Legendary Creature - Vampire Cleric
Mavren Fein, Dusk Apostle (xln) 24
Mephidross Vampire
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
Creature - Vampire
Mephidross Vampire (5dn) 53
Mirko Vosk, Mind Drinker
Flying
Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Legendary Creature - Vampire
Mirko Vosk, Mind Drinker (gk1) 17
Mirri the Cursed
Flying, first strike, haste
Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.
Legendary Creature - Vampire Cat
Mirri the Cursed (tsr) 125
Moroii
Flying
At the beginning of your upkeep, you lose 1 life.
Creature - Vampire
Moroii (gk1) 18
Nearheath Stalker
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Vampire Rogue
Nearheath Stalker (dka) 100
Necropolis Regent
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Creature - Vampire
Necropolis Regent (c21) 147
Night Revelers
This creature has haste as long as an opponent controls a Human.
Creature - Vampire
Night Revelers (isd) 153
Nighthawk Scavenger
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Creature - Vampire Rogue
Nighthawk Scavenger (znr) 341
Nightveil Predator
Flying, deathtouch
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Vampire
Nightveil Predator (grn) 191
Nirkana Assassin
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature - Vampire Ally Assassin
Nirkana Assassin (plst) BFZ-118
Nirkana Cutthroat
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
4/3
Deathtouch
LEVEL 3+
5/4
First strike, deathtouch
Creature - Vampire Warrior
Nirkana Cutthroat (roe) 119
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (bbd) 150
Nocturnal Feeder
Flying
When this creature dies, each opponent loses 2 life and you gain 2 life.
Creature - Vampire Rogue
Nocturnal Feeder (jmp) 16
Null Caller
, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Creature - Vampire Shaman
Null Caller (cmr) 140
Nullpriest of Oblivion
Kicker
(You may pay an additional
as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature - Vampire Cleric
Nullpriest of Oblivion (znr) 342
Oathsworn Vampire
This creature enters tapped.
You may cast this card from your graveyard if you gained life this turn.
Creature - Knight Vampire
Oathsworn Vampire (rix) 80
Olivia Voldaren
Flying
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
Legendary Creature - Vampire
Olivia Voldaren (mm3) 177
Olivia, Mobilized for War
Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Legendary Creature - Knight Vampire
Olivia, Mobilized for War (soi) 248
Olivia's Bloodsworn
Flying
This creature can't block.
: Target Vampire gains haste until end of turn.
Creature - Vampire Soldier
Olivia's Bloodsworn (soi) 127
Olivia's Dragoon
Discard a card: This creature gains flying until end of turn.
Creature - Vampire Berserker
Olivia's Dragoon (uma) 109
Paladin of Atonement
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its toughness.
Creature - Knight Vampire
Paladin of Atonement (rix) 16
Paladin of the Bloodstained
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Creature - Knight Vampire
Paladin of the Bloodstained (plst) XLN-25
Patron of the Vein
Flying
When this creature enters, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Creature - Vampire Shaman
Patron of the Vein (c17) 20
Pawn of Ulamog
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Creature - Vampire Shaman
Pawn of Ulamog (c17) 120
Pitiless Pontiff
, Sacrifice another creature: This creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Vampire Cleric
Pitiless Pontiff (rna) 194
Pulse Tracker
Whenever this creature attacks, each opponent loses 1 life.
Creature - Vampire Rogue
Pulse Tracker (ddm) 43
Quag Vampires
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Vampire Rogue
Quag Vampires (cns) 122
Queen's Agent
Lifelink
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Vampire Scout
Queen's Agent (plst) XLN-114
Queen's Bay Soldier
Creature - Vampire Soldier
Queen's Bay Soldier (xln) 115
Rabid Bloodsucker
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, each player loses 2 life.
Creature - Vampire
Rabid Bloodsucker (plst) ORI-113
Rakish Heir
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Rakish Heir (c17) 140
Ravenous Bloodseeker
Discard a card: This creature gets +2/-2 until end of turn.
Creature - Vampire Berserker
Ravenous Bloodseeker (soi) 175
Ravenous Vampire
Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
Creature - Vampire
Ravenous Vampire (mir) 136
Rayami, First of the Fallen
If a nontoken creature would die, exile that card with a blood counter on it instead.
As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Legendary Creature - Vampire
Rayami, First of the Fallen (c19) 48
Regal Bloodlord
Flying
At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
Creature - Vampire Soldier
Regal Bloodlord (m19) 222
Repentant Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature is white and has "
: Destroy target black creature."
Creature - Vampire
Repentant Vampire (ody) 157
Ruthless Cullblade
This creature gets +2/+1 as long as an opponent has 10 or less life.
Creature - Vampire Warrior
Ruthless Cullblade (wwk) 65
Sadistic Skymarcher
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay
.
Flying, lifelink
Creature - Vampire Soldier
Sadistic Skymarcher (rix) 85
Sanctum Seeker
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Creature - Knight Vampire
Sanctum Seeker (xln) 120
Sangromancer
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Creature - Vampire Shaman
Sangromancer (c21) 152
Sanguinary Mage
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Wizard Vampire
Sanguinary Mage (soi) 178
Sanguine Glorifier
When this creature enters, put a +1/+1 counter on another target Vampire you control.
Creature - Vampire Cleric
Sanguine Glorifier (rix) 20
Savage Gorger
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Creature - Vampire
Savage Gorger (m20) 291
Scion of the Swarm
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Cleric
Scion of the Swarm (znr) 121
Screeching Bat
Flying
At the beginning of your upkeep, you may pay
. If you do, transform this creature.
Creature - Bat
Screeching Bat // Stalking Vampire (isd) 114Screeching Bat // Stalking Vampire (isd) 114
Sengir Nosferatu
Flying
, Exile this creature: Create a 1/2 black Bat creature token with flying. It has "
, Sacrifice this token: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
Creature - Vampire
Sengir Nosferatu (tsr) 136
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature - Vampire
Sengir Vampire (jmp) 275
Sengir, the Dark Baron
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Vampire Noble
Sengir, the Dark Baron (cmr) 149
Shadow Alley Denizen
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Vampire Rogue
Shadow Alley Denizen (ddm) 44
Shadow Stinger
Tap another untapped Rogue you control: This creature gains deathtouch until end of turn.
Whenever this creature deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Vampire Rogue
Shadow Stinger (znr) 123
Shadowcloak Vampire
Pay 2 life: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Creature - Vampire
Shadowcloak Vampire (plst) M15-113
Shauku, Endbringer
Flying
Shauku can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
: Exile target creature and put a +1/+1 counter on Shauku.
Legendary Creature - Vampire
Shauku, Endbringer (mir) 142
Silverquill Pledgemage
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gains your choice of flying or lifelink until end of turn.
Creature - Vampire Cleric
Silverquill Pledgemage (stx) 233
Silversmote Ghoul
At the beginning of your end step, if you gained 3 or more life this turn, return this card from your graveyard to the battlefield tapped.
, Sacrifice this creature: Draw a card.
Creature - Vampire Zombie
Silversmote Ghoul (c21) 154
Skeletal Vampire
Flying
When this creature enters, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate this creature.
Creature - Vampire Skeleton
Skeletal Vampire (gk2) 34
Skyblade of the Legion
Flying
Creature - Vampire Soldier
Skyblade of the Legion (xln) 37
Skymarch Bloodletter
Flying
When this creature enters, target opponent loses 1 life and you gain 1 life.
Creature - Vampire Soldier
Skymarch Bloodletter (m19) 119
Skymarcher Aspirant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has flying as long as you have the city's blessing.
Creature - Vampire Soldier
Skymarcher Aspirant (plst) RIX-21
Skyshroud Vampire
Flying
Discard a creature card: This creature gets +2/+2 until end of turn.
Creature - Vampire
Skyshroud Vampire (tmp) 157
Sorin's Guide
When this creature enters, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Vampire
Sorin's Guide (m20) 292
Soul Collector
Flying
Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Vampire
Soul Collector (tsb) 47
Stalking Bloodsucker
Flying
, Discard a card: This creature gets +2/+2 until end of turn.
Creature - Vampire
Stalking Bloodsucker (ody) 163
Stensia Innkeeper
When this creature enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Creature - Vampire
Stensia Innkeeper (emn) 145
Stromkirk Captain
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Creature - Vampire Soldier
Stromkirk Captain (c17) 197
Stromkirk Condemned
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
Creature - Vampire Horror
Stromkirk Condemned (emn) 106
Stromkirk Mentor
When this creature enters, put a +1/+1 counter on another target Vampire you control.
Creature - Vampire Soldier
Stromkirk Mentor (soi) 137
Stromkirk Noble
This creature can't be blocked by Humans.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire Noble
Stromkirk Noble (isd) 164
Stromkirk Occultist
Trample
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Horror
Stromkirk Occultist (c19) 153
Stromkirk Patrol
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire Soldier
Stromkirk Patrol (plst) CN2-149
Szadek, Lord of Secrets
Flying
If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Legendary Creature - Vampire
Szadek, Lord of Secrets (gk1) 20
Tenured Inkcaster
When this creature enters, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Creature - Vampire Warlock
Tenured Inkcaster (stx) 88
The Haunt of Hightower
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
Legendary Creature - Vampire
The Haunt of Hightower (rna) 273
Thief of Blood
Flying
As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1 counter on it for each counter removed this way.
Creature - Vampire
Thief of Blood (cma) 71
Thirsting Bloodlord
Other Vampires you control get +1/+1.
Creature - Vampire
Thirsting Bloodlord (m20) 293
Throatseeker
Unblocked attacking Ninjas you control have lifelink.
Creature - Vampire Ninja
Throatseeker (mh1) 110
Tithe Drinker
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Creature - Vampire
Tithe Drinker (plst) C17-200
Treacherous Vampire
Flying
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 6 life."
Creature - Vampire
Treacherous Vampire (jud) 75
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (rix) 88
Twins of Maurer Estate
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire
Twins of Maurer Estate (plst) SOI-142
Valentin, Dean of the Vein
Menace, lifelink
If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay
. If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Legendary Creature - Vampire Warlock
Valentin, Dean of the Vein // Lisette, Dean of the Root (stx) 333Valentin, Dean of the Vein // Lisette, Dean of the Root (stx) 333
Vampire Aristocrat
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature - Vampire Rogue Noble
Vampire Aristocrat (mm3) 86
Vampire Champion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Vampire Soldier
Vampire Champion (plst) RIX-198
Vampire Charmseeker
Assist (Another player can pay up to
of this spell's cost.)
Flying
When this creature enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
Creature - Wizard Vampire
Vampire Charmseeker (bbd) 78
Vampire Cutthroat
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Rogue
Vampire Cutthroat (emn) 110
Vampire Envoy
Flying
Whenever this creature becomes tapped, you gain 1 life.
Creature - Vampire Cleric Ally
Vampire Envoy (plst) OGW-92
Vampire Hexmage
First strike
Sacrifice this creature: Remove all counters from target permanent.
Creature - Vampire Shaman
Vampire Hexmage (tsr) 335
Vampire Hounds
Discard a creature card: This creature gets +2/+2 until end of turn.
Creature - Vampire Dog
Vampire Hounds (exo) 77
Vampire Interloper
Flying
This creature can't block.
Creature - Vampire Scout
Vampire Interloper (e02) 22
Vampire Lacerator
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Creature - Vampire Warrior
Vampire Lacerator (plst) A25-114
Vampire Neonate
,
: Each opponent loses 1 life and you gain 1 life.
Creature - Vampire
Vampire Neonate (jmp) 285
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (c21) 157
Vampire Noble
Creature - Vampire Noble
Vampire Noble (e02) 24
Vampire Nocturnus
Play with the top card of your library revealed.
As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.
Creature - Vampire
Vampire Nocturnus (plst) M10-118
Vampire of the Dire Moon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Vampire of the Dire Moon (m20) 120
Vampire Opportunist
: Each opponent loses 2 life and you gain 2 life.
Creature - Vampire
Vampire Opportunist (m20) 326
Vampire Outcasts
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Vampire Outcasts (mm2) 102
Vampire Revenant
Flying
Creature - Vampire Spirit
Vampire Revenant (rix) 89
Vampire Sovereign
Flying
When this creature enters, target opponent loses 3 life and you gain 3 life.
Creature - Vampire Noble
Vampire Sovereign (m19) 125
Vampire Warlord
Sacrifice another creature: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Vampire Warrior
Vampire Warlord (m14) 120
Vampiric Dragon
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
: This creature deals 1 damage to target creature.
Creature - Vampire Dragon
Vampiric Dragon (ps11) 180
Vein Drinker
Flying
,
: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature - Vampire
Vein Drinker (c17) 130
Veinwitch Coven
Menace
Whenever you gain life, you may pay
. If you do, return target creature card from your graveyard to your hand.
Creature - Vampire Warlock
Veinwitch Coven (c21) 373
Vengeant Vampire
Lifelink
When this creature dies, destroy target creature an opponent controls and you gain 4 life.
Creature - Vampire
Vengeant Vampire (g18) GP3
Vengeful Vampire
Flying
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Vampire
Vengeful Vampire (dka) 78
Vicious Conquistador
Whenever this creature attacks, each opponent loses 1 life.
Creature - Vampire Soldier
Vicious Conquistador (xln) 128
Vindictive Vampire
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
Creature - Vampire
Vindictive Vampire (rna) 90
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (cmr) 658
Vish Kal, Blood Arbiter
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Legendary Creature - Vampire
Vish Kal, Blood Arbiter (2xm) 226
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (m21) 127
Vizkopa Vampire
Lifelink
Creature - Vampire
Vizkopa Vampire (rna) 220
Voldaren Duelist
Haste
When this creature enters, target creature can't block this turn.
Creature - Vampire Warrior
Voldaren Duelist (gn2) 44
Voldaren Pariah
Flying
Sacrifice three other creatures: Transform this creature.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Horror
Voldaren Pariah // Abolisher of Bloodlines (emn) 111Voldaren Pariah // Abolisher of Bloodlines (emn) 111
Vona, Butcher of Magan
Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Legendary Creature - Knight Vampire
Vona, Butcher of Magan (xln) 231
Voracious Vampire
Menace
When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
Creature - Knight Vampire
Voracious Vampire (rix) 91
Vraska's Conquistador
Whenever this creature attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
Creature - Vampire Soldier
Vraska's Conquistador (rix) 199
Weirded Vampire
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Horror
Weirded Vampire (plst) EMN-113
Whispering Snitch
Whenever you surveil for the first time each turn, this creature deals 1 damage to each opponent and you gain 1 life.
Creature - Vampire Rogue
Whispering Snitch (grn) 90
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
Legendary Creature - Vampire Aetherborn
Yahenni, Undying Partisan (aer) 74
Zagras, Thief of Heartbeats
This spell costs
less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Legendary Creature - Vampire Rogue
Zagras, Thief of Heartbeats (znr) 241

Creature

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Deck Info

Deck stats

43 pips - 39 cards
0 mana - 0 cards
14 pips - 12 cards
0 mana - 0 cards
303 pips - 220 cards
1 mana - 1 card
53 pips - 44 cards
0 mana - 0 cards
4 pips - 3 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
Card NameQtyOdds
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